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-rw-r--r--indra/newview/llinventorybridge.cpp170
1 files changed, 111 insertions, 59 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 02e7f0b9e2..569dfc08e2 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -2471,6 +2471,10 @@ void LLFolderBridge::folderOptionsMenu()
{
disabled_items.push_back(std::string("Remove From Outfit"));
}
+ if (!LLAppearanceMgr::instance().getCanReplaceCOF(mUUID))
+ {
+ disabled_items.push_back(std::string("Replace Outfit"));
+ }
mItems.push_back(std::string("Outfit Separator"));
}
LLMenuGL* menup = dynamic_cast<LLMenuGL*>(mMenu.get());
@@ -2852,6 +2856,66 @@ bool move_task_inventory_callback(const LLSD& notification, const LLSD& response
return false;
}
+// Returns true if the item can be moved to Current Outfit or any outfit folder.
+static BOOL can_move_to_outfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit)
+{
+ if ((inv_item->getInventoryType() != LLInventoryType::IT_WEARABLE) &&
+ (inv_item->getInventoryType() != LLInventoryType::IT_GESTURE) &&
+ (inv_item->getInventoryType() != LLInventoryType::IT_OBJECT))
+ {
+ return FALSE;
+ }
+
+ if (move_is_into_current_outfit && get_is_item_worn(inv_item->getUUID()))
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void LLFolderBridge::dropToFavorites(LLInventoryItem* inv_item)
+{
+ // use callback to rearrange favorite landmarks after adding
+ // to have new one placed before target (on which it was dropped). See EXT-4312.
+ LLPointer<AddFavoriteLandmarkCallback> cb = new AddFavoriteLandmarkCallback();
+ LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
+ LLFolderViewItem* drag_over_item = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL;
+ if (drag_over_item && drag_over_item->getListener())
+ {
+ cb.get()->setTargetLandmarkId(drag_over_item->getListener()->getUUID());
+ }
+
+ copy_inventory_item(
+ gAgent.getID(),
+ inv_item->getPermissions().getOwner(),
+ inv_item->getUUID(),
+ mUUID,
+ std::string(),
+ cb);
+}
+
+void LLFolderBridge::dropToOutfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit)
+{
+ // BAP - should skip if dup.
+ if (move_is_into_current_outfit)
+ {
+ LLAppearanceMgr::instance().wearItemOnAvatar(inv_item->getUUID(), true, true);
+ }
+ else
+ {
+ LLPointer<LLInventoryCallback> cb = NULL;
+ link_inventory_item(
+ gAgent.getID(),
+ inv_item->getLinkedUUID(),
+ mUUID,
+ inv_item->getName(),
+ inv_item->getDescription(),
+ LLAssetType::AT_LINK,
+ cb);
+ }
+}
+
// This is used both for testing whether an item can be dropped
// into the folder, as well as performing the actual drop, depending
// if drop == TRUE.
@@ -2864,18 +2928,20 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
if(!isAgentInventory()) return FALSE; // cannot drag into library
if (!isAgentAvatarValid()) return FALSE;
+ const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
+ const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false);
+
+ const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
+ const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
+
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
BOOL accept = FALSE;
LLViewerObject* object = NULL;
if(LLToolDragAndDrop::SOURCE_AGENT == source)
{
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
- const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
- const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
- const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
- const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
const BOOL move_is_outof_current_outfit = LLAppearanceMgr::instance().getIsInCOF(inv_item->getUUID());
const BOOL folder_allows_reorder = (mUUID == favorites_id);
@@ -2927,14 +2993,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
accept = FALSE;
if (move_is_into_current_outfit || move_is_into_outfit)
{
- if ((inv_item->getInventoryType() != LLInventoryType::IT_WEARABLE) &&
- (inv_item->getInventoryType() != LLInventoryType::IT_GESTURE) &&
- (inv_item->getInventoryType() != LLInventoryType::IT_OBJECT))
- accept = FALSE;
- }
- if (move_is_into_current_outfit && get_is_item_worn(inv_item->getUUID()))
- {
- accept = FALSE;
+ accept = can_move_to_outfit(inv_item, move_is_into_current_outfit);
}
if(accept && drop)
@@ -2978,50 +3037,13 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
// (copy the item)
else if (favorites_id == mUUID)
{
- // use callback to rearrange favorite landmarks after adding
- // to have new one placed before target (on which it was dropped). See EXT-4312.
