diff options
Diffstat (limited to 'indra/newview/llinventorybridge.cpp')
-rw-r--r-- | indra/newview/llinventorybridge.cpp | 10310 |
1 files changed, 5155 insertions, 5155 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index b9775cf0e9..f46bbbe188 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -1,5155 +1,5155 @@ -/** - * @file llinventorybridge.cpp - * @brief Implementation of the Inventory-Folder-View-Bridge classes. - * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include <utility> // for std::pair<> - -#include "llfloaterinventory.h" -#include "llinventorybridge.h" - -#include "message.h" - -#include "llagent.h" -#include "llagentwearables.h" -#include "llcallingcard.h" -#include "llcheckboxctrl.h" // for radio buttons -#include "llfloaterreg.h" -#include "llradiogroup.h" -#include "llspinctrl.h" -#include "lltextbox.h" -#include "llui.h" - -#include "llviewercontrol.h" -#include "llfirstuse.h" -#include "llfoldertype.h" -#include "llfloaterchat.h" -#include "llfloatercustomize.h" -#include "llfloaterproperties.h" -#include "llfloaterworldmap.h" -#include "llfocusmgr.h" -#include "llfolderview.h" -#include "llfriendcard.h" -#include "llavataractions.h" -#include "llgesturemgr.h" -#include "lliconctrl.h" -#include "llinventoryfunctions.h" -#include "llinventorymodel.h" -#include "llinventorypanel.h" -#include "llinventoryclipboard.h" -#include "lllineeditor.h" -#include "llmenugl.h" -#include "llpreviewanim.h" -#include "llpreviewgesture.h" -#include "llpreviewnotecard.h" -#include "llpreviewscript.h" -#include "llpreviewsound.h" -#include "llpreviewtexture.h" -#include "llresmgr.h" -#include "llscrollcontainer.h" -#include "llimview.h" -#include "lltooldraganddrop.h" -#include "llviewertexturelist.h" -#include "llviewerinventory.h" -#include "llviewerobjectlist.h" -#include "llviewerwindow.h" -#include "llvoavatar.h" -#include "llwearable.h" -#include "llwearablelist.h" -#include "llviewermessage.h" -#include "llviewerregion.h" -#include "llvoavatarself.h" -#include "lltabcontainer.h" -#include "lluictrlfactory.h" -#include "llselectmgr.h" -#include "llsidetray.h" -#include "llfloateropenobject.h" -#include "lltrans.h" -#include "llappearancemgr.h" - -using namespace LLOldEvents; - -// Helpers -// bug in busy count inc/dec right now, logic is complex... do we really need it? -void inc_busy_count() -{ -// gViewerWindow->getWindow()->incBusyCount(); -// check balance of these calls if this code is changed to ever actually -// *do* something! -} -void dec_busy_count() -{ -// gViewerWindow->getWindow()->decBusyCount(); -// check balance of these calls if this code is changed to ever actually -// *do* something! -} - -// Function declarations -void wear_add_inventory_item_on_avatar(LLInventoryItem* item); -void remove_inventory_category_from_avatar(LLInventoryCategory* category); -void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id); -bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*); -bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response); - -std::string ICON_NAME[ICON_NAME_COUNT] = -{ - "Inv_Texture", - "Inv_Sound", - "Inv_CallingCard", - "Inv_CallingCard", - "Inv_Landmark", - "Inv_Landmark", - "Inv_Script", - "Inv_Clothing", - "Inv_Object", - "Inv_Object", - "Inv_Notecard", - "Inv_Skin", - "Inv_Snapshot", - - "Inv_BodyShape", - "Inv_Skin", - "Inv_Hair", - "Inv_Eye", - "Inv_Shirt", - "Inv_Pants", - "Inv_Shoe", - "Inv_Socks", - "Inv_Jacket", - "Inv_Gloves", - "Inv_Undershirt", - "Inv_Underpants", - "Inv_Skirt", - "Inv_Alpha", - "Inv_Tattoo", - - "Inv_Animation", - "Inv_Gesture", - - "inv_item_linkitem.tga", - "inv_item_linkfolder.tga" -}; - - -// +=================================================+ -// | LLInventoryPanelObserver | -// +=================================================+ -void LLInventoryPanelObserver::changed(U32 mask) -{ - mIP->modelChanged(mask); -} - - -// +=================================================+ -// | LLInvFVBridge | -// +=================================================+ - -LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : -mUUID(uuid), mInvType(LLInventoryType::IT_NONE) -{ - mInventoryPanel = inventory->getHandle(); -} - -const std::string& LLInvFVBridge::getName() const -{ - LLInventoryObject* obj = getInventoryObject(); - if(obj) - { - return obj->getName(); - } - return LLStringUtil::null; -} - -const std::string& LLInvFVBridge::getDisplayName() const -{ - return getName(); -} - -// Folders have full perms -PermissionMask LLInvFVBridge::getPermissionMask() const -{ - - return PERM_ALL; -} - -// virtual -LLAssetType::EType LLInvFVBridge::getPreferredType() const -{ - return LLAssetType::AT_NONE; -} - - -// Folders don't have creation dates. -time_t LLInvFVBridge::getCreationDate() const -{ - return 0; -} - -// Can be destoryed (or moved to trash) -BOOL LLInvFVBridge::isItemRemovable() -{ - LLInventoryModel* model = getInventoryModel(); - if(!model) return FALSE; - if(model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID())) - { - return TRUE; - } - return FALSE; -} - -// Sends an update to all link items that point to the base item. -void LLInvFVBridge::renameLinkedItems(const LLUUID &item_id, const std::string& new_name) -{ - LLInventoryModel* model = getInventoryModel(); - if(!model) return; - - LLInventoryItem* itemp = model->getItem(mUUID); - if (!itemp) return; - - if (itemp->getIsLinkType()) - { - return; - } - - LLInventoryModel::item_array_t item_array = model->collectLinkedItems(item_id); - for (LLInventoryModel::item_array_t::iterator iter = item_array.begin(); - iter != item_array.end(); - iter++) - { - LLViewerInventoryItem *linked_item = (*iter); - if (linked_item->getUUID() == item_id) continue; - - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(linked_item); - new_item->rename(new_name); - new_item->updateServer(FALSE); - model->updateItem(new_item); - // model->addChangedMask(LLInventoryObserver::LABEL, linked_item->getUUID()); - } - model->notifyObservers(); -} - -// Can be moved to another folder -BOOL LLInvFVBridge::isItemMovable() const -{ - return TRUE; -} - -/*virtual*/ -/** - * @brief Adds this item into clipboard storage - */ -void LLInvFVBridge::cutToClipboard() -{ - if(isItemMovable()) - { - LLInventoryClipboard::instance().cut(mUUID); - } -} -// *TODO: make sure this does the right thing -void LLInvFVBridge::showProperties() -{ - LLSD key; - key["id"] = mUUID; - LLSideTray::getInstance()->showPanel("sidepanel_inventory", key); - - // LLFloaterReg::showInstance("properties", mUUID); -} - -void LLInvFVBridge::removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch) -{ - // Deactivate gestures when moving them into Trash - LLInvFVBridge* bridge; - LLInventoryModel* model = getInventoryModel(); - LLViewerInventoryItem* item = NULL; - LLViewerInventoryCategory* cat = NULL; - LLInventoryModel::cat_array_t descendent_categories; - LLInventoryModel::item_array_t descendent_items; - S32 count = batch.count(); - S32 i,j; - for(i = 0; i < count; ++i) - { - bridge = (LLInvFVBridge*)(batch.get(i)); - if(!bridge || !bridge->isItemRemovable()) continue; - item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID()); - if (item) - { - if(LLAssetType::AT_GESTURE == item->getType()) - { - LLGestureManager::instance().deactivateGesture(item->getUUID()); - } - } - } - for(i = 0; i < count; ++i) - { - bridge = (LLInvFVBridge*)(batch.get(i)); - if(!bridge || !bridge->isItemRemovable()) continue; - cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID()); - if (cat) - { - gInventory.collectDescendents( cat->getUUID(), descendent_categories, descendent_items, FALSE ); - for (j=0; j<descendent_items.count(); j++) - { - if(LLAssetType::AT_GESTURE == descendent_items[j]->getType()) - { - LLGestureManager::instance().deactivateGesture(descendent_items[j]->getUUID()); - } - } - } - } - removeBatchNoCheck(batch); -} - -void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch) -{ - // this method moves a bunch of items and folders to the trash. As - // per design guidelines for the inventory model, the message is - // built and the accounting is performed first. After all of that, - // we call LLInventoryModel::moveObject() to move everything - // around. - LLInvFVBridge* bridge; - LLInventoryModel* model = getInventoryModel(); - if(!model) return; - LLMessageSystem* msg = gMessageSystem; - LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); - LLViewerInventoryItem* item = NULL; - LLViewerInventoryCategory* cat = NULL; - std::vector<LLUUID> move_ids; - LLInventoryModel::update_map_t update; - bool start_new_message = true; - S32 count = batch.count(); - S32 i; - for(i = 0; i < count; ++i) - { - bridge = (LLInvFVBridge*)(batch.get(i)); - if(!bridge || !bridge->isItemRemovable()) continue; - item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID()); - if(item) - { - if(item->getParentUUID() == trash_id) continue; - move_ids.push_back(item->getUUID()); - LLPreview::hide(item->getUUID()); - --update[item->getParentUUID()]; - ++update[trash_id]; - if(start_new_message) - { - start_new_message = false; - msg->newMessageFast(_PREHASH_MoveInventoryItem); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addBOOLFast(_PREHASH_Stamp, TRUE); - } - msg->nextBlockFast(_PREHASH_InventoryData); - msg->addUUIDFast(_PREHASH_ItemID, item->getUUID()); - msg->addUUIDFast(_PREHASH_FolderID, trash_id); - msg->addString("NewName", NULL); - if(msg->isSendFullFast(_PREHASH_InventoryData)) - { - start_new_message = true; - gAgent.sendReliableMessage(); - gInventory.accountForUpdate(update); - update.clear(); - } - } - } - if(!start_new_message) - { - start_new_message = true; - gAgent.sendReliableMessage(); - gInventory.accountForUpdate(update); - update.clear(); - } - for(i = 0; i < count; ++i) - { - bridge = (LLInvFVBridge*)(batch.get(i)); - if(!bridge || !bridge->isItemRemovable()) continue; - cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID()); - if(cat) - { - if(cat->getParentUUID() == trash_id) continue; - move_ids.push_back(cat->getUUID()); - --update[cat->getParentUUID()]; - ++update[trash_id]; - if(start_new_message) - { - start_new_message = false; - msg->newMessageFast(_PREHASH_MoveInventoryFolder); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addBOOL("Stamp", TRUE); - } - msg->nextBlockFast(_PREHASH_InventoryData); - msg->addUUIDFast(_PREHASH_FolderID, cat->getUUID()); - msg->addUUIDFast(_PREHASH_ParentID, trash_id); - if(msg->isSendFullFast(_PREHASH_InventoryData)) - { - start_new_message = true; - gAgent.sendReliableMessage(); - gInventory.accountForUpdate(update); - update.clear(); - } - } - } - if(!start_new_message) - { - gAgent.sendReliableMessage(); - gInventory.accountForUpdate(update); - } - - // move everything. - std::vector<LLUUID>::iterator it = move_ids.begin(); - std::vector<LLUUID>::iterator end = move_ids.end(); - for(; it != end; ++it) - { - gInventory.moveObject((*it), trash_id); - } - - // notify inventory observers. - model->notifyObservers(); -} - -BOOL LLInvFVBridge::isClipboardPasteable() const -{ - if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) - { - return FALSE; - } - LLInventoryModel* model = getInventoryModel(); - if (!model) - { - return FALSE; - } - - const LLUUID &agent_id = gAgent.getID(); - - LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); - S32 count = objects.count(); - for(S32 i = 0; i < count; i++) - { - const LLUUID &item_id = objects.get(i); - - // Can't paste folders - const LLInventoryCategory *cat = model->getCategory(item_id); - if (cat) - { - return FALSE; - } - - const LLInventoryItem *item = model->getItem(item_id); - if (item) - { - if (!item->getPermissions().allowCopyBy(agent_id)) - { - return FALSE; - } - } - } - return TRUE; -} - -BOOL LLInvFVBridge::isClipboardPasteableAsLink() const -{ - if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) - { - return FALSE; - } - const LLInventoryModel* model = getInventoryModel(); - if (!model) - { - return FALSE; - } - - LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); - S32 count = objects.count(); - for(S32 i = 0; i < count; i++) - { - const LLInventoryItem *item = model->getItem(objects.get(i)); - if (item) - { - if (!LLAssetType::lookupCanLink(item->getActualType())) - { - return FALSE; - } - } - const LLViewerInventoryCategory *cat = model->getCategory(objects.get(i)); - if (cat && !LLAssetType::lookupCanLink(cat->getPreferredType())) - { - return FALSE; - } - } - return TRUE; -} - -void hide_context_entries(LLMenuGL& menu, - const std::vector<std::string> &entries_to_show, - const std::vector<std::string> &disabled_entries) -{ - const LLView::child_list_t *list = menu.getChildList(); - - LLView::child_list_t::const_iterator itor; - for (itor = list->begin(); itor != list->end(); ++itor) - { - std::string name = (*itor)->getName(); - - // descend into split menus: - LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(*itor); - if ((name == "More") && branchp) - { - hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries); - } - - - bool found = false; - std::vector<std::string>::const_iterator itor2; - for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2) - { - if (*itor2 == name) - { - found = true; - } - } - if (!found) - { - (*itor)->setVisible(FALSE); - } - else - { - for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2) - { - if (*itor2 == name) - { - (*itor)->setEnabled(FALSE); - } - } - } - } -} - -// Helper for commonly-used entries -void LLInvFVBridge::getClipboardEntries(bool show_asset_id, - std::vector<std::string> &items, - std::vector<std::string> &disabled_items, U32 flags) -{ - items.push_back(std::string("Rename")); - if (!isItemRenameable() || (flags & FIRST_SELECTED_ITEM) == 0) - { - disabled_items.push_back(std::string("Rename")); - } - - if (show_asset_id) - { - items.push_back(std::string("Copy Asset UUID")); - if ( (! ( isItemPermissive() || gAgent.isGodlike() ) ) - || (flags & FIRST_SELECTED_ITEM) == 0) - { - disabled_items.push_back(std::string("Copy Asset UUID")); - } - } - - items.push_back(std::string("Copy Separator")); - - items.push_back(std::string("Copy")); - if (!isItemCopyable()) - { - disabled_items.push_back(std::string("Copy")); - } - - items.push_back(std::string("Paste")); - if (!isClipboardPasteable() || (flags & FIRST_SELECTED_ITEM) == 0) - { - disabled_items.push_back(std::string("Paste")); - } - - items.push_back(std::string("Paste As Link")); - if (!isClipboardPasteableAsLink() || (flags & FIRST_SELECTED_ITEM) == 0) - { - disabled_items.push_back(std::string("Paste As Link")); - } - items.push_back(std::string("Paste Separator")); - - items.push_back(std::string("Delete")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Delete")); - } - - // If multiple items are selected, disable properties (if it exists). - if ((flags & FIRST_SELECTED_ITEM) == 0) - { - disabled_items.push_back(std::string("Properties")); - } -} - -void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - lldebugs << "LLInvFVBridge::buildContextMenu()" << llendl; - std::vector<std::string> items; - std::vector<std::string> disabled_items; - if(isInTrash()) - { - items.push_back(std::string("PurgeItem")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("PurgeItem")); - } - items.push_back(std::string("RestoreItem")); - } - else - { - items.push_back(std::string("Open")); - items.push_back(std::string("Properties")); - - getClipboardEntries(true, items, disabled_items, flags); - } - hide_context_entries(menu, items, disabled_items); -} - -// *TODO: remove this -BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const -{ - BOOL rv = FALSE; - - const LLInventoryObject* obj = getInventoryObject(); - - if(obj) - { - *type = LLAssetType::lookupDragAndDropType(obj->getActualType()); - if(*type == DAD_NONE) - { - return FALSE; - } - - *id = obj->getUUID(); - //object_ids.put(obj->getUUID()); - - if (*type == DAD_CATEGORY) - { - gInventory.startBackgroundFetch(obj->getUUID()); - } - - rv = TRUE; - } - - return rv; -} - -LLInventoryObject* LLInvFVBridge::getInventoryObject() const -{ - LLInventoryObject* obj = NULL; - LLInventoryModel* model = getInventoryModel(); - if(model) - { - obj = (LLInventoryObject*)model->getObject(mUUID); - } - return obj; -} - -LLInventoryModel* LLInvFVBridge::getInventoryModel() const -{ - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); - return panel ? panel->getModel() : NULL; -} - -BOOL LLInvFVBridge::isInTrash() const -{ - LLInventoryModel* model = getInventoryModel(); - if(!model) return FALSE; - const LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); - return model->isObjectDescendentOf(mUUID, trash_id); -} - -BOOL LLInvFVBridge::isLinkedObjectInTrash() const -{ - if (isInTrash()) return TRUE; - - const LLInventoryObject *obj = getInventoryObject(); - if (obj && obj->getIsLinkType()) - { - LLInventoryModel* model = getInventoryModel(); - if(!model) return FALSE; - const LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); - return model->isObjectDescendentOf(obj->getLinkedUUID(), trash_id); - } - return FALSE; -} - -BOOL LLInvFVBridge::isAgentInventory() const -{ - const LLInventoryModel* model = getInventoryModel(); - if(!model) return FALSE; - if(gInventory.getRootFolderID() == mUUID) return TRUE; - return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()); -} - -BOOL LLInvFVBridge::isCOFFolder() const -{ - const LLInventoryModel* model = getInventoryModel(); - if(!model) return TRUE; - const LLUUID cof_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT); - if (mUUID == cof_id || model->isObjectDescendentOf(mUUID, cof_id)) - { - return TRUE; - } - return FALSE; -} - -BOOL LLInvFVBridge::isItemPermissive() const -{ - return FALSE; -} - -// static -void LLInvFVBridge::changeItemParent(LLInventoryModel* model, - LLViewerInventoryItem* item, - const LLUUID& new_parent, - BOOL restamp) -{ - if(item->getParentUUID() != new_parent) - { - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1); - update.push_back(new_folder); - gInventory.accountForUpdate(update); - - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); - new_item->setParent(new_parent); - new_item->updateParentOnServer(restamp); - model->updateItem(new_item); - model->notifyObservers(); - } -} - -// static -void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model, - LLViewerInventoryCategory* cat, - const LLUUID& new_parent, - BOOL restamp) -{ - if(cat->getParentUUID() != new_parent) - { - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1); - update.push_back(new_folder); - gInventory.accountForUpdate(update); - - LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat); - new_cat->setParent(new_parent); - new_cat->updateParentOnServer(restamp); - model->updateCategory(new_cat); - model->notifyObservers(); - } -} - - -const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type) -{ - const std::string rv= LLInventoryType::lookup(inv_type); - if(rv.empty()) - { - return std::string("<invalid>"); - } - return rv; -} - -LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, - LLAssetType::EType actual_asset_type, - LLInventoryType::EType inv_type, - LLInventoryPanel* inventory, - const LLUUID& uuid, - U32 flags) -{ - LLInvFVBridge* new_listener = NULL; - switch(asset_type) - { - case LLAssetType::AT_TEXTURE: - if(!(inv_type == LLInventoryType::IT_TEXTURE || inv_type == LLInventoryType::IT_SNAPSHOT)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLTextureBridge(inventory, uuid, inv_type); - break; - - case LLAssetType::AT_SOUND: - if(!(inv_type == LLInventoryType::IT_SOUND)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLSoundBridge(inventory, uuid); - break; - - case LLAssetType::AT_LANDMARK: - if(!(inv_type == LLInventoryType::IT_LANDMARK)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLLandmarkBridge(inventory, uuid, flags); - break; - - case LLAssetType::AT_CALLINGCARD: - if(!(inv_type == LLInventoryType::IT_CALLINGCARD)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLCallingCardBridge(inventory, uuid); - break; - - case LLAssetType::AT_SCRIPT: - if(!(inv_type == LLInventoryType::IT_LSL)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLScriptBridge(inventory, uuid); - break; - - case LLAssetType::AT_OBJECT: - if(!(inv_type == LLInventoryType::IT_OBJECT || inv_type == LLInventoryType::IT_ATTACHMENT)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLObjectBridge(inventory, uuid, inv_type, flags); - break; - - case LLAssetType::AT_NOTECARD: - if(!(inv_type == LLInventoryType::IT_NOTECARD)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLNotecardBridge(inventory, uuid); - break; - - case LLAssetType::AT_ANIMATION: - if(!(inv_type == LLInventoryType::IT_ANIMATION)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLAnimationBridge(inventory, uuid); - break; - - case LLAssetType::AT_GESTURE: - if(!(inv_type == LLInventoryType::IT_GESTURE)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLGestureBridge(inventory, uuid); - break; - - case LLAssetType::AT_LSL_TEXT: - if(!(inv_type == LLInventoryType::IT_LSL)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLLSLTextBridge(inventory, uuid); - break; - - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_BODYPART: - if(!(inv_type == LLInventoryType::IT_WEARABLE)) - { - llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; - } - new_listener = new LLWearableBridge(inventory, uuid, asset_type, inv_type, (EWearableType)flags); - break; - case LLAssetType::AT_CATEGORY: - case LLAssetType::AT_ROOT_CATEGORY: - if (actual_asset_type == LLAssetType::AT_LINK_FOLDER) - { - // Create a link folder handler instead. - new_listener = new LLLinkFolderBridge(inventory, uuid); - break; - } - new_listener = new LLFolderBridge(inventory, uuid); - break; - case LLAssetType::AT_LINK: - // Only should happen for broken links. - new_listener = new LLLinkItemBridge(inventory, uuid); - break; - case LLAssetType::AT_LINK_FOLDER: - // Only should happen for broken links. - new_listener = new LLLinkItemBridge(inventory, uuid); - break; - default: - llinfos << "Unhandled asset type (llassetstorage.h): " - << (S32)asset_type << llendl; - break; - } - - if (new_listener) - { - new_listener->mInvType = inv_type; - } - - return new_listener; -} - -void LLInvFVBridge::purgeItem(LLInventoryModel *model, const LLUUID &uuid) -{ - LLInventoryCategory* cat = model->getCategory(uuid); - if (cat) - { - model->purgeDescendentsOf(uuid); - model->notifyObservers(); - } - LLInventoryObject* obj = model->getObject(uuid); - if (obj) - { - model->purgeObject(uuid); - model->notifyObservers(); - } -} - -// +=================================================+ -// | InventoryFVBridgeBuilder | -// +=================================================+ -LLInvFVBridge* LLInventoryFVBridgeBuilder::createBridge(LLAssetType::EType asset_type, - LLAssetType::EType actual_asset_type, - LLInventoryType::EType inv_type, - LLInventoryPanel* inventory, - const LLUUID& uuid, - U32 flags /* = 0x00 */) const -{ - return LLInvFVBridge::createBridge(asset_type, - actual_asset_type, - inv_type, - inventory, - uuid, - flags); -} - -// +=================================================+ -// | LLItemBridge | -// +=================================================+ - -void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) -{ - if ("goto" == action) - { - gotoItem(folder); - } - if ("open" == action) - { - openItem(); - return; - } - else if ("properties" == action) - { - showProperties(); - return; - } - else if ("purge" == action) - { - purgeItem(model, mUUID); - return; - } - else if ("restoreToWorld" == action) - { - restoreToWorld(); - return; - } - else if ("restore" == action) - { - restoreItem(); - return; - } - else if ("copy_uuid" == action) - { - // Single item only - LLInventoryItem* item = model->getItem(mUUID); - if(!item) return; - LLUUID asset_id = item->getAssetUUID(); - std::string buffer; - asset_id.toString(buffer); - - gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer)); - return; - } - else if ("copy" == action) - { - copyToClipboard(); - return; - } - else if ("paste" == action) - { - // Single item only - LLInventoryItem* itemp = model->getItem(mUUID); - if (!itemp) return; - - LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID()); - if (!folder_view_itemp) return; - - folder_view_itemp->getListener()->pasteFromClipboard(); - return; - } - else if ("paste_link" == action) - { - // Single item only - LLInventoryItem* itemp = model->getItem(mUUID); - if (!itemp) return; - - LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID()); - if (!folder_view_itemp) return; - - folder_view_itemp->getListener()->pasteLinkFromClipboard(); - return; - } -} - -void LLItemBridge::selectItem() -{ - LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem(); - if(item && !item->isComplete()) - { - item->fetchFromServer(); - } -} - -void LLItemBridge::restoreItem() -{ - LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem(); - if(item) - { - LLInventoryModel* model = getInventoryModel(); - const LLUUID new_parent = model->findCategoryUUIDForType(item->getType()); - // do not restamp on restore. - LLInvFVBridge::changeItemParent(model, item, new_parent, FALSE); - } -} - -void LLItemBridge::restoreToWorld() -{ - LLViewerInventoryItem* itemp = (LLViewerInventoryItem*)getItem(); - if (itemp) - { - LLMessageSystem* msg = gMessageSystem; - msg->newMessage("RezRestoreToWorld"); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - - msg->nextBlockFast(_PREHASH_InventoryData); - itemp->packMessage(msg); - msg->sendReliable(gAgent.getRegion()->getHost()); - } - - //Similar functionality to the drag and drop rez logic - BOOL remove_from_inventory = FALSE; - - //remove local inventory copy, sim will deal with permissions and removing the item - //from the actual inventory if its a no-copy etc - if(!itemp->getPermissions().allowCopyBy(gAgent.getID())) - { - remove_from_inventory = TRUE; - } - - // Check if it's in the trash. (again similar to the normal rez logic) - const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_TRASH); - if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id)) - { - remove_from_inventory = TRUE; - } - - if(remove_from_inventory) - { - gInventory.deleteObject(itemp->getUUID()); - gInventory.notifyObservers(); - } -} - -void LLItemBridge::gotoItem(LLFolderView *folder) -{ - LLInventoryObject *obj = getInventoryObject(); - if (obj && obj->getIsLinkType()) - { - LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel(); - if (active_panel) - { - active_panel->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO); - } - } -} - -LLUIImagePtr LLItemBridge::getIcon() const -{ - return LLUI::getUIImage(ICON_NAME[OBJECT_ICON_NAME]); -} - -PermissionMask LLItemBridge::getPermissionMask() const -{ - LLViewerInventoryItem* item = getItem(); - PermissionMask perm_mask = 0; - if(item) - { - BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); - BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); - BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, - gAgent.getID()); - - if (copy) perm_mask |= PERM_COPY; - if (mod) perm_mask |= PERM_MODIFY; - if (xfer) perm_mask |= PERM_TRANSFER; - - } - return perm_mask; -} - -const std::string& LLItemBridge::getDisplayName() const -{ - if(mDisplayName.empty()) - { - buildDisplayName(getItem(), mDisplayName); - } - return mDisplayName; -} - -void LLItemBridge::buildDisplayName(LLInventoryItem* item, std::string& name) -{ - if(item) - { - name.assign(item->getName()); - } - else - { - name.assign(LLStringUtil::null); - } -} - -LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const -{ - U8 font = LLFontGL::NORMAL; - - if( gAgentWearables.isWearingItem( mUUID ) ) - { - // llinfos << "BOLD" << llendl; - font |= LLFontGL::BOLD; - } - - const LLViewerInventoryItem* item = getItem(); - if (item && item->getIsLinkType()) - { - font |= LLFontGL::ITALIC; - } - return (LLFontGL::StyleFlags)font; -} - -std::string LLItemBridge::getLabelSuffix() const -{ - // String table is loaded before login screen and inventory items are - // loaded after login, so LLTrans should be ready. - static std::string NO_COPY =LLTrans::getString("no_copy"); - static std::string NO_MOD = LLTrans::getString("no_modify"); - static std::string NO_XFER = LLTrans::getString("no_transfer"); - static std::string LINK = LLTrans::getString("link"); - static std::string BROKEN_LINK = LLTrans::getString("broken_link"); - std::string suffix; - LLInventoryItem* item = getItem(); - if(item) - { - // it's a bit confusing to put nocopy/nomod/etc on calling cards. - if(LLAssetType::AT_CALLINGCARD != item->getType() - && item->getPermissions().getOwner() == gAgent.getID()) - { - BOOL broken_link = LLAssetType::lookupIsLinkType(item->getType()); - if (broken_link) return BROKEN_LINK; - - BOOL link = item->getIsLinkType(); - if (link) return LINK; - - BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); - if (!copy) - { - suffix += NO_COPY; - } - BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); - if (!mod) - { - suffix += NO_MOD; - } - BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, - gAgent.getID()); - if (!xfer) - { - suffix += NO_XFER; - } - } - } - return suffix; -} - -time_t LLItemBridge::getCreationDate() const -{ - LLViewerInventoryItem* item = getItem(); - if (item) - { - return item->getCreationDate(); - } - return 0; -} - - -BOOL LLItemBridge::isItemRenameable() const -{ - LLViewerInventoryItem* item = getItem(); - if(item) - { - // (For now) Don't allow calling card rename since that may confuse users as to - // what the calling card points to. - if (item->getInventoryType() == LLInventoryType::IT_CALLINGCARD) - { - return FALSE; - } - return (item->getPermissions().allowModifyBy(gAgent.getID())); - } - return FALSE; -} - -BOOL LLItemBridge::renameItem(const std::string& new_name) -{ - if(!isItemRenameable()) - return FALSE; - LLPreview::dirty(mUUID); - LLInventoryModel* model = getInventoryModel(); - if(!model) - return FALSE; - LLViewerInventoryItem* item = getItem(); - if(item && (item->getName() != new_name)) - { - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); - new_item->rename(new_name); - buildDisplayName(new_item, mDisplayName); - new_item->updateServer(FALSE); - model->updateItem(new_item); - - model->notifyObservers(); - } - // return FALSE because we either notified observers (& therefore - // rebuilt) or we didn't update. - return FALSE; -} - - -BOOL LLItemBridge::removeItem() -{ - if(!isItemRemovable()) - { - return FALSE; - } - // move it to the trash - LLPreview::hide(mUUID, TRUE); - LLInventoryModel* model = getInventoryModel(); - if(!model) return FALSE; - LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); - LLViewerInventoryItem* item = getItem(); - - // if item is not already in trash - if(item && !model->isObjectDescendentOf(mUUID, trash_id)) - { - // move to trash, and restamp - LLInvFVBridge::changeItemParent(model, item, trash_id, TRUE); - // delete was successful - return TRUE; - } - else - { - // tried to delete already item in trash (should purge?) - return FALSE; - } -} - -BOOL LLItemBridge::isItemCopyable() const -{ - LLViewerInventoryItem* item = getItem(); - if (item) - { - // can't copy worn objects. DEV-15183 - LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); - if( !avatarp ) - { - return FALSE; - } - - if(avatarp->isWearingAttachment(mUUID)) - { - return FALSE; - } - - // All items can be copied, not all can be pasted. - // The only time an item can't be copied is if it's a link - // return (item->getPermissions().allowCopyBy(gAgent.getID())); - if (item->getIsLinkType()) - { - return FALSE; - } - return TRUE; - } - return FALSE; -} -BOOL LLItemBridge::copyToClipboard() const -{ - if(isItemCopyable()) - { - LLInventoryClipboard::instance().add(mUUID); - return TRUE; - } - return FALSE; -} - -LLViewerInventoryItem* LLItemBridge::getItem() const -{ - LLViewerInventoryItem* item = NULL; - LLInventoryModel* model = getInventoryModel(); - if(model) - { - item = (LLViewerInventoryItem*)model->getItem(mUUID); - } - return item; -} - -BOOL LLItemBridge::isItemPermissive() const -{ - LLViewerInventoryItem* item = getItem(); - if(item) - { - U32 mask = item->getPermissions().getMaskBase(); - if((mask & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) - { - return TRUE; - } - } - return FALSE; -} - -// +=================================================+ -// | LLFolderBridge | -// +=================================================+ - -LLFolderBridge* LLFolderBridge::sSelf=NULL; - -// Can be moved to another folder -BOOL LLFolderBridge::isItemMovable() const -{ - LLInventoryObject* obj = getInventoryObject(); - if(obj) - { - return (!LLAssetType::lookupIsProtectedCategoryType(((LLInventoryCategory*)obj)->getPreferredType())); - } - return FALSE; -} - -void LLFolderBridge::selectItem() -{ -} - - -// Can be destroyed (or moved to trash) -BOOL LLFolderBridge::isItemRemovable() -{ - LLInventoryModel* model = getInventoryModel(); - if(!model) - { - return FALSE; - } - - if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID())) - { - return FALSE; - } - - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if( !avatar ) - { - return FALSE; - } - - LLInventoryCategory* category = model->getCategory(mUUID); - if( !category ) - { - return FALSE; - } - - if(LLAssetType::lookupIsProtectedCategoryType(category->getPreferredType())) - { - return FALSE; - } - - LLInventoryModel::cat_array_t descendent_categories; - LLInventoryModel::item_array_t descendent_items; - gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE ); - - S32 i; - for( i = 0; i < descendent_categories.count(); i++ ) - { - LLInventoryCategory* category = descendent_categories[i]; - if(LLAssetType::lookupIsProtectedCategoryType(category->getPreferredType())) - { - return FALSE; - } - } - - for( i = 0; i < descendent_items.count(); i++ ) - { - LLInventoryItem* item = descendent_items[i]; - if( (item->getType() == LLAssetType::AT_CLOTHING) || - (item->getType() == LLAssetType::AT_BODYPART) ) - { - if(gAgentWearables.isWearingItem(item->getUUID())) - { - return FALSE; - } - } - else - if( item->getType() == LLAssetType::AT_OBJECT ) - { - if(avatar->isWearingAttachment(item->getUUID())) - { - return FALSE; - } - } - } - - return TRUE; -} - -BOOL LLFolderBridge::isUpToDate() const -{ - LLInventoryModel* model = getInventoryModel(); - if(!model) return FALSE; - LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); - if( !category ) - { - return FALSE; - } - - return category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN; -} - -BOOL LLFolderBridge::isItemCopyable() const -{ - return TRUE; -} - -BOOL LLFolderBridge::copyToClipboard() const -{ - if(isItemCopyable()) - { - LLInventoryClipboard::instance().add(mUUID); - return TRUE; - } - return FALSE; -} - -BOOL LLFolderBridge::isClipboardPasteable() const -{ - if ( ! LLInvFVBridge::isClipboardPasteable() ) - return FALSE; - - // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599 - if ( LLFriendCardsManager::instance().isCategoryInFriendFolder( getCategory() ) ) - { - LLInventoryModel* model = getInventoryModel(); - if ( !model ) - { - return FALSE; - } - - LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); - const LLViewerInventoryCategory *current_cat = getCategory(); - - // Search for the direct descendent of current Friends subfolder among all pasted items, - // and return false if is found. - for(S32 i = objects.count() - 1; i >= 0; --i) - { - const LLUUID &obj_id = objects.get(i); - if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) ) - { - return FALSE; - } - } - - } - return TRUE; -} - -BOOL LLFolderBridge::isClipboardPasteableAsLink() const -{ - // Check normal paste-as-link permissions - if (!LLInvFVBridge::isClipboardPasteableAsLink()) - { - return FALSE; - } - - const LLInventoryModel* model = getInventoryModel(); - if (!model) - { - return FALSE; - } - - const LLViewerInventoryCategory *current_cat = getCategory(); - if (current_cat) - { - const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder( current_cat ); - const LLUUID ¤t_cat_id = current_cat->getUUID(); - LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); - S32 count = objects.count(); - for(S32 i = 0; i < count; i++) - { - const LLUUID &obj_id = objects.get(i); - const LLInventoryCategory *cat = model->getCategory(obj_id); - if (cat) - { - const LLUUID &cat_id = cat->getUUID(); - // Don't allow recursive pasting - if ((cat_id == current_cat_id) || - model->isObjectDescendentOf(current_cat_id, cat_id)) - { - return FALSE; - } - } - // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599 - if ( is_in_friend_folder ) - { - // If object is direct descendent of current Friends subfolder than return false. - // Note: We can't use 'const LLInventoryCategory *cat', because it may be null - // in case type of obj_id is LLInventoryItem. - if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) ) - { - return FALSE; - } - } - } - } - return TRUE; - -} - -BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, - BOOL drop) -{ - // This should never happen, but if an inventory item is incorrectly parented, - // the UI will get confused and pass in a NULL. - if(!inv_cat) return FALSE; - - LLInventoryModel* model = getInventoryModel(); - if(!model) return FALSE; - - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if(!avatar) return FALSE; - - // cannot drag categories into library - if(!isAgentInventory()) - { - return FALSE; - } - - // check to make sure source is agent inventory, and is represented there. - LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); - BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL) - && (LLToolDragAndDrop::SOURCE_AGENT == source); - - BOOL accept = FALSE; - S32 i; - LLInventoryModel::cat_array_t descendent_categories; - LLInventoryModel::item_array_t descendent_items; - if(is_agent_inventory) - { - const LLUUID& cat_id = inv_cat->getUUID(); - - // Is the destination the trash? - const LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); - BOOL move_is_into_trash = (mUUID == trash_id) - || model->isObjectDescendentOf(mUUID, trash_id); - BOOL is_movable = (!LLAssetType::lookupIsProtectedCategoryType(inv_cat->getPreferredType())); - LLUUID current_outfit_id = model->findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT); - BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); - BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLAssetType::AT_OUTFIT); - if (move_is_into_current_outfit || move_is_into_outfit) - { - // BAP - restrictions? - is_movable = true; - } - - if (mUUID == gInventory.findCategoryUUIDForType(LLAssetType::AT_FAVORITE)) - { - is_movable = FALSE; // It's generally movable but not into Favorites folder. EXT-1604 - } - - if( is_movable ) - { - gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE ); - - for( i = 0; i < descendent_categories.count(); i++ ) - { - LLInventoryCategory* category = descendent_categories[i]; - if(LLAssetType::lookupIsProtectedCategoryType(category->getPreferredType())) - { - // ...can't move "special folders" like Textures - is_movable = FALSE; - break; - } - } - - if( is_movable ) - { - if( move_is_into_trash ) - { - for( i = 0; i < descendent_items.count(); i++ ) - { - LLInventoryItem* item = descendent_items[i]; - if( (item->getType() == LLAssetType::AT_CLOTHING) || - (item->getType() == LLAssetType::AT_BODYPART) ) - { - if( gAgentWearables.isWearingItem( item->getUUID() ) ) - { - is_movable = FALSE; // It's generally movable, but not into the trash! - break; - } - } - else - if( item->getType() == LLAssetType::AT_OBJECT ) - { - if( avatar->isWearingAttachment( item->getUUID() ) ) - { - is_movable = FALSE; // It's generally movable, but not into the trash! - break; - } - } - } - } - } - } - - - accept = is_movable - && (mUUID != cat_id) // Can't move a folder into itself - && (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing - && !(model->isObjectDescendentOf(mUUID, cat_id)); // Avoid circularity - if(accept && drop) - { - // Look for any gestures and deactivate them - if (move_is_into_trash) - { - for (i = 0; i < descendent_items.count(); i++) - { - LLInventoryItem* item = descendent_items[i]; - if (item->getType() == LLAssetType::AT_GESTURE - && LLGestureManager::instance().isGestureActive(item->getUUID())) - { - LLGestureManager::instance().deactivateGesture(item->getUUID()); - } - } - } - // if target is an outfit or current outfit folder we use link - if (move_is_into_current_outfit || move_is_into_outfit) - { -#if SUPPORT_ENSEMBLES - // BAP - should skip if dup. - if (move_is_into_current_outfit) - { - LLAppearanceManager::wearEnsemble(inv_cat); - } - else - { - LLPointer<LLInventoryCallback> cb = NULL; - link_inventory_item( - gAgent.getID(), - inv_cat->getUUID(), - mUUID, - inv_cat->getName(), - LLAssetType::AT_LINK_FOLDER, - cb); - } -#endif - } - else - { - - // Reparent the folder and restamp children if it's moving - // into trash. - LLInvFVBridge::changeCategoryParent( - model, - (LLViewerInventoryCategory*)inv_cat, - mUUID, - move_is_into_trash); - } - } - } - else if(LLToolDragAndDrop::SOURCE_WORLD == source) - { - // content category has same ID as object itself - LLUUID object_id = inv_cat->getUUID(); - LLUUID category_id = mUUID; - accept = move_inv_category_world_to_agent(object_id, category_id, drop); - } - return accept; -} - -void warn_move_inventory(LLViewerObject* object, LLMoveInv* move_inv) -{ - const char* dialog = NULL; - if (object->flagScripted()) - { - dialog = "MoveInventoryFromScriptedObject"; - } - else - { - dialog = "MoveInventoryFromObject"; - } - LLNotifications::instance().add(dialog, LLSD(), LLSD(), boost::bind(move_task_inventory_callback, _1, _2, move_inv)); -} - -// Move/copy all inventory items from the Contents folder of an in-world -// object to the agent's inventory, inside a given category. -BOOL move_inv_category_world_to_agent(const LLUUID& object_id, - const LLUUID& category_id, - BOOL drop, - void (*callback)(S32, void*), - void* user_data) -{ - // Make sure the object exists. If we allowed dragging from - // anonymous objects, it would be possible to bypass - // permissions. - // content category has same ID as object itself - LLViewerObject* object = gObjectList.findObject(object_id); - if(!object) - { - llinfos << "Object not found for drop." << llendl; - return FALSE; - } - - // this folder is coming from an object, as there is only one folder in an object, the root, - // we need to collect the entire contents and handle them as a group - InventoryObjectList inventory_objects; - object->getInventoryContents(inventory_objects); - - if (inventory_objects.empty()) - { - llinfos << "Object contents not found for drop." << llendl; - return FALSE; - } - - BOOL accept = TRUE; - BOOL is_move = FALSE; - - // coming from a task. Need to figure out if the person can - // move/copy this item. - InventoryObjectList::iterator it = inventory_objects.begin(); - InventoryObjectList::iterator end = inventory_objects.end(); - for ( ; it != end; ++it) - { - // coming from a task. Need to figure out if the person can - // move/copy this item. - LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions()); - if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) - && perm.allowTransferTo(gAgent.getID()))) -// || gAgent.isGodlike()) - { - accept = TRUE; - } - else if(object->permYouOwner()) - { - // If the object cannot be copied, but the object the - // inventory is owned by the agent, then the item can be - // moved from the task to agent inventory. - is_move = TRUE; - accept = TRUE; - } - else - { - accept = FALSE; - break; - } - } - - if(drop && accept) - { - it = inventory_objects.begin(); - InventoryObjectList::iterator first_it = inventory_objects.begin(); - LLMoveInv* move_inv = new LLMoveInv; - move_inv->mObjectID = object_id; - move_inv->mCategoryID = category_id; - move_inv->mCallback = callback; - move_inv->mUserData = user_data; - - for ( ; it != end; ++it) - { - two_uuids_t two(category_id, (*it)->getUUID()); - move_inv->mMoveList.push_back(two); - } - - if(is_move) - { - // Callback called from within here. - warn_move_inventory(object, move_inv); - } - else - { - LLNotification::Params params("MoveInventoryFromObject"); - params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv)); - LLNotifications::instance().forceResponse(params, 0); - } - } - return accept; -} - -bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat, - LLInventoryItem* item) -{ - // Valid COF items are: - // - links to wearables (body parts or clothing) - // - links to attachments - // - links to gestures - // - links to ensemble folders - LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem(); // BAP - safe? - if (linked_item) - { - LLAssetType::EType type = linked_item->getType(); - return (type == LLAssetType::AT_CLOTHING || - type == LLAssetType::AT_BODYPART || - type == LLAssetType::AT_GESTURE || - type == LLAssetType::AT_OBJECT); - } - else - { - LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory(); // BAP - safe? - // BAP remove AT_NONE support after ensembles are fully working? - return (linked_category && - ((linked_category->getPreferredType() == LLAssetType::AT_NONE) || - (LLAssetType::lookupIsEnsembleCategoryType(linked_category->getPreferredType())))); - } -} - - -bool LLFindWearables::operator()(LLInventoryCategory* cat, - LLInventoryItem* item) -{ - if(item) - { - if((item->getType() == LLAssetType::AT_CLOTHING) - || (item->getType() == LLAssetType::AT_BODYPART)) - { - return TRUE; - } - } - return FALSE; -} - - - -//Used by LLFolderBridge as callback for directory recursion. -class LLRightClickInventoryFetchObserver : public LLInventoryFetchObserver -{ -public: - LLRightClickInventoryFetchObserver() : - mCopyItems(false) - { }; - LLRightClickInventoryFetchObserver(const LLUUID& cat_id, bool copy_items) : - mCatID(cat_id), - mCopyItems(copy_items) - { }; - virtual void done() - { - // we've downloaded all the items, so repaint the dialog - LLFolderBridge::staticFolderOptionsMenu(); - - gInventory.removeObserver(this); - delete this; - } - - -protected: - LLUUID mCatID; - bool mCopyItems; - -}; - -//Used by LLFolderBridge as callback for directory recursion. -class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver -{ -public: - LLRightClickInventoryFetchDescendentsObserver(bool copy_items) : mCopyItems(copy_items) {} - ~LLRightClickInventoryFetchDescendentsObserver() {} - virtual void done(); -protected: - bool mCopyItems; -}; - -void LLRightClickInventoryFetchDescendentsObserver::done() -{ - // Avoid passing a NULL-ref as mCompleteFolders.front() down to - // gInventory.collectDescendents() - if( mCompleteFolders.empty() ) - { - llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl; - dec_busy_count(); - gInventory.removeObserver(this); - delete this; - return; - } - - // What we do here is get the complete information on the items in - // the library, and set up an observer that will wait for that to - // happen. - LLInventoryModel::cat_array_t cat_array; - LLInventoryModel::item_array_t item_array; - gInventory.collectDescendents(mCompleteFolders.front(), - cat_array, - item_array, - LLInventoryModel::EXCLUDE_TRASH); - S32 count = item_array.count(); -#if 0 // HACK/TODO: Why? - // This early causes a giant menu to get produced, and doesn't seem to be needed. - if(!count) - { - llwarns << "Nothing fetched in category " << mCompleteFolders.front() - << llendl; - dec_busy_count(); - gInventory.removeObserver(this); - delete this; - return; - } -#endif - - LLRightClickInventoryFetchObserver* outfit; - outfit = new LLRightClickInventoryFetchObserver(mCompleteFolders.front(), mCopyItems); - LLInventoryFetchObserver::item_ref_t ids; - for(S32 i = 0; i < count; ++i) - { - ids.push_back(item_array.get(i)->getUUID()); - } - - // clean up, and remove this as an observer since the call to the - // outfit could notify observers and throw us into an infinite - // loop. - dec_busy_count(); - gInventory.removeObserver(this); - delete this; - - // increment busy count and either tell the inventory to check & - // call done, or add this object to the inventory for observation. - inc_busy_count(); - - // do the fetch - outfit->fetchItems(ids); - outfit->done(); //Not interested in waiting and this will be right 99% of the time. -//Uncomment the following code for laggy Inventory UI. -/* if(outfit->isEverythingComplete()) - { - // everything is already here - call done. - outfit->done(); - } - else - { - // it's all on it's way - add an observer, and the inventory - // will call done for us when everything is here. - gInventory.addObserver(outfit); - }*/ -} - - -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -// Class LLInventoryWearObserver -// -// Observer for "copy and wear" operation to support knowing -// when the all of the contents have been added to inventory. -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -class LLInventoryCopyAndWearObserver : public LLInventoryObserver -{ -public: - LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count) :mCatID(cat_id), mContentsCount(count), mFolderAdded(FALSE) {} - virtual ~LLInventoryCopyAndWearObserver() {} - virtual void changed(U32 mask); - -protected: - LLUUID mCatID; - int mContentsCount; - BOOL mFolderAdded; -}; - - - -void LLInventoryCopyAndWearObserver::changed(U32 mask) -{ - if((mask & (LLInventoryObserver::ADD)) != 0) - { - if (!mFolderAdded) - { - const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); - - std::set<LLUUID>::const_iterator id_it = changed_items.begin(); - std::set<LLUUID>::const_iterator id_end = changed_items.end(); - for (;id_it != id_end; ++id_it) - { - if ((*id_it) == mCatID) - { - mFolderAdded = TRUE; - break; - } - } - } - - if (mFolderAdded) - { - LLViewerInventoryCategory* category = gInventory.getCategory(mCatID); - - if (NULL == category) - { - llwarns << "gInventory.getCategory(" << mCatID - << ") was NULL" << llendl; - } - else - { - if (category->getDescendentCount() == - mContentsCount) - { - gInventory.removeObserver(this); - LLAppearanceManager::wearInventoryCategory(category, FALSE, TRUE); - delete this; - } - } - } - - } -} - - - -void LLFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) -{ - if ("open" == action) - { - openItem(); - return; - } - else if ("paste" == action) - { - pasteFromClipboard(); - return; - } - else if ("paste_link" == action) - { - pasteLinkFromClipboard(); - return; - } - else if ("properties" == action) - { - showProperties(); - return; - } - else if ("replaceoutfit" == action) - { - modifyOutfit(FALSE); - return; - } -#if SUPPORT_ENSEMBLES - else if ("wearasensemble" == action) - { - LLInventoryModel* model = getInventoryModel(); - if(!model) return; - LLViewerInventoryCategory* cat = getCategory(); - if(!cat) return; - LLAppearanceManager::wearEnsemble(cat,true); - return; - } -#endif - else if ("addtooutfit" == action) - { - modifyOutfit(TRUE); - return; - } - else if ("copy" == action) - { - copyToClipboard(); - return; - } - else if ("removefromoutfit" == action) - { - LLInventoryModel* model = getInventoryModel(); - if(!model) return; - LLViewerInventoryCategory* cat = getCategory(); - if(!cat) return; - - remove_inventory_category_from_avatar ( cat ); - return; - } - else if ("purge" == action) - { - purgeItem(model, mUUID); - return; - } - else if ("restore" == action) - { - restoreItem(); - return; - } -} - -void LLFolderBridge::openItem() -{ - lldebugs << "LLFolderBridge::openItem()" << llendl; - LLInventoryModel* model = getInventoryModel(); - if(!model) return; - bool fetching_inventory = model->fetchDescendentsOf(mUUID); - // Only change folder type if we have the folder contents. - if (!fetching_inventory) - { - // Disabling this for now, it's causing crash when new items are added to folders - // since folder type may change before new item item has finished processing. - // determineFolderType(); - } -} - -void LLFolderBridge::closeItem() -{ - determineFolderType(); -} - -void LLFolderBridge::determineFolderType() -{ - if (isUpToDate()) - { - LLInventoryModel* model = getInventoryModel(); - LLViewerInventoryCategory* category = model->getCategory(mUUID); - category->determineFolderType(); - } -} - -BOOL LLFolderBridge::isItemRenameable() const -{ - LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)getCategory(); - if(cat && !LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType()) - && (cat->getOwnerID() == gAgent.getID())) - { - return TRUE; - } - return FALSE; -} - -void LLFolderBridge::restoreItem() -{ - LLViewerInventoryCategory* cat; - cat = (LLViewerInventoryCategory*)getCategory(); - if(cat) - { - LLInventoryModel* model = getInventoryModel(); - LLUUID new_parent = model->findCategoryUUIDForType(cat->getType()); - // do not restamp children on restore - LLInvFVBridge::changeCategoryParent(model, cat, new_parent, FALSE); - } -} - -LLAssetType::EType LLFolderBridge::getPreferredType() const -{ - LLAssetType::EType preferred_type = LLAssetType::AT_NONE; - LLViewerInventoryCategory* cat = getCategory(); - if(cat) - { - preferred_type = cat->getPreferredType(); - } - - return preferred_type; -} - -// Icons for folders are based on the preferred type -LLUIImagePtr LLFolderBridge::getIcon() const -{ - LLAssetType::EType preferred_type = LLAssetType::AT_NONE; - LLViewerInventoryCategory* cat = getCategory(); - if(cat) - { - preferred_type = cat->getPreferredType(); - } - return getIcon(preferred_type); -} - -LLUIImagePtr LLFolderBridge::getIcon(LLAssetType::EType preferred_type) -{ - // we only have one folder image now - return LLUI::getUIImage("Inv_FolderClosed"); -} - -BOOL LLFolderBridge::renameItem(const std::string& new_name) -{ - if(!isItemRenameable()) - return FALSE; - LLInventoryModel* model = getInventoryModel(); - if(!model) - return FALSE; - LLViewerInventoryCategory* cat = getCategory(); - if(cat && (cat->getName() != new_name)) - { - LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat); - new_cat->rename(new_name); - new_cat->updateServer(FALSE); - model->updateCategory(new_cat); - - model->notifyObservers(); - } - // return FALSE because we either notified observers (& therefore - // rebuilt) or we didn't update. - return FALSE; -} - -BOOL LLFolderBridge::removeItem() -{ - if(!isItemRemovable()) - { - return FALSE; - } - // move it to the trash - LLPreview::hide(mUUID); - LLInventoryModel* model = getInventoryModel(); - if(!model) return FALSE; - - LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); - - // Look for any gestures and deactivate them - LLInventoryModel::cat_array_t descendent_categories; - LLInventoryModel::item_array_t descendent_items; - gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE ); - - S32 i; - for (i = 0; i < descendent_items.count(); i++) - { - LLInventoryItem* item = descendent_items[i]; - if (item->getType() == LLAssetType::AT_GESTURE - && LLGestureManager::instance().isGestureActive(item->getUUID())) - { - LLGestureManager::instance().deactivateGesture(item->getUUID()); - } - } - - // go ahead and do the normal remove if no 'last calling - // cards' are being removed. - LLViewerInventoryCategory* cat = getCategory(); - if(cat) - { - LLInvFVBridge::changeCategoryParent(model, cat, trash_id, TRUE); - } - - return TRUE; -} - -void LLFolderBridge::pasteFromClipboard() -{ - LLInventoryModel* model = getInventoryModel(); - if(model && isClipboardPasteable()) - { - LLInventoryItem* item = NULL; - LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); - S32 count = objects.count(); - const LLUUID parent_id(mUUID); - for(S32 i = 0; i < count; i++) - { - item = model->getItem(objects.get(i)); - if (item) - { - if(LLInventoryClipboard::instance().isCutMode()) - { - // move_inventory_item() is not enough, - //we have to update inventory locally too - changeItemParent(model, dynamic_cast<LLViewerInventoryItem*>(item), parent_id, FALSE); - } - else - { - copy_inventory_item( - gAgent.getID(), - item->getPermissions().getOwner(), - item->getUUID(), - parent_id, - std::string(), - LLPointer<LLInventoryCallback>(NULL)); - } - } - } - } -} - -void LLFolderBridge::pasteLinkFromClipboard() -{ - const LLInventoryModel* model = getInventoryModel(); - if(model) - { - LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); - S32 count = objects.count(); - LLUUID parent_id(mUUID); - for(S32 i = 0; i < count; i++) - { - const LLUUID &object_id = objects.get(i); -#if SUPPORT_ENSEMBLES - if (LLInventoryCategory *cat = model->getCategory(object_id)) - { - link_inventory_item( - gAgent.getID(), - cat->getUUID(), - parent_id, - cat->getName(), - LLAssetType::AT_LINK_FOLDER, - LLPointer<LLInventoryCallback>(NULL)); - } - else -#endif - if (LLInventoryItem *item = model->getItem(object_id)) - { - link_inventory_item( - gAgent.getID(), - item->getUUID(), - parent_id, - item->getName(), - LLAssetType::AT_LINK, - LLPointer<LLInventoryCallback>(NULL)); - } - } - } -} - -void LLFolderBridge::staticFolderOptionsMenu() -{ - if (!sSelf) return; - sSelf->folderOptionsMenu(); -} - -void LLFolderBridge::folderOptionsMenu() -{ - std::vector<std::string> disabled_items; - - LLInventoryModel* model = getInventoryModel(); - if(!model) return; - - const LLInventoryCategory* category = model->getCategory(mUUID); - LLAssetType::EType type = category->getPreferredType(); - const bool is_default_folder = category && LLAssetType::lookupIsProtectedCategoryType(type); - // BAP change once we're no longer treating regular categories as ensembles. - const bool is_ensemble = category && (type == LLAssetType::AT_NONE || - LLAssetType::lookupIsEnsembleCategoryType(type)); - - // calling card related functionality for folders. - - // Only enable calling-card related options for non-default folders. - if (!is_default_folder) - { - LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); - if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard)) - { - mItems.push_back(std::string("Calling Card Separator")); - mItems.push_back(std::string("Conference Chat Folder")); - mItems.push_back(std::string("IM All Contacts In Folder")); - } - } - - // wearables related functionality for folders. - //is_wearable - LLFindWearables is_wearable; - LLIsType is_object( LLAssetType::AT_OBJECT ); - LLIsType is_gesture( LLAssetType::AT_GESTURE ); - - if (mWearables || - checkFolderForContentsOfType(model, is_wearable) || - checkFolderForContentsOfType(model, is_object) || - checkFolderForContentsOfType(model, is_gesture) ) - { - mItems.push_back(std::string("Folder Wearables Separator")); - - // Only enable add/replace outfit for non-default folders. - if (!is_default_folder) - { - mItems.push_back(std::string("Add To Outfit")); - mItems.push_back(std::string("Replace Outfit")); - } - if (is_ensemble) - { - mItems.push_back(std::string("Wear As Ensemble")); - } - mItems.push_back(std::string("Take Off Items")); - } - hide_context_entries(*mMenu, mItems, disabled_items); -} - -BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& is_type) -{ - LLInventoryModel::cat_array_t cat_array; - LLInventoryModel::item_array_t item_array; - model->collectDescendentsIf(mUUID, - cat_array, - item_array, - LLInventoryModel::EXCLUDE_TRASH, - is_type); - return ((item_array.count() > 0) ? TRUE : FALSE ); -} - -// Flags unused -void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - mItems.clear(); - mDisabledItems.clear(); - - lldebugs << "LLFolderBridge::buildContextMenu()" << llendl; -// std::vector<std::string> disabled_items; - LLInventoryModel* model = getInventoryModel(); - if(!model) return; - LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); - LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND); - - mItems.clear(); //adding code to clear out member Items (which means Items should not have other data here at this point) - mDisabledItems.clear(); //adding code to clear out disabled members from previous - if (lost_and_found_id == mUUID) - { - // This is the lost+found folder. - mItems.push_back(std::string("Empty Lost And Found")); - } - - if(trash_id == mUUID) - { - // This is the trash. - mItems.push_back(std::string("Empty Trash")); - } - else if(model->isObjectDescendentOf(mUUID, trash_id)) - { - // This is a folder in the trash. - mItems.clear(); // clear any items that used to exist - mItems.push_back(std::string("Purge Item")); - if (!isItemRemovable()) - { - mDisabledItems.push_back(std::string("Purge Item")); - } - - mItems.push_back(std::string("Restore Item")); - } - else if(isAgentInventory()) // do not allow creating in library - { - LLViewerInventoryCategory *cat = getCategory(); - - // BAP removed protected check to re-enable standard ops in untyped folders. - // Not sure what the right thing is to do here. - if (!isCOFFolder() && cat /*&& - LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType())*/) - { - // Do not allow to create 2-level subfolder in the Calling Card/Friends folder. EXT-694. - if (!LLFriendCardsManager::instance().isCategoryInFriendFolder(cat)) - mItems.push_back(std::string("New Folder")); - mItems.push_back(std::string("New Script")); - mItems.push_back(std::string("New Note")); - mItems.push_back(std::string("New Gesture")); - mItems.push_back(std::string("New Clothes")); - mItems.push_back(std::string("New Body Parts")); - mItems.push_back(std::string("Change Type")); - - LLViewerInventoryCategory *cat = getCategory(); - if (cat && LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType())) - { - mDisabledItems.push_back(std::string("Change Type")); - } - - getClipboardEntries(false, mItems, mDisabledItems, flags); - } - else - { - // Want some but not all of the items from getClipboardEntries for outfits. - if (cat && cat->getPreferredType()==LLAssetType::AT_OUTFIT) - { - mItems.push_back(std::string("Rename")); - mItems.push_back(std::string("Delete")); - } - } - - //Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06 - mCallingCards = mWearables = FALSE; - - LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); - if (checkFolderForContentsOfType(model, is_callingcard)) - { - mCallingCards=TRUE; - } - - LLFindWearables is_wearable; - LLIsType is_object( LLAssetType::AT_OBJECT ); - LLIsType is_gesture( LLAssetType::AT_GESTURE ); - - if (checkFolderForContentsOfType(model, is_wearable) || - checkFolderForContentsOfType(model, is_object) || - checkFolderForContentsOfType(model, is_gesture) ) - { - mWearables=TRUE; - } - - mMenu = &menu; - sSelf = this; - LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(FALSE); - - LLInventoryFetchDescendentsObserver::folder_ref_t folders; - LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); - if (category) - { - folders.push_back(category->getUUID()); - } - fetch->fetchDescendents(folders); - inc_busy_count(); - if(fetch->isEverythingComplete()) - { - // everything is already here - call done. - fetch->done(); - } - else - { - // it's all on it's way - add an observer, and the inventory - // will call done for us when everything is here. - gInventory.addObserver(fetch); - } - } - else - { - mItems.push_back(std::string("--no options--")); - mDisabledItems.push_back(std::string("--no options--")); - } - hide_context_entries(menu, mItems, mDisabledItems); -} - -BOOL LLFolderBridge::hasChildren() const -{ - LLInventoryModel* model = getInventoryModel(); - if(!model) return FALSE; - LLInventoryModel::EHasChildren has_children; - has_children = gInventory.categoryHasChildren(mUUID); - return has_children != LLInventoryModel::CHILDREN_NO; -} - -BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, - EDragAndDropType cargo_type, - void* cargo_data) -{ - //llinfos << "LLFolderBridge::dragOrDrop()" << llendl; - BOOL accept = FALSE; - switch(cargo_type) - { - case DAD_TEXTURE: - case DAD_SOUND: - case DAD_CALLINGCARD: - case DAD_LANDMARK: - case DAD_SCRIPT: - case DAD_OBJECT: - case DAD_NOTECARD: - case DAD_CLOTHING: - case DAD_BODYPART: - case DAD_ANIMATION: - case DAD_GESTURE: - case DAD_LINK: - accept = dragItemIntoFolder((LLInventoryItem*)cargo_data, - drop); - break; - case DAD_CATEGORY: - if (LLFriendCardsManager::instance().isAnyFriendCategory(mUUID)) - { - accept = FALSE; - } - else - { - accept = dragCategoryIntoFolder((LLInventoryCategory*)cargo_data, drop); - } - break; - default: - break; - } - return accept; -} - -LLViewerInventoryCategory* LLFolderBridge::getCategory() const -{ - LLViewerInventoryCategory* cat = NULL; - LLInventoryModel* model = getInventoryModel(); - if(model) - { - cat = (LLViewerInventoryCategory*)model->getCategory(mUUID); - } - return cat; -} - - -// static -void LLFolderBridge::pasteClipboard(void* user_data) -{ - LLFolderBridge* self = (LLFolderBridge*)user_data; - if(self) self->pasteFromClipboard(); -} - -void LLFolderBridge::createNewCategory(void* user_data) -{ - LLFolderBridge* bridge = (LLFolderBridge*)user_data; - if(!bridge) return; - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(bridge->mInventoryPanel.get()); - if (!panel) return; - LLInventoryModel* model = panel->getModel(); - if(!model) return; - LLUUID id; - id = model->createNewCategory(bridge->getUUID(), - LLAssetType::AT_NONE, - LLStringUtil::null); - model->notifyObservers(); - - // At this point, the bridge has probably