diff options
Diffstat (limited to 'indra/newview/llinventorybridge.h')
-rw-r--r-- | indra/newview/llinventorybridge.h | 40 |
1 files changed, 27 insertions, 13 deletions
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index eeb8246b11..32504091cb 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -107,13 +107,15 @@ struct LLAttachmentRezAction S32 mAttachPt; }; +typedef std::vector<std::string> menuentry_vec_t; + const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type); void hide_context_entries(LLMenuGL& menu, - const std::vector<std::string> &entries_to_show, - const std::vector<std::string> &disabled_entries); + const menuentry_vec_t &entries_to_show, + const menuentry_vec_t &disabled_entries); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -// Class LLInvFVBridge (& it's derived classes) +// Class LLInvFVBridge (& its derived classes) // // Short for Inventory-Folder-View-Bridge. This is an // implementation class to be able to view inventory items. @@ -158,8 +160,10 @@ public: virtual void showProperties(); virtual BOOL isItemRenameable() const { return TRUE; } //virtual BOOL renameItem(const std::string& new_name) {} - virtual BOOL isItemRemovable(); + virtual BOOL isItemRemovable() const; virtual BOOL isItemMovable() const; + virtual BOOL isItemInTrash() const; + //virtual BOOL removeItem() = 0; virtual void removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch); virtual void move(LLFolderViewEventListener* new_parent_bridge) {} @@ -170,8 +174,8 @@ public: virtual BOOL isClipboardPasteableAsLink() const; virtual void pasteFromClipboard() {} virtual void pasteLinkFromClipboard() {} - void getClipboardEntries(bool show_asset_id, std::vector<std::string> &items, - std::vector<std::string> &disabled_items, U32 flags); + void getClipboardEntries(bool show_asset_id, menuentry_vec_t &items, + menuentry_vec_t &disabled_items, U32 flags); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const; virtual BOOL dragOrDrop(MASK mask, BOOL drop, @@ -185,13 +189,21 @@ public: // Allow context menus to be customized for side panel. bool isInOutfitsSidePanel() const; + //-------------------------------------------------------------------- + // Convenience functions for adding various common menu options. + //-------------------------------------------------------------------- +protected: + virtual void addTrashContextMenuOptions(menuentry_vec_t &items, + menuentry_vec_t &disabled_items); + virtual void addDeleteContextMenuOptions(menuentry_vec_t &items, + menuentry_vec_t &disabled_items); + protected: LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid); LLInventoryObject* getInventoryObject() const; LLInventoryModel* getInventoryModel() const; - BOOL isInTrash() const; BOOL isLinkedObjectInTrash() const; // Is this obj or its baseobj in the trash? BOOL isLinkedObjectMissing() const; // Is this a linked obj whose baseobj is not in inventory? @@ -306,7 +318,7 @@ public: EDragAndDropType cargo_type, void* cargo_data); - virtual BOOL isItemRemovable(); + virtual BOOL isItemRemovable() const; virtual BOOL isItemMovable() const ; virtual BOOL isUpToDate() const; virtual BOOL isItemCopyable() const; @@ -359,8 +371,8 @@ private: BOOL mCallingCards; BOOL mWearables; LLMenuGL* mMenu; - std::vector<std::string> mItems; - std::vector<std::string> mDisabledItems; + menuentry_vec_t mItems; + menuentry_vec_t mDisabledItems; }; // DEPRECATED @@ -491,6 +503,8 @@ public: virtual void buildContextMenu(LLMenuGL& menu, U32 flags); + static void playGesture(const LLUUID& item_id); + protected: LLGestureBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLItemBridge(inventory, uuid) {} @@ -784,7 +798,7 @@ protected: LLWearableBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} - BOOL isInTrash() const; + BOOL isItemInTrash() const; // return true if the item is in agent inventory. if false, it // must be lost or in the inventory library. BOOL isAgentInventory() const; @@ -812,7 +826,7 @@ void teleport_via_landmark(const LLUUID& asset_id); // Utility function to hide all entries except those in the list void hide_context_entries(LLMenuGL& menu, - const std::vector<std::string> &entries_to_show, - const std::vector<std::string> &disabled_entries); + const menuentry_vec_t &entries_to_show, + const menuentry_vec_t &disabled_entries); #endif // LL_LLINVENTORYBRIDGE_H |