- LLPointer<AddFavoriteLandmarkCallback> cb = new AddFavoriteLandmarkCallback();
- LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
- LLFolderViewItem* drag_over_item = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL;
- if (drag_over_item && drag_over_item->getListener())
- {
- cb.get()->setTargetLandmarkId(drag_over_item->getListener()->getUUID());
- }
-
- copy_inventory_item(
- gAgent.getID(),
- inv_item->getPermissions().getOwner(),
- inv_item->getUUID(),
- mUUID,
- std::string(),
- cb);
+ dropToFavorites(inv_item);
}
// CURRENT OUTFIT or OUTFIT folder
// (link the item)
else if (move_is_into_current_outfit || move_is_into_outfit)
{
- if ((inv_item->getInventoryType() == LLInventoryType::IT_WEARABLE) ||
- (inv_item->getInventoryType() == LLInventoryType::IT_GESTURE) ||
- (inv_item->getInventoryType() == LLInventoryType::IT_OBJECT))
- {
- // BAP - should skip if dup.
- if (move_is_into_current_outfit)
- {
- LLAppearanceMgr::instance().wearItemOnAvatar(inv_item->getUUID(), true, true);
- }
- else
- {
- LLPointer<LLInventoryCallback> cb = NULL;
- link_inventory_item(
- gAgent.getID(),
- inv_item->getLinkedUUID(),
- mUUID,
- inv_item->getName(),
- inv_item->getDescription(),
- LLAssetType::AT_LINK,
- cb);
- }
- }
+ dropToOutfit(inv_item, move_is_into_current_outfit);
}
// NORMAL or TRASH folder
// (move the item, restamp if into trash)
@@ -3070,6 +3092,15 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
is_move = TRUE;
accept = TRUE;
}
+
+ // Don't allow placing an original item into Current Outfit or an outfit folder
+ // because they must contain only links to wearable items.
+ // *TODO: Probably we should create a link to an item if it was dragged to outfit or COF.
+ if(move_is_into_current_outfit || move_is_into_outfit)
+ {
+ accept = FALSE;
+ }
+
if(drop && accept)
{
LLMoveInv* move_inv = new LLMoveInv;
@@ -3109,15 +3140,36 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
if(item && item->isFinished())
{
accept = TRUE;
- if(drop)
+
+ if (move_is_into_current_outfit || move_is_into_outfit)
{
- copy_inventory_item(
- gAgent.getID(),
- inv_item->getPermissions().getOwner(),
- inv_item->getUUID(),
- mUUID,
- std::string(),
- LLPointer<LLInventoryCallback>(NULL));
+ accept = can_move_to_outfit(inv_item, move_is_into_current_outfit);
+ }
+
+ if (accept && drop)
+ {
+ // FAVORITES folder
+ // (copy the item)
+ if (favorites_id == mUUID)
+ {
+ dropToFavorites(inv_item);
+ }
+ // CURRENT OUTFIT or OUTFIT folder
+ // (link the item)
+ else if (move_is_into_current_outfit || move_is_into_outfit)
+ {
+ dropToOutfit(inv_item, move_is_into_current_outfit);
+ }
+ else
+ {
+ copy_inventory_item(
+ gAgent.getID(),
+ inv_item->getPermissions().getOwner(),
+ inv_item->getUUID(),
+ mUUID,
+ std::string(),
+ LLPointer<LLInventoryCallback>(NULL));
+ }
}
}
}