been deleted, but the - // view is still there. - panel->setSelection(id, TAKE_FOCUS_YES); -} - -void LLFolderBridge::createNewShirt(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHIRT); -} - -void LLFolderBridge::createNewPants(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_PANTS); -} - -void LLFolderBridge::createNewShoes(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHOES); -} - -void LLFolderBridge::createNewSocks(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SOCKS); -} - -void LLFolderBridge::createNewJacket(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_JACKET); -} - -void LLFolderBridge::createNewSkirt(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIRT); -} - -void LLFolderBridge::createNewGloves(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_GLOVES); -} - -void LLFolderBridge::createNewUndershirt(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERSHIRT); -} - -void LLFolderBridge::createNewUnderpants(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERPANTS); -} - -void LLFolderBridge::createNewShape(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHAPE); -} - -void LLFolderBridge::createNewSkin(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIN); -} - -void LLFolderBridge::createNewHair(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_HAIR); -} - -void LLFolderBridge::createNewEyes(void* user_data) -{ - LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_EYES); -} - -// static -void LLFolderBridge::createWearable(LLFolderBridge* bridge, EWearableType type) -{ - if(!bridge) return; - LLUUID parent_id = bridge->getUUID(); - createWearable(parent_id, type); -} - -// Separate function so can be called by global menu as well as right-click -// menu. -// static -void LLFolderBridge::createWearable(LLUUID parent_id, EWearableType type) -{ - LLWearable* wearable = LLWearableList::instance().createNewWearable(type); - LLAssetType::EType asset_type = wearable->getAssetType(); - LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE; - create_inventory_item(gAgent.getID(), gAgent.getSessionID(), - parent_id, wearable->getTransactionID(), wearable->getName(), - wearable->getDescription(), asset_type, inv_type, wearable->getType(), - wearable->getPermissions().getMaskNextOwner(), - LLPointer<LLInventoryCallback>(NULL)); -} - -void LLFolderBridge::modifyOutfit(BOOL append) -{ - LLInventoryModel* model = getInventoryModel(); - if(!model) return; - LLViewerInventoryCategory* cat = getCategory(); - if(!cat) return; - - // BAP - was: - // wear_inventory_category_on_avatar( cat, append ); - LLAppearanceManager::wearInventoryCategory( cat, FALSE, append ); -} - -// helper stuff -bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv* move_inv) -{ - LLFloaterOpenObject::LLCatAndWear* cat_and_wear = (LLFloaterOpenObject::LLCatAndWear* )move_inv->mUserData; - LLViewerObject* object = gObjectList.findObject(move_inv->mObjectID); - S32 option = LLNotification::getSelectedOption(notification, response); - - if(option == 0 && object) - { - if (cat_and_wear && cat_and_wear->mWear) - { - InventoryObjectList inventory_objects; - object->getInventoryContents(inventory_objects); - int contents_count = inventory_objects.size()-1; //subtract one for containing folder - - LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count); - gInventory.addObserver(inventoryObserver); - } - - two_uuids_list_t::iterator move_it; - for (move_it = move_inv->mMoveList.begin(); - move_it != move_inv->mMoveList.end(); - ++move_it) - { - object->moveInventory(move_it->first, move_it->second); - } - - // update the UI. - dialog_refresh_all(); - } - - if (move_inv->mCallback) - { - move_inv->mCallback(option, move_inv->mUserData); - } - - delete move_inv; - return false; -} - -/* -Next functions intended to reorder items in the inventory folder and save order on server -Is now used for Favorites folder. - -*TODO: refactoring is needed with Favorites Bar functionality. Probably should be moved in LLInventoryModel -*/ -void saveItemsOrder(LLInventoryModel::item_array_t& items) -{ - int sortField = 0; - - // current order is saved by setting incremental values (1, 2, 3, ...) for the sort field - for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i) - { - LLViewerInventoryItem* item = *i; - - item->setSortField(++sortField); - item->setComplete(TRUE); - item->updateServer(FALSE); - - gInventory.updateItem(item); - } - - gInventory.notifyObservers(); -} - -LLInventoryModel::item_array_t::iterator findItemByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id) -{ - LLInventoryModel::item_array_t::iterator result = items.end(); - - for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i) - { - if ((*i)->getUUID() == id) - { - result = i; - break; - } - } - - return result; -} - -void updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& srcItemId, const LLUUID& destItemId) -{ - LLViewerInventoryItem* srcItem = gInventory.getItem(srcItemId); - LLViewerInventoryItem* destItem = gInventory.getItem(destItemId); - - items.erase(findItemByUUID(items, srcItem->getUUID())); - items.insert(findItemByUUID(items, destItem->getUUID()), srcItem); -} - -BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, - BOOL drop) -{ - LLInventoryModel* model = getInventoryModel(); - if(!model) return FALSE; - - // cannot drag into library - if(!isAgentInventory()) - { - return FALSE; - } - - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if(!avatar) return FALSE; - - LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); - BOOL accept = FALSE; - LLViewerObject* object = NULL; - if(LLToolDragAndDrop::SOURCE_AGENT == source) - { - - BOOL is_movable = TRUE; - switch( inv_item->getActualType() ) - { - case LLAssetType::AT_ROOT_CATEGORY: - is_movable = FALSE; - break; - - case LLAssetType::AT_CATEGORY: - is_movable = !LLAssetType::lookupIsProtectedCategoryType(((LLInventoryCategory*)inv_item)->getPreferredType()); - break; - default: - break; - } - - LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); - BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); - LLUUID current_outfit_id = model->findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT); - BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); - BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLAssetType::AT_OUTFIT); - - if(is_movable && move_is_into_trash) - { - switch(inv_item->getType()) - { - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_BODYPART: - is_movable = !gAgentWearables.isWearingItem(inv_item->getUUID()); - break; - - case LLAssetType::AT_OBJECT: - is_movable = !avatar->isWearingAttachment(inv_item->getUUID()); - break; - default: - break; - } - } - - if ( is_movable ) - { - // Don't allow creating duplicates in the Calling Card/Friends - // subfolders, see bug EXT-1599. Check is item direct descendent - // of target folder and forbid item's movement if it so. - // Note: isItemDirectDescendentOfCategory checks if - // passed category is in the Calling Card/Friends folder - is_movable = ! LLFriendCardsManager::instance() - .isObjDirectDescendentOfCategory (inv_item, getCategory()); - } - - LLUUID favorites_id = model->findCategoryUUIDForType(LLAssetType::AT_FAVORITE); - - // we can move item inside a folder only if this folder is Favorites. See EXT-719 - accept = is_movable && ((mUUID != inv_item->getParentUUID()) || (mUUID == favorites_id)); - if(accept && drop) - { - if (inv_item->getType() == LLAssetType::AT_GESTURE - && LLGestureManager::instance().isGestureActive(inv_item->getUUID()) && move_is_into_trash) - { - LLGestureManager::instance().deactivateGesture(inv_item->getUUID()); - } - // If an item is being dragged between windows, unselect - // everything in the active window so that we don't follow - // the selection to its new location (which is very - // annoying). - if (LLFloaterInventory::getActiveInventory()) - { - LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel(); - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); - if (active_panel && (panel != active_panel)) - { - active_panel->unSelectAll(); - } - } - - // if dragging from/into favorites folder only reorder items - if ((mUUID == inv_item->getParentUUID()) && (favorites_id == mUUID)) - { - LLInventoryModel::cat_array_t cats; - LLInventoryModel::item_array_t items; - LLIsType is_type(LLAssetType::AT_LANDMARK); - model->collectDescendentsIf(favorites_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_type); - - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); - LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL; - if (itemp) - { - LLUUID srcItemId = inv_item->getUUID(); - LLUUID destItemId = itemp->getListener()->getUUID(); - - // update order - updateItemsOrder(items, srcItemId, destItemId); - - saveItemsOrder(items); - } - } - else if (favorites_id == mUUID) // if target is the favorites folder we use copy - { - copy_inventory_item( - gAgent.getID(), - inv_item->getPermissions().getOwner(), - inv_item->getUUID(), - mUUID, - std::string(), - LLPointer<LLInventoryCallback>(NULL)); - } - else if (move_is_into_current_outfit || move_is_into_outfit) - { - // BAP - should skip if dup. - if (move_is_into_current_outfit) - { - LLAppearanceManager::wearItem(inv_item); - } - else - { - LLPointer<LLInventoryCallback> cb = NULL; - link_inventory_item( - gAgent.getID(), - inv_item->getUUID(), - mUUID, - std::string(), - LLAssetType::AT_LINK, - cb); - } - } - else - { - // restamp if the move is into the trash. - LLInvFVBridge::changeItemParent( - model, - (LLViewerInventoryItem*)inv_item, - mUUID, - move_is_into_trash); - } - } - } - else if(LLToolDragAndDrop::SOURCE_WORLD == source) - { - // Make sure the object exists. If we allowed dragging from - // anonymous objects, it would be possible to bypass - // permissions. - object = gObjectList.findObject(inv_item->getParentUUID()); - if(!object) - { - llinfos << "Object not found for drop." << llendl; - return FALSE; - } - - // coming from a task. Need to figure out if the person can - // move/copy this item. - LLPermissions perm(inv_item->getPermissions()); - BOOL is_move = FALSE; - if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) - && perm.allowTransferTo(gAgent.getID()))) -// || gAgent.isGodlike()) - - { - accept = TRUE; - } - else if(object->permYouOwner()) - { - // If the object cannot be copied, but the object the - // inventory is owned by the agent, then the item can be - // moved from the task to agent inventory. - is_move = TRUE; - accept = TRUE; - } - if(drop && accept) - { - LLMoveInv* move_inv = new LLMoveInv; - move_inv->mObjectID = inv_item->getParentUUID(); - two_uuids_t item_pair(mUUID, inv_item->getUUID()); - move_inv->mMoveList.push_back(item_pair); - move_inv->mCallback = NULL; - move_inv->mUserData = NULL; - if(is_move) - { - warn_move_inventory(object, move_inv); - } - else - { - LLNotification::Params params("MoveInventoryFromObject"); - params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv)); - LLNotifications::instance().forceResponse(params, 0); - } - } - - } - else if(LLToolDragAndDrop::SOURCE_NOTECARD == source) - { - accept = TRUE; - if(drop) - { - copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(), - LLToolDragAndDrop::getInstance()->getSourceID(), inv_item); - } - } - else if(LLToolDragAndDrop::SOURCE_LIBRARY == source) - { - LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item; - if(item && item->isComplete()) - { - accept = TRUE; - if(drop) - { - copy_inventory_item( - gAgent.getID(), - inv_item->getPermissions().getOwner(), - inv_item->getUUID(), - mUUID, - std::string(), - LLPointer<LLInventoryCallback>(NULL)); - } - } - } - else - { - llwarns << "unhandled drag source" << llendl; - } - return accept; -} - -// +=================================================+ -// | LLScriptBridge (DEPRECTED) | -// +=================================================+ - -LLUIImagePtr LLScriptBridge::getIcon() const -{ - return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE); -} - -// +=================================================+ -// | LLTextureBridge | -// +=================================================+ - -LLUIImagePtr LLTextureBridge::getIcon() const -{ - return get_item_icon(LLAssetType::AT_TEXTURE, mInvType, 0, FALSE); -} - -void LLTextureBridge::openItem() -{ - LLViewerInventoryItem* item = getItem(); - - if (item) - { - LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); - } -} - -// +=================================================+ -// | LLSoundBridge | -// +=================================================+ - -LLUIImagePtr LLSoundBridge::getIcon() const -{ - return get_item_icon(LLAssetType::AT_SOUND, LLInventoryType::IT_SOUND, 0, FALSE); -} - -void LLSoundBridge::openItem() -{ - LLViewerInventoryItem* item = getItem(); - - if (item) - { - LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); - } -/* -// Changed this back to the way it USED to work: -// only open the preview dialog through the contextual right-click menu -// double-click just plays the sound - - LLViewerInventoryItem* item = getItem(); - if(item) - { - openSoundPreview((void*)this); - //send_uuid_sound_trigger(item->getAssetUUID(), 1.0); - } -*/ -} - -void LLSoundBridge::previewItem() -{ - LLViewerInventoryItem* item = getItem(); - if(item) - { - send_sound_trigger(item->getAssetUUID(), 1.0); - } -} - -void LLSoundBridge::openSoundPreview(void* which) -{ - LLSoundBridge *me = (LLSoundBridge *)which; - LLFloaterReg::showInstance("preview_sound", LLSD(me->mUUID), TAKE_FOCUS_YES); -} - -void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - lldebugs << "LLTextureBridge::buildContextMenu()" << llendl; - std::vector<std::string> items; - std::vector<std::string> disabled_items; - - if(isInTrash()) - { - items.push_back(std::string("Purge Item")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Purge Item")); - } - - items.push_back(std::string("Restore Item")); - } - else - { - items.push_back(std::string("Sound Open")); - items.push_back(std::string("Properties")); - - getClipboardEntries(true, items, disabled_items, flags); - } - - items.push_back(std::string("Sound Separator")); - items.push_back(std::string("Sound Play")); - - hide_context_entries(menu, items, disabled_items); -} - -// +=================================================+ -// | LLLandmarkBridge | -// +=================================================+ - -LLLandmarkBridge::LLLandmarkBridge(LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags/* = 0x00*/) : -LLItemBridge(inventory, uuid) -{ - mVisited = FALSE; - if (flags & LLInventoryItem::II_FLAGS_LANDMARK_VISITED) - { - mVisited = TRUE; - } -} - -LLUIImagePtr LLLandmarkBridge::getIcon() const -{ - return get_item_icon(LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, mVisited, FALSE); -} - -void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - std::vector<std::string> items; - std::vector<std::string> disabled_items; - - lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl; - if(isInTrash()) - { - items.push_back(std::string("Purge Item")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Purge Item")); - } - - items.push_back(std::string("Restore Item")); - } - else - { - items.push_back(std::string("Landmark Open")); - items.push_back(std::string("Properties")); - - getClipboardEntries(true, items, disabled_items, flags); - } - - items.push_back(std::string("Landmark Separator")); - items.push_back(std::string("About Landmark")); - - // Disable "About Landmark" menu item for - // multiple landmarks selected. Only one landmark - // info panel can be shown at a time. - if ((flags & FIRST_SELECTED_ITEM) == 0) - { - disabled_items.push_back(std::string("About Landmark")); - } - - hide_context_entries(menu, items, disabled_items); -} - -// Convenience function for the two functions below. -void teleport_via_landmark(const LLUUID& asset_id) -{ - gAgent.teleportViaLandmark( asset_id ); - - // we now automatically track the landmark you're teleporting to - // because you'll probably arrive at a telehub instead - LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); - if( floater_world_map ) - { - floater_world_map->trackLandmark( asset_id ); - } -} - -// virtual -void LLLandmarkBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) -{ - if ("teleport" == action) - { - LLViewerInventoryItem* item = getItem(); - if(item) - { - teleport_via_landmark(item->getAssetUUID()); - } - } - else if ("about" == action) - { - LLViewerInventoryItem* item = getItem(); - if(item) - { - LLSD key; - key["type"] = "landmark"; - key["id"] = item->getUUID(); - - LLSideTray::getInstance()->showPanel("panel_places", key); - } - } - else - { - LLItemBridge::performAction(folder, model, action); - } -} - -static bool open_landmark_callback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotification::getSelectedOption(notification, response); - - LLUUID asset_id = notification["payload"]["asset_id"].asUUID(); - if (option == 0) - { - teleport_via_landmark(asset_id); - } - - return false; -} -static LLNotificationFunctorRegistration open_landmark_callback_reg("TeleportFromLandmark", open_landmark_callback); - - -void LLLandmarkBridge::openItem() -{ - LLViewerInventoryItem* item = getItem(); - - if (item) - { - LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); - } -/* - LLViewerInventoryItem* item = getItem(); - if( item ) - { - // Opening (double-clicking) a landmark immediately teleports, - // but warns you the first time. - // open_landmark(item); - LLSD payload; - payload["asset_id"] = item->getAssetUUID(); - LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload); - } -*/ -} - - -// +=================================================+ -// | LLCallingCardObserver | -// +=================================================+ -void LLCallingCardObserver::changed(U32 mask) -{ - mBridgep->refreshFolderViewItem(); -} - -// +=================================================+ -// | LLCallingCardBridge | -// +=================================================+ - -LLCallingCardBridge::LLCallingCardBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) : - LLItemBridge(inventory, uuid) -{ - mObserver = new LLCallingCardObserver(this); - LLAvatarTracker::instance().addObserver(mObserver); -} - -LLCallingCardBridge::~LLCallingCardBridge() -{ - LLAvatarTracker::instance().removeObserver(mObserver); - delete mObserver; -} - -void LLCallingCardBridge::refreshFolderViewItem() -{ - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); - LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL; - if (itemp) - { - itemp->refresh(); - } -} - -// virtual -void LLCallingCardBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) -{ - if ("begin_im" == action) - { - LLViewerInventoryItem *item = getItem(); - if (item && (item->getCreatorUUID() != gAgent.getID()) && - (!item->getCreatorUUID().isNull())) - { - std::string callingcard_name; - gCacheName->getFullName(item->getCreatorUUID(), callingcard_name); - gIMMgr->addSession(callingcard_name, IM_NOTHING_SPECIAL, item->getCreatorUUID()); - } - } - else if ("lure" == action) - { - LLViewerInventoryItem *item = getItem(); - if (item && (item->getCreatorUUID() != gAgent.getID()) && - (!item->getCreatorUUID().isNull())) - { - LLAvatarActions::offerTeleport(item->getCreatorUUID()); - } - } - else LLItemBridge::performAction(folder, model, action); -} - -LLUIImagePtr LLCallingCardBridge::getIcon() const -{ - BOOL online = FALSE; - LLViewerInventoryItem* item = getItem(); - if(item) - { - online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()); - } - return get_item_icon(LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, online, FALSE); -} - -std::string LLCallingCardBridge::getLabelSuffix() const -{ - LLViewerInventoryItem* item = getItem(); - if( item && LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()) ) - { - return LLItemBridge::getLabelSuffix() + " (online)"; - } - else - { - return LLItemBridge::getLabelSuffix(); - } -} - -void LLCallingCardBridge::openItem() -{ - LLViewerInventoryItem* item = getItem(); - - if (item) - { - LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); - } -/* - LLViewerInventoryItem* item = getItem(); - if(item && !item->getCreatorUUID().isNull()) - { - LLAvatarActions::showProfile(item->getCreatorUUID()); - } -*/ -} - -void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - lldebugs << "LLCallingCardBridge::buildContextMenu()" << llendl; - std::vector<std::string> items; - std::vector<std::string> disabled_items; - - if(isInTrash()) - { - items.push_back(std::string("Purge Item")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Purge Item")); - } - - items.push_back(std::string("Restore Item")); - } - else - { - items.push_back(std::string("Open")); - items.push_back(std::string("Properties")); - - getClipboardEntries(true, items, disabled_items, flags); - - LLInventoryItem* item = getItem(); - BOOL good_card = (item - && (LLUUID::null != item->getCreatorUUID()) - && (item->getCreatorUUID() != gAgent.getID())); - BOOL user_online = (LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID())); - items.push_back(std::string("Send Instant Message Separator")); - items.push_back(std::string("Send Instant Message")); - items.push_back(std::string("Offer Teleport...")); - items.push_back(std::string("Conference Chat")); - - if (!good_card) - { - disabled_items.push_back(std::string("Send Instant Message")); - } - if (!good_card || !user_online) - { - disabled_items.push_back(std::string("Offer Teleport...")); - disabled_items.push_back(std::string("Conference Chat")); - } - } - hide_context_entries(menu, items, disabled_items); -} - -BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop, - EDragAndDropType cargo_type, - void* cargo_data) -{ - LLViewerInventoryItem* item = getItem(); - BOOL rv = FALSE; - if(item) - { - // check the type - switch(cargo_type) - { - case DAD_TEXTURE: - case DAD_SOUND: - case DAD_LANDMARK: - case DAD_SCRIPT: - case DAD_CLOTHING: - case DAD_OBJECT: - case DAD_NOTECARD: - case DAD_BODYPART: - case DAD_ANIMATION: - case DAD_GESTURE: - { - LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; - const LLPermissions& perm = inv_item->getPermissions(); - if(gInventory.getItem(inv_item->getUUID()) - && perm.allowOperationBy(PERM_TRANSFER, gAgent.getID())) - { - rv = TRUE; - if(drop) - { - LLToolDragAndDrop::giveInventory(item->getCreatorUUID(), - (LLInventoryItem*)cargo_data); - } - } - else - { - // It's not in the user's inventory (it's probably in - // an object's contents), so disallow dragging it here. - // You can't give something you don't yet have. - rv = FALSE; - } - break; - } - case DAD_CATEGORY: - { - LLInventoryCategory* inv_cat = (LLInventoryCategory*)cargo_data; - if( gInventory.getCategory( inv_cat->getUUID() ) ) - { - rv = TRUE; - if(drop) - { - LLToolDragAndDrop::giveInventoryCategory( - item->getCreatorUUID(), - inv_cat); - } - } - else - { - // It's not in the user's inventory (it's probably in - // an object's contents), so disallow dragging it here. - // You can't give something you don't yet have. - rv = FALSE; - } - break; - } - default: - break; - } - } - return rv; -} - -BOOL LLCallingCardBridge::removeItem() -{ - if (LLFriendCardsManager::instance().isItemInAnyFriendsList(getItem())) - { - LLAvatarActions::removeFriendDialog(getItem()->getCreatorUUID()); - return FALSE; - } - else - { - return LLItemBridge::removeItem(); - } -} -// +=================================================+ -// | LLNotecardBridge | -// +=================================================+ - -LLUIImagePtr LLNotecardBridge::getIcon() const -{ - return get_item_icon(LLAssetType::AT_NOTECARD, LLInventoryType::IT_NOTECARD, 0, FALSE); -} - -void LLNotecardBridge::openItem() -{ - LLViewerInventoryItem* item = getItem(); - - if (item) - { - LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); - } - -/* - LLViewerInventoryItem* item = getItem(); - if (item) - { - LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES); - } -*/ -} - - -// +=================================================+ -// | LLGestureBridge | -// +=================================================+ - -LLUIImagePtr LLGestureBridge::getIcon() const -{ - return get_item_icon(LLAssetType::AT_GESTURE, LLInventoryType::IT_GESTURE, 0, FALSE); -} - -LLFontGL::StyleFlags LLGestureBridge::getLabelStyle() const -{ - if( LLGestureManager::instance().isGestureActive(mUUID) ) - { - return LLFontGL::BOLD; - } - else - { - return LLFontGL::NORMAL; - } -} - -std::string LLGestureBridge::getLabelSuffix() const -{ - if( LLGestureManager::instance().isGestureActive(mUUID) ) - { - return LLItemBridge::getLabelSuffix() + " (active)"; - } - else - { - return LLItemBridge::getLabelSuffix(); - } -} - -// virtual -void LLGestureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) -{ - if ("activate" == action) - { - LLGestureManager::instance().activateGesture(mUUID); - - LLViewerInventoryItem* item = gInventory.getItem(mUUID); - if (!item) return; - - // Since we just changed the suffix to indicate (active) - // the server doesn't need to know, just the viewer. - gInventory.updateItem(item); - gInventory.notifyObservers(); - } - else if ("deactivate" == action) - { - LLGestureManager::instance().deactivateGesture(mUUID); - - LLViewerInventoryItem* item = gInventory.getItem(mUUID); - if (!item) return; - - // Since we just changed the suffix to indicate (active) - // the server doesn't need to know, just the viewer. - gInventory.updateItem(item); - gInventory.notifyObservers(); - } - else LLItemBridge::performAction(folder, model, action); -} - -void LLGestureBridge::openItem() -{ - LLViewerInventoryItem* item = getItem(); - - if (item) - { - LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); - } -/* - LLViewerInventoryItem* item = getItem(); - if (item) - { - LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null); - preview->setFocus(TRUE); - } -*/ -} - -BOOL LLGestureBridge::removeItem() -{ - // Force close the preview window, if it exists - LLGestureManager::instance().deactivateGesture(mUUID); - return LLItemBridge::removeItem(); -} - -void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - lldebugs << "LLGestureBridge::buildContextMenu()" << llendl; - std::vector<std::string> items; - std::vector<std::string> disabled_items; - if(isInTrash()) - { - items.push_back(std::string("Purge Item")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Purge Item")); - } - - items.push_back(std::string("Restore Item")); - } - else - { - items.push_back(std::string("Open")); - items.push_back(std::string("Properties")); - - getClipboardEntries(true, items, disabled_items, flags); - - items.push_back(std::string("Gesture Separator")); - items.push_back(std::string("Activate")); - items.push_back(std::string("Deactivate")); - } - hide_context_entries(menu, items, disabled_items); -} - -// +=================================================+ -// | LLAnimationBridge | -// +=================================================+ - -LLUIImagePtr LLAnimationBridge::getIcon() const -{ - return get_item_icon(LLAssetType::AT_ANIMATION, LLInventoryType::IT_ANIMATION, 0, FALSE); -} - -void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - std::vector<std::string> items; - std::vector<std::string> disabled_items; - - lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl; - if(isInTrash()) - { - items.push_back(std::string("Purge Item")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Purge Item")); - } - - items.push_back(std::string("Restore Item")); - } - else - { - items.push_back(std::string("Animation Open")); - items.push_back(std::string("Properties")); - - getClipboardEntries(true, items, disabled_items, flags); - } - - items.push_back(std::string("Animation Separator")); - items.push_back(std::string("Animation Play")); - items.push_back(std::string("Animation Audition")); - - hide_context_entries(menu, items, disabled_items); - -} - -// virtual -void LLAnimationBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) -{ - if ((action == "playworld") || (action == "playlocal")) - { - if (getItem()) - { - LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE; - if ("playworld" == action) activate = LLPreviewAnim::PLAY; - if ("playlocal" == action) activate = LLPreviewAnim::AUDITION; - - LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID)); - if (preview) - { - preview->activate(activate); - } - } - } - else - { - LLItemBridge::performAction(folder, model, action); - } -} - -void LLAnimationBridge::openItem() -{ - LLViewerInventoryItem* item = getItem(); - - if (item) - { - LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); - } -/* - LLViewerInventoryItem* item = getItem(); - if (item) - { - LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES); - } -*/ -} - -// +=================================================+ -// | LLObjectBridge | -// +=================================================+ - -// static -LLUUID LLObjectBridge::sContextMenuItemID; - -LLObjectBridge::LLObjectBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type, U32 flags) : -LLItemBridge(inventory, uuid), mInvType(type) -{ - mAttachPt = (flags & 0xff); // low bye of inventory flags - - mIsMultiObject = ( flags & LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS ) ? TRUE: FALSE; -} - -BOOL LLObjectBridge::isItemRemovable() -{ - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if(!avatar) return FALSE; - if(avatar->isWearingAttachment(mUUID)) return FALSE; - return LLInvFVBridge::isItemRemovable(); -} - -LLUIImagePtr LLObjectBridge::getIcon() const -{ - return get_item_icon(LLAssetType::AT_OBJECT, mInvType, mAttachPt, mIsMultiObject ); -} - -LLInventoryObject* LLObjectBridge::getObject() const -{ - LLInventoryObject* object = NULL; - LLInventoryModel* model = getInventoryModel(); - if(model) - { - object = (LLInventoryObject*)model->getObject(mUUID); - } - return object; -} - -// virtual -void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) -{ - if ("attach" == action) - { - LLUUID object_id = mUUID; - LLViewerInventoryItem* item; - item = (LLViewerInventoryItem*)gInventory.getItem(object_id); - if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID())) - { - rez_attachment(item, NULL); - } - else if(item && item->isComplete()) - { - // must be in library. copy it to our inventory and put it on. - LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0); - copy_inventory_item( - gAgent.getID(), - item->getPermissions().getOwner(), - item->getUUID(), - LLUUID::null, - std::string(), - cb); - } - gFocusMgr.setKeyboardFocus(NULL); - } - else if ("detach" == action) - { - LLInventoryItem* item = gInventory.getItem(mUUID); - if(item) - { - gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv); - gMessageSystem->nextBlockFast(_PREHASH_ObjectData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - gMessageSystem->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID()); - gMessageSystem->sendReliable( gAgent.getRegion()->getHost()); - } - // this object might have been selected, so let the selection manager know it's gone now - LLViewerObject *found_obj = - gObjectList.findObject(item->getUUID()); - if (found_obj) - { - LLSelectMgr::getInstance()->remove(found_obj); - } - else - { - llwarns << "object not found - ignoring" << llendl; - } - } - else LLItemBridge::performAction(folder, model, action); -} - -void LLObjectBridge::openItem() -{ - LLViewerInventoryItem* item = getItem(); - - if (item) - { - LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); - } - - LLSD key; - key["id"] = mUUID; - LLSideTray::getInstance()->showPanel("sidepanel_inventory", key); - - /* - LLFloaterReg::showInstance("properties", mUUID); - */ -} - -LLFontGL::StyleFlags LLObjectBridge::getLabelStyle() const -{ - U8 font = LLFontGL::NORMAL; - - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if( avatar && avatar->isWearingAttachment( mUUID ) ) - { - font |= LLFontGL::BOLD; - } - - LLInventoryItem* item = getItem(); - if (item && item->getIsLinkType()) - { - font |= LLFontGL::ITALIC; - } - - return (LLFontGL::StyleFlags)font; -} - -std::string LLObjectBridge::getLabelSuffix() const -{ - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if( avatar && avatar->isWearingAttachment( mUUID ) ) - { - std::string attachment_point_name = avatar->getAttachedPointName(mUUID); - LLStringUtil::toLower(attachment_point_name); - - LLStringUtil::format_map_t args; - args["[ATTACHMENT_POINT]"] = attachment_point_name.c_str(); - return LLItemBridge::getLabelSuffix() + LLTrans::getString("WornOnAttachmentPoint", args); - } - else - { - return