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+/**
+ * @file llinventoryitemslist.h
+ * @brief A list of inventory items represented by LLFlatListView.
+ *
+ * Class LLInventoryItemsList implements a flat list of inventory items.
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLINVENTORYITEMSLIST_H
+#define LL_LLINVENTORYITEMSLIST_H
+
+#include "lldarray.h"
+
+// newview
+#include "llflatlistview.h"
+
+class LLViewerInventoryItem;
+
+class LLInventoryItemsList : public LLFlatListViewEx
+{
+ LOG_CLASS(LLInventoryItemsList);
+public:
+ struct Params : public LLInitParam::Block<Params, LLFlatListViewEx::Params>
+ {
+ Params();
+ };
+
+ virtual ~LLInventoryItemsList();
+
+ void refreshList(const LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array);
+
+ boost::signals2::connection setRefreshCompleteCallback(const commit_signal_t::slot_type& cb);
+
+ /**
+ * Let list know items need to be refreshed in next doIdle()
+ */
+ void setNeedsRefresh(bool needs_refresh){ mNeedsRefresh = needs_refresh; }
+
+ bool getNeedsRefresh(){ return mNeedsRefresh; }
+
+ /**
+ * Sets the flag indicating that the list needs to be refreshed even if it is
+ * not currently visible.
+ */
+ void setForceRefresh(bool force_refresh){ mForceRefresh = force_refresh; }
+
+ virtual bool selectItemByValue(const LLSD& value, bool select = true);
+
+ void updateSelection();
+
+ /**
+ * Idle routine used to refresh the list regardless of the current list
+ * visibility, unlike draw() which is called only for the visible list.
+ * This is needed for example to filter items of the list hidden by closed
+ * accordion tab.
+ */
+ void doIdle(); // Real idle routine
+ static void idle(void* user_data); // static glue to doIdle()
+
+protected:
+ friend class LLUICtrlFactory;
+ LLInventoryItemsList(const LLInventoryItemsList::Params& p);
+
+ uuid_vec_t& getIDs() { return mIDs; }
+
+ /**
+ * Refreshes list items, adds new items and removes deleted items.
+ * Called from doIdle() until all new items are added,
+ * maximum 50 items can be added during single call.
+ */
+ void refresh();
+
+ /**
+ * Compute difference between new items and current items, fills 'vadded' with added items,
+ * 'vremoved' with removed items. See LLCommonUtils::computeDifference
+ */
+ void computeDifference(const uuid_vec_t& vnew, uuid_vec_t& vadded, uuid_vec_t& vremoved);
+
+ /**
+ * Add an item to the list
+ */
+ virtual void addNewItem(LLViewerInventoryItem* item, bool rearrange = true);
+
+private:
+ uuid_vec_t mIDs; // IDs of items that were added in refreshList().
+ // Will be used in refresh() to determine added and removed ids
+
+ uuid_vec_t mSelectTheseIDs; // IDs that will be selected if list is not loaded till now
+
+ bool mNeedsRefresh;
+
+ bool mForceRefresh;
+
+ commit_signal_t mRefreshCompleteSignal;
+};
+
+#endif //LL_LLINVENTORYITEMSLIST_H