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+/**
+ * @file llinventoryicon.cpp
+ * @brief Implementation of the inventory icon.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llinventoryicon.h"
+
+#include "lldictionary.h"
+#include "llinventorydefines.h"
+#include "llui.h"
+#include "llwearabletype.h"
+
+struct IconEntry : public LLDictionaryEntry
+{
+ IconEntry(const std::string &item_name,
+ const std::string &link_name)
+ :
+ LLDictionaryEntry(item_name),
+ mLinkName(link_name)
+ {}
+ const std::string mLinkName;
+};
+
+class LLIconDictionary : public LLSingleton<LLIconDictionary>,
+ public LLDictionary<LLInventoryIcon::EIconName, IconEntry>
+{
+public:
+ LLIconDictionary();
+};
+
+LLIconDictionary::LLIconDictionary()
+{
+ addEntry(LLInventoryIcon::ICONNAME_TEXTURE, new IconEntry("Inv_Texture", "Inv_Texture_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_SOUND, new IconEntry("Inv_Texture", "Inv_Texture_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard", "Inv_CallingCard_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard", "Inv_CallingCard_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark", "Inv_Landmark_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark", "Inv_Landmark_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_SCRIPT, new IconEntry("Inv_Script", "Inv_Script_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing", "Inv_Clothing_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_OBJECT, new IconEntry("Inv_Object", "Inv_Object_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi", "Inv_Object_Multi_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard", "Inv_Notecard_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_BODYPART, new IconEntry("Inv_Skin", "Inv_Skin_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot", "Inv_Snapshot_Link"));
+
+ addEntry(LLInventoryIcon::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape", "Inv_BodyShape_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin", "Inv_Skin_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair", "Inv_Hair_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye", "Inv_Eye_Link"));
+
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt", "Inv_Shirt_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants", "Inv_Pants_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe", "Inv_Shoe_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks", "Inv_Socks_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket", "Inv_Jacket_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves", "Inv_Gloves_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt", "Inv_Undershirt_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants", "Inv_Underpants_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt", "Inv_Skirt_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha", "Inv_Alpha_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo", "Inv_Tattoo_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_ANIMATION, new IconEntry("Inv_Animation", "Inv_Animation_Link"));
+ addEntry(LLInventoryIcon::ICONNAME_GESTURE, new IconEntry("Inv_Gesture", "Inv_Gesture_Link"));
+
+ addEntry(LLInventoryIcon::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem", "Inv_LinkItem"));
+ addEntry(LLInventoryIcon::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkItem", "Inv_LinkItem"));
+
+ addEntry(LLInventoryIcon::ICONNAME_NONE, new IconEntry("NONE", "NONE"));
+}
+
+LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ BOOL item_is_link,
+ U32 misc_flag,
+ BOOL item_is_multi)
+{
+ const std::string& icon_name = getIconName(asset_type, inventory_type, item_is_link, misc_flag, item_is_multi);
+ return LLUI::getUIImage(icon_name);
+}
+
+LLUIImagePtr LLInventoryIcon::getIcon(EIconName idx)
+{
+ return LLUI::getUIImage(getIconName(idx));
+}
+
+const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ BOOL item_is_link,
+ U32 misc_flag,
+ BOOL item_is_multi)
+{
+ EIconName idx = ICONNAME_OBJECT;
+ if (item_is_multi)
+ {
+ idx = ICONNAME_OBJECT_MULTI;
+ }
+
+ switch(asset_type)
+ {
+ case LLAssetType::AT_TEXTURE:
+ idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? ICONNAME_SNAPSHOT : ICONNAME_TEXTURE;
+ break;
+ case LLAssetType::AT_SOUND:
+ idx = ICONNAME_SOUND;
+ break;
+ case LLAssetType::AT_CALLINGCARD:
+ idx = (misc_flag != 0) ? ICONNAME_CALLINGCARD_ONLINE : ICONNAME_CALLINGCARD_OFFLINE;
+ break;
+ case LLAssetType::AT_LANDMARK:
+ idx = (misc_flag != 0) ? ICONNAME_LANDMARK_VISITED : ICONNAME_LANDMARK;
+ break;
+ case LLAssetType::AT_SCRIPT:
+ case LLAssetType::AT_LSL_TEXT:
+ case LLAssetType::AT_LSL_BYTECODE:
+ idx = ICONNAME_SCRIPT;
+ break;
+ case LLAssetType::AT_CLOTHING:
+ case LLAssetType::AT_BODYPART:
+ idx = assignWearableIcon(misc_flag);
+ break;
+ case LLAssetType::AT_NOTECARD:
+ idx = ICONNAME_NOTECARD;
+ break;
+ case LLAssetType::AT_ANIMATION:
+ idx = ICONNAME_ANIMATION;
+ break;
+ case LLAssetType::AT_GESTURE:
+ idx = ICONNAME_GESTURE;
+ break;
+ case LLAssetType::AT_LINK:
+ idx = ICONNAME_LINKITEM;
+ break;
+ case LLAssetType::AT_LINK_FOLDER:
+ idx = ICONNAME_LINKFOLDER;
+ break;
+ case LLAssetType::AT_OBJECT:
+ idx = ICONNAME_OBJECT;
+ break;
+ default:
+ break;
+ }
+
+ return getIconName(idx, item_is_link);
+}
+
+
+const std::string& LLInventoryIcon::getIconName(EIconName idx, BOOL item_is_link)
+{
+ const IconEntry *entry = LLIconDictionary::instance().lookup(idx);
+ if (item_is_link) return entry->mLinkName;
+ return entry->mName;
+}
+
+LLInventoryIcon::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag)
+{
+ const LLWearableType::EType wearable_type = LLWearableType::EType(LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK & misc_flag);
+ return LLWearableType::getIconName(wearable_type);
+}