LLItemBridge::getLabelSuffix(); - } -} - -void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment) -{ - LLSD payload; - payload["item_id"] = item->getLinkedUUID(); // Wear the base object in case this is a link. - - S32 attach_pt = 0; - if (gAgent.getAvatarObject() && attachment) - { - for (LLVOAvatar::attachment_map_t::iterator iter = gAgent.getAvatarObject()->mAttachmentPoints.begin(); - iter != gAgent.getAvatarObject()->mAttachmentPoints.end(); ++iter) - { - if (iter->second == attachment) - { - attach_pt = iter->first; - break; - } - } - } - - payload["attachment_point"] = attach_pt; - -#if !ENABLE_MULTIATTACHMENTS - if (attachment && attachment->getNumObjects() > 0) - { - LLNotifications::instance().add("ReplaceAttachment", LLSD(), payload, confirm_replace_attachment_rez); - } - else -#endif - { - LLNotifications::instance().forceResponse(LLNotification::Params("ReplaceAttachment").payload(payload), 0/*YES*/); - } -} - -bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response) -{ - LLVOAvatar *avatarp = gAgent.getAvatarObject(); - - if (!avatarp->canAttachMoreObjects()) - { - LLSD args; - args["MAX_ATTACHMENTS"] = llformat("%d", MAX_AGENT_ATTACHMENTS); - LLNotifications::instance().add("MaxAttachmentsOnOutfit", args); - return false; - } - - S32 option = LLNotification::getSelectedOption(notification, response); - if (option == 0/*YES*/) - { - LLViewerInventoryItem* itemp = gInventory.getItem(notification["payload"]["item_id"].asUUID()); - - if (itemp) - { - LLMessageSystem* msg = gMessageSystem; - msg->newMessageFast(_PREHASH_RezSingleAttachmentFromInv); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_ObjectData); - msg->addUUIDFast(_PREHASH_ItemID, itemp->getUUID()); - msg->addUUIDFast(_PREHASH_OwnerID, itemp->getPermissions().getOwner()); - U8 attachment_pt = notification["payload"]["attachment_point"].asInteger(); -#if ENABLE_MULTIATTACHMENTS - attachment_pt |= ATTACHMENT_ADD; -#endif - msg->addU8Fast(_PREHASH_AttachmentPt, attachment_pt); - pack_permissions_slam(msg, itemp->getFlags(), itemp->getPermissions()); - msg->addStringFast(_PREHASH_Name, itemp->getName()); - msg->addStringFast(_PREHASH_Description, itemp->getDescription()); - msg->sendReliable(gAgent.getRegion()->getHost()); - } - } - return false; -} -static LLNotificationFunctorRegistration confirm_replace_attachment_rez_reg("ReplaceAttachment", confirm_replace_attachment_rez); - -void LLObjectBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - std::vector<std::string> items; - std::vector<std::string> disabled_items; - if(isInTrash()) - { - items.push_back(std::string("Purge Item")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Purge Item")); - } - - items.push_back(std::string("Restore Item")); - } - else - { - LLInventoryItem* item = getItem(); - if (item && item->getIsLinkType()) - { - items.push_back(std::string("Goto Link")); - } - - items.push_back(std::string("Properties")); - - getClipboardEntries(true, items, disabled_items, flags); - - LLObjectBridge::sContextMenuItemID = mUUID; - - if(item) - { - LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); - if( !avatarp ) - { - return; - } - - if( avatarp->isWearingAttachment( mUUID ) ) - { - items.push_back(std::string("Detach From Yourself")); - } - else - if( !isInTrash() && !isLinkedObjectInTrash() ) - { - items.push_back(std::string("Attach Separator")); - items.push_back(std::string("Object Wear")); - items.push_back(std::string("Attach To")); - items.push_back(std::string("Attach To HUD")); - // commented out for DEV-32347 - //items.push_back(std::string("Restore to Last Position")); - - if (!avatarp->canAttachMoreObjects()) - { - disabled_items.push_back(std::string("Object Wear")); - disabled_items.push_back(std::string("Attach To")); - disabled_items.push_back(std::string("Attach To HUD")); - } - LLMenuGL* attach_menu = menu.findChildMenuByName("Attach To", TRUE); - LLMenuGL* attach_hud_menu = menu.findChildMenuByName("Attach To HUD", TRUE); - LLVOAvatar *avatarp = gAgent.getAvatarObject(); - if (attach_menu - && (attach_menu->getChildCount() == 0) - && attach_hud_menu - && (attach_hud_menu->getChildCount() == 0) - && avatarp) - { - for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); - iter != avatarp->mAttachmentPoints.end(); ) - { - LLVOAvatar::attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - LLMenuItemCallGL::Params p; - std::string submenu_name = attachment->getName(); - if (LLTrans::getString(submenu_name) != "") - { - p.name = (" ")+LLTrans::getString(submenu_name)+" "; - } - else - { - p.name = submenu_name; - } - LLSD cbparams; - cbparams["index"] = curiter->first; - cbparams["label"] = attachment->getName(); - p.on_click.function_name = "Inventory.AttachObject"; - p.on_click.parameter = LLSD(attachment->getName()); - p.on_enable.function_name = "Attachment.Label"; - p.on_enable.parameter = cbparams; - LLView* parent = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu; - LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent); - } - } - } - } - } - hide_context_entries(menu, items, disabled_items); -} - -BOOL LLObjectBridge::renameItem(const std::string& new_name) -{ - if(!isItemRenameable()) - return FALSE; - LLPreview::dirty(mUUID); - LLInventoryModel* model = getInventoryModel(); - if(!model) - return FALSE; - LLViewerInventoryItem* item = getItem(); - if(item && (item->getName() != new_name)) - { - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); - new_item->rename(new_name); - buildDisplayName(new_item, mDisplayName); - new_item->updateServer(FALSE); - model->updateItem(new_item); - - model->notifyObservers(); - - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if( avatar ) - { - LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() ); - if( obj ) - { - LLSelectMgr::getInstance()->deselectAll(); - LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE ); - LLSelectMgr::getInstance()->selectionSetObjectName( new_name ); - LLSelectMgr::getInstance()->deselectAll(); - } - } - } - // return FALSE because we either notified observers (& therefore - // rebuilt) or we didn't update. - return FALSE; -} - -// +=================================================+ -// | LLLSLTextBridge | -// +=================================================+ - -LLUIImagePtr LLLSLTextBridge::getIcon() const -{ - return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE); -} - -void LLLSLTextBridge::openItem() -{ - LLViewerInventoryItem* item = getItem(); - - if (item) - { - LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); - } - /* - LLViewerInventoryItem* item = getItem(); - if (item) - { - LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES); - } - */ -} - -// +=================================================+ -// | LLWearableBridge | -// +=================================================+ - -// *NOTE: hack to get from avatar inventory to avatar -void wear_inventory_item_on_avatar( LLInventoryItem* item ) -{ - if(item) - { - lldebugs << "wear_inventory_item_on_avatar( " << item->getName() - << " )" << llendl; - - LLAppearanceManager::wearItem(item); - } -} - -void wear_add_inventory_item_on_avatar( LLInventoryItem* item ) -{ - if(item) - { - lldebugs << "wear_add_inventory_item_on_avatar( " << item->getName() - << " )" << llendl; - - LLWearableList::instance().getAsset(item->getAssetUUID(), - item->getName(), - item->getType(), - LLWearableBridge::onWearAddOnAvatarArrived, - new LLUUID(item->getUUID())); - } -} - -void remove_inventory_category_from_avatar( LLInventoryCategory* category ) -{ - if(!category) return; - lldebugs << "remove_inventory_category_from_avatar( " << category->getName() - << " )" << llendl; - - - if( gFloaterCustomize ) - { - gFloaterCustomize->askToSaveIfDirty( - boost::bind(remove_inventory_category_from_avatar_step2, _1, category->getUUID())); - } - else - { - remove_inventory_category_from_avatar_step2(TRUE, category->getUUID() ); - } -} - -struct OnRemoveStruct -{ - LLUUID mUUID; - OnRemoveStruct(const LLUUID& uuid): - mUUID(uuid) - { - } -}; - -void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id) -{ - - // Find all the wearables that are in the category's subtree. - lldebugs << "remove_inventory_category_from_avatar_step2()" << llendl; - if(proceed) - { - LLInventoryModel::cat_array_t cat_array; - LLInventoryModel::item_array_t item_array; - LLFindWearables is_wearable; - gInventory.collectDescendentsIf(category_id, - cat_array, - item_array, - LLInventoryModel::EXCLUDE_TRASH, - is_wearable); - S32 i; - S32 wearable_count = item_array.count(); - - LLInventoryModel::cat_array_t obj_cat_array; - LLInventoryModel::item_array_t obj_item_array; - LLIsType is_object( LLAssetType::AT_OBJECT ); - gInventory.collectDescendentsIf(category_id, - obj_cat_array, - obj_item_array, - LLInventoryModel::EXCLUDE_TRASH, - is_object); - S32 obj_count = obj_item_array.count(); - - // Find all gestures in this folder - LLInventoryModel::cat_array_t gest_cat_array; - LLInventoryModel::item_array_t gest_item_array; - LLIsType is_gesture( LLAssetType::AT_GESTURE ); - gInventory.collectDescendentsIf(category_id, - gest_cat_array, - gest_item_array, - LLInventoryModel::EXCLUDE_TRASH, - is_gesture); - S32 gest_count = gest_item_array.count(); - - if (wearable_count > 0) //Loop through wearables. If worn, remove. - { - for(i = 0; i < wearable_count; ++i) - { - if( gAgentWearables.isWearingItem (item_array.get(i)->getUUID()) ) - { - LLWearableList::instance().getAsset(item_array.get(i)->getAssetUUID(), - item_array.get(i)->getName(), - item_array.get(i)->getType(), - LLWearableBridge::onRemoveFromAvatarArrived, - new OnRemoveStruct(item_array.get(i)->getUUID())); - - } - } - } - - - if (obj_count > 0) - { - for(i = 0; i < obj_count; ++i) - { - gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv); - gMessageSystem->nextBlockFast(_PREHASH_ObjectData ); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); - gMessageSystem->addUUIDFast(_PREHASH_ItemID, obj_item_array.get(i)->getUUID() ); - - gMessageSystem->sendReliable( gAgent.getRegion()->getHost() ); - - // this object might have been selected, so let the selection manager know it's gone now - LLViewerObject *found_obj = gObjectList.findObject( obj_item_array.get(i)->getUUID()); - if (found_obj) - { - LLSelectMgr::getInstance()->remove(found_obj); - } - else - { - llwarns << "object not found, ignoring" << llendl; - } - } - } - - if (gest_count > 0) - { - for(i = 0; i < gest_count; ++i) - { - if ( LLGestureManager::instance().isGestureActive( gest_item_array.get(i)->getUUID()) ) - { - LLGestureManager::instance().deactivateGesture( gest_item_array.get(i)->getUUID() ); - gInventory.updateItem( gest_item_array.get(i) ); - gInventory.notifyObservers(); - } - - } - } - } -} - -BOOL LLWearableBridge::renameItem(const std::string& new_name) -{ - if( gAgentWearables.isWearingItem( mUUID ) ) - { - gAgentWearables.setWearableName( mUUID, new_name ); - } - return LLItemBridge::renameItem(new_name); -} - -BOOL LLWearableBridge::isItemRemovable() -{ - if (gAgentWearables.isWearingItem(mUUID)) return FALSE; - return LLInvFVBridge::isItemRemovable(); -} - -std::string LLWearableBridge::getLabelSuffix() const -{ - if( gAgentWearables.isWearingItem( mUUID ) ) - { - return LLItemBridge::getLabelSuffix() + LLTrans::getString("worn"); - } - else - { - return LLItemBridge::getLabelSuffix(); - } -} - -LLUIImagePtr LLWearableBridge::getIcon() const -{ - return get_item_icon(mAssetType, mInvType, mWearableType, FALSE); -} - -// virtual -void LLWearableBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) -{ - if ("wear" == action) - { - wearOnAvatar(); - } - else if ("wear_add" == action) - { - wearAddOnAvatar(); - } - else if ("edit" == action) - { - editOnAvatar(); - return; - } - else if ("take_off" == action) - { - if(gAgentWearables.isWearingItem(mUUID)) - { - LLViewerInventoryItem* item = getItem(); - if (item) - { - LLWearableList::instance().getAsset(item->getAssetUUID(), - item->getName(), - item->getType(), - LLWearableBridge::onRemoveFromAvatarArrived, - new OnRemoveStruct(mUUID)); - } - } - } - else LLItemBridge::performAction(folder, model, action); -} - -void LLWearableBridge::openItem() -{ - LLViewerInventoryItem* item = getItem(); - - if (item) - { - LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); - } - /* - if( isInTrash() ) - { - LLNotifications::instance().add("CannotWearTrash"); - } - else if(isAgentInventory()) - { - if( !gAgentWearables.isWearingItem( mUUID ) ) - { - wearOnAvatar(); - } - } - else - { - // must be in the inventory library. copy it to our inventory - // and put it on right away. - LLViewerInventoryItem* item = getItem(); - if(item && item->isComplete()) - { - LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); - copy_inventory_item( - gAgent.getID(), - item->getPermissions().getOwner(), - item->getUUID(), - LLUUID::null, - std::string(), - cb); - } - else if(item) - { - // *TODO: We should fetch the item details, and then do - // the operation above. - LLNotifications::instance().add("CannotWearInfoNotComplete"); - } - } - */ -} - -void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - lldebugs << "LLWearableBridge::buildContextMenu()" << llendl; - std::vector<std::string> items; - std::vector<std::string> disabled_items; - if(isInTrash()) - { - items.push_back(std::string("Purge Item")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Purge Item")); - } - - items.push_back(std::string("Restore Item")); - } - else - { // FWIW, it looks like SUPPRESS_OPEN_ITEM is not set anywhere - BOOL no_open = ((flags & SUPPRESS_OPEN_ITEM) == SUPPRESS_OPEN_ITEM); - - // If we have clothing, don't add "Open" as it's the same action as "Wear" SL-18976 - LLViewerInventoryItem* item = getItem(); - if( !no_open && item ) - { - no_open = (item->getType() == LLAssetType::AT_CLOTHING) || - (item->getType() == LLAssetType::AT_BODYPART); - } - if (!no_open) - { - items.push_back(std::string("Open")); - } - - if (item && item->getIsLinkType()) - { - items.push_back(std::string("Goto Link")); - } - - items.push_back(std::string("Properties")); - - getClipboardEntries(true, items, disabled_items, flags); - - items.push_back(std::string("Wearable Separator")); - - items.push_back(std::string("Wearable Wear")); - items.push_back(std::string("Wearable Add")); - items.push_back(std::string("Wearable Edit")); - - if ((flags & FIRST_SELECTED_ITEM) == 0) - { - disabled_items.push_back(std::string("Wearable Edit")); - } - // Don't allow items to be worn if their baseobj is in the trash. - if (isLinkedObjectInTrash()) - { - disabled_items.push_back(std::string("Wearable Wear")); - disabled_items.push_back(std::string("Wearable Add")); - disabled_items.push_back(std::string("Wearable Edit")); - } - - // Disable wear and take off based on whether the item is worn. - if(item) - { - switch (item->getType()) - { - case LLAssetType::AT_CLOTHING: - items.push_back(std::string("Take Off")); - case LLAssetType::AT_BODYPART: - if (gAgentWearables.isWearingItem(item->getUUID())) - { - disabled_items.push_back(std::string("Wearable Wear")); - disabled_items.push_back(std::string("Wearable Add")); - } - else - { - disabled_items.push_back(std::string("Take Off")); - } - break; - default: - break; - } - } - } - hide_context_entries(menu, items, disabled_items); -} - -// Called from menus -// static -BOOL LLWearableBridge::canWearOnAvatar(void* user_data) -{ - LLWearableBridge* self = (LLWearableBridge*)user_data; - if(!self) return FALSE; - if(!self->isAgentInventory()) - { - LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem(); - if(!item || !item->isComplete()) return FALSE; - } - return (!gAgentWearables.isWearingItem(self->mUUID)); -} - -// Called from menus -// static -void LLWearableBridge::onWearOnAvatar(void* user_data) -{ - LLWearableBridge* self = (LLWearableBridge*)user_data; - if(!self) return; - self->wearOnAvatar(); -} - -void LLWearableBridge::wearOnAvatar() -{ - // Don't wear anything until initial wearables are loaded, can - // destroy clothing items. - if (!gAgentWearables.areWearablesLoaded()) - { - LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded"); - return; - } - - LLViewerInventoryItem* item = getItem(); - if(item) - { - if(!isAgentInventory()) - { - LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); - copy_inventory_item( - gAgent.getID(), - item->getPermissions().getOwner(), - item->getUUID(), - LLUUID::null, - std::string(), - cb); - } - else - { - wear_inventory_item_on_avatar(item); - } - } -} - -void LLWearableBridge::wearAddOnAvatar() -{ - // Don't wear anything until initial wearables are loaded, can - // destroy clothing items. - if (!gAgentWearables.areWearablesLoaded()) - { - LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded"); - return; - } - - LLViewerInventoryItem* item = getItem(); - if(item) - { - if(!isAgentInventory()) - { - LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); - copy_inventory_item( - gAgent.getID(), - item->getPermissions().getOwner(), - item->getUUID(), - LLUUID::null, - std::string(), - cb); - } - else - { - wear_add_inventory_item_on_avatar(item); - } - } -} - -// static -void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userdata ) -{ - LLUUID* item_id = (LLUUID*) userdata; - if(wearable) - { - LLViewerInventoryItem* item = NULL; - item = (LLViewerInventoryItem*)gInventory.getItem(*item_id); - if(item) - { - if(item->getAssetUUID() == wearable->getAssetID()) - { - gAgentWearables.setWearableItem(item, wearable); - gInventory.notifyObservers(); - //self->getFolderItem()->refreshFromRoot(); - } - else - { - llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl; - } - } - } - delete item_id; -} - -// static -// BAP remove the "add" code path once everything is fully COF-ified. -void LLWearableBridge::onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata ) -{ - LLUUID* item_id = (LLUUID*) userdata; - if(wearable) - { - LLViewerInventoryItem* item = NULL; - item = (LLViewerInventoryItem*)gInventory.getItem(*item_id); - if(item) - { - if(item->getAssetUUID() == wearable->getAssetID()) - { - bool do_append = true; - gAgentWearables.setWearableItem(item, wearable, do_append); - gInventory.notifyObservers(); - //self->getFolderItem()->refreshFromRoot(); - } - else - { - llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl; - } - } - } - delete item_id; -} - -// static -BOOL LLWearableBridge::canEditOnAvatar(void* user_data) -{ - LLWearableBridge* self = (LLWearableBridge*)user_data; - if(!self) return FALSE; - - return (gAgentWearables.isWearingItem(self->mUUID)); -} - -// static -void LLWearableBridge::onEditOnAvatar(void* user_data) -{ - LLWearableBridge* self = (LLWearableBridge*)user_data; - if(self) - { - self->editOnAvatar(); - } -} - -void LLWearableBridge::editOnAvatar() -{ - const LLWearable* wearable = gAgentWearables.getWearableFromItemID(mUUID); - if( wearable ) - { - // Set the tab to the right wearable. - if (gFloaterCustomize) - gFloaterCustomize->setCurrentWearableType( wearable->getType() ); - - if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() ) - { - // Start Avatar Customization - gAgent.changeCameraToCustomizeAvatar(); - } - } -} - -// static -BOOL LLWearableBridge::canRemoveFromAvatar(void* user_data) -{ - LLWearableBridge* self = (LLWearableBridge*)user_data; - if( self && (LLAssetType::AT_BODYPART != self->mAssetType) ) - { - return gAgentWearables.isWearingItem( self->mUUID ); - } - return FALSE; -} - -// static -void LLWearableBridge::onRemoveFromAvatar(void* user_data) -{ - LLWearableBridge* self = (LLWearableBridge*)user_data; - if(!self) return; - if(gAgentWearables.isWearingItem(self->mUUID)) - { - LLViewerInventoryItem* item = self->getItem(); - if (item) - { - LLUUID parent_id = item->getParentUUID(); - LLWearableList::instance().getAsset(item->getAssetUUID(), - item->getName(), - item->getType(), - onRemoveFromAvatarArrived, - new OnRemoveStruct(LLUUID(self->mUUID))); - } - } -} - -// static -void LLWearableBridge::onRemoveFromAvatarArrived(LLWearable* wearable, - void* userdata) -{ - OnRemoveStruct *on_remove_struct = (OnRemoveStruct*) userdata; - const LLUUID &item_id = gInventory.getLinkedItemID(on_remove_struct->mUUID); - if(wearable) - { - if( gAgentWearables.isWearingItem( item_id ) ) - { - EWearableType type = wearable->getType(); - - if( !(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR || type==WT_EYES ) ) //&& - //!((!gAgent.isTeen()) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) ) - { - // MULTI_WEARABLE: FIXME HACK - always remove all - bool do_remove_all = false; - gAgentWearables.removeWearable( type, do_remove_all, 0 ); - } - } - } - - // Find and remove this item from the COF. - LLInventoryModel::item_array_t items = gInventory.collectLinkedItems(item_id, LLAppearanceManager::getCOF()); - llassert(items.size() == 1); // Should always have one and only one item linked to this in the COF. - for (LLInventoryModel::item_array_t::const_iterator iter = items.begin(); - iter != items.end(); - ++iter) - { - const LLViewerInventoryItem *linked_item = (*iter); - const LLUUID &item_id = linked_item->getUUID(); - gInventory.purgeObject(item_id); - } - gInventory.notifyObservers(); - - delete on_remove_struct; -} - -LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type, - const LLUUID& uuid,LLInventoryModel* model) -{ - LLInvFVBridgeAction* action = NULL; - switch(asset_type) - { - case LLAssetType::AT_TEXTURE: - action = new LLTextureBridgeAction(uuid,model); - break; - - case LLAssetType::AT_SOUND: - action = new LLSoundBridgeAction(uuid,model); - break; - - case LLAssetType::AT_LANDMARK: - action = new LLLandmarkBridgeAction(uuid,model); - break; - - case LLAssetType::AT_CALLINGCARD: - action = new LLCallingCardBridgeAction(uuid,model); - break; - - case LLAssetType::AT_OBJECT: - action = new LLObjectBridgeAction(uuid,model); - break; - - case LLAssetType::AT_NOTECARD: - action = new LLNotecardBridgeAction(uuid,model); - break; - - case LLAssetType::AT_ANIMATION: - action = new LLAnimationBridgeAction(uuid,model); - break; - - case LLAssetType::AT_GESTURE: - action = new LLGestureBridgeAction(uuid,model); - break; - - case LLAssetType::AT_LSL_TEXT: - action = new LLLSLTextBridgeAction(uuid,model); - break; - - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_BODYPART: - action = new LLWearableBridgeAction(uuid,model); - - break; - - default: - break; - } - return action; -} - -//static -void LLInvFVBridgeAction::doAction(LLAssetType::EType asset_type, - const LLUUID& uuid,LLInventoryModel* model) -{ - LLInvFVBridgeAction* action = createAction(asset_type,uuid,model); - if(action) - { - action->doIt(); - delete action; - } -} - -//static -void LLInvFVBridgeAction::doAction(const LLUUID& uuid, LLInventoryModel* model) -{ - LLAssetType::EType asset_type = model->getItem(uuid)->getType(); - LLInvFVBridgeAction* action = createAction(asset_type,uuid,model); - if(action) - { - action->doIt(); - delete action; - } -} - -LLViewerInventoryItem* LLInvFVBridgeAction::getItem() const -{ - if(mModel) - return (LLViewerInventoryItem*)mModel->getItem(mUUID); - return NULL; -} - -//virtual -void LLTextureBridgeAction::doIt() -{ - if (getItem()) - { - LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES); - } - - LLInvFVBridgeAction::doIt(); -} - -//virtual -void LLSoundBridgeAction::doIt() -{ - LLViewerInventoryItem* item = getItem(); - if(item) - { - LLFloaterReg::showInstance("preview_sound", LLSD(mUUID), TAKE_FOCUS_YES); - } - - LLInvFVBridgeAction::doIt(); -} - - -//virtual -void LLLandmarkBridgeAction::doIt() -{ - LLViewerInventoryItem* item = getItem(); - if( item ) - { - // Opening (double-clicking) a landmark immediately teleports, - // but warns you the first time. - LLSD payload; - payload["asset_id"] = item->getAssetUUID(); - LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload); - } - - LLInvFVBridgeAction::doIt(); -} - - -//virtual -void LLCallingCardBridgeAction::doIt() -{ - LLViewerInventoryItem* item = getItem(); - if(item && item->getCreatorUUID().notNull()) - { - LLAvatarActions::showProfile(item->getCreatorUUID()); - } - - LLInvFVBridgeAction::doIt(); -} - -//virtual -void -LLNotecardBridgeAction::doIt() -{ - LLViewerInventoryItem* item = getItem(); - if (item) - { - LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES); - } - - LLInvFVBridgeAction::doIt(); -} - -//virtual -void LLGestureBridgeAction::doIt() -{ - LLViewerInventoryItem* item = getItem(); - if (item) - { - LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null); - preview->setFocus(TRUE); - } - - LLInvFVBridgeAction::doIt(); -} - -//virtual -void LLAnimationBridgeAction::doIt() -{ - LLViewerInventoryItem* item = getItem(); - if (item) - { - LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES); - } - - LLInvFVBridgeAction::doIt(); -} - - -//virtual -void LLObjectBridgeAction::doIt() -{ - LLFloaterReg::showInstance("properties", mUUID); - - LLInvFVBridgeAction::doIt(); -} - - -//virtual -void LLLSLTextBridgeAction::doIt() -{ - LLViewerInventoryItem* item = getItem(); - if (item) - { - LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES); - } - - LLInvFVBridgeAction::doIt(); -} - - -BOOL LLWearableBridgeAction::isInTrash() const -{ - if(!mModel) return FALSE; - LLUUID trash_id = mModel->findCategoryUUIDForType(LLAssetType::AT_TRASH); - return mModel->isObjectDescendentOf(mUUID, trash_id); -} - -BOOL LLWearableBridgeAction::isAgentInventory() const -{ - if(!mModel) return FALSE; - if(gInventory.getRootFolderID() == mUUID) return TRUE; - return mModel->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()); -} - -void LLWearableBridgeAction::wearOnAvatar() -{ - // Don't wear anything until initial wearables are loaded, can - // destroy clothing items. - if (!gAgentWearables.areWearablesLoaded()) - { - LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded"); - return; - } - - LLViewerInventoryItem* item = getItem(); - if(item) - { - if(!isAgentInventory()) - { - LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); - copy_inventory_item( - gAgent.getID(), - item->getPermissions().getOwner(), - item->getUUID(), - LLUUID::null, - std::string(), - cb); - } - else - { - wear_inventory_item_on_avatar(item); - } - } -} - -//virtual -void LLWearableBridgeAction::doIt() -{ - if(isInTrash()) - { - LLNotifications::instance().add("CannotWearTrash"); - } - else if(isAgentInventory()) - { - if(!gAgentWearables.isWearingItem(mUUID)) - { - wearOnAvatar(); - } - } - else - { - // must be in the inventory library. copy it to our inventory - // and put it on right away. - LLViewerInventoryItem* item = getItem(); - if(item && item->isComplete()) - { - LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); - copy_inventory_item( - gAgent.getID(), - item->getPermissions().getOwner(), - item->getUUID(), - LLUUID::null, - std::string(), - cb); - } - else if(item) - { - // *TODO: We should fetch the item details, and then do - // the operation above. - LLNotifications::instance().add("CannotWearInfoNotComplete"); - } - } - - LLInvFVBridgeAction::doIt(); -} - -// +=================================================+ -// | LLLinkItemBridge | -// +=================================================+ -// For broken links - -std::string LLLinkItemBridge::sPrefix("Link: "); - - -LLUIImagePtr LLLinkItemBridge::getIcon() const -{ - if (LLViewerInventoryItem *item = getItem()) - { - return get_item_icon(item->getActualType(), LLInventoryType::IT_NONE, 0, FALSE); - } - return get_item_icon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE); -} - -void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - // *TODO: Translate - lldebugs << "LLLink::buildContextMenu()" << llendl; - std::vector<std::string> items; - std::vector<std::string> disabled_items; - - if(isInTrash()) - { - items.push_back(std::string("Purge Item")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Purge Item")); - } - - items.push_back(std::string("Restore Item")); - } - else - { - items.push_back(std::string("Delete")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Delete")); - } - } - hide_context_entries(menu, items, disabled_items); -} - - -// +=================================================+ -// | LLLinkBridge | -// +=================================================+ -// For broken links. - -std::string LLLinkFolderBridge::sPrefix("Link: "); - - -LLUIImagePtr LLLinkFolderBridge::getIcon() const -{ - LLAssetType::EType preferred_type = LLAssetType::AT_NONE; - if (LLViewerInventoryItem *item = getItem()) - { - if (const LLViewerInventoryCategory* cat = item->getLinkedCategory()) - { - preferred_type = cat->getPreferredType(); - } - } - return LLFolderBridge::getIcon(preferred_type); -} - -void LLLinkFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) -{ - // *TODO: Translate - lldebugs << "LLLink::buildContextMenu()" << llendl; - std::vector<std::string> items; - std::vector<std::string> disabled_items; - - if(isInTrash()) - { - items.push_back(std::string("Purge Item")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Purge Item")); - } - - items.push_back(std::string("Restore Item")); - } - else - { - items.push_back(std::string("Goto Link")); - items.push_back(std::string("Delete")); - if (!isItemRemovable()) - { - disabled_items.push_back(std::string("Delete")); - } - } - hide_context_entries(menu, items, disabled_items); -} - -void LLLinkFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) -{ - if ("goto" == action) - { - gotoItem(folder); - return; - } - LLItemBridge::performAction(folder,model,action); -} - -void LLLinkFolderBridge::gotoItem(LLFolderView *folder) -{ - const LLUUID &cat_uuid = getFolderID(); - if (!cat_uuid.isNull()) - { - if (LLFolderViewItem *base_folder = folder->getItemByID(cat_uuid)) - { - if (LLInventoryModel* model = getInventoryModel()) - { - model->fetchDescendentsOf(cat_uuid); - } - base_folder->setOpen(TRUE); - folder->setSelectionFromRoot(base_folder,TRUE); - folder->scrollToShowSelection(); - } - } -} - -const LLUUID &LLLinkFolderBridge::getFolderID() const -{ - if (LLViewerInventoryItem *link_item = getItem()) - { - if (const LLViewerInventoryCategory *cat = link_item->getLinkedCategory()) - { - const LLUUID& cat_uuid = cat->getUUID(); - return cat_uuid; - } - } - return LLUUID::null; -} +/**
+ * @file llinventorybridge.cpp
+ * @brief Implementation of the Inventory-Folder-View-Bridge classes.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include <utility> // for std::pair<>
+
+#include "llfloaterinventory.h"
+#include "llinventorybridge.h"
+
+#include "message.h"
+
+#include "llagent.h"
+#include "llagentwearables.h"
+#include "llcallingcard.h"
+#include "llcheckboxctrl.h" // for radio buttons
+#include "llfloaterreg.h"
+#include "llradiogroup.h"
+#include "llspinctrl.h"
+#include "lltextbox.h"
+#include "llui.h"
+
+#include "llviewercontrol.h"
+#include "llfirstuse.h"
+#include "llfoldertype.h"
+#include "llfloaterchat.h"
+#include "llfloatercustomize.h"
+#include "llfloaterproperties.h"
+#include "llfloaterworldmap.h"
+#include "llfocusmgr.h"
+#include "llfolderview.h"
+#include "llfriendcard.h"
+#include "llavataractions.h"
+#include "llgesturemgr.h"
+#include "lliconctrl.h"
+#include "llinventoryfunctions.h"
+#include "llinventorymodel.h"
+#include "llinventorypanel.h"
+#include "llinventoryclipboard.h"
+#include "lllineeditor.h"
+#include "llmenugl.h"
+#include "llpreviewanim.h"
+#include "llpreviewgesture.h"
+#include "llpreviewnotecard.h"
+#include "llpreviewscript.h"
+#include "llpreviewsound.h"
+#include "llpreviewtexture.h"
+#include "llresmgr.h"
+#include "llscrollcontainer.h"
+#include "llimview.h"
+#include "lltooldraganddrop.h"
+#include "llviewertexturelist.h"
+#include "llviewerinventory.h"
+#include "llviewerobjectlist.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llwearable.h"
+#include "llwearablelist.h"
+#include "llviewermessage.h"
+#include "llviewerregion.h"
+#include "llvoavatarself.h"
+#include "lltabcontainer.h"
+#include "lluictrlfactory.h"
+#include "llselectmgr.h"
+#include "llsidetray.h"
+#include "llfloateropenobject.h"
+#include "lltrans.h"
+#include "llappearancemgr.h"
+
+using namespace LLOldEvents;
+
+// Helpers
+// bug in busy count inc/dec right now, logic is complex... do we really need it?
+void inc_busy_count()
+{
+// gViewerWindow->getWindow()->incBusyCount();
+// check balance of these calls if this code is changed to ever actually
+// *do* something!
+}
+void dec_busy_count()
+{
+// gViewerWindow->getWindow()->decBusyCount();
+// check balance of these calls if this code is changed to ever actually
+// *do* something!
