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-rw-r--r--indra/newview/llinventorybridge.cpp272
1 files changed, 206 insertions, 66 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 311d791319..5ba87423c7 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -29,6 +29,7 @@
// external projects
#include "lltransfersourceasset.h"
+#include "llavatarnamecache.h" // IDEVO
#include "llagent.h"
#include "llagentcamera.h"
@@ -1642,16 +1643,19 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
const BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
&& (LLToolDragAndDrop::SOURCE_AGENT == source);
+ const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
+ const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
+
BOOL accept = FALSE;
if (is_agent_inventory)
{
const LLUUID &cat_id = inv_cat->getUUID();
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
- const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
+ const LLUUID &landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
const BOOL move_is_into_outfit = getCategory() && (getCategory()->getPreferredType() == LLFolderType::FT_OUTFIT);
- const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
+ const BOOL move_is_into_landmarks = (mUUID == landmarks_id) || model->isObjectDescendentOf(mUUID, landmarks_id);
//--------------------------------------------------------------------------------
// Determine if folder can be moved.
@@ -1689,6 +1693,21 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
}
}
}
+ if (move_is_into_landmarks)
+ {
+ for (S32 i=0; i < descendent_items.count(); ++i)
+ {
+ LLViewerInventoryItem* item = descendent_items[i];
+
+ // Don't move anything except landmarks and categories into Landmarks folder.
+ // We use getType() instead of getActua;Type() to allow links to landmarks and folders.
+ if (LLAssetType::AT_LANDMARK != item->getType() && LLAssetType::AT_CATEGORY != item->getType())
+ {
+ is_movable = FALSE;
+ break; // It's generally movable, but not into Landmarks.
+ }
+ }
+ }
//
//--------------------------------------------------------------------------------
@@ -1776,6 +1795,17 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
LLUUID category_id = mUUID;
accept = move_inv_category_world_to_agent(object_id, category_id, drop);
}
+ else if (LLToolDragAndDrop::SOURCE_LIBRARY == source)
+ {
+ // Accept folders that contain complete outfits.
+ accept = move_is_into_current_outfit && LLAppearanceMgr::instance().getCanMakeFolderIntoOutfit(inv_cat->getUUID());
+
+ if (accept && drop)
+ {
+ LLAppearanceMgr::instance().wearInventoryCategory(inv_cat, true, false);
+ }
+ }
+
return accept;
}
@@ -2660,6 +2690,8 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data)
{
+ LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
+
//llinfos << "LLFolderBridge::dragOrDrop()" << llendl;
BOOL accept = FALSE;
switch(cargo_type)
@@ -2675,9 +2707,24 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
+ accept = dragItemIntoFolder(inv_item, drop);
+ break;
case DAD_LINK:
- accept = dragItemIntoFolder((LLInventoryItem*)cargo_data,
- drop);
+ // DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER.
+ // If we have an item of AT_LINK_FOLDER type we should process the linked
+ // category being dragged or dropped into folder.
+ if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType())
+ {
+ LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID());
+ if (linked_category)
+ {
+ accept = dragCategoryIntoFolder((LLInventoryCategory*)linked_category, drop);
+ }
+ }
+ else
+ {
+ accept = dragItemIntoFolder(inv_item, drop);
+ }
break;
case DAD_CATEGORY:
if (LLFriendCardsManager::instance().isAnyFriendCategory(mUUID))
@@ -2856,6 +2903,85 @@ bool move_task_inventory_callback(const LLSD& notification, const LLSD& response
return false;
}
+// Returns true if the item can be moved to Current Outfit or any outfit folder.
+static BOOL can_move_to_outfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit)
+{
+ if ((inv_item->getInventoryType() != LLInventoryType::IT_WEARABLE) &&
+ (inv_item->getInventoryType() != LLInventoryType::IT_GESTURE) &&
+ (inv_item->getInventoryType() != LLInventoryType::IT_ATTACHMENT) &&
+ (inv_item->getInventoryType() != LLInventoryType::IT_OBJECT))
+ {
+ return FALSE;
+ }
+
+ if (move_is_into_current_outfit && get_is_item_worn(inv_item->getUUID()))
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+// Returns TRUE if item is a landmark or a link to a landmark
+// and can be moved to Favorites or Landmarks folder.
+static BOOL can_move_to_landmarks(LLInventoryItem* inv_item)
+{
+ // Need to get the linked item to know its type because LLInventoryItem::getType()
+ // returns actual type AT_LINK for links, not the asset type of a linked item.
+ if (LLAssetType::AT_LINK == inv_item->getType())
+ {
+ LLInventoryItem* linked_item = gInventory.getItem(inv_item->getLinkedUUID());
+ if (linked_item)
+ {
+ return LLAssetType::AT_LANDMARK == linked_item->getType();
+ }
+ }
+
+ return LLAssetType::AT_LANDMARK == inv_item->getType();
+}
+
+void LLFolderBridge::dropToFavorites(LLInventoryItem* inv_item)
+{
+ // use callback to rearrange favorite landmarks after adding
+ // to have new one placed before target (on which it was dropped). See EXT-4312.
