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-rw-r--r--indra/newview/llinventoryfunctions.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/indra/newview/llinventoryfunctions.h b/indra/newview/llinventoryfunctions.h
index 13a64f21dc..a668cc31d8 100644
--- a/indra/newview/llinventoryfunctions.h
+++ b/indra/newview/llinventoryfunctions.h
@@ -116,6 +116,11 @@ bool can_move_to_my_outfits(LLInventoryModel* model, LLInventoryCategory* inv_ca
std::string get_localized_folder_name(LLUUID cat_uuid);
void new_folder_window(const LLUUID& folder_id);
void ungroup_folder_items(const LLUUID& folder_id);
+bool get_is_favorite(const LLInventoryObject* object);
+bool get_is_favorite(const LLUUID& obj_id);
+void set_favorite(const LLUUID& obj_id, bool favorite);
+void toggle_favorite(const LLUUID& obj_id);
+void toggle_favorites(const uuid_vec_t& ids);
std::string get_searchable_description(LLInventoryModel* model, const LLUUID& item_id);
std::string get_searchable_creator_name(LLInventoryModel* model, const LLUUID& item_id);
std::string get_searchable_UUID(LLInventoryModel* model, const LLUUID& item_id);
@@ -344,6 +349,18 @@ protected:
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFavoritesCollector
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLFavoritesCollector : public LLInventoryCollectFunctor
+{
+public:
+ LLFavoritesCollector() {}
+ virtual ~LLFavoritesCollector() {}
+ virtual bool operator()(LLInventoryCategory* cat,
+ LLInventoryItem* item);
+};
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLBuddyCollector
//
// Simple class that collects calling cards that are not null, and not
@@ -601,6 +618,7 @@ struct LLInventoryAction
static void callback_copySelected(const LLSD& notification, const LLSD& response, class LLInventoryModel* model, class LLFolderView* root, const std::string& action);
static void onItemsRemovalConfirmation(const LLSD& notification, const LLSD& response, LLHandle<LLFolderView> root);
static void removeItemFromDND(LLFolderView* root);
+ static void fileUploadLocation(const LLUUID& dest_id, const std::string& action);
static void saveMultipleTextures(const std::vector<std::string>& filenames, std::set<LLFolderViewItem*> selected_items, LLInventoryModel* model);