+}
+
+// Function declarations
+void wear_add_inventory_item_on_avatar(LLInventoryItem* item);
+void remove_inventory_category_from_avatar(LLInventoryCategory* category);
+void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id);
+bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*);
+bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response);
+
+std::string ICON_NAME[ICON_NAME_COUNT] =
+{
+ "Inv_Texture",
+ "Inv_Sound",
+ "Inv_CallingCard",
+ "Inv_CallingCard",
+ "Inv_Landmark",
+ "Inv_Landmark",
+ "Inv_Script",
+ "Inv_Clothing",
+ "Inv_Object",
+ "Inv_Object",
+ "Inv_Notecard",
+ "Inv_Skin",
+ "Inv_Snapshot",
+
+ "Inv_BodyShape",
+ "Inv_Skin",
+ "Inv_Hair",
+ "Inv_Eye",
+ "Inv_Shirt",
+ "Inv_Pants",
+ "Inv_Shoe",
+ "Inv_Socks",
+ "Inv_Jacket",
+ "Inv_Gloves",
+ "Inv_Undershirt",
+ "Inv_Underpants",
+ "Inv_Skirt",
+ "Inv_Alpha",
+ "Inv_Tattoo",
+
+ "Inv_Animation",
+ "Inv_Gesture",
+
+ "inv_item_linkitem.tga",
+ "inv_item_linkfolder.tga"
+};
+
+
+// +=================================================+
+// | LLInventoryPanelObserver |
+// +=================================================+
+void LLInventoryPanelObserver::changed(U32 mask)
+{
+ mIP->modelChanged(mask);
+}
+
+
+// +=================================================+
+// | LLInvFVBridge |
+// +=================================================+
+
+LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
+mUUID(uuid), mInvType(LLInventoryType::IT_NONE)
+{
+ mInventoryPanel = inventory->getHandle();
+}
+
+const std::string& LLInvFVBridge::getName() const
+{
+ LLInventoryObject* obj = getInventoryObject();
+ if(obj)
+ {
+ return obj->getName();
+ }
+ return LLStringUtil::null;
+}
+
+const std::string& LLInvFVBridge::getDisplayName() const
+{
+ return getName();
+}
+
+// Folders have full perms
+PermissionMask LLInvFVBridge::getPermissionMask() const
+{
+
+ return PERM_ALL;
+}
+
+// virtual
+LLAssetType::EType LLInvFVBridge::getPreferredType() const
+{
+ return LLAssetType::AT_NONE;
+}
+
+
+// Folders don't have creation dates.
+time_t LLInvFVBridge::getCreationDate() const
+{
+ return 0;
+}
+
+// Can be destoryed (or moved to trash)
+BOOL LLInvFVBridge::isItemRemovable()
+{
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return FALSE;
+ if(model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+// Sends an update to all link items that point to the base item.
+void LLInvFVBridge::renameLinkedItems(const LLUUID &item_id, const std::string& new_name)
+{
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return;
+
+ LLInventoryItem* itemp = model->getItem(mUUID);
+ if (!itemp) return;
+
+ if (itemp->getIsLinkType())
+ {
+ return;
+ }
+
+ LLInventoryModel::item_array_t item_array = model->collectLinkedItems(item_id);
+ for (LLInventoryModel::item_array_t::iterator iter = item_array.begin();
+ iter != item_array.end();
+ iter++)
+ {
+ LLViewerInventoryItem *linked_item = (*iter);
+ if (linked_item->getUUID() == item_id) continue;
+
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(linked_item);
+ new_item->rename(new_name);
+ new_item->updateServer(FALSE);
+ model->updateItem(new_item);
+ // model->addChangedMask(LLInventoryObserver::LABEL, linked_item->getUUID());
+ }
+ model->notifyObservers();
+}
+
+// Can be moved to another folder
+BOOL LLInvFVBridge::isItemMovable() const
+{
+ return TRUE;
+}
+
+/*virtual*/
+/**
+ * @brief Adds this item into clipboard storage
+ */
+void LLInvFVBridge::cutToClipboard()
+{
+ if(isItemMovable())
+ {
+ LLInventoryClipboard::instance().cut(mUUID);
+ }
+}
+// *TODO: make sure this does the right thing
+void LLInvFVBridge::showProperties()
+{
+ LLSD key;
+ key["id"] = mUUID;
+ LLSideTray::getInstance()->showPanel("sidepanel_inventory", key);
+
+ LLFloaterReg::showInstance("properties", mUUID);
+}
+
+void LLInvFVBridge::removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch)
+{
+ // Deactivate gestures when moving them into Trash
+ LLInvFVBridge* bridge;
+ LLInventoryModel* model = getInventoryModel();
+ LLViewerInventoryItem* item = NULL;
+ LLViewerInventoryCategory* cat = NULL;
+ LLInventoryModel::cat_array_t descendent_categories;
+ LLInventoryModel::item_array_t descendent_items;
+ S32 count = batch.count();
+ S32 i,j;
+ for(i = 0; i < count; ++i)
+ {
+ bridge = (LLInvFVBridge*)(batch.get(i));
+ if(!bridge || !bridge->isItemRemovable()) continue;
+ item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
+ if (item)
+ {
+ if(LLAssetType::AT_GESTURE == item->getType())
+ {
+ LLGestureManager::instance().deactivateGesture(item->getUUID());
+ }
+ }
+ }
+ for(i = 0; i < count; ++i)
+ {
+ bridge = (LLInvFVBridge*)(batch.get(i));
+ if(!bridge || !bridge->isItemRemovable()) continue;
+ cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
+ if (cat)
+ {
+ gInventory.collectDescendents( cat->getUUID(), descendent_categories, descendent_items, FALSE );
+ for (j=0; j<descendent_items.count(); j++)
+ {
+ if(LLAssetType::AT_GESTURE == descendent_items[j]->getType())
+ {
+ LLGestureManager::instance().deactivateGesture(descendent_items[j]->getUUID());
+ }
+ }
+ }
+ }
+ removeBatchNoCheck(batch);
+}
+
+void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch)
+{
+ // this method moves a bunch of items and folders to the trash. As
+ // per design guidelines for the inventory model, the message is
+ // built and the accounting is performed first. After all of that,
+ // we call LLInventoryModel::moveObject() to move everything
+ // around.
+ LLInvFVBridge* bridge;
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return;
+ LLMessageSystem* msg = gMessageSystem;
+ LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ LLViewerInventoryItem* item = NULL;
+ LLViewerInventoryCategory* cat = NULL;
+ std::vector<LLUUID> move_ids;
+ LLInventoryModel::update_map_t update;
+ bool start_new_message = true;
+ S32 count = batch.count();
+ S32 i;
+ for(i = 0; i < count; ++i)
+ {
+ bridge = (LLInvFVBridge*)(batch.get(i));
+ if(!bridge || !bridge->isItemRemovable()) continue;
+ item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
+ if(item)
+ {
+ if(item->getParentUUID() == trash_id) continue;
+ move_ids.push_back(item->getUUID());
+ LLPreview::hide(item->getUUID());
+ --update[item->getParentUUID()];
+ ++update[trash_id];
+ if(start_new_message)
+ {
+ start_new_message = false;
+ msg->newMessageFast(_PREHASH_MoveInventoryItem);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addBOOLFast(_PREHASH_Stamp, TRUE);
+ }
+ msg->nextBlockFast(_PREHASH_InventoryData);
+ msg->addUUIDFast(_PREHASH_ItemID, item->getUUID());
+ msg->addUUIDFast(_PREHASH_FolderID, trash_id);
+ msg->addString("NewName", NULL);
+ if(msg->isSendFullFast(_PREHASH_InventoryData))
+ {
+ start_new_message = true;
+ gAgent.sendReliableMessage();
+ gInventory.accountForUpdate(update);
+ update.clear();
+ }
+ }
+ }
+ if(!start_new_message)
+ {
+ start_new_message = true;
+ gAgent.sendReliableMessage();
+ gInventory.accountForUpdate(update);
+ update.clear();
+ }
+ for(i = 0; i < count; ++i)
+ {
+ bridge = (LLInvFVBridge*)(batch.get(i));
+ if(!bridge || !bridge->isItemRemovable()) continue;
+ cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
+ if(cat)
+ {
+ if(cat->getParentUUID() == trash_id) continue;
+ move_ids.push_back(cat->getUUID());
+ --update[cat->getParentUUID()];
+ ++update[trash_id];
+ if(start_new_message)
+ {
+ start_new_message = false;
+ msg->newMessageFast(_PREHASH_MoveInventoryFolder);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addBOOL("Stamp", TRUE);
+ }
+ msg->nextBlockFast(_PREHASH_InventoryData);
+ msg->addUUIDFast(_PREHASH_FolderID, cat->getUUID());
+ msg->addUUIDFast(_PREHASH_ParentID, trash_id);
+ if(msg->isSendFullFast(_PREHASH_InventoryData))
+ {
+ start_new_message = true;
+ gAgent.sendReliableMessage();
+ gInventory.accountForUpdate(update);
+ update.clear();
+ }
+ }
+ }
+ if(!start_new_message)
+ {
+ gAgent.sendReliableMessage();
+ gInventory.accountForUpdate(update);
+ }
+
+ // move everything.
+ std::vector<LLUUID>::iterator it = move_ids.begin();
+ std::vector<LLUUID>::iterator end = move_ids.end();
+ for(; it != end; ++it)
+ {
+ gInventory.moveObject((*it), trash_id);
+ }
+
+ // notify inventory observers.
+ model->notifyObservers();
+}
+
+BOOL LLInvFVBridge::isClipboardPasteable() const
+{
+ if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
+ {
+ return FALSE;
+ }
+ LLInventoryModel* model = getInventoryModel();
+ if (!model)
+ {
+ return FALSE;
+ }
+
+ const LLUUID &agent_id = gAgent.getID();
+
+ LLDynamicArray<LLUUID> objects;
+ LLInventoryClipboard::instance().retrieve(objects);
+ S32 count = objects.count();
+ for(S32 i = 0; i < count; i++)
+ {
+ const LLUUID &item_id = objects.get(i);
+
+ // Can't paste folders
+ const LLInventoryCategory *cat = model->getCategory(item_id);
+ if (cat)
+ {
+ return FALSE;
+ }
+
+ const LLInventoryItem *item = model->getItem(item_id);
+ if (item)
+ {
+ if (!item->getPermissions().allowCopyBy(agent_id))
+ {
+ return FALSE;
+ }
+ }
+ }
+ return TRUE;
+}
+
+BOOL LLInvFVBridge::isClipboardPasteableAsLink() const
+{
+ if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
+ {
+ return FALSE;
+ }
+ const LLInventoryModel* model = getInventoryModel();
+ if (!model)
+ {
+ return FALSE;
+ }
+
+ LLDynamicArray<LLUUID> objects;
+ LLInventoryClipboard::instance().retrieve(objects);
+ S32 count = objects.count();
+ for(S32 i = 0; i < count; i++)
+ {
+ const LLInventoryItem *item = model->getItem(objects.get(i));
+ if (item)
+ {
+ if (!LLAssetType::lookupCanLink(item->getActualType()))
+ {
+ return FALSE;
+ }
+ }
+ const LLViewerInventoryCategory *cat = model->getCategory(objects.get(i));
+ if (cat && !LLAssetType::lookupCanLink(cat->getPreferredType()))
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+void hide_context_entries(LLMenuGL& menu,
+ const std::vector<std::string> &entries_to_show,
+ const std::vector<std::string> &disabled_entries)
+{
+ const LLView::child_list_t *list = menu.getChildList();
+
+ LLView::child_list_t::const_iterator itor;
+ for (itor = list->begin(); itor != list->end(); ++itor)
+ {
+ std::string name = (*itor)->getName();
+
+ // descend into split menus:
+ LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(*itor);
+ if ((name == "More") && branchp)
+ {
+ hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries);
+ }
+
+
+ bool found = false;
+ std::vector<std::string>::const_iterator itor2;
+ for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2)
+ {
+ if (*itor2 == name)
+ {
+ found = true;
+ }
+ }
+ if (!found)
+ {
+ (*itor)->setVisible(FALSE);
+ }
+ else
+ {
+ for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2)
+ {
+ if (*itor2 == name)
+ {
+ (*itor)->setEnabled(FALSE);
+ }
+ }
+ }
+ }
+}
+
+// Helper for commonly-used entries
+void LLInvFVBridge::getClipboardEntries(bool show_asset_id,
+ std::vector<std::string> &items,
+ std::vector<std::string> &disabled_items, U32 flags)
+{
+ items.push_back(std::string("Rename"));
+ if (!isItemRenameable() || (flags & FIRST_SELECTED_ITEM) == 0)
+ {
+ disabled_items.push_back(std::string("Rename"));
+ }
+
+ if (show_asset_id)
+ {
+ items.push_back(std::string("Copy Asset UUID"));
+ if ( (! ( isItemPermissive() || gAgent.isGodlike() ) )
+ || (flags & FIRST_SELECTED_ITEM) == 0)
+ {
+ disabled_items.push_back(std::string("Copy Asset UUID"));
+ }
+ }
+
+ items.push_back(std::string("Copy Separator"));
+
+ items.push_back(std::string("Copy"));
+ if (!isItemCopyable())
+ {
+ disabled_items.push_back(std::string("Copy"));
+ }
+
+ items.push_back(std::string("Paste"));
+ if (!isClipboardPasteable() || (flags & FIRST_SELECTED_ITEM) == 0)
+ {
+ disabled_items.push_back(std::string("Paste"));
+ }
+
+ items.push_back(std::string("Paste As Link"));
+ if (!isClipboardPasteableAsLink() || (flags & FIRST_SELECTED_ITEM) == 0)
+ {
+ disabled_items.push_back(std::string("Paste As Link"));
+ }
+ items.push_back(std::string("Paste Separator"));
+
+ items.push_back(std::string("Delete"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Delete"));
+ }
+
+ // If multiple items are selected, disable properties (if it exists).
+ if ((flags & FIRST_SELECTED_ITEM) == 0)
+ {
+ disabled_items.push_back(std::string("Properties"));
+ }
+}
+
+void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ lldebugs << "LLInvFVBridge::buildContextMenu()" << llendl;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+ if(isInTrash())
+ {
+ items.push_back(std::string("PurgeItem"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("PurgeItem"));
+ }
+ items.push_back(std::string("RestoreItem"));
+ }
+ else
+ {
+ items.push_back(std::string("Open"));
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+ }
+ hide_context_entries(menu, items, disabled_items);
+}
+
+// *TODO: remove this
+BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
+{
+ BOOL rv = FALSE;
+
+ const LLInventoryObject* obj = getInventoryObject();
+
+ if(obj)
+ {
+ *type = LLAssetType::lookupDragAndDropType(obj->getActualType());
+ if(*type == DAD_NONE)
+ {
+ return FALSE;
+ }
+
+ *id = obj->getUUID();
+ //object_ids.put(obj->getUUID());
+
+ if (*type == DAD_CATEGORY)
+ {
+ gInventory.startBackgroundFetch(obj->getUUID());
+ }
+
+ rv = TRUE;
+ }
+
+ return rv;
+}
+
+LLInventoryObject* LLInvFVBridge::getInventoryObject() const
+{
+ LLInventoryObject* obj = NULL;
+ LLInventoryModel* model = getInventoryModel();
+ if(model)
+ {
+ obj = (LLInventoryObject*)model->getObject(mUUID);
+ }
+ return obj;
+}
+
+LLInventoryModel* LLInvFVBridge::getInventoryModel() const
+{
+ LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
+ return panel ? panel->getModel() : NULL;
+}
+
+BOOL LLInvFVBridge::isInTrash() const
+{
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return FALSE;
+ const LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ return model->isObjectDescendentOf(mUUID, trash_id);
+}
+
+BOOL LLInvFVBridge::isLinkedObjectInTrash() const
+{
+ if (isInTrash()) return TRUE;
+
+ const LLInventoryObject *obj = getInventoryObject();
+ if (obj && obj->getIsLinkType())
+ {
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return FALSE;
+ const LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ return model->isObjectDescendentOf(obj->getLinkedUUID(), trash_id);
+ }
+ return FALSE;
+}
+
+BOOL LLInvFVBridge::isAgentInventory() const
+{
+ const LLInventoryModel* model = getInventoryModel();
+ if(!model) return FALSE;
+ if(gInventory.getRootFolderID() == mUUID) return TRUE;
+ return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
+}
+
+BOOL LLInvFVBridge::isCOFFolder() const
+{
+ const LLInventoryModel* model = getInventoryModel();
+ if(!model) return TRUE;
+ const LLUUID cof_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT);
+ if (mUUID == cof_id || model->isObjectDescendentOf(mUUID, cof_id))
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+BOOL LLInvFVBridge::isItemPermissive() const
+{
+ return FALSE;
+}
+
+// static
+void LLInvFVBridge::changeItemParent(LLInventoryModel* model,
+ LLViewerInventoryItem* item,
+ const LLUUID& new_parent,
+ BOOL restamp)
+{
+ if(item->getParentUUID() != new_parent)
+ {
+ LLInventoryModel::update_list_t update;
+ LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
+ update.push_back(old_folder);
+ LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1);
+ update.push_back(new_folder);
+ gInventory.accountForUpdate(update);
+
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
+ new_item->setParent(new_parent);
+ new_item->updateParentOnServer(restamp);
+ model->updateItem(new_item);
+ model->notifyObservers();
+ }
+}
+
+// static
+void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model,
+ LLViewerInventoryCategory* cat,
+ const LLUUID& new_parent,
+ BOOL restamp)
+{
+ if(cat->getParentUUID() != new_parent)
+ {
+ LLInventoryModel::update_list_t update;
+ LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1);
+ update.push_back(old_folder);
+ LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1);
+ update.push_back(new_folder);
+ gInventory.accountForUpdate(update);
+
+ LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
+ new_cat->setParent(new_parent);
+ new_cat->updateParentOnServer(restamp);
+ model->updateCategory(new_cat);
+ model->notifyObservers();
+ }
+}
+
+
+const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type)
+{
+ const std::string rv= LLInventoryType::lookup(inv_type);
+ if(rv.empty())
+ {
+ return std::string("<invalid>");
+ }
+ return rv;
+}
+
+LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
+ LLAssetType::EType actual_asset_type,
+ LLInventoryType::EType inv_type,
+ LLInventoryPanel* inventory,
+ const LLUUID& uuid,
+ U32 flags)
+{
+ LLInvFVBridge* new_listener = NULL;
+ switch(asset_type)
+ {
+ case LLAssetType::AT_TEXTURE:
+ if(!(inv_type == LLInventoryType::IT_TEXTURE || inv_type == LLInventoryType::IT_SNAPSHOT))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLTextureBridge(inventory, uuid, inv_type);
+ break;
+
+ case LLAssetType::AT_SOUND:
+ if(!(inv_type == LLInventoryType::IT_SOUND))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLSoundBridge(inventory, uuid);
+ break;
+
+ case LLAssetType::AT_LANDMARK:
+ if(!(inv_type == LLInventoryType::IT_LANDMARK))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLLandmarkBridge(inventory, uuid, flags);
+ break;
+
+ case LLAssetType::AT_CALLINGCARD:
+ if(!(inv_type == LLInventoryType::IT_CALLINGCARD))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLCallingCardBridge(inventory, uuid);
+ break;
+
+ case LLAssetType::AT_SCRIPT:
+ if(!(inv_type == LLInventoryType::IT_LSL))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLScriptBridge(inventory, uuid);
+ break;
+
+ case LLAssetType::AT_OBJECT:
+ if(!(inv_type == LLInventoryType::IT_OBJECT || inv_type == LLInventoryType::IT_ATTACHMENT))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLObjectBridge(inventory, uuid, inv_type, flags);
+ break;
+
+ case LLAssetType::AT_NOTECARD:
+ if(!(inv_type == LLInventoryType::IT_NOTECARD))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLNotecardBridge(inventory, uuid);
+ break;
+
+ case LLAssetType::AT_ANIMATION:
+ if(!(inv_type == LLInventoryType::IT_ANIMATION))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLAnimationBridge(inventory, uuid);
+ break;
+
+ case LLAssetType::AT_GESTURE:
+ if(!(inv_type == LLInventoryType::IT_GESTURE))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLGestureBridge(inventory, uuid);
+ break;
+
+ case LLAssetType::AT_LSL_TEXT:
+ if(!(inv_type == LLInventoryType::IT_LSL))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLLSLTextBridge(inventory, uuid);
+ break;
+
+ case LLAssetType::AT_CLOTHING:
+ case LLAssetType::AT_BODYPART:
+ if(!(inv_type == LLInventoryType::IT_WEARABLE))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLWearableBridge(inventory, uuid, asset_type, inv_type, (EWearableType)flags);
+ break;
+ case LLAssetType::AT_CATEGORY:
+ case LLAssetType::AT_ROOT_CATEGORY:
+ if (actual_asset_type == LLAssetType::AT_LINK_FOLDER)
+ {
+ // Create a link folder handler instead.
+ new_listener = new LLLinkFolderBridge(inventory, uuid);
+ break;
+ }
+ new_listener = new LLFolderBridge(inventory, uuid);
+ break;
+ case LLAssetType::AT_LINK:
+ // Only should happen for broken links.
+ new_listener = new LLLinkItemBridge(inventory, uuid);
+ break;
+ case LLAssetType::AT_LINK_FOLDER:
+ // Only should happen for broken links.
+ new_listener = new LLLinkItemBridge(inventory, uuid);
+ break;
+ default:
+ llinfos << "Unhandled asset type (llassetstorage.h): "
+ << (S32)asset_type << llendl;
+ break;
+ }
+
+ if (new_listener)
+ {
+ new_listener->mInvType = inv_type;
+ }
+
+ return new_listener;
+}
+
+void LLInvFVBridge::purgeItem(LLInventoryModel *model, const LLUUID &uuid)
+{
+ LLInventoryCategory* cat = model->getCategory(uuid);
+ if (cat)
+ {
+ model->purgeDescendentsOf(uuid);
+ model->notifyObservers();
+ }
+ LLInventoryObject* obj = model->getObject(uuid);
+ if (obj)
+ {
+ model->purgeObject(uuid);
+ model->notifyObservers();
+ }
+}
+
+// +=================================================+
+// | InventoryFVBridgeBuilder |
+// +=================================================+
+LLInvFVBridge* LLInventoryFVBridgeBuilder::createBridge(LLAssetType::EType asset_type,
+ LLAssetType::EType actual_asset_type,
+ LLInventoryType::EType inv_type,
+ LLInventoryPanel* inventory,
+ const LLUUID& uuid,
+ U32 flags /* = 0x00 */) const
+{
+ return LLInvFVBridge::createBridge(asset_type,
+ actual_asset_type,
+ inv_type,
+ inventory,
+ uuid,
+ flags);
+}
+
+// +=================================================+
+// | LLItemBridge |
+// +=================================================+
+
+void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if ("goto" == action)
+ {
+ gotoItem(folder);
+ }
+ if ("open" == action)
+ {
+ openItem();
+ return;
+ }
+ else if ("properties" == action)
+ {
+ showProperties();
+ return;
+ }
+ else if ("purge" == action)
+ {
+ purgeItem(model, mUUID);
+ return;
+ }
+ else if ("restoreToWorld" == action)
+ {
+ restoreToWorld();
+ return;
+ }
+ else if ("restore" == action)
+ {
+ restoreItem();
+ return;
+ }
+ else if ("copy_uuid" == action)
+ {
+ // Single item only
+ LLInventoryItem* item = model->getItem(mUUID);
+ if(!item) return;
+ LLUUID asset_id = item->getAssetUUID();
+ std::string buffer;
+ asset_id.toString(buffer);
+
+ gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer));
+ return;
+ }
+ else if ("copy" == action)
+ {
+ copyToClipboard();
+ return;
+ }
+ else if ("paste" == action)
+ {
+ // Single item only
+ LLInventoryItem* itemp = model->getItem(mUUID);
+ if (!itemp) return;
+
+ LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID());
+ if (!folder_view_itemp) return;
+
+ folder_view_itemp->getListener()->pasteFromClipboard();
+ return;
+ }
+ else if ("paste_link" == action)
+ {
+ // Single item only
+ LLInventoryItem* itemp = model->getItem(mUUID);
+ if (!itemp) return;
+
+ LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID());
+ if (!folder_view_itemp) return;
+
+ folder_view_itemp->getListener()->pasteLinkFromClipboard();
+ return;
+ }
+}
+
+void LLItemBridge::selectItem()
+{
+ LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem();
+ if(item && !item->isComplete())
+ {
+ item->fetchFromServer();
+ }
+}
+
+void LLItemBridge::restoreItem()
+{
+ LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem();
+ if(item)
+ {
+ LLInventoryModel* model = getInventoryModel();
+ const LLUUID new_parent = model->findCategoryUUIDForType(item->getType());
+ // do not restamp on restore.
+ LLInvFVBridge::changeItemParent(model, item, new_parent, FALSE);
+ }
+}
+
+void LLItemBridge::restoreToWorld()
+{
+ LLViewerInventoryItem* itemp = (LLViewerInventoryItem*)getItem();
+ if (itemp)
+ {
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessage("RezRestoreToWorld");
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+
+ msg->nextBlockFast(_PREHASH_InventoryData);
+ itemp->packMessage(msg);
+ msg->sendReliable(gAgent.getRegion()->getHost());
+ }
+
+ //Similar functionality to the drag and drop rez logic
+ BOOL remove_from_inventory = FALSE;
+
+ //remove local inventory copy, sim will deal with permissions and removing the item
+ //from the actual inventory if its a no-copy etc
+ if(!itemp->getPermissions().allowCopyBy(gAgent.getID()))
+ {
+ remove_from_inventory = TRUE;
+ }
+
+ // Check if it's in the trash. (again similar to the normal rez logic)
+ const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id))
+ {
+ remove_from_inventory = TRUE;
+ }
+
+ if(remove_from_inventory)
+ {
+ gInventory.deleteObject(itemp->getUUID());
+ gInventory.notifyObservers();
+ }
+}
+
+void LLItemBridge::gotoItem(LLFolderView *folder)
+{
+ LLInventoryObject *obj = getInventoryObject();
+ if (obj && obj->getIsLinkType())
+ {
+ LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
+ if (active_panel)
+ {
+ active_panel->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO);
+ }
+ }
+}
+
+LLUIImagePtr LLItemBridge::getIcon() const
+{
+ return LLUI::getUIImage(ICON_NAME[OBJECT_ICON_NAME]);
+}
+
+PermissionMask LLItemBridge::getPermissionMask() const
+{
+ LLViewerInventoryItem* item = getItem();
+ PermissionMask perm_mask = 0;
+ if(item)
+ {
+ BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
+ BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
+ BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
+ gAgent.getID());
+
+ if (copy) perm_mask |= PERM_COPY;
+ if (mod) perm_mask |= PERM_MODIFY;
+ if (xfer) perm_mask |= PERM_TRANSFER;
+
+ }
+ return perm_mask;
+}
+
+const std::string& LLItemBridge::getDisplayName() const
+{
+ if(mDisplayName.empty())
+ {
+ buildDisplayName(getItem(), mDisplayName);
+ }
+ return mDisplayName;
+}
+
+void LLItemBridge::buildDisplayName(LLInventoryItem* item, std::string& name)
+{
+ if(item)
+ {
+ name.assign(item->getName());
+ }
+ else
+ {
+ name.assign(LLStringUtil::null);
+ }
+}
+
+LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
+{
+ U8 font = LLFontGL::NORMAL;
+
+ if( gAgentWearables.isWearingItem( mUUID ) )
+ {
+ // llinfos << "BOLD" << llendl;
+ font |= LLFontGL::BOLD;
+ }
+
+ const LLViewerInventoryItem* item = getItem();
+ if (item && item->getIsLinkType())
+ {
+ font |= LLFontGL::ITALIC;
+ }
+ return (LLFontGL::StyleFlags)font;
+}
+
+std::string LLItemBridge::getLabelSuffix() const
+{
+ // String table is loaded before login screen and inventory items are
+ // loaded after login, so LLTrans should be ready.
+ static std::string NO_COPY =LLTrans::getString("no_copy");
+ static std::string NO_MOD = LLTrans::getString("no_modify");
+ static std::string NO_XFER = LLTrans::getString("no_transfer");
+ static std::string LINK = LLTrans::getString("link");
+ static std::string BROKEN_LINK = LLTrans::getString("broken_link");
+ std::string suffix;
+ LLInventoryItem* item = getItem();
+ if(item)
+ {
+ // it's a bit confusing to put nocopy/nomod/etc on calling cards.
+ if(LLAssetType::AT_CALLINGCARD != item->getType()
+ && item->getPermissions().getOwner() == gAgent.getID())
+ {
+ BOOL broken_link = LLAssetType::lookupIsLinkType(item->getType());
+ if (broken_link) return BROKEN_LINK;
+
+ BOOL link = item->getIsLinkType();
+ if (link) return LINK;
+
+ BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
+ if (!copy)
+ {
+ suffix += NO_COPY;
+ }
+ BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
+ if (!mod)
+ {
+ suffix += NO_MOD;
+ }
+ BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
+ gAgent.getID());
+ if (!xfer)
+ {
+ suffix += NO_XFER;
+ }
+ }
+ }
+ return suffix;
+}
+
+time_t LLItemBridge::getCreationDate() const
+{
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ return item->getCreationDate();
+ }
+ return 0;
+}
+
+
+BOOL LLItemBridge::isItemRenameable() const
+{
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ // (For now) Don't allow calling card rename since that may confuse users as to
+ // what the calling card points to.
+ if (item->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
+ {
+ return FALSE;
+ }
+ return (item->getPermissions().allowModifyBy(gAgent.getID()));
+ }
+ return FALSE;
+}
+
+BOOL LLItemBridge::renameItem(const std::string& new_name)
+{
+ if(!isItemRenameable())
+ return FALSE;
+ LLPreview::dirty(mUUID);
+ LLInventoryModel* model = getInventoryModel();
+ if(!model)
+ return FALSE;
+ LLViewerInventoryItem* item = getItem();
+ if(item && (item->getName() != new_name))
+ {
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
+ new_item->rename(new_name);
+ buildDisplayName(new_item, mDisplayName);
+ new_item->updateServer(FALSE);
+ model->updateItem(new_item);
+
+ model->notifyObservers();
+ }
+ // return FALSE because we either notified observers (& therefore
+ // rebuilt) or we didn't update.
+ return FALSE;
+}
+
+
+BOOL LLItemBridge::removeItem()
+{
+ if(!isItemRemovable())
+ {
+ return FALSE;
+ }
+ // move it to the trash
+ LLPreview::hide(mUUID, TRUE);
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return FALSE;
+ LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ LLViewerInventoryItem* item = getItem();
+
+ // if item is not already in trash
+ if(item && !model->isObjectDescendentOf(mUUID, trash_id))
+ {
+ // move to trash, and restamp
+ LLInvFVBridge::changeItemParent(model, item, trash_id, TRUE);
+ // delete was successful
+ return TRUE;
+ }
+ else
+ {
+ // tried to delete already item in trash (should purge?)
+ return FALSE;
+ }
+}
+
+BOOL LLItemBridge::isItemCopyable() const
+{
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ // can't copy worn objects. DEV-15183
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if( !avatarp )
+ {
+ return FALSE;
+ }
+
+ if(avatarp->isWearingAttachment(mUUID))
+ {
+ return FALSE;
+ }
+
+ // All items can be copied, not all can be pasted.