+ LLPointer<AddFavoriteLandmarkCallback> cb = new AddFavoriteLandmarkCallback();
+ LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
+ LLFolderViewItem* drag_over_item = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL;
+ if (drag_over_item && drag_over_item->getListener())
+ {
+ cb.get()->setTargetLandmarkId(drag_over_item->getListener()->getUUID());
+ }
+
+ copy_inventory_item(
+ gAgent.getID(),
+ inv_item->getPermissions().getOwner(),
+ inv_item->getUUID(),
+ mUUID,
+ std::string(),
+ cb);
+}
+
+void LLFolderBridge::dropToOutfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit)
+{
+ // BAP - should skip if dup.
+ if (move_is_into_current_outfit)
+ {
+ LLAppearanceMgr::instance().wearItemOnAvatar(inv_item->getUUID(), true, true);
+ }
+ else
+ {
+ LLPointer<LLInventoryCallback> cb = NULL;
+ link_inventory_item(
+ gAgent.getID(),
+ inv_item->getLinkedUUID(),
+ mUUID,
+ inv_item->getName(),
+ inv_item->getDescription(),
+ LLAssetType::AT_LINK,
+ cb);
+ }
+}
+
// This is used both for testing whether an item can be dropped
// into the folder, as well as performing the actual drop, depending
// if drop == TRUE.
@@ -2868,20 +2994,24 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
if(!isAgentInventory()) return FALSE; // cannot drag into library
if (!isAgentAvatarValid()) return FALSE;
+ const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
+ const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false);
+ const LLUUID &landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK, false);
+
+ const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
+ const BOOL move_is_into_favorites = (mUUID == favorites_id);
+ const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
+ const BOOL move_is_into_landmarks = (mUUID == landmarks_id) || model->isObjectDescendentOf(mUUID, landmarks_id);
+
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
BOOL accept = FALSE;
LLViewerObject* object = NULL;
if(LLToolDragAndDrop::SOURCE_AGENT == source)
{
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
- const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
- const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
- const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
- const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
const BOOL move_is_outof_current_outfit = LLAppearanceMgr::instance().getIsInCOF(inv_item->getUUID());
- const BOOL folder_allows_reorder = (mUUID == favorites_id);
//--------------------------------------------------------------------------------
// Determine if item can be moved.
@@ -2927,18 +3057,15 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
if (!is_movable)
accept = FALSE;
- if ((mUUID == inv_item->getParentUUID()) && !folder_allows_reorder)
+ if ((mUUID == inv_item->getParentUUID()) && !move_is_into_favorites)
accept = FALSE;
if (move_is_into_current_outfit || move_is_into_outfit)
{
- if ((inv_item->getInventoryType() != LLInventoryType::IT_WEARABLE) &&
- (inv_item->getInventoryType() != LLInventoryType::IT_GESTURE) &&
- (inv_item->getInventoryType() != LLInventoryType::IT_OBJECT))
- accept = FALSE;
+ accept = can_move_to_outfit(inv_item, move_is_into_current_outfit);
}
- if (move_is_into_current_outfit && get_is_item_worn(inv_item->getUUID()))
+ else if (move_is_into_favorites || move_is_into_landmarks)
{
- accept = FALSE;
+ accept = can_move_to_landmarks(inv_item);
}
if(accept && drop)
@@ -2965,8 +3092,8 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
//
// REORDER
- // (only reorder the item)
- if ((mUUID == inv_item->getParentUUID()) && folder_allows_reorder)
+ // (only reorder the item in Favorites folder)
+ if ((mUUID == inv_item->getParentUUID()) && move_is_into_favorites)
{
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL;
@@ -2980,52 +3107,15 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
// FAVORITES folder
// (copy the item)
- else if (favorites_id == mUUID)
+ else if (move_is_into_favorites)
{
- // use callback to rearrange favorite landmarks after adding
- // to have new one placed before target (on which it was dropped). See EXT-4312.
- LLPointer<AddFavoriteLandmarkCallback> cb = new AddFavoriteLandmarkCallback();
- LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
- LLFolderViewItem* drag_over_item = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL;
- if (drag_over_item && drag_over_item->getListener())
- {
- cb.get()->setTargetLandmarkId(drag_over_item->getListener()->getUUID());
- }
-
- copy_inventory_item(
- gAgent.getID(),
- inv_item->getPermissions().getOwner(),
- inv_item->getUUID(),
- mUUID,
- std::string(),
- cb);
+ dropToFavorites(inv_item);
}
// CURRENT OUTFIT or OUTFIT folder
// (link the item)
else if (move_is_into_current_outfit || move_is_into_outfit)
{
- if ((inv_item->getInventoryType() == LLInventoryType::IT