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Diffstat (limited to 'indra/newview/llinventoryfunctions.h')
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diff --git a/indra/newview/llinventoryfunctions.h b/indra/newview/llinventoryfunctions.h new file mode 100644 index 0000000000..eb33763670 --- /dev/null +++ b/indra/newview/llinventoryfunctions.h @@ -0,0 +1,324 @@ +/** + * @file llinventoryfunctions.h + * @brief Miscellaneous inventory-related functions and classes + * class definition + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLINVENTORYFUNCTIONS_H +#define LL_LLINVENTORYFUNCTIONS_H + +#include "llinventorytype.h" +#include "llfolderview.h" +#include "llfolderviewitem.h" + +/******************************************************************************** + ** ** + ** INVENTORY COLLECTOR FUNCTIONS + **/ + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLInventoryCollectFunctor +// +// Base class for LLInventoryModel::collectDescendentsIf() method +// which accepts an instance of one of these objects to use as the +// function to determine if it should be added. Derive from this class +// and override the () operator to return TRUE if you want to collect +// the category or item passed in. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLInventoryCollectFunctor +{ +public: + virtual ~LLInventoryCollectFunctor(){}; + virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) = 0; + + static bool itemTransferCommonlyAllowed(LLInventoryItem* item); +}; + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLAssetIDMatches +// +// This functor finds inventory items pointing to the specified asset +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +class LLViewerInventoryItem; + +class LLAssetIDMatches : public LLInventoryCollectFunctor +{ +public: + LLAssetIDMatches(const LLUUID& asset_id) : mAssetID(asset_id) {} + virtual ~LLAssetIDMatches() {} + bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); + +protected: + LLUUID mAssetID; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLLinkedItemIDMatches +// +// This functor finds inventory items linked to the specific inventory id. +// Assumes the inventory id is itself not a linked item. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +class LLLinkedItemIDMatches : public LLInventoryCollectFunctor +{ +public: + LLLinkedItemIDMatches(const LLUUID& item_id) : mBaseItemID(item_id) {} + virtual ~LLLinkedItemIDMatches() {} + bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); + +protected: + LLUUID mBaseItemID; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLIsType +// +// Implementation of a LLInventoryCollectFunctor which returns TRUE if +// the type is the type passed in during construction. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLIsType : public LLInventoryCollectFunctor +{ +public: + LLIsType(LLAssetType::EType type) : mType(type) {} + virtual ~LLIsType() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); +protected: + LLAssetType::EType mType; +}; + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLIsNotType +// +// Implementation of a LLInventoryCollectFunctor which returns FALSE if the +// type is the type passed in during construction, otherwise false. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLIsNotType : public LLInventoryCollectFunctor +{ +public: + LLIsNotType(LLAssetType::EType type) : mType(type) {} + virtual ~LLIsNotType() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); +protected: + LLAssetType::EType mType; +}; + +class LLIsTypeWithPermissions : public LLInventoryCollectFunctor +{ +public: + LLIsTypeWithPermissions(LLAssetType::EType type, const PermissionBit perms, const LLUUID &agent_id, const LLUUID &group_id) + : mType(type), mPerm(perms), mAgentID(agent_id), mGroupID(group_id) {} + virtual ~LLIsTypeWithPermissions() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); +protected: + LLAssetType::EType mType; + PermissionBit mPerm; + LLUUID mAgentID; + LLUUID mGroupID; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLBuddyCollector +// +// Simple class that collects calling cards that are not null, and not +// the agent. Duplicates are possible. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLBuddyCollector : public LLInventoryCollectFunctor +{ +public: + LLBuddyCollector() {} + virtual ~LLBuddyCollector() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLUniqueBuddyCollector +// +// Simple class that collects calling cards that are not null, and not +// the agent. Duplicates are discarded. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLUniqueBuddyCollector : public LLInventoryCollectFunctor +{ +public: + LLUniqueBuddyCollector() {} + virtual ~LLUniqueBuddyCollector() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); + +protected: + std::set<LLUUID> mSeen; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLParticularBuddyCollector +// +// Simple class that collects calling cards that match a particular uuid +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLParticularBuddyCollector : public LLInventoryCollectFunctor +{ +public: + LLParticularBuddyCollector(const LLUUID& id) : mBuddyID(id) {} + virtual ~LLParticularBuddyCollector() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); +protected: + LLUUID mBuddyID; +}; + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLNameCategoryCollector +// +// Collects categories based on case-insensitive match of prefix +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLNameCategoryCollector : public LLInventoryCollectFunctor +{ +public: + LLNameCategoryCollector(const std::string& name) : mName(name) {} + virtual ~LLNameCategoryCollector() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); +protected: + std::string mName; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFindCOFValidItems +// +// Collects items that can be legitimately linked to in the COF. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +class LLFindCOFValidItems : public LLInventoryCollectFunctor +{ +public: + LLFindCOFValidItems() {} + virtual ~LLFindCOFValidItems() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); + +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFindWearables +// +// Collects wearables based on item type. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +class LLFindWearables : public LLInventoryCollectFunctor +{ +public: + LLFindWearables() {} + virtual ~LLFindWearables() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); +}; + +/** Inventory Collector Functions + ** ** + *******************************************************************************/ + +class LLInventoryState +{ +public: + // HACK: Until we can route this info through the instant message hierarchy + static BOOL sWearNewClothing; + static LLUUID sWearNewClothingTransactionID; // wear all clothing in this transaction +}; + +class LLSelectFirstFilteredItem : public LLFolderViewFunctor +{ +public: + LLSelectFirstFilteredItem() : mItemSelected(FALSE) {} + virtual ~LLSelectFirstFilteredItem() {} + virtual void doFolder(LLFolderViewFolder* folder); + virtual void doItem(LLFolderViewItem* item); + BOOL wasItemSelected() { return mItemSelected; } +protected: + BOOL mItemSelected; +}; + +class LLOpenFilteredFolders : public LLFolderViewFunctor +{ +public: + LLOpenFilteredFolders() {} + virtual ~LLOpenFilteredFolders() {} + virtual void doFolder(LLFolderViewFolder* folder); + virtual void doItem(LLFolderViewItem* item); +}; + +class LLSaveFolderState : public LLFolderViewFunctor +{ +public: + LLSaveFolderState() : mApply(FALSE) {} + virtual ~LLSaveFolderState() {} + virtual void doFolder(LLFolderViewFolder* folder); + virtual void doItem(LLFolderViewItem* item) {} + void setApply(BOOL apply); + void clearOpenFolders() { mOpenFolders.clear(); } +protected: + std::set<LLUUID> mOpenFolders; + BOOL mApply; +}; + +class LLOpenFoldersWithSelection : public LLFolderViewFunctor +{ +public: + LLOpenFoldersWithSelection() {} + virtual ~LLOpenFoldersWithSelection() {} + virtual void doFolder(LLFolderViewFolder* folder); + virtual void doItem(LLFolderViewItem* item); +}; + +const std::string& get_item_icon_name(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 attachment_point, + BOOL item_is_multi ); + +LLUIImagePtr get_item_icon(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 attachment_point, + BOOL item_is_multi ); + +// Is this item or its baseitem is worn, attached, etc... +BOOL get_is_item_worn(const LLUUID& id); + +#endif // LL_LLINVENTORYFUNCTIONS_H + + + |