+ // The only time an item can't be copied is if it's a link
+ // return (item->getPermissions().allowCopyBy(gAgent.getID()));
+ if (item->getIsLinkType())
+ {
+ return FALSE;
+ }
+ return TRUE;
+ }
+ return FALSE;
+}
+BOOL LLItemBridge::copyToClipboard() const
+{
+ if(isItemCopyable())
+ {
+ LLInventoryClipboard::instance().add(mUUID);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+LLViewerInventoryItem* LLItemBridge::getItem() const
+{
+ LLViewerInventoryItem* item = NULL;
+ LLInventoryModel* model = getInventoryModel();
+ if(model)
+ {
+ item = (LLViewerInventoryItem*)model->getItem(mUUID);
+ }
+ return item;
+}
+
+BOOL LLItemBridge::isItemPermissive() const
+{
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ U32 mask = item->getPermissions().getMaskBase();
+ if((mask & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+// +=================================================+
+// | LLFolderBridge |
+// +=================================================+
+
+LLFolderBridge* LLFolderBridge::sSelf=NULL;
+
+// Can be moved to another folder
+BOOL LLFolderBridge::isItemMovable() const
+{
+ LLInventoryObject* obj = getInventoryObject();
+ if(obj)
+ {
+ return (!LLAssetType::lookupIsProtectedCategoryType(((LLInventoryCategory*)obj)->getPreferredType()));
+ }
+ return FALSE;
+}
+
+void LLFolderBridge::selectItem()
+{
+}
+
+
+// Can be destroyed (or moved to trash)
+BOOL LLFolderBridge::isItemRemovable()
+{
+ LLInventoryModel* model = getInventoryModel();
+ if(!model)
+ {
+ return FALSE;
+ }
+
+ if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
+ {
+ return FALSE;
+ }
+
+ LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
+ if( !avatar )
+ {
+ return FALSE;
+ }
+
+ LLInventoryCategory* category = model->getCategory(mUUID);
+ if( !category )
+ {
+ return FALSE;
+ }
+
+ if(LLAssetType::lookupIsProtectedCategoryType(category->getPreferredType()))
+ {
+ return FALSE;
+ }
+
+ LLInventoryModel::cat_array_t descendent_categories;
+ LLInventoryModel::item_array_t descendent_items;
+ gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE );
+
+ S32 i;
+ for( i = 0; i < descendent_categories.count(); i++ )
+ {
+ LLInventoryCategory* category = descendent_categories[i];
+ if(LLAssetType::lookupIsProtectedCategoryType(category->getPreferredType()))
+ {
+ return FALSE;
+ }
+ }
+
+ for( i = 0; i < descendent_items.count(); i++ )
+ {
+ LLInventoryItem* item = descendent_items[i];
+ if( (item->getType() == LLAssetType::AT_CLOTHING) ||
+ (item->getType() == LLAssetType::AT_BODYPART) )
+ {
+ if(gAgentWearables.isWearingItem(item->getUUID()))
+ {
+ return FALSE;
+ }
+ }
+ else
+ if( item->getType() == LLAssetType::AT_OBJECT )
+ {
+ if(avatar->isWearingAttachment(item->getUUID()))
+ {
+ return FALSE;
+ }
+ }
+ }
+
+ return TRUE;
+}
+
+BOOL LLFolderBridge::isUpToDate() const
+{
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return FALSE;
+ LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
+ if( !category )
+ {
+ return FALSE;
+ }
+
+ return category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN;
+}
+
+BOOL LLFolderBridge::isItemCopyable() const
+{
+ return TRUE;
+}
+
+BOOL LLFolderBridge::copyToClipboard() const
+{
+ if(isItemCopyable())
+ {
+ LLInventoryClipboard::instance().add(mUUID);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+BOOL LLFolderBridge::isClipboardPasteable() const
+{
+ if ( ! LLInvFVBridge::isClipboardPasteable() )
+ return FALSE;
+
+ // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599
+ if ( LLFriendCardsManager::instance().isCategoryInFriendFolder( getCategory() ) )
+ {
+ LLInventoryModel* model = getInventoryModel();
+ if ( !model )
+ {
+ return FALSE;
+ }
+
+ LLDynamicArray<LLUUID> objects;
+ LLInventoryClipboard::instance().retrieve(objects);
+ const LLViewerInventoryCategory *current_cat = getCategory();
+
+ // Search for the direct descendent of current Friends subfolder among all pasted items,
+ // and return false if is found.
+ for(S32 i = objects.count() - 1; i >= 0; --i)
+ {
+ const LLUUID &obj_id = objects.get(i);
+ if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) )
+ {
+ return FALSE;
+ }
+ }
+
+ }
+ return TRUE;
+}
+
+BOOL LLFolderBridge::isClipboardPasteableAsLink() const
+{
+ // Check normal paste-as-link permissions
+ if (!LLInvFVBridge::isClipboardPasteableAsLink())
+ {
+ return FALSE;
+ }
+
+ const LLInventoryModel* model = getInventoryModel();
+ if (!model)
+ {
+ return FALSE;
+ }
+
+ const LLViewerInventoryCategory *current_cat = getCategory();
+ if (current_cat)
+ {
+ const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder( current_cat );
+ const LLUUID ¤t_cat_id = current_cat->getUUID();
+ LLDynamicArray<LLUUID> objects;
+ LLInventoryClipboard::instance().retrieve(objects);
+ S32 count = objects.count();
+ for(S32 i = 0; i < count; i++)
+ {
+ const LLUUID &obj_id = objects.get(i);
+ const LLInventoryCategory *cat = model->getCategory(obj_id);
+ if (cat)
+ {
+ const LLUUID &cat_id = cat->getUUID();
+ // Don't allow recursive pasting
+ if ((cat_id == current_cat_id) ||
+ model->isObjectDescendentOf(current_cat_id, cat_id))
+ {
+ return FALSE;
+ }
+ }
+ // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599
+ if ( is_in_friend_folder )
+ {
+ // If object is direct descendent of current Friends subfolder than return false.
+ // Note: We can't use 'const LLInventoryCategory *cat', because it may be null
+ // in case type of obj_id is LLInventoryItem.
+ if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) )
+ {
+ return FALSE;
+ }
+ }
+ }
+ }
+ return TRUE;
+
+}
+
+BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
+ BOOL drop)
+{
+ // This should never happen, but if an inventory item is incorrectly parented,
+ // the UI will get confused and pass in a NULL.
+ if(!inv_cat) return FALSE;
+
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return FALSE;
+
+ LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
+ if(!avatar) return FALSE;
+
+ // cannot drag categories into library
+ if(!isAgentInventory())
+ {
+ return FALSE;
+ }
+
+ // check to make sure source is agent inventory, and is represented there.
+ LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
+ BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
+ && (LLToolDragAndDrop::SOURCE_AGENT == source);
+
+ BOOL accept = FALSE;
+ S32 i;
+ LLInventoryModel::cat_array_t descendent_categories;
+ LLInventoryModel::item_array_t descendent_items;
+ if(is_agent_inventory)
+ {
+ const LLUUID& cat_id = inv_cat->getUUID();
+
+ // Is the destination the trash?
+ const LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ BOOL move_is_into_trash = (mUUID == trash_id)
+ || model->isObjectDescendentOf(mUUID, trash_id);
+ BOOL is_movable = (!LLAssetType::lookupIsProtectedCategoryType(inv_cat->getPreferredType()));
+ LLUUID current_outfit_id = model->findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT);
+ BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
+ BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLAssetType::AT_OUTFIT);
+ if (move_is_into_current_outfit || move_is_into_outfit)
+ {
+ // BAP - restrictions?
+ is_movable = true;
+ }
+
+ if (mUUID == gInventory.findCategoryUUIDForType(LLAssetType::AT_FAVORITE))
+ {
+ is_movable = FALSE; // It's generally movable but not into Favorites folder. EXT-1604
+ }
+
+ if( is_movable )
+ {
+ gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE );
+
+ for( i = 0; i < descendent_categories.count(); i++ )
+ {
+ LLInventoryCategory* category = descendent_categories[i];
+ if(LLAssetType::lookupIsProtectedCategoryType(category->getPreferredType()))
+ {
+ // ...can't move "special folders" like Textures
+ is_movable = FALSE;
+ break;
+ }
+ }
+
+ if( is_movable )
+ {
+ if( move_is_into_trash )
+ {
+ for( i = 0; i < descendent_items.count(); i++ )
+ {
+ LLInventoryItem* item = descendent_items[i];
+ if( (item->getType() == LLAssetType::AT_CLOTHING) ||
+ (item->getType() == LLAssetType::AT_BODYPART) )
+ {
+ if( gAgentWearables.isWearingItem( item->getUUID() ) )
+ {
+ is_movable = FALSE; // It's generally movable, but not into the trash!
+ break;
+ }
+ }
+ else
+ if( item->getType() == LLAssetType::AT_OBJECT )
+ {
+ if( avatar->isWearingAttachment( item->getUUID() ) )
+ {
+ is_movable = FALSE; // It's generally movable, but not into the trash!
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+
+ accept = is_movable
+ && (mUUID != cat_id) // Can't move a folder into itself
+ && (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing
+ && !(model->isObjectDescendentOf(mUUID, cat_id)); // Avoid circularity
+ if(accept && drop)
+ {
+ // Look for any gestures and deactivate them
+ if (move_is_into_trash)
+ {
+ for (i = 0; i < descendent_items.count(); i++)
+ {
+ LLInventoryItem* item = descendent_items[i];
+ if (item->getType() == LLAssetType::AT_GESTURE
+ && LLGestureManager::instance().isGestureActive(item->getUUID()))
+ {
+ LLGestureManager::instance().deactivateGesture(item->getUUID());
+ }
+ }
+ }
+ // if target is an outfit or current outfit folder we use link
+ if (move_is_into_current_outfit || move_is_into_outfit)
+ {
+#if SUPPORT_ENSEMBLES
+ // BAP - should skip if dup.
+ if (move_is_into_current_outfit)
+ {
+ LLAppearanceManager::wearEnsemble(inv_cat);
+ }
+ else
+ {
+ LLPointer<LLInventoryCallback> cb = NULL;
+ link_inventory_item(
+ gAgent.getID(),
+ inv_cat->getUUID(),
+ mUUID,
+ inv_cat->getName(),
+ LLAssetType::AT_LINK_FOLDER,
+ cb);
+ }
+#endif
+ }
+ else
+ {
+
+ // Reparent the folder and restamp children if it's moving
+ // into trash.
+ LLInvFVBridge::changeCategoryParent(
+ model,
+ (LLViewerInventoryCategory*)inv_cat,
+ mUUID,
+ move_is_into_trash);
+ }
+ }
+ }
+ else if(LLToolDragAndDrop::SOURCE_WORLD == source)
+ {
+ // content category has same ID as object itself
+ LLUUID object_id = inv_cat->getUUID();
+ LLUUID category_id = mUUID;
+ accept = move_inv_category_world_to_agent(object_id, category_id, drop);
+ }
+ return accept;
+}
+
+void warn_move_inventory(LLViewerObject* object, LLMoveInv* move_inv)
+{
+ const char* dialog = NULL;
+ if (object->flagScripted())
+ {
+ dialog = "MoveInventoryFromScriptedObject";
+ }
+ else
+ {
+ dialog = "MoveInventoryFromObject";
+ }
+ LLNotifications::instance().add(dialog, LLSD(), LLSD(), boost::bind(move_task_inventory_callback, _1, _2, move_inv));
+}
+
+// Move/copy all inventory items from the Contents folder of an in-world
+// object to the agent's inventory, inside a given category.
+BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
+ const LLUUID& category_id,
+ BOOL drop,
+ void (*callback)(S32, void*),
+ void* user_data)
+{
+ // Make sure the object exists. If we allowed dragging from
+ // anonymous objects, it would be possible to bypass
+ // permissions.
+ // content category has same ID as object itself
+ LLViewerObject* object = gObjectList.findObject(object_id);
+ if(!object)
+ {
+ llinfos << "Object not found for drop." << llendl;
+ return FALSE;
+ }
+
+ // this folder is coming from an object, as there is only one folder in an object, the root,
+ // we need to collect the entire contents and handle them as a group
+ InventoryObjectList inventory_objects;
+ object->getInventoryContents(inventory_objects);
+
+ if (inventory_objects.empty())
+ {
+ llinfos << "Object contents not found for drop." << llendl;
+ return FALSE;
+ }
+
+ BOOL accept = TRUE;
+ BOOL is_move = FALSE;
+
+ // coming from a task. Need to figure out if the person can
+ // move/copy this item.
+ InventoryObjectList::iterator it = inventory_objects.begin();
+ InventoryObjectList::iterator end = inventory_objects.end();
+ for ( ; it != end; ++it)
+ {
+ // coming from a task. Need to figure out if the person can
+ // move/copy this item.
+ LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions());
+ if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
+ && perm.allowTransferTo(gAgent.getID())))
+// || gAgent.isGodlike())
+ {
+ accept = TRUE;
+ }
+ else if(object->permYouOwner())
+ {
+ // If the object cannot be copied, but the object the
+ // inventory is owned by the agent, then the item can be
+ // moved from the task to agent inventory.
+ is_move = TRUE;
+ accept = TRUE;
+ }
+ else
+ {
+ accept = FALSE;
+ break;
+ }
+ }
+
+ if(drop && accept)
+ {
+ it = inventory_objects.begin();
+ InventoryObjectList::iterator first_it = inventory_objects.begin();
+ LLMoveInv* move_inv = new LLMoveInv;
+ move_inv->mObjectID = object_id;
+ move_inv->mCategoryID = category_id;
+ move_inv->mCallback = callback;
+ move_inv->mUserData = user_data;
+
+ for ( ; it != end; ++it)
+ {
+ two_uuids_t two(category_id, (*it)->getUUID());
+ move_inv->mMoveList.push_back(two);
+ }
+
+ if(is_move)
+ {
+ // Callback called from within here.
+ warn_move_inventory(object, move_inv);
+ }
+ else
+ {
+ LLNotification::Params params("MoveInventoryFromObject");
+ params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
+ LLNotifications::instance().forceResponse(params, 0);
+ }
+ }
+ return accept;
+}
+
+bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat,
+ LLInventoryItem* item)
+{
+ // Valid COF items are:
+ // - links to wearables (body parts or clothing)
+ // - links to attachments
+ // - links to gestures
+ // - links to ensemble folders
+ LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem(); // BAP - safe?
+ if (linked_item)
+ {
+ LLAssetType::EType type = linked_item->getType();
+ return (type == LLAssetType::AT_CLOTHING ||
+ type == LLAssetType::AT_BODYPART ||
+ type == LLAssetType::AT_GESTURE ||
+ type == LLAssetType::AT_OBJECT);
+ }
+ else
+ {
+ LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory(); // BAP - safe?
+ // BAP remove AT_NONE support after ensembles are fully working?
+ return (linked_category &&
+ ((linked_category->getPreferredType() == LLAssetType::AT_NONE) ||
+ (LLAssetType::lookupIsEnsembleCategoryType(linked_category->getPreferredType()))));
+ }
+}
+
+
+bool LLFindWearables::operator()(LLInventoryCategory* cat,
+ LLInventoryItem* item)
+{
+ if(item)
+ {
+ if((item->getType() == LLAssetType::AT_CLOTHING)
+ || (item->getType() == LLAssetType::AT_BODYPART))
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+
+//Used by LLFolderBridge as callback for directory recursion.
+class LLRightClickInventoryFetchObserver : public LLInventoryFetchObserver
+{
+public:
+ LLRightClickInventoryFetchObserver() :
+ mCopyItems(false)
+ { };
+ LLRightClickInventoryFetchObserver(const LLUUID& cat_id, bool copy_items) :
+ mCatID(cat_id),
+ mCopyItems(copy_items)
+ { };
+ virtual void done()
+ {
+ // we've downloaded all the items, so repaint the dialog
+ LLFolderBridge::staticFolderOptionsMenu();
+
+ gInventory.removeObserver(this);
+ delete this;
+ }
+
+
+protected:
+ LLUUID mCatID;
+ bool mCopyItems;
+
+};
+
+//Used by LLFolderBridge as callback for directory recursion.
+class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
+{
+public:
+ LLRightClickInventoryFetchDescendentsObserver(bool copy_items) : mCopyItems(copy_items) {}
+ ~LLRightClickInventoryFetchDescendentsObserver() {}
+ virtual void done();
+protected:
+ bool mCopyItems;
+};
+
+void LLRightClickInventoryFetchDescendentsObserver::done()
+{
+ // Avoid passing a NULL-ref as mCompleteFolders.front() down to
+ // gInventory.collectDescendents()
+ if( mCompleteFolders.empty() )
+ {
+ llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl;
+ dec_busy_count();
+ gInventory.removeObserver(this);
+ delete this;
+ return;
+ }
+
+ // What we do here is get the complete information on the items in
+ // the library, and set up an observer that will wait for that to
+ // happen.
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+ gInventory.collectDescendents(mCompleteFolders.front(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+ S32 count = item_array.count();
+#if 0 // HACK/TODO: Why?
+ // This early causes a giant menu to get produced, and doesn't seem to be needed.
+ if(!count)
+ {
+ llwarns << "Nothing fetched in category " << mCompleteFolders.front()
+ << llendl;
+ dec_busy_count();
+ gInventory.removeObserver(this);
+ delete this;
+ return;
+ }
+#endif
+
+ LLRightClickInventoryFetchObserver* outfit;
+ outfit = new LLRightClickInventoryFetchObserver(mCompleteFolders.front(), mCopyItems);
+ LLInventoryFetchObserver::item_ref_t ids;
+ for(S32 i = 0; i < count; ++i)
+ {
+ ids.push_back(item_array.get(i)->getUUID());
+ }
+
+ // clean up, and remove this as an observer since the call to the
+ // outfit could notify observers and throw us into an infinite
+ // loop.
+ dec_busy_count();
+ gInventory.removeObserver(this);
+ delete this;
+
+ // increment busy count and either tell the inventory to check &
+ // call done, or add this object to the inventory for observation.
+ inc_busy_count();
+
+ // do the fetch
+ outfit->fetchItems(ids);
+ outfit->done(); //Not interested in waiting and this will be right 99% of the time.
+//Uncomment the following code for laggy Inventory UI.
+/* if(outfit->isEverythingComplete())
+ {
+ // everything is already here - call done.
+ outfit->done();
+ }
+ else
+ {
+ // it's all on it's way - add an observer, and the inventory
+ // will call done for us when everything is here.
+ gInventory.addObserver(outfit);
+ }*/
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLInventoryWearObserver
+//
+// Observer for "copy and wear" operation to support knowing
+// when the all of the contents have been added to inventory.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLInventoryCopyAndWearObserver : public LLInventoryObserver
+{
+public:
+ LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count) :mCatID(cat_id), mContentsCount(count), mFolderAdded(FALSE) {}
+ virtual ~LLInventoryCopyAndWearObserver() {}
+ virtual void changed(U32 mask);
+
+protected:
+ LLUUID mCatID;
+ int mContentsCount;
+ BOOL mFolderAdded;
+};
+
+
+
+void LLInventoryCopyAndWearObserver::changed(U32 mask)
+{
+ if((mask & (LLInventoryObserver::ADD)) != 0)
+ {
+ if (!mFolderAdded)
+ {
+ const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
+
+ std::set<LLUUID>::const_iterator id_it = changed_items.begin();
+ std::set<LLUUID>::const_iterator id_end = changed_items.end();
+ for (;id_it != id_end; ++id_it)
+ {
+ if ((*id_it) == mCatID)
+ {
+ mFolderAdded = TRUE;
+ break;
+ }
+ }
+ }
+
+ if (mFolderAdded)
+ {
+ LLViewerInventoryCategory* category = gInventory.getCategory(mCatID);
+
+ if (NULL == category)
+ {
+ llwarns << "gInventory.getCategory(" << mCatID
+ << ") was NULL" << llendl;
+ }
+ else
+ {
+ if (category->getDescendentCount() ==
+ mContentsCount)
+ {
+ gInventory.removeObserver(this);
+ LLAppearanceManager::wearInventoryCategory(category, FALSE, TRUE);
+ delete this;
+ }
+ }
+ }
+
+ }
+}
+
+
+
+void LLFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if ("open" == action)
+ {
+ openItem();
+ return;
+ }
+ else if ("paste" == action)
+ {
+ pasteFromClipboard();
+ return;
+ }
+ else if ("paste_link" == action)
+ {
+ pasteLinkFromClipboard();
+ return;
+ }
+ else if ("properties" == action)
+ {
+ showProperties();
+ return;
+ }
+ else if ("replaceoutfit" == action)
+ {
+ modifyOutfit(FALSE);
+ return;
+ }
+#if SUPPORT_ENSEMBLES
+ else if ("wearasensemble" == action)
+ {
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return;
+ LLViewerInventoryCategory* cat = getCategory();
+ if(!cat) return;
+ LLAppearanceManager::wearEnsemble(cat,true);
+ return;
+ }
+#endif
+ else if ("addtooutfit" == action)
+ {
+ modifyOutfit(TRUE);
+ return;
+ }
+ else if ("copy" == action)
+ {
+ copyToClipboard();
+ return;
+ }
+ else if ("removefromoutfit" == action)
+ {
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return;
+ LLViewerInventoryCategory* cat = getCategory();
+ if(!cat) return;
+
+ remove_inventory_category_from_avatar ( cat );
+ return;
+ }
+ else if ("purge" == action)
+ {
+ purgeItem(model, mUUID);
+ return;
+ }
+ else if ("restore" == action)
+ {
+ restoreItem();
+ return;
+ }
+}
+
+void LLFolderBridge::openItem()
+{
+ lldebugs << "LLFolderBridge::openItem()" << llendl;
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return;
+ bool fetching_inventory = model->fetchDescendentsOf(mUUID);
+ // Only change folder type if we have the folder contents.
+ if (!fetching_inventory)
+ {
+ // Disabling this for now, it's causing crash when new items are added to folders
+ // since folder type may change before new item item has finished processing.
+ // determineFolderType();
+ }
+}
+
+void LLFolderBridge::closeItem()
+{
+ determineFolderType();
+}
+
+void LLFolderBridge::determineFolderType()
+{
+ if (isUpToDate())
+ {
+ LLInventoryModel* model = getInventoryModel();
+ LLViewerInventoryCategory* category = model->getCategory(mUUID);
+ category->determineFolderType();
+ }
+}
+
+BOOL LLFolderBridge::isItemRenameable() const
+{
+ LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)getCategory();
+ if(cat && !LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType())
+ && (cat->getOwnerID() == gAgent.getID()))
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void LLFolderBridge::restoreItem()
+{
+ LLViewerInventoryCategory* cat;
+ cat = (LLViewerInventoryCategory*)getCategory();
+ if(cat)
+ {
+ LLInventoryModel* model = getInventoryModel();
+ LLUUID new_parent = model->findCategoryUUIDForType(cat->getType());
+ // do not restamp children on restore
+ LLInvFVBridge::changeCategoryParent(model, cat, new_parent, FALSE);
+ }
+}
+
+LLAssetType::EType LLFolderBridge::getPreferredType() const
+{
+ LLAssetType::EType preferred_type = LLAssetType::AT_NONE;
+ LLViewerInventoryCategory* cat = getCategory();
+ if(cat)
+ {
+ preferred_type = cat->getPreferredType();
+ }
+
+ return preferred_type;
+}
+
+// Icons for folders are based on the preferred type
+LLUIImagePtr LLFolderBridge::getIcon() const
+{
+ LLAssetType::EType preferred_type = LLAssetType::AT_NONE;
+ LLViewerInventoryCategory* cat = getCategory();
+ if(cat)
+ {
+ preferred_type = cat->getPreferredType();
+ }
+ return getIcon(preferred_type);
+}
+
+LLUIImagePtr LLFolderBridge::getIcon(LLAssetType::EType preferred_type)
+{
+ // we only have one folder image now
+ return LLUI::getUIImage("Inv_FolderClosed");
+}
+
+BOOL LLFolderBridge::renameItem(const std::string& new_name)
+{
+ if(!isItemRenameable())
+ return FALSE;
+ LLInventoryModel* model = getInventoryModel();
+ if(!model)
+ return FALSE;
+ LLViewerInventoryCategory* cat = getCategory();
+ if(cat && (cat->getName() != new_name))
+ {
+ LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
+ new_cat->rename(new_name);
+ new_cat->updateServer(FALSE);
+ model->updateCategory(new_cat);
+
+ model->notifyObservers();
+ }
+ // return FALSE because we either notified observers (& therefore
+ // rebuilt) or we didn't update.
+ return FALSE;
+}
+
+BOOL LLFolderBridge::removeItem()
+{
+ if(!isItemRemovable())
+ {
+ return FALSE;
+ }
+ // move it to the trash
+ LLPreview::hide(mUUID);
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return FALSE;
+
+ LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
+
+ // Look for any gestures and deactivate them
+ LLInventoryModel::cat_array_t descendent_categories;
+ LLInventoryModel::item_array_t descendent_items;
+ gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE );
+
+ S32 i;
+ for (i = 0; i < descendent_items.count(); i++)
+ {
+ LLInventoryItem* item = descendent_items[i];
+ if (item->getType() == LLAssetType::AT_GESTURE
+ && LLGestureManager::instance().isGestureActive(item->getUUID()))
+ {
+ LLGestureManager::instance().deactivateGesture(item->getUUID());
+ }
+ }
+
+ // go ahead and do the normal remove if no 'last calling
+ // cards' are being removed.
+ LLViewerInventoryCategory* cat = getCategory();
+ if(cat)
+ {
+ LLInvFVBridge::changeCategoryParent(model, cat, trash_id, TRUE);
+ }
+
+ return TRUE;
+}
+
+void LLFolderBridge::pasteFromClipboard()
+{
+ LLInventoryModel* model = getInventoryModel();
+ if(model && isClipboardPasteable())
+ {
+ LLInventoryItem* item = NULL;
+ LLDynamicArray<LLUUID> objects;
+ LLInventoryClipboard::instance().retrieve(objects);
+ S32 count = objects.count();
+ const LLUUID parent_id(mUUID);
+ for(S32 i = 0; i < count; i++)
+ {
+ item = model->getItem(objects.get(i));
+ if (item)
+ {
+ if(LLInventoryClipboard::instance().isCutMode())
+ {
+ // move_inventory_item() is not enough,
+ //we have to update inventory locally too
+ changeItemParent(model, dynamic_cast<LLViewerInventoryItem*>(item), parent_id, FALSE);
+ }
+ else
+ {
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ parent_id,
+ std::string(),
+ LLPointer<LLInventoryCallback>(NULL));
+ }
+ }
+ }
+ }
+}
+
+void LLFolderBridge::pasteLinkFromClipboard()
+{
+ const LLInventoryModel* model = getInventoryModel();
+ if(model)
+ {
+ LLDynamicArray<LLUUID> objects;
+ LLInventoryClipboard::instance().retrieve(objects);
+ S32 count = objects.count();
+ LLUUID parent_id(mUUID);
+ for(S32 i = 0; i < count; i++)
+ {
+ const LLUUID &object_id = objects.get(i);
+#if SUPPORT_ENSEMBLES
+ if (LLInventoryCategory *cat = model->getCategory(object_id))
+ {
+ link_inventory_item(
+ gAgent.getID(),
+ cat->getUUID(),
+ parent_id,
+ cat->getName(),
+ LLAssetType::AT_LINK_FOLDER,
+ LLPointer<LLInventoryCallback>(NULL));
+ }
+ else
+#endif
+ if (LLInventoryItem *item = model->getItem(object_id))
+ {
+ link_inventory_item(
+ gAgent.getID(),
+ item->getUUID(),
+ parent_id,
+ item->getName(),
+ LLAssetType::AT_LINK,
+ LLPointer<LLInventoryCallback>(NULL));
+ }
+ }
+ }
+}
+
+void LLFolderBridge::staticFolderOptionsMenu()
+{
+ if (!sSelf) return;
+ sSelf->folderOptionsMenu();
+}
+
+void LLFolderBridge::folderOptionsMenu()
+{
+ std::vector<std::string> disabled_items;
+
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return;
+
+ const LLInventoryCategory* category = model->getCategory(mUUID);
+ LLAssetType::EType type = category->getPreferredType();
+ const bool is_default_folder = category && LLAssetType::lookupIsProtectedCategoryType(type);
+ // BAP change once we're no longer treating regular categories as ensembles.
+ const bool is_ensemble = category && (type == LLAssetType::AT_NONE ||
+ LLAssetType::lookupIsEnsembleCategoryType(type));
+
+ // calling card related functionality for folders.
+
+ // Only enable calling-card related options for non-default folders.
+ if (!is_default_folder)
+ {
+ LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
+ if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard))
+ {
+ mItems.push_back(std::string("Calling Card Separator"));
+ mItems.push_back(std::string("Conference Chat Folder"));
+ mItems.push_back(std::string("IM All Contacts In Folder"));
+ }
+ }
+
+ // wearables related functionality for folders.
+ //is_wearable
+ LLFindWearables is_wearable;
+ LLIsType is_object( LLAssetType::AT_OBJECT );
+ LLIsType is_gesture( LLAssetType::AT_GESTURE );
+
+ if (mWearables ||
+ checkFolderForContentsOfType(model, is_wearable) ||
+ checkFolderForContentsOfType(model, is_object) ||
+ checkFolderForContentsOfType(model, is_gesture) )
+ {
+ mItems.push_back(std::string("Folder Wearables Separator"));
+
+ // Only enable add/replace outfit for non-default folders.
+ if (!is_default_folder)
+ {
+ mItems.push_back(std::string("Add To Outfit"));
+ mItems.push_back(std::string("Replace Outfit"));
+ }
+ if (is_ensemble)
+ {
+ mItems.push_back(std::string("Wear As Ensemble"));
+ }
+ mItems.push_back(std::string("Take Off Items"));
+ }
+ hide_context_entries(*mMenu, mItems, disabled_items);
+}
+
+BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& is_type)
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+ model->collectDescendentsIf(mUUID,
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_type);
+ return ((item_array.count() > 0) ? TRUE : FALSE );
+}
+
+// Flags unused
+void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ mItems.clear();
+ mDisabledItems.clear();
+
+ lldebugs << "LLFolderBridge::buildContextMenu()" << llendl;
+// std::vector<std::string> disabled_items;
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return;
+ LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND);
+
+ mItems.clear(); //adding code to clear out member Items (which means Items should not have other data here at this point)
+ mDisabledItems.clear(); //adding code to clear out disabled members from previous
+ if (lost_and_found_id == mUUID)
+ {
+ // This is the lost+found folder.
+ mItems.push_back(std::string("Empty Lost And Found"));
+ }
+
+ if(trash_id == mUUID)
+ {
+ // This is the trash.
+ mItems.push_back(std::string("Empty Trash"));
+ }
+ else if(model->isObjectDescendentOf(mUUID, trash_id))
+ {
+ // This is a folder in the trash.
+ mItems.clear(); // clear any items that used to exist
+ mItems.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ mDisabledItems.push_back(std::string("Purge Item"));
+ }
+
+ mItems.push_back(std::string("Restore Item"));
+ }
+ else if(isAgentInventory()) // do not allow creating in library
+ {
+ LLViewerInventoryCategory *cat = getCategory();
+
+ // BAP removed protected check to re-enable standard ops in untyped folders.
+ // Not sure what the right thing is to do here.
+ if (!isCOFFolder() && cat /*&&
+ LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType())*/)
+ {
+ // Do not allow to create 2-level subfolder in the Calling Card/Friends folder. EXT-694.
+ if (!LLFriendCardsManager::instance().isCategoryInFriendFolder(cat))
+ mItems.push_back(std::string("New Folder"));
+ mItems.push_back(std::string("New Script"));
+ mItems.push_back(std::string("New Note"));
+ mItems.push_back(std::string("New Gesture"));
+ mItems.push_back(std::string("New Clothes"));
+ mItems.push_back(std::string("New Body Parts"));
+ mItems.push_back(std::string("Change Type"));
+
+ LLViewerInventoryCategory *cat = getCategory();
+ if (cat && LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType()))
+ {
+ mDisabledItems.push_back(std::string("Change Type"));
+ }
+
+ getClipboardEntries(false, mItems, mDisabledItems, flags);
+ }
+ else
+ {
+ // Want some but not all of the items from getClipboardEntries for outfits.
