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Diffstat (limited to 'indra/newview/llinventoryicon.cpp')
-rw-r--r-- | indra/newview/llinventoryicon.cpp | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp new file mode 100644 index 0000000000..3090371a73 --- /dev/null +++ b/indra/newview/llinventoryicon.cpp @@ -0,0 +1,181 @@ +/** + * @file llinventoryicon.cpp + * @brief Implementation of the inventory icon. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llinventoryicon.h" + +#include "lldictionary.h" +#include "llinventorydefines.h" +#include "llui.h" +#include "llwearabletype.h" + +struct IconEntry : public LLDictionaryEntry +{ + IconEntry(const std::string &item_name) + : + LLDictionaryEntry(item_name) + {} +}; + +class LLIconDictionary : public LLSingleton<LLIconDictionary>, + public LLDictionary<LLInventoryIcon::EIconName, IconEntry> +{ +public: + LLIconDictionary(); +}; + +LLIconDictionary::LLIconDictionary() +{ + addEntry(LLInventoryIcon::ICONNAME_TEXTURE, new IconEntry("Inv_Texture")); + addEntry(LLInventoryIcon::ICONNAME_SOUND, new IconEntry("Inv_Texture")); + addEntry(LLInventoryIcon::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard")); + addEntry(LLInventoryIcon::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard")); + addEntry(LLInventoryIcon::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark")); + addEntry(LLInventoryIcon::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark")); + addEntry(LLInventoryIcon::ICONNAME_SCRIPT, new IconEntry("Inv_Script")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing")); + addEntry(LLInventoryIcon::ICONNAME_OBJECT, new IconEntry("Inv_Object")); + addEntry(LLInventoryIcon::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi")); + addEntry(LLInventoryIcon::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard")); + addEntry(LLInventoryIcon::ICONNAME_BODYPART, new IconEntry("Inv_Skin")); + addEntry(LLInventoryIcon::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot")); + + addEntry(LLInventoryIcon::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape")); + addEntry(LLInventoryIcon::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin")); + addEntry(LLInventoryIcon::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair")); + addEntry(LLInventoryIcon::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye")); + + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo")); + addEntry(LLInventoryIcon::ICONNAME_ANIMATION, new IconEntry("Inv_Animation")); + addEntry(LLInventoryIcon::ICONNAME_GESTURE, new IconEntry("Inv_Gesture")); + + addEntry(LLInventoryIcon::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem")); + addEntry(LLInventoryIcon::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkItem")); + + addEntry(LLInventoryIcon::ICONNAME_NONE, new IconEntry("NONE")); +} + +LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 misc_flag, + BOOL item_is_multi) +{ + const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi); + return LLUI::getUIImage(icon_name); +} + +LLUIImagePtr LLInventoryIcon::getIcon(EIconName idx) +{ + return LLUI::getUIImage(getIconName(idx)); +} + +const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 misc_flag, + BOOL item_is_multi) +{ + EIconName idx = ICONNAME_OBJECT; + if (item_is_multi) + { + idx = ICONNAME_OBJECT_MULTI; + } + + switch(asset_type) + { + case LLAssetType::AT_TEXTURE: + idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? ICONNAME_SNAPSHOT : ICONNAME_TEXTURE; + break; + case LLAssetType::AT_SOUND: + idx = ICONNAME_SOUND; + break; + case LLAssetType::AT_CALLINGCARD: + idx = (misc_flag != 0) ? ICONNAME_CALLINGCARD_ONLINE : ICONNAME_CALLINGCARD_OFFLINE; + break; + case LLAssetType::AT_LANDMARK: + idx = (misc_flag != 0) ? ICONNAME_LANDMARK_VISITED : ICONNAME_LANDMARK; + break; + case LLAssetType::AT_SCRIPT: + case LLAssetType::AT_LSL_TEXT: + case LLAssetType::AT_LSL_BYTECODE: + idx = ICONNAME_SCRIPT; + break; + case LLAssetType::AT_CLOTHING: + case LLAssetType::AT_BODYPART: + idx = assignWearableIcon(misc_flag); + break; + case LLAssetType::AT_NOTECARD: + idx = ICONNAME_NOTECARD; + break; + case LLAssetType::AT_ANIMATION: + idx = ICONNAME_ANIMATION; + break; + case LLAssetType::AT_GESTURE: + idx = ICONNAME_GESTURE; + break; + case LLAssetType::AT_LINK: + idx = ICONNAME_LINKITEM; + break; + case LLAssetType::AT_LINK_FOLDER: + idx = ICONNAME_LINKFOLDER; + break; + case LLAssetType::AT_OBJECT: + idx = ICONNAME_OBJECT; + break; + default: + break; + } + + return getIconName(idx); +} + + +const std::string& LLInventoryIcon::getIconName(EIconName idx) +{ + const IconEntry *entry = LLIconDictionary::instance().lookup(idx); + return entry->mName; +} + +LLInventoryIcon::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag) +{ + const LLWearableType::EType wearable_type = LLWearableType::EType(LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK & misc_flag); + return LLWearableType::getIconName(wearable_type); +} |