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-rw-r--r--indra/newview/llinventorybridge.h40
1 files changed, 27 insertions, 13 deletions
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h
index eeb8246b11..32504091cb 100644
--- a/indra/newview/llinventorybridge.h
+++ b/indra/newview/llinventorybridge.h
@@ -107,13 +107,15 @@ struct LLAttachmentRezAction
S32 mAttachPt;
};
+typedef std::vector<std::string> menuentry_vec_t;
+
const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type);
void hide_context_entries(LLMenuGL& menu,
- const std::vector<std::string> &entries_to_show,
- const std::vector<std::string> &disabled_entries);
+ const menuentry_vec_t &entries_to_show,
+ const menuentry_vec_t &disabled_entries);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLInvFVBridge (& it's derived classes)
+// Class LLInvFVBridge (& its derived classes)
//
// Short for Inventory-Folder-View-Bridge. This is an
// implementation class to be able to view inventory items.
@@ -158,8 +160,10 @@ public:
virtual void showProperties();
virtual BOOL isItemRenameable() const { return TRUE; }
//virtual BOOL renameItem(const std::string& new_name) {}
- virtual BOOL isItemRemovable();
+ virtual BOOL isItemRemovable() const;
virtual BOOL isItemMovable() const;
+ virtual BOOL isItemInTrash() const;
+
//virtual BOOL removeItem() = 0;
virtual void removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch);
virtual void move(LLFolderViewEventListener* new_parent_bridge) {}
@@ -170,8 +174,8 @@ public:
virtual BOOL isClipboardPasteableAsLink() const;
virtual void pasteFromClipboard() {}
virtual void pasteLinkFromClipboard() {}
- void getClipboardEntries(bool show_asset_id, std::vector<std::string> &items,
- std::vector<std::string> &disabled_items, U32 flags);
+ void getClipboardEntries(bool show_asset_id, menuentry_vec_t &items,
+ menuentry_vec_t &disabled_items, U32 flags);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const;
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
@@ -185,13 +189,21 @@ public:
// Allow context menus to be customized for side panel.
bool isInOutfitsSidePanel() const;
+ //--------------------------------------------------------------------
+ // Convenience functions for adding various common menu options.
+ //--------------------------------------------------------------------
+protected:
+ virtual void addTrashContextMenuOptions(menuentry_vec_t &items,
+ menuentry_vec_t &disabled_items);
+ virtual void addDeleteContextMenuOptions(menuentry_vec_t &items,
+ menuentry_vec_t &disabled_items);
+
protected:
LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid);
LLInventoryObject* getInventoryObject() const;
LLInventoryModel* getInventoryModel() const;
- BOOL isInTrash() const;
BOOL isLinkedObjectInTrash() const; // Is this obj or its baseobj in the trash?
BOOL isLinkedObjectMissing() const; // Is this a linked obj whose baseobj is not in inventory?
@@ -306,7 +318,7 @@ public:
EDragAndDropType cargo_type,
void* cargo_data);
- virtual BOOL isItemRemovable();
+ virtual BOOL isItemRemovable() const;
virtual BOOL isItemMovable() const ;
virtual BOOL isUpToDate() const;
virtual BOOL isItemCopyable() const;
@@ -359,8 +371,8 @@ private:
BOOL mCallingCards;
BOOL mWearables;
LLMenuGL* mMenu;
- std::vector<std::string> mItems;
- std::vector<std::string> mDisabledItems;
+ menuentry_vec_t mItems;
+ menuentry_vec_t mDisabledItems;
};
// DEPRECATED
@@ -491,6 +503,8 @@ public:
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
+ static void playGesture(const LLUUID& item_id);
+
protected:
LLGestureBridge(LLInventoryPanel* inventory, const LLUUID& uuid)
: LLItemBridge(inventory, uuid) {}
@@ -784,7 +798,7 @@ protected:
LLWearableBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
- BOOL isInTrash() const;
+ BOOL isItemInTrash() const;
// return true if the item is in agent inventory. if false, it
// must be lost or in the inventory library.
BOOL isAgentInventory() const;
@@ -812,7 +826,7 @@ void teleport_via_landmark(const LLUUID& asset_id);
// Utility function to hide all entries except those in the list
void hide_context_entries(LLMenuGL& menu,
- const std::vector<std::string> &entries_to_show,
- const std::vector<std::string> &disabled_entries);
+ const menuentry_vec_t &entries_to_show,
+ const menuentry_vec_t &disabled_entries);
#endif // LL_LLINVENTORYBRIDGE_H