+ if (cat && cat->getPreferredType()==LLAssetType::AT_OUTFIT)
+ {
+ mItems.push_back(std::string("Rename"));
+ mItems.push_back(std::string("Delete"));
+ }
+ }
+
+ //Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06
+ mCallingCards = mWearables = FALSE;
+
+ LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
+ if (checkFolderForContentsOfType(model, is_callingcard))
+ {
+ mCallingCards=TRUE;
+ }
+
+ LLFindWearables is_wearable;
+ LLIsType is_object( LLAssetType::AT_OBJECT );
+ LLIsType is_gesture( LLAssetType::AT_GESTURE );
+
+ if (checkFolderForContentsOfType(model, is_wearable) ||
+ checkFolderForContentsOfType(model, is_object) ||
+ checkFolderForContentsOfType(model, is_gesture) )
+ {
+ mWearables=TRUE;
+ }
+
+ mMenu = &menu;
+ sSelf = this;
+ LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(FALSE);
+
+ LLInventoryFetchDescendentsObserver::folder_ref_t folders;
+ LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
+ if (category)
+ {
+ folders.push_back(category->getUUID());
+ }
+ fetch->fetchDescendents(folders);
+ inc_busy_count();
+ if(fetch->isEverythingComplete())
+ {
+ // everything is already here - call done.
+ fetch->done();
+ }
+ else
+ {
+ // it's all on it's way - add an observer, and the inventory
+ // will call done for us when everything is here.
+ gInventory.addObserver(fetch);
+ }
+ }
+ else
+ {
+ mItems.push_back(std::string("--no options--"));
+ mDisabledItems.push_back(std::string("--no options--"));
+ }
+ hide_context_entries(menu, mItems, mDisabledItems);
+}
+
+BOOL LLFolderBridge::hasChildren() const
+{
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return FALSE;
+ LLInventoryModel::EHasChildren has_children;
+ has_children = gInventory.categoryHasChildren(mUUID);
+ return has_children != LLInventoryModel::CHILDREN_NO;
+}
+
+BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data)
+{
+ //llinfos << "LLFolderBridge::dragOrDrop()" << llendl;
+ BOOL accept = FALSE;
+ switch(cargo_type)
+ {
+ case DAD_TEXTURE:
+ case DAD_SOUND:
+ case DAD_CALLINGCARD:
+ case DAD_LANDMARK:
+ case DAD_SCRIPT:
+ case DAD_OBJECT:
+ case DAD_NOTECARD:
+ case DAD_CLOTHING:
+ case DAD_BODYPART:
+ case DAD_ANIMATION:
+ case DAD_GESTURE:
+ case DAD_LINK:
+ accept = dragItemIntoFolder((LLInventoryItem*)cargo_data,
+ drop);
+ break;
+ case DAD_CATEGORY:
+ if (LLFriendCardsManager::instance().isAnyFriendCategory(mUUID))
+ {
+ accept = FALSE;
+ }
+ else
+ {
+ accept = dragCategoryIntoFolder((LLInventoryCategory*)cargo_data, drop);
+ }
+ break;
+ default:
+ break;
+ }
+ return accept;
+}
+
+LLViewerInventoryCategory* LLFolderBridge::getCategory() const
+{
+ LLViewerInventoryCategory* cat = NULL;
+ LLInventoryModel* model = getInventoryModel();
+ if(model)
+ {
+ cat = (LLViewerInventoryCategory*)model->getCategory(mUUID);
+ }
+ return cat;
+}
+
+
+// static
+void LLFolderBridge::pasteClipboard(void* user_data)
+{
+ LLFolderBridge* self = (LLFolderBridge*)user_data;
+ if(self) self->pasteFromClipboard();
+}
+
+void LLFolderBridge::createNewCategory(void* user_data)
+{
+ LLFolderBridge* bridge = (LLFolderBridge*)user_data;
+ if(!bridge) return;
+ LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(bridge->mInventoryPanel.get());
+ if (!panel) return;
+ LLInventoryModel* model = panel->getModel();
+ if(!model) return;
+ LLUUID id;
+ id = model->createNewCategory(bridge->getUUID(),
+ LLAssetType::AT_NONE,
+ LLStringUtil::null);
+ model->notifyObservers();
+
+ // At this point, the bridge has probably been deleted, but the
+ // view is still there.
+ panel->setSelection(id, TAKE_FOCUS_YES);
+}
+
+void LLFolderBridge::createNewShirt(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHIRT);
+}
+
+void LLFolderBridge::createNewPants(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_PANTS);
+}
+
+void LLFolderBridge::createNewShoes(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHOES);
+}
+
+void LLFolderBridge::createNewSocks(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SOCKS);
+}
+
+void LLFolderBridge::createNewJacket(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_JACKET);
+}
+
+void LLFolderBridge::createNewSkirt(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIRT);
+}
+
+void LLFolderBridge::createNewGloves(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_GLOVES);
+}
+
+void LLFolderBridge::createNewUndershirt(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERSHIRT);
+}
+
+void LLFolderBridge::createNewUnderpants(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERPANTS);
+}
+
+void LLFolderBridge::createNewShape(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHAPE);
+}
+
+void LLFolderBridge::createNewSkin(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIN);
+}
+
+void LLFolderBridge::createNewHair(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_HAIR);
+}
+
+void LLFolderBridge::createNewEyes(void* user_data)
+{
+ LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_EYES);
+}
+
+// static
+void LLFolderBridge::createWearable(LLFolderBridge* bridge, EWearableType type)
+{
+ if(!bridge) return;
+ LLUUID parent_id = bridge->getUUID();
+ createWearable(parent_id, type);
+}
+
+// Separate function so can be called by global menu as well as right-click
+// menu.
+// static
+void LLFolderBridge::createWearable(LLUUID parent_id, EWearableType type)
+{
+ LLWearable* wearable = LLWearableList::instance().createNewWearable(type);
+ LLAssetType::EType asset_type = wearable->getAssetType();
+ LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE;
+ create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
+ parent_id, wearable->getTransactionID(), wearable->getName(),
+ wearable->getDescription(), asset_type, inv_type, wearable->getType(),
+ wearable->getPermissions().getMaskNextOwner(),
+ LLPointer<LLInventoryCallback>(NULL));
+}
+
+void LLFolderBridge::modifyOutfit(BOOL append)
+{
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return;
+ LLViewerInventoryCategory* cat = getCategory();
+ if(!cat) return;
+
+ // BAP - was:
+ // wear_inventory_category_on_avatar( cat, append );
+ LLAppearanceManager::wearInventoryCategory( cat, FALSE, append );
+}
+
+// helper stuff
+bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv* move_inv)
+{
+ LLFloaterOpenObject::LLCatAndWear* cat_and_wear = (LLFloaterOpenObject::LLCatAndWear* )move_inv->mUserData;
+ LLViewerObject* object = gObjectList.findObject(move_inv->mObjectID);
+ S32 option = LLNotification::getSelectedOption(notification, response);
+
+ if(option == 0 && object)
+ {
+ if (cat_and_wear && cat_and_wear->mWear)
+ {
+ InventoryObjectList inventory_objects;
+ object->getInventoryContents(inventory_objects);
+ int contents_count = inventory_objects.size()-1; //subtract one for containing folder
+
+ LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count);
+ gInventory.addObserver(inventoryObserver);
+ }
+
+ two_uuids_list_t::iterator move_it;
+ for (move_it = move_inv->mMoveList.begin();
+ move_it != move_inv->mMoveList.end();
+ ++move_it)
+ {
+ object->moveInventory(move_it->first, move_it->second);
+ }
+
+ // update the UI.
+ dialog_refresh_all();
+ }
+
+ if (move_inv->mCallback)
+ {
+ move_inv->mCallback(option, move_inv->mUserData);
+ }
+
+ delete move_inv;
+ return false;
+}
+
+/*
+Next functions intended to reorder items in the inventory folder and save order on server
+Is now used for Favorites folder.
+
+*TODO: refactoring is needed with Favorites Bar functionality. Probably should be moved in LLInventoryModel
+*/
+void saveItemsOrder(LLInventoryModel::item_array_t& items)
+{
+ int sortField = 0;
+
+ // current order is saved by setting incremental values (1, 2, 3, ...) for the sort field
+ for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i)
+ {
+ LLViewerInventoryItem* item = *i;
+
+ item->setSortField(++sortField);
+ item->setComplete(TRUE);
+ item->updateServer(FALSE);
+
+ gInventory.updateItem(item);
+ }
+
+ gInventory.notifyObservers();
+}
+
+LLInventoryModel::item_array_t::iterator findItemByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id)
+{
+ LLInventoryModel::item_array_t::iterator result = items.end();
+
+ for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i)
+ {
+ if ((*i)->getUUID() == id)
+ {
+ result = i;
+ break;
+ }
+ }
+
+ return result;
+}
+
+void updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& srcItemId, const LLUUID& destItemId)
+{
+ LLViewerInventoryItem* srcItem = gInventory.getItem(srcItemId);
+ LLViewerInventoryItem* destItem = gInventory.getItem(destItemId);
+
+ items.erase(findItemByUUID(items, srcItem->getUUID()));
+ items.insert(findItemByUUID(items, destItem->getUUID()), srcItem);
+}
+
+BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
+ BOOL drop)
+{
+ LLInventoryModel* model = getInventoryModel();
+ if(!model) return FALSE;
+
+ // cannot drag into library
+ if(!isAgentInventory())
+ {
+ return FALSE;
+ }
+
+ LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
+ if(!avatar) return FALSE;
+
+ LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
+ BOOL accept = FALSE;
+ LLViewerObject* object = NULL;
+ if(LLToolDragAndDrop::SOURCE_AGENT == source)
+ {
+
+ BOOL is_movable = TRUE;
+ switch( inv_item->getActualType() )
+ {
+ case LLAssetType::AT_ROOT_CATEGORY:
+ is_movable = FALSE;
+ break;
+
+ case LLAssetType::AT_CATEGORY:
+ is_movable = !LLAssetType::lookupIsProtectedCategoryType(((LLInventoryCategory*)inv_item)->getPreferredType());
+ break;
+ default:
+ break;
+ }
+
+ LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
+ LLUUID current_outfit_id = model->findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT);
+ BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
+ BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLAssetType::AT_OUTFIT);
+
+ if(is_movable && move_is_into_trash)
+ {
+ switch(inv_item->getType())
+ {
+ case LLAssetType::AT_CLOTHING:
+ case LLAssetType::AT_BODYPART:
+ is_movable = !gAgentWearables.isWearingItem(inv_item->getUUID());
+ break;
+
+ case LLAssetType::AT_OBJECT:
+ is_movable = !avatar->isWearingAttachment(inv_item->getUUID());
+ break;
+ default:
+ break;
+ }
+ }
+
+ if ( is_movable )
+ {
+ // Don't allow creating duplicates in the Calling Card/Friends
+ // subfolders, see bug EXT-1599. Check is item direct descendent
+ // of target folder and forbid item's movement if it so.
+ // Note: isItemDirectDescendentOfCategory checks if
+ // passed category is in the Calling Card/Friends folder
+ is_movable = ! LLFriendCardsManager::instance()
+ .isObjDirectDescendentOfCategory (inv_item, getCategory());
+ }
+
+ LLUUID favorites_id = model->findCategoryUUIDForType(LLAssetType::AT_FAVORITE);
+
+ // we can move item inside a folder only if this folder is Favorites. See EXT-719
+ accept = is_movable && ((mUUID != inv_item->getParentUUID()) || (mUUID == favorites_id));
+ if(accept && drop)
+ {
+ if (inv_item->getType() == LLAssetType::AT_GESTURE
+ && LLGestureManager::instance().isGestureActive(inv_item->getUUID()) && move_is_into_trash)
+ {
+ LLGestureManager::instance().deactivateGesture(inv_item->getUUID());
+ }
+ // If an item is being dragged between windows, unselect
+ // everything in the active window so that we don't follow
+ // the selection to its new location (which is very
+ // annoying).
+ if (LLFloaterInventory::getActiveInventory())
+ {
+ LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
+ LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
+ if (active_panel && (panel != active_panel))
+ {
+ active_panel->unSelectAll();
+ }
+ }
+
+ // if dragging from/into favorites folder only reorder items
+ if ((mUUID == inv_item->getParentUUID()) && (favorites_id == mUUID))
+ {
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ LLIsType is_type(LLAssetType::AT_LANDMARK);
+ model->collectDescendentsIf(favorites_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_type);
+
+ LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
+ LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL;
+ if (itemp)
+ {
+ LLUUID srcItemId = inv_item->getUUID();
+ LLUUID destItemId = itemp->getListener()->getUUID();
+
+ // update order
+ updateItemsOrder(items, srcItemId, destItemId);
+
+ saveItemsOrder(items);
+ }
+ }
+ else if (favorites_id == mUUID) // if target is the favorites folder we use copy
+ {
+ copy_inventory_item(
+ gAgent.getID(),
+ inv_item->getPermissions().getOwner(),
+ inv_item->getUUID(),
+ mUUID,
+ std::string(),
+ LLPointer<LLInventoryCallback>(NULL));
+ }
+ else if (move_is_into_current_outfit || move_is_into_outfit)
+ {
+ // BAP - should skip if dup.
+ if (move_is_into_current_outfit)
+ {
+ LLAppearanceManager::wearItem(inv_item);
+ }
+ else
+ {
+ LLPointer<LLInventoryCallback> cb = NULL;
+ link_inventory_item(
+ gAgent.getID(),
+ inv_item->getUUID(),
+ mUUID,
+ std::string(),
+ LLAssetType::AT_LINK,
+ cb);
+ }
+ }
+ else
+ {
+ // restamp if the move is into the trash.
+ LLInvFVBridge::changeItemParent(
+ model,
+ (LLViewerInventoryItem*)inv_item,
+ mUUID,
+ move_is_into_trash);
+ }
+ }
+ }
+ else if(LLToolDragAndDrop::SOURCE_WORLD == source)
+ {
+ // Make sure the object exists. If we allowed dragging from
+ // anonymous objects, it would be possible to bypass
+ // permissions.
+ object = gObjectList.findObject(inv_item->getParentUUID());
+ if(!object)
+ {
+ llinfos << "Object not found for drop." << llendl;
+ return FALSE;
+ }
+
+ // coming from a task. Need to figure out if the person can
+ // move/copy this item.
+ LLPermissions perm(inv_item->getPermissions());
+ BOOL is_move = FALSE;
+ if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
+ && perm.allowTransferTo(gAgent.getID())))
+// || gAgent.isGodlike())
+
+ {
+ accept = TRUE;
+ }
+ else if(object->permYouOwner())
+ {
+ // If the object cannot be copied, but the object the
+ // inventory is owned by the agent, then the item can be
+ // moved from the task to agent inventory.
+ is_move = TRUE;
+ accept = TRUE;
+ }
+ if(drop && accept)
+ {
+ LLMoveInv* move_inv = new LLMoveInv;
+ move_inv->mObjectID = inv_item->getParentUUID();
+ two_uuids_t item_pair(mUUID, inv_item->getUUID());
+ move_inv->mMoveList.push_back(item_pair);
+ move_inv->mCallback = NULL;
+ move_inv->mUserData = NULL;
+ if(is_move)
+ {
+ warn_move_inventory(object, move_inv);
+ }
+ else
+ {
+ LLNotification::Params params("MoveInventoryFromObject");
+ params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
+ LLNotifications::instance().forceResponse(params, 0);
+ }
+ }
+
+ }
+ else if(LLToolDragAndDrop::SOURCE_NOTECARD == source)
+ {
+ accept = TRUE;
+ if(drop)
+ {
+ copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(),
+ LLToolDragAndDrop::getInstance()->getSourceID(), inv_item);
+ }
+ }
+ else if(LLToolDragAndDrop::SOURCE_LIBRARY == source)
+ {
+ LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item;
+ if(item && item->isComplete())
+ {
+ accept = TRUE;
+ if(drop)
+ {
+ copy_inventory_item(
+ gAgent.getID(),
+ inv_item->getPermissions().getOwner(),
+ inv_item->getUUID(),
+ mUUID,
+ std::string(),
+ LLPointer<LLInventoryCallback>(NULL));
+ }
+ }
+ }
+ else
+ {
+ llwarns << "unhandled drag source" << llendl;
+ }
+ return accept;
+}
+
+// +=================================================+
+// | LLScriptBridge (DEPRECTED) |
+// +=================================================+
+
+LLUIImagePtr LLScriptBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE);
+}
+
+// +=================================================+
+// | LLTextureBridge |
+// +=================================================+
+
+LLUIImagePtr LLTextureBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_TEXTURE, mInvType, 0, FALSE);
+}
+
+void LLTextureBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+}
+
+// +=================================================+
+// | LLSoundBridge |
+// +=================================================+
+
+LLUIImagePtr LLSoundBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_SOUND, LLInventoryType::IT_SOUND, 0, FALSE);
+}
+
+void LLSoundBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+/*
+// Changed this back to the way it USED to work:
+// only open the preview dialog through the contextual right-click menu
+// double-click just plays the sound
+
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ openSoundPreview((void*)this);
+ //send_uuid_sound_trigger(item->getAssetUUID(), 1.0);
+ }
+*/
+}
+
+void LLSoundBridge::previewItem()
+{
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ send_sound_trigger(item->getAssetUUID(), 1.0);
+ }
+}
+
+void LLSoundBridge::openSoundPreview(void* which)
+{
+ LLSoundBridge *me = (LLSoundBridge *)which;
+ LLFloaterReg::showInstance("preview_sound", LLSD(me->mUUID), TAKE_FOCUS_YES);
+}
+
+void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ lldebugs << "LLTextureBridge::buildContextMenu()" << llendl;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ if(isInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ items.push_back(std::string("Sound Open"));
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+ }
+
+ items.push_back(std::string("Sound Separator"));
+ items.push_back(std::string("Sound Play"));
+
+ hide_context_entries(menu, items, disabled_items);
+}
+
+// +=================================================+
+// | LLLandmarkBridge |
+// +=================================================+
+
+LLLandmarkBridge::LLLandmarkBridge(LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags/* = 0x00*/) :
+LLItemBridge(inventory, uuid)
+{
+ mVisited = FALSE;
+ if (flags & LLInventoryItem::II_FLAGS_LANDMARK_VISITED)
+ {
+ mVisited = TRUE;
+ }
+}
+
+LLUIImagePtr LLLandmarkBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, mVisited, FALSE);
+}
+
+void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl;
+ if(isInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ items.push_back(std::string("Landmark Open"));
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+ }
+
+ items.push_back(std::string("Landmark Separator"));
+ items.push_back(std::string("About Landmark"));
+
+ // Disable "About Landmark" menu item for
+ // multiple landmarks selected. Only one landmark
+ // info panel can be shown at a time.
+ if ((flags & FIRST_SELECTED_ITEM) == 0)
+ {
+ disabled_items.push_back(std::string("About Landmark"));
+ }
+
+ hide_context_entries(menu, items, disabled_items);
+}
+
+// Convenience function for the two functions below.
+void teleport_via_landmark(const LLUUID& asset_id)
+{
+ gAgent.teleportViaLandmark( asset_id );
+
+ // we now automatically track the landmark you're teleporting to
+ // because you'll probably arrive at a telehub instead
+ LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance();
+ if( floater_world_map )
+ {
+ floater_world_map->trackLandmark( asset_id );
+ }
+}
+
+// virtual
+void LLLandmarkBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if ("teleport" == action)
+ {
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ teleport_via_landmark(item->getAssetUUID());
+ }
+ }
+ else if ("about" == action)
+ {
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ LLSD key;
+ key["type"] = "landmark";
+ key["id"] = item->getUUID();
+
+ LLSideTray::getInstance()->showPanel("panel_places", key);
+ }
+ }
+ else
+ {
+ LLItemBridge::performAction(folder, model, action);
+ }
+}
+
+static bool open_landmark_callback(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotification::getSelectedOption(notification, response);
+
+ LLUUID asset_id = notification["payload"]["asset_id"].asUUID();
+ if (option == 0)
+ {
+ teleport_via_landmark(asset_id);
+ }
+
+ return false;
+}
+static LLNotificationFunctorRegistration open_landmark_callback_reg("TeleportFromLandmark", open_landmark_callback);
+
+
+void LLLandmarkBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+/*
+ LLViewerInventoryItem* item = getItem();
+ if( item )
+ {
+ // Opening (double-clicking) a landmark immediately teleports,
+ // but warns you the first time.
+ // open_landmark(item);
+ LLSD payload;
+ payload["asset_id"] = item->getAssetUUID();
+ LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload);
+ }
+*/
+}
+
+
+// +=================================================+
+// | LLCallingCardObserver |
+// +=================================================+
+void LLCallingCardObserver::changed(U32 mask)
+{
+ mBridgep->refreshFolderViewItem();
+}
+
+// +=================================================+
+// | LLCallingCardBridge |
+// +=================================================+
+
+LLCallingCardBridge::LLCallingCardBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) :
+ LLItemBridge(inventory, uuid)
+{
+ mObserver = new LLCallingCardObserver(this);
+ LLAvatarTracker::instance().addObserver(mObserver);
+}
+
+LLCallingCardBridge::~LLCallingCardBridge()
+{
+ LLAvatarTracker::instance().removeObserver(mObserver);
+ delete mObserver;
+}
+
+void LLCallingCardBridge::refreshFolderViewItem()
+{
+ LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
+ LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL;
+ if (itemp)
+ {
+ itemp->refresh();
+ }
+}
+
+// virtual
+void LLCallingCardBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if ("begin_im" == action)
+ {
+ LLViewerInventoryItem *item = getItem();
+ if (item && (item->getCreatorUUID() != gAgent.getID()) &&
+ (!item->getCreatorUUID().isNull()))
+ {
+ std::string callingcard_name;
+ gCacheName->getFullName(item->getCreatorUUID(), callingcard_name);
+ gIMMgr->addSession(callingcard_name, IM_NOTHING_SPECIAL, item->getCreatorUUID());
+ }
+ }
+ else if ("lure" == action)
+ {
+ LLViewerInventoryItem *item = getItem();
+ if (item && (item->getCreatorUUID() != gAgent.getID()) &&
+ (!item->getCreatorUUID().isNull()))
+ {
+ LLAvatarActions::offerTeleport(item->getCreatorUUID());
+ }
+ }
+ else LLItemBridge::performAction(folder, model, action);
+}
+
+LLUIImagePtr LLCallingCardBridge::getIcon() const
+{
+ BOOL online = FALSE;
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID());
+ }
+ return get_item_icon(LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, online, FALSE);
+}
+
+std::string LLCallingCardBridge::getLabelSuffix() const
+{
+ LLViewerInventoryItem* item = getItem();
+ if( item && LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()) )
+ {
+ return LLItemBridge::getLabelSuffix() + " (online)";
+ }
+ else
+ {
+ return LLItemBridge::getLabelSuffix();
+ }
+}
+
+void LLCallingCardBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+/*
+ LLViewerInventoryItem* item = getItem();
+ if(item && !item->getCreatorUUID().isNull())
+ {
+ LLAvatarActions::showProfile(item->getCreatorUUID());
+ }
+*/
+}
+
+void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ lldebugs << "LLCallingCardBridge::buildContextMenu()" << llendl;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ if(isInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ items.push_back(std::string("Open"));
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+
+ LLInventoryItem* item = getItem();
+ BOOL good_card = (item
+ && (LLUUID::null != item->getCreatorUUID())
+ && (item->getCreatorUUID() != gAgent.getID()));
+ BOOL user_online = (LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()));
+ items.push_back(std::string("Send Instant Message Separator"));
+ items.push_back(std::string("Send Instant Message"));
+ items.push_back(std::string("Offer Teleport..."));
+ items.push_back(std::string("Conference Chat"));
+
+ if (!good_card)
+ {
+ disabled_items.push_back(std::string("Send Instant Message"));
+ }
+ if (!good_card || !user_online)
+ {
+ disabled_items.push_back(std::string("Offer Teleport..."));
+ disabled_items.push_back(std::string("Conference Chat"));
+ }
+ }
+ hide_context_entries(menu, items, disabled_items);
+}
+
+BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data)
+{
+ LLViewerInventoryItem* item = getItem();
+ BOOL rv = FALSE;
+ if(item)
+ {
+ // check the type
+ switch(cargo_type)
+ {
+ case DAD_TEXTURE:
+ case DAD_SOUND:
+ case DAD_LANDMARK:
+ case DAD_SCRIPT:
+ case DAD_CLOTHING:
+ case DAD_OBJECT:
+ case DAD_NOTECARD:
+ case DAD_BODYPART:
+ case DAD_ANIMATION:
+ case DAD_GESTURE:
+ {
+ LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
+ const LLPermissions& perm = inv_item->getPermissions();
+ if(gInventory.getItem(inv_item->getUUID())
+ && perm.allowOperationBy(PERM_TRANSFER, gAgent.getID()))
+ {
+ rv = TRUE;
+ if(drop)
+ {
+ LLToolDragAndDrop::giveInventory(item->getCreatorUUID(),
+ (LLInventoryItem*)cargo_data);
+ }
+ }
+ else
+ {
+ // It's not in the user's inventory (it's probably in
+ // an object's contents), so disallow dragging it here.
+ // You can't give something you don't yet have.
+ rv = FALSE;
+ }
+ break;
+ }
+ case DAD_CATEGORY:
+ {
+ LLInventoryCategory* inv_cat = (LLInventoryCategory*)cargo_data;
+ if( gInventory.getCategory( inv_cat->getUUID() ) )
+ {
+ rv = TRUE;
+ if(drop)
+ {
+ LLToolDragAndDrop::giveInventoryCategory(
+ item->getCreatorUUID(),
+ inv_cat);
+ }
+ }
+ else
+ {
+ // It's not in the user's inventory (it's probably in
+ // an object's contents), so disallow dragging it here.
+ // You can't give something you don't yet have.
+ rv = FALSE;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ return rv;
+}
+
+BOOL LLCallingCardBridge::removeItem()
+{
+ if (LLFriendCardsManager::instance().isItemInAnyFriendsList(getItem()))
+ {
+ LLAvatarActions::removeFriendDialog(getItem()->getCreatorUUID());
+ return FALSE;
+ }
+ else
+ {
+ return LLItemBridge::removeItem();
+ }
+}
+// +=================================================+
+// | LLNotecardBridge |
+// +=================================================+
+
+LLUIImagePtr LLNotecardBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_NOTECARD, LLInventoryType::IT_NOTECARD, 0, FALSE);
+}
+
+void LLNotecardBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+
+/*
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES);
+ }
+*/
+}
+
+
+// +=================================================+
+// | LLGestureBridge |
+// +=================================================+
+
+LLUIImagePtr LLGestureBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_GESTURE, LLInventoryType::IT_GESTURE, 0, FALSE);
+}
+
+LLFontGL::StyleFlags LLGestureBridge::getLabelStyle() const
+{
+ if( LLGestureManager::instance().isGestureActive(mUUID) )
+ {
+ return LLFontGL::BOLD;
+ }
+ else
+ {
+ return LLFontGL::NORMAL;
+ }
+}
+
+std::string LLGestureBridge::getLabelSuffix() const
+{
+ if( LLGestureManager::instance().isGestureActive(mUUID) )
+ {
+ return LLItemBridge::getLabelSuffix() + " (active)";
+ }
+ else
+ {
+ return LLItemBridge::getLabelSuffix();
+ }
+}
+
+// virtual
+void LLGestureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if ("activate" == action)
+ {
+ LLGestureManager::instance().activateGesture(mUUID);
+
+ LLViewerInventoryItem* item = gInventory.getItem(mUUID);
+ if (!item) return;
+
+ // Since we just changed the suffix to indicate (active)
+ // the server doesn't need to know, just the viewer.
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+ }
+ else if ("deactivate" == action)
+ {
+ LLGestureManager::instance().deactivateGesture(mUUID);
+
+ LLViewerInventoryItem* item = gInventory.getItem(mUUID);
+ if (!item) return;
+
+ // Since we just changed the suffix to indicate (active)
+ // the server doesn't need to know, just the viewer.
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+ }
+ else LLItemBridge::performAction(folder, model, action);
+}
+
+void LLGestureBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+/*
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null);
+ preview->setFocus(TRUE);
+ }
+*/
+}
+
+BOOL LLGestureBridge::removeItem()
+{
+ // Force close the preview window, if it exists
+ LLGestureManager::instance().deactivateGesture(mUUID);
+ return LLItemBridge::removeItem();
+}
+
+void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ lldebugs << "LLGestureBridge::buildContextMenu()" << llendl;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+ if(isInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ items.push_back(std::string("Open"));
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+
+ items.push_back(std::string("Gesture Separator"));
+ items.push_back(std::string("Activate"));
+ items.push_back(std::string("Deactivate"));
+ }
+ hide_context_entries(menu, items, disabled_items);
+}
+
+// +=================================================+
+// | LLAnimationBridge |
+// +=================================================+
+
+LLUIImagePtr LLAnimationBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_ANIMATION, LLInventoryType::IT_ANIMATION, 0, FALSE);
+}
+
+void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl;
+ if(isInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ items.push_back(std::string("Animation Open"));
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+ }
+
+ items.push_back(std::string("Animation Separator"));
+ items.push_back(std::string("Animation Play"));
+ items.push_back(std::string("Animation Audition"));
+
+ hide_context_entries(menu, items, disabled_items);
+
+}
+
+// virtual
+void LLAnimationBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if ((action == "playworld") || (action == "playlocal"))
+ {
+ if (getItem())
+ {
+ LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE;
+ if ("playworld" == action) activate = LLPreviewAnim::PLAY;
+ if ("playlocal" == action) activate = LLPreviewAnim::AUDITION;
+
+ LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID));
+ if (preview)
+ {
+ preview->activate(activate);
+ }
+ }
+ }
+ else
+ {
+ LLItemBridge::performAction(folder, model, action);
+ }
+}
+
+void LLAnimationBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+/*
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES);
+ }
+*/
+}
+
+// +=================================================+
+// | LLObjectBridge |
+// +=================================================+
+
+// static
+LLUUID LLObjectBridge::sContextMenuItemID;
+
+LLObjectBridge::LLObjectBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type, U32 flags) :
+LLItemBridge(inventory, uuid), mInvType(type)
+{
+ mAttachPt = (flags & 0xff); // low bye of inventory flags
+
+ mIsMultiObject = ( flags & LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS ) ? TRUE: FALSE;
+}
+
+BOOL LLObjectBridge::isItemRemovable()
+{
+ LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
+ if(!avatar) return FALSE;
+ if(avatar->isWearingAttachment(mUUID)) return FALSE;
+ return LLInvFVBridge::isItemRemovable();
+}
+
+LLUIImagePtr LLObjectBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_OBJECT, mInvType, mAttachPt, mIsMultiObject );
+}
+
+LLInventoryObject* LLObjectBridge::getObject() const
+{
+ LLInventoryObject* object = NULL;
+ LLInventoryModel* model = getInventoryModel();
+ if(model)
+ {
+ object = (LLInventoryObject*)model->getObject(mUUID);
+ }
+ return object;
+}
+
+// virtual
+void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if ("attach" == action)
+ {
+ LLUUID object_id = mUUID;
+ LLViewerInventoryItem* item;
+ item = (LLViewerInventoryItem*)gInventory.getItem(object_id);
+ if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID()))
+ {
+ rez_attachment(item, NULL);
+ }
+ else if(item && item->isComplete())
+ {
+ // must be in library. copy it to our inventory and put it on.
+ LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0);
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ gFocusMgr.setKeyboardFocus(NULL);
+ }
+ else if ("detach" == action)
+ {
+ LLInventoryItem* item = gInventory.getItem(mUUID);
+ if(item)
+ {
+ gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
+ gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID());
+ gMessageSystem->sendReliable( gAgent.getRegion()->getHost());
+ }
+ // this object might have been selected, so let the selection manager know it's gone now
+ LLViewerObject *found_obj =
+ gObjectList.findObject(item->getUUID());
+ if (found_obj)
+ {
+ LLSelectMgr::getInstance()->remove(found_obj);
+ }
+ else
+ {
+ llwarns << "object not found - ignoring" << llendl;
+ }
+ }
+ else LLItemBridge::performAction(folder, model, action);
+}
+
+void LLObjectBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+
+ LLSD key;
+ key["id"] = mUUID;
+ LLSideTray::getInstance()->showPanel("sidepanel_inventory", key);
+
+ /*
+ LLFloaterReg::showInstance("properties", mUUID);
+ */
+}
+
+LLFontGL::StyleFlags LLObjectBridge::getLabelStyle() const
+{
+ U8 font = LLFontGL::NORMAL;
+
+ LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
+ if( avatar && avatar->isWearingAttachment( mUUID ) )
+ {
+ font |= LLFontGL::BOLD;
+ }
+
+ LLInventoryItem* item = getItem();
+ if (item && item->getIsLinkType())
+ {
+ font |= LLFontGL::ITALIC;
+ }
+
+ return (LLFontGL::StyleFlags)font;
+}
+
+std::string LLObjectBridge::getLabelSuffix() const
+{
+ LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
+ if( avatar && avatar->isWearingAttachment( mUUID ) )
+ {
+ std::string attachment_point_name = avatar->getAttachedPointName(mUUID);
+ LLStringUtil::toLower(attachment_point_name);
+
+ LLStringUtil::format_map_t args;
+ args["[ATTACHMENT_POINT]"] = attachment_point_name.c_str();
+ return LLItemBridge::getLabelSuffix() + LLTrans::getString("WornOnAttachmentPoint", args);
+ }
+ else
+ {
+ return LLItemBridge::getLabelSuffix();
+ }
+}
+
+void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment)
+{
+ LLSD payload;
+ payload["item_id"] = item->getLinkedUUID(); // Wear the base object in case this is a link.
+
+ S32 attach_pt = 0;
+ if (gAgent.getAvatarObject() && attachment)
+ {
+ for (LLVOAvatar::attachment_map_t::iterator iter = gAgent.getAvatarObject()->mAttachmentPoints.begin();
+ iter != gAgent.getAvatarObject()->mAttachmentPoints.end(); ++iter)
+ {
+ if (iter->second == attachment)
+ {
+ attach_pt = iter->first;
+ break;
+ }
+ }
+ }
+
+ payload["attachment_point"] = attach_pt;
+
+#if !ENABLE_MULTIATTACHMENTS
+ if (attachment && attachment->getNumObjects() > 0)
+ {
+ LLNotifications::instance().add("ReplaceAttachment", LLSD(), payload, confirm_replace_attachment_rez);
+ }
+ else
+#endif
+ {
+ LLNotifications::instance().forceResponse(LLNotification::Params("ReplaceAttachment").payload(payload), 0/*YES*/);
+ }
+}
+
+bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response)
+{
+ LLVOAvatar *avatarp = gAgent.getAvatarObject();
+
+ if (!avatarp->canAttachMoreObjects())
+ {
+ LLSD args;
+ args["MAX_ATTACHMENTS"] = llformat("%d", MAX_AGENT_ATTACHMENTS);
+ LLNotifications::instance().add("MaxAttachmentsOnOutfit", args);
+ return false;
+ }
+
+ S32 option = LLNotification::getSelectedOption(notification, response);
+ if (option == 0/*YES*/)
+ {
+ LLViewerInventoryItem* itemp = gInventory.getItem(notification["payload"]["item_id"].asUUID());
+
+ if (itemp)
+ {
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_RezSingleAttachmentFromInv);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_ObjectData);
+ msg->addUUIDFast(_PREHASH_ItemID, itemp->getUUID());
+ msg->addUUIDFast(_PREHASH_OwnerID, itemp->getPermissions().getOwner());
+ U8 attachment_pt = notification["payload"]["attachment_point"].asInteger();
+#if ENABLE_MULTIATTACHMENTS
+ attachment_pt |= ATTACHMENT_ADD;
+#endif
+ msg->addU8Fast(_PREHASH_AttachmentPt, attachment_pt);
+ pack_permissions_slam(msg, itemp->getFlags(), itemp->getPermissions());
+ msg->addStringFast(_PREHASH_Name, itemp->getName());
+ msg->addStringFast(_PREHASH_Description, itemp->getDescription());
+ msg->sendReliable(gAgent.getRegion()->getHost());
+ }
+ }
+ return false;
+}
+static LLNotificationFunctorRegistration confirm_replace_attachment_rez_reg("ReplaceAttachment", confirm_replace_attachment_rez);
+
+void LLObjectBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+ if(isInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ LLInventoryItem* item = getItem();
+ if (item && item->getIsLinkType())
+ {
+ items.push_back(std::string("Goto Link"));
+ }
+
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+
+ LLObjectBridge::sContextMenuItemID = mUUID;
+
+ if(item)
+ {
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if( !avatarp )
+ {
+ return;
+ }
+
+ if( avatarp->isWearingAttachment( mUUID ) )
+ {
+ items.push_back(std::string("Detach From Yourself"));
+ }
+ else
+ if( !isInTrash() && !isLinkedObjectInTrash() )
+ {
+ items.push_back(std::string("Attach Separator"));
+ items.push_back(std::string("Object Wear"));
+ items.push_back(std::string("Attach To"));
+ items.push_back(std::string("Attach To HUD"));
+ // commented out for DEV-32347
+ //items.push_back(std::string("Restore to Last Position"));
+
+ if (!avatarp->canAttachMoreObjects())
+ {
+ disabled_items.push_back(std::string("Object Wear"));
+ disabled_items.push_back(std::string("Attach To"));
+ disabled_items.push_back(std::string("Attach To HUD"));
+ }
+ LLMenuGL* attach_menu = menu.findChildMenuByName("Attach To", TRUE);
+ LLMenuGL* attach_hud_menu = menu.findChildMenuByName("Attach To HUD", TRUE);
+ LLVOAvatar *avatarp = gAgent.getAvatarObject();
+ if (attach_menu
+ && (attach_menu->getChildCount() == 0)
+ && attach_hud_menu
+ && (attach_hud_menu->getChildCount() == 0)
+ && avatarp)
+ {
+ for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
+ iter != avatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ LLMenuItemCallGL::Params p;
+ std::string submenu_name = attachment->getName();
+ if (LLTrans::getString(submenu_name) != "")
+ {
+ p.name = (" ")+LLTrans::getString(submenu_name)+" ";
+ }
+ else
+ {
+ p.name = submenu_name;
+ }
+ LLSD cbparams;
+ cbparams["index"] = curiter->first;
+ cbparams["label"] = attachment->getName();
+ p.on_click.function_name = "Inventory.AttachObject";
+ p.on_click.parameter = LLSD(attachment->getName());
+ p.on_enable.function_name = "Attachment.Label";
+ p.on_enable.parameter = cbparams;
+ LLView* parent = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu;
+ LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent);
+ }
+ }
+ }
+ }
+ }
+ hide_context_entries(menu, items, disabled_items);
+}
+
+BOOL LLObjectBridge::renameItem(const std::string& new_name)
+{
+ if(!isItemRenameable())
+ return FALSE;
+ LLPreview::dirty(mUUID);
+ LLInventoryModel* model = getInventoryModel();
+ if(!model)
+ return FALSE;
+ LLViewerInventoryItem* item = getItem();
+ if(item && (item->getName() != new_name))
+ {
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
+ new_item->rename(new_name);
+ buildDisplayName(new_item, mDisplayName);
+ new_item->updateServer(FALSE);
+ model->updateItem(new_item);
+
+ model->notifyObservers();
+
+ LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
+ if( avatar )
+ {
+ LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() );
+ if( obj )
+ {
+ LLSelectMgr::getInstance()->deselectAll();
+ LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE );
+ LLSelectMgr::getInstance()->selectionSetObjectName( new_name );
+ LLSelectMgr::getInstance()->deselectAll();
+ }
+ }
+ }
+ // return FALSE because we either notified observers (& therefore
+ // rebuilt) or we didn't update.
+ return FALSE;
+}
+
+// +=================================================+
+// | LLLSLTextBridge |
+// +=================================================+
+
+LLUIImagePtr LLLSLTextBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE);
+}
+
+void LLLSLTextBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+ /*
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES);
+ }
+ */
+}
+
+// +=================================================+
+// | LLWearableBridge |
+// +=================================================+
+
+// *NOTE: hack to get from avatar inventory to avatar
+void wear_inventory_item_on_avatar( LLInventoryItem* item )
+{
+ if(item)
+ {
+ lldebugs << "wear_inventory_item_on_avatar( " << item->getName()
+ << " )" << llendl;
+
+ LLAppearanceManager::wearItem(item);
+ }
+}
+
+void wear_add_inventory_item_on_avatar( LLInventoryItem* item )
+{
+ if(item)
+ {
+ lldebugs << "wear_add_inventory_item_on_avatar( " << item->getName()
+ << " )" << llendl;
+
+ LLWearableList::instance().getAsset(item->getAssetUUID(),
+ item->getName(),
+ item->getType(),
+ LLWearableBridge::onWearAddOnAvatarArrived,
+ new LLUUID(item->getUUID()));
+ }
+}
+
+void remove_inventory_category_from_avatar( LLInventoryCategory* category )
+{
+ if(!category) return;
+ lldebugs << "remove_inventory_category_from_avatar( " << category->getName()
+ << " )" << llendl;
+
+
+ if( gFloaterCustomize )
+ {
+ gFloaterCustomize->askToSaveIfDirty(
+ boost::bind(remove_inventory_category_from_avatar_step2, _1, category->getUUID()));
+ }
+ else
+ {
+ remove_inventory_category_from_avatar_step2(TRUE, category->getUUID() );
+ }
+}
+
+struct OnRemoveStruct
+{
+ LLUUID mUUID;
+ OnRemoveStruct(const LLUUID& uuid):
+ mUUID(uuid)
+ {
+ }
+};
+
+void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id)
+{
+
+ // Find all the wearables that are in the category's subtree.
+ lldebugs << "remove_inventory_category_from_avatar_step2()" << llendl;
+ if(proceed)
+ {
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+ LLFindWearables is_wearable;
+ gInventory.collectDescendentsIf(category_id,
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_wearable);
+ S32 i;
+ S32 wearable_count = item_array.count();
+
+ LLInventoryModel::cat_array_t obj_cat_array;
+ LLInventoryModel::item_array_t obj_item_array;
+ LLIsType is_object( LLAssetType::AT_OBJECT );
+ gInventory.collectDescendentsIf(category_id,
+ obj_cat_array,
+ obj_item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_object);
+ S32 obj_count = obj_item_array.count();
+
+ // Find all gestures in this folder
+ LLInventoryModel::cat_array_t gest_cat_array;
+ LLInventoryModel::item_array_t gest_item_array;
+ LLIsType is_gesture( LLAssetType::AT_GESTURE );
+ gInventory.collectDescendentsIf(category_id,
+ gest_cat_array,
+ gest_item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_gesture);
+ S32 gest_count = gest_item_array.count();
+
+ if (wearable_count > 0) //Loop through wearables. If worn, remove.
+ {
+ for(i = 0; i < wearable_count; ++i)
+ {
+ if( gAgentWearables.isWearingItem (item_array.get(i)->getUUID()) )
+ {
+ LLWearableList::instance().getAsset(item_array.get(i)->getAssetUUID(),
+ item_array.get(i)->getName(),
+ item_array.get(i)->getType(),
+ LLWearableBridge::onRemoveFromAvatarArrived,
+ new OnRemoveStruct(item_array.get(i)->getUUID()));
+
+ }
+ }
+ }
+
+
+ if (obj_count > 0)
+ {
+ for(i = 0; i < obj_count; ++i)
+ {
+ gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
+ gMessageSystem->nextBlockFast(_PREHASH_ObjectData );
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
+ gMessageSystem->addUUIDFast(_PREHASH_ItemID, obj_item_array.get(i)->getUUID() );
+
+ gMessageSystem->sendReliable( gAgent.getRegion()->getHost() );
+
+ // this object might have been selected, so let the selection manager know it's gone now
+ LLViewerObject *found_obj = gObjectList.findObject( obj_item_array.get(i)->getUUID());
+ if (found_obj)
+ {
+ LLSelectMgr::getInstance()->remove(found_obj);
+ }
+ else
+ {
+ llwarns << "object not found, ignoring" << llendl;
+ }
+ }
+ }
+
+ if (gest_count > 0)
+ {
+ for(i = 0; i < gest_count; ++i)
+ {
+ if ( LLGestureManager::instance().isGestureActive( gest_item_array.get(i)->getUUID()) )
+ {
+ LLGestureManager::instance().deactivateGesture( gest_item_array.get(i)->getUUID() );
+ gInventory.updateItem( gest_item_array.get(i) );
+ gInventory.notifyObservers();
+ }
+
+ }
+ }
+ }
+}
+
+BOOL LLWearableBridge::renameItem(const std::string& new_name)
+{
+ if( gAgentWearables.isWearingItem( mUUID ) )
+ {
+ gAgentWearables.setWearableName( mUUID, new_name );
+ }
+ return LLItemBridge::renameItem(new_name);
+}
+
+BOOL LLWearableBridge::isItemRemovable()
+{
+ if (gAgentWearables.isWearingItem(mUUID)) return FALSE;
+ return LLInvFVBridge::isItemRemovable();
+}
+
+std::string LLWearableBridge::getLabelSuffix() const
+{
+ if( gAgentWearables.isWearingItem( mUUID ) )
+ {
+ return LLItemBridge::getLabelSuffix() + LLTrans::getString("worn");
+ }
+ else
+ {
+ return LLItemBridge::getLabelSuffix();
+ }
+}
+
+LLUIImagePtr LLWearableBridge::getIcon() const
+{
+ return get_item_icon(mAssetType, mInvType, mWearableType, FALSE);
+}
+
+// virtual
+void LLWearableBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if ("wear" == action)
+ {
+ wearOnAvatar();
+ }
+ else if ("wear_add" == action)
+ {
+ wearAddOnAvatar();
+ }
+ else if ("edit" == action)
+ {
+ editOnAvatar();
+ return;
+ }
+ else if ("take_off" == action)
+ {
+ if(gAgentWearables.isWearingItem(mUUID))
+ {
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLWearableList::instance().getAsset(item->getAssetUUID(),
+ item->getName(),
+ item->getType(),
+ LLWearableBridge::onRemoveFromAvatarArrived,
+ new OnRemoveStruct(mUUID));
+ }
+ }
+ }
+ else LLItemBridge::performAction(folder, model, action);
+}
+
+void LLWearableBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+ /*
+ if( isInTrash() )
+ {
+ LLNotifications::instance().add("CannotWearTrash");
+ }
+ else if(isAgentInventory())
+ {
+ if( !gAgentWearables.isWearingItem( mUUID ) )
+ {
+ wearOnAvatar();
+ }
+ }
+ else
+ {
+ // must be in the inventory library. copy it to our inventory
+ // and put it on right away.
+ LLViewerInventoryItem* item = getItem();
+ if(item && item->isComplete())
+ {
+ LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ else if(item)
+ {
+ // *TODO: We should fetch the item details, and then do
+ // the operation above.
+ LLNotifications::instance().add("CannotWearInfoNotComplete");
+ }
+ }
+ */
+}
+
+void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ lldebugs << "LLWearableBridge::buildContextMenu()" << llendl;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+ if(isInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ { // FWIW, it looks like SUPPRESS_OPEN_ITEM is not set anywhere
+ BOOL no_open = ((flags & SUPPRESS_OPEN_ITEM) == SUPPRESS_OPEN_ITEM);
+
+ // If we have clothing, don't add "Open" as it's the same action as "Wear" SL-18976
+ LLViewerInventoryItem* item = getItem();
+ if( !no_open && item )
+ {
+ no_open = (item->getType() == LLAssetType::AT_CLOTHING) ||
+ (item->getType() == LLAssetType::AT_BODYPART);
+ }
+ if (!no_open)
+ {
+ items.push_back(std::string("Open"));
+ }
+
+ if (item && item->getIsLinkType())
+ {
+ items.push_back(std::string("Goto Link"));
+ }
+
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+
+ items.push_back(std::string("Wearable Separator"));
+
+ items.push_back(std::string("Wearable Wear"));
+ items.push_back(std::string("Wearable Add"));
+ items.push_back(std::string("Wearable Edit"));
+
+ if ((flags & FIRST_SELECTED_ITEM) == 0)
+ {
+ disabled_items.push_back(std::string("Wearable Edit"));
+ }
+ // Don't allow items to be worn if their baseobj is in the trash.
+ if (isLinkedObjectInTrash())
+ {
+ disabled_items.push_back(std::string("Wearable Wear"));
+ disabled_items.push_back(std::string("Wearable Add"));
+ disabled_items.push_back(std::string("Wearable Edit"));
+ }
+
+ // Disable wear and take off based on whether the item is worn.
+ if(item)
+ {
+ switch (item->getType())
+ {
+ case LLAssetType::AT_CLOTHING:
+ items.push_back(std::string("Take Off"));
+ case LLAssetType::AT_BODYPART:
+ if (gAgentWearables.isWearingItem(item->getUUID()))
+ {
+ disabled_items.push_back(std::string("Wearable Wear"));
+ disabled_items.push_back(std::string("Wearable Add"));
+ }
+ else
+ {
+ disabled_items.push_back(std::string("Take Off"));
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ hide_context_entries(menu, items, disabled_items);
+}
+
+// Called from menus
+// static
+BOOL LLWearableBridge::canWearOnAvatar(void* user_data)
+{
+ LLWearableBridge* self = (LLWearableBridge*)user_data;
+ if(!self) return FALSE;
+ if(!self->isAgentInventory())
+ {
+ LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
+ if(!item || !item->isComplete()) return FALSE;
+ }
+ return (!gAgentWearables.isWearingItem(self->mUUID));
+}
+
+// Called from menus
+// static
+void LLWearableBridge::onWearOnAvatar(void* user_data)
+{
+ LLWearableBridge* self = (LLWearableBridge*)user_data;
+ if(!self) return;
+ self->wearOnAvatar();
+}
+
+void LLWearableBridge::wearOnAvatar()
+{
+ // Don't wear anything until initial wearables are loaded, can
+ // destroy clothing items.
+ if (!gAgentWearables.areWearablesLoaded())
+ {
+ LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
+ return;
+ }
+
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ if(!isAgentInventory())
+ {
+ LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ else
+ {
+ wear_inventory_item_on_avatar(item);
+ }
+ }
+}
+
+void LLWearableBridge::wearAddOnAvatar()
+{
+ // Don't wear anything until initial wearables are loaded, can
+ // destroy clothing items.
+ if (!gAgentWearables.areWearablesLoaded())
+ {
+ LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
+ return;
+ }
+
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ if(!isAgentInventory())
+ {
+ LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ else
+ {
+ wear_add_inventory_item_on_avatar(item);
+ }
+ }
+}
+
+// static
+void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userdata )
+{
+ LLUUID* item_id = (LLUUID*) userdata;
+ if(wearable)
+ {
+ LLViewerInventoryItem* item = NULL;
+ item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
+ if(item)
+ {
+ if(item->getAssetUUID() == wearable->getAssetID())
+ {
+ gAgentWearables.setWearableItem(item, wearable);
+ gInventory.notifyObservers();
+ //self->getFolderItem()->refreshFromRoot();
+ }
+ else
+ {
+ llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
+ }
+ }
+ }
+ delete item_id;
+}
+
+// static
+// BAP remove the "add" code path once everything is fully COF-ified.
+void LLWearableBridge::onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata )
+{
+ LLUUID* item_id = (LLUUID*) userdata;
+ if(wearable)
+ {
+ LLViewerInventoryItem* item = NULL;
+ item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
+ if(item)
+ {
+ if(item->getAssetUUID() == wearable->getAssetID())
+ {
+ bool do_append = true;
+ gAgentWearables.setWearableItem(item, wearable, do_append);
+ gInventory.notifyObservers();
+ //self->getFolderItem()->refreshFromRoot();
+ }
+ else
+ {
+ llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
+ }
+ }
+ }
+ delete item_id;
+}
+
+// static
+BOOL LLWearableBridge::canEditOnAvatar(void* user_data)
+{
+ LLWearableBridge* self = (LLWearableBridge*)user_data;
+ if(!self) return FALSE;
+
+ return (gAgentWearables.isWearingItem(self->mUUID));
+}
+
+// static
+void LLWearableBridge::onEditOnAvatar(void* user_data)
+{
+ LLWearableBridge* self = (LLWearableBridge*)user_data;
+ if(self)
+ {
+ self->editOnAvatar();
+ }
+}
+
+void LLWearableBridge::editOnAvatar()
+{
+ const LLWearable* wearable = gAgentWearables.getWearableFromItemID(mUUID);
+ if( wearable )
+ {
+ // Set the tab to the right wearable.
+ if (gFloaterCustomize)
+ gFloaterCustomize->setCurrentWearableType( wearable->getType() );
+
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() )
+ {
+ // Start Avatar Customization
+ gAgent.changeCameraToCustomizeAvatar();
+ }
+ }
+}
+
+// static
+BOOL LLWearableBridge::canRemoveFromAvatar(void* user_data)
+{
+ LLWearableBridge* self = (LLWearableBridge*)user_data;
+ if( self && (LLAssetType::AT_BODYPART != self->mAssetType) )
+ {
+ return gAgentWearables.isWearingItem( self->mUUID );
+ }
+ return FALSE;
+}
+
+// static
+void LLWearableBridge::onRemoveFromAvatar(void* user_data)
+{
+ LLWearableBridge* self = (LLWearableBridge*)user_data;
+ if(!self) return;
+ if(gAgentWearables.isWearingItem(self->mUUID))
+ {
+ LLViewerInventoryItem* item = self->getItem();
+ if (item)
+ {
+ LLUUID parent_id = item->getParentUUID();
+ LLWearableList::instance().getAsset(item->getAssetUUID(),
+ item->getName(),
+ item->getType(),
+ onRemoveFromAvatarArrived,
+ new OnRemoveStruct(LLUUID(self->mUUID)));
+ }
+ }
+}
+
+// static
+void LLWearableBridge::onRemoveFromAvatarArrived(LLWearable* wearable,
+ void* userdata)
+{
+ OnRemoveStruct *on_remove_struct = (OnRemoveStruct*) userdata;
+ const LLUUID &item_id = gInventory.getLinkedItemID(on_remove_struct->mUUID);
+ if(wearable)
+ {
+ if( gAgentWearables.isWearingItem( item_id ) )
+ {
+ EWearableType type = wearable->getType();
+
+ if( !(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR || type==WT_EYES ) ) //&&
+ //!((!gAgent.isTeen()) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) )
+ {
+ // MULTI_WEARABLE: FIXME HACK - always remove all
+ bool do_remove_all = false;
+ gAgentWearables.removeWearable( type, do_remove_all, 0 );
+ }
+ }
+ }
+
+ // Find and remove this item from the COF.
+ LLInventoryModel::item_array_t items = gInventory.collectLinkedItems(item_id, LLAppearanceManager::getCOF());
+ llassert(items.size() == 1); // Should always have one and only one item linked to this in the COF.
+ for (LLInventoryModel::item_array_t::const_iterator iter = items.begin();
+ iter != items.end();
+ ++iter)
+ {
+ const LLViewerInventoryItem *linked_item = (*iter);
+ const LLUUID &item_id = linked_item->getUUID();
+ gInventory.purgeObject(item_id);
+ }
+ gInventory.notifyObservers();
+
+ delete on_remove_struct;
+}
+
+LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type,
+ const LLUUID& uuid,LLInventoryModel* model)
+{
+ LLInvFVBridgeAction* action = NULL;
+ switch(asset_type)
+ {
+ case LLAssetType::AT_TEXTURE:
+ action = new LLTextureBridgeAction(uuid,model);
+ break;
+
+ case LLAssetType::AT_SOUND:
+ action = new LLSoundBridgeAction(uuid,model);
+ break;
+
+ case LLAssetType::AT_LANDMARK:
+ action = new LLLandmarkBridgeAction(uuid,model);
+ break;
+
+ case LLAssetType::AT_CALLINGCARD:
+ action = new LLCallingCardBridgeAction(uuid,model);
+ break;
+
+ case LLAssetType::AT_OBJECT:
+ action = new LLObjectBridgeAction(uuid,model);
+ break;
+
+ case LLAssetType::AT_NOTECARD:
+ action = new LLNotecardBridgeAction(uuid,model);
+ break;
+
+ case LLAssetType::AT_ANIMATION:
+ action = new LLAnimationBridgeAction(uuid,model);
+ break;
+
+ case LLAssetType::AT_GESTURE:
+ action = new LLGestureBridgeAction(uuid,model);
+ break;
+
+ case LLAssetType::AT_LSL_TEXT:
+ action = new LLLSLTextBridgeAction(uuid,model);
+ break;
+
+ case LLAssetType::AT_CLOTHING:
+ case LLAssetType::AT_BODYPART:
+ action = new LLWearableBridgeAction(uuid,model);
+
+ break;
+
+ default:
+ break;
+ }
+ return action;
+}
+
+//static
+void LLInvFVBridgeAction::doAction(LLAssetType::EType asset_type,
+ const LLUUID& uuid,LLInventoryModel* model)
+{
+ LLInvFVBridgeAction* action = createAction(asset_type,uuid,model);
+ if(action)
+ {
+ action->doIt();
+ delete action;
+ }
+}
+
+//static
+void LLInvFVBridgeAction::doAction(const LLUUID& uuid, LLInventoryModel* model)
+{
+ LLAssetType::EType asset_type = model->getItem(uuid)->getType();
+ LLInvFVBridgeAction* action = createAction(asset_type,uuid,model);
+ if(action)
+ {
+ action->doIt();
+ delete action;
+ }
+}
+
+LLViewerInventoryItem* LLInvFVBridgeAction::getItem() const
+{
+ if(mModel)
+ return (LLViewerInventoryItem*)mModel->getItem(mUUID);
+ return NULL;
+}
+
+//virtual
+void LLTextureBridgeAction::doIt()
+{
+ if (getItem())
+ {
+ LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES);
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
+//virtual
+void LLSoundBridgeAction::doIt()
+{
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ LLFloaterReg::showInstance("preview_sound", LLSD(mUUID), TAKE_FOCUS_YES);
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
+
+//virtual
+void LLLandmarkBridgeAction::doIt()
+{
+ LLViewerInventoryItem* item = getItem();
+ if( item )
+ {
+ // Opening (double-clicking) a landmark immediately teleports,
+ // but warns you the first time.
+ LLSD payload;
+ payload["asset_id"] = item->getAssetUUID();
+ LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload);
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
+
+//virtual
+void LLCallingCardBridgeAction::doIt()
+{
+ LLViewerInventoryItem* item = getItem();
+ if(item && item->getCreatorUUID().notNull())
+ {
+ LLAvatarActions::showProfile(item->getCreatorUUID());
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
+//virtual
+void
+LLNotecardBridgeAction::doIt()
+{
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES);
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
+//virtual
+void LLGestureBridgeAction::doIt()
+{
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null);
+ preview->setFocus(TRUE);
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
+//virtual
+void LLAnimationBridgeAction::doIt()
+{
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES);
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
+
+//virtual
+void LLObjectBridgeAction::doIt()
+{
+ LLFloaterReg::showInstance("properties", mUUID);
+
+ LLInvFVBridgeAction::doIt();
+}
+
+
+//virtual
+void LLLSLTextBridgeAction::doIt()
+{
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES);
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
+
+BOOL LLWearableBridgeAction::isInTrash() const
+{
+ if(!mModel) return FALSE;
+ LLUUID trash_id = mModel->findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ return mModel->isObjectDescendentOf(mUUID, trash_id);
+}
+
+BOOL LLWearableBridgeAction::isAgentInventory() const
+{
+ if(!mModel) return FALSE;
+ if(gInventory.getRootFolderID() == mUUID) return TRUE;
+ return mModel->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
+}
+
+void LLWearableBridgeAction::wearOnAvatar()
+{
+ // Don't wear anything until initial wearables are loaded, can
+ // destroy clothing items.
+ if (!gAgentWearables.areWearablesLoaded())
+ {
+ LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
+ return;
+ }
+
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ if(!isAgentInventory())
+ {
+ LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ else
+ {
+ wear_inventory_item_on_avatar(item);
+ }
+ }
+}
+
+//virtual
+void LLWearableBridgeAction::doIt()
+{
+ if(isInTrash())
+ {
+ LLNotifications::instance().add("CannotWearTrash");
+ }
+ else if(isAgentInventory())
+ {
+ if(!gAgentWearables.isWearingItem(mUUID))
+ {
+ wearOnAvatar();
+ }
+ }
+ else
+ {
+ // must be in the inventory library. copy it to our inventory
+ // and put it on right away.
+ LLViewerInventoryItem* item = getItem();
+ if(item && item->isComplete())
+ {
+ LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ else if(item)
+ {
+ // *TODO: We should fetch the item details, and then do
+ // the operation above.
+ LLNotifications::instance().add("CannotWearInfoNotComplete");
+ }
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
+// +=================================================+
+// | LLLinkItemBridge |
+// +=================================================+
+// For broken links
+
+std::string LLLinkItemBridge::sPrefix("Link: ");
+
+
+LLUIImagePtr LLLinkItemBridge::getIcon() const
+{
+ if (LLViewerInventoryItem *item = getItem())
+ {
+ return get_item_icon(item->getActualType(), LLInventoryType::IT_NONE, 0, FALSE);
+ }
+ return get_item_icon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE);
+}
+
+void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ // *TODO: Translate
+ lldebugs << "LLLink::buildContextMenu()" << llendl;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ if(isInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ items.push_back(std::string("Delete"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Delete"));
+ }
+ }
+ hide_context_entries(menu, items, disabled_items);
+}
+
+
+// +=================================================+
+// | LLLinkBridge |
+// +=================================================+
+// For broken links.
+
+std::string LLLinkFolderBridge::sPrefix("Link: ");
+
+
+LLUIImagePtr LLLinkFolderBridge::getIcon() const
+{
+ LLAssetType::EType preferred_type = LLAssetType::AT_NONE;
+ if (LLViewerInventoryItem *item = getItem())
+ {
+ if (const LLViewerInventoryCategory* cat = item->getLinkedCategory())
+ {
+ preferred_type = cat->getPreferredType();
+ }
+ }
+ return LLFolderBridge::getIcon(preferred_type);
+}
+
+void LLLinkFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ // *TODO: Translate
+ lldebugs << "LLLink::buildContextMenu()" << llendl;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ if(isInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ items.push_back(std::string("Goto Link"));
+ items.push_back(std::string("Delete"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Delete"));
+ }
+ }
+ hide_context_entries(menu, items, disabled_items);
+}
+
+void LLLinkFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if ("goto" == action)
+ {
+ gotoItem(folder);
+ return;
+ }
+ LLItemBridge::performAction(folder,model,action);
+}
+
+void LLLinkFolderBridge::gotoItem(LLFolderView *folder)
+{
+ const LLUUID &cat_uuid = getFolderID();
+ if (!cat_uuid.isNull())
+ {
+ if (LLFolderViewItem *base_folder = folder->getItemByID(cat_uuid))
+ {
+ if (LLInventoryModel* model = getInventoryModel())
+ {
+ model->fetchDescendentsOf(cat_uuid);
+ }
+ base_folder->setOpen(TRUE);
+ folder->setSelectionFromRoot(base_folder,TRUE);
+ folder->scrollToShowSelection();
+ }
+ }
+}
+
+const LLUUID &LLLinkFolderBridge::getFolderID() const
+{
+ if (LLViewerInventoryItem *link_item = getItem())
+ {
+ if (const LLViewerInventoryCategory *cat = link_item->getLinkedCategory())
+ {
+ const LLUUID& cat_uuid = cat->getUUID();
+ return cat_uuid;
+ }
+ }
+ return LLUUID::null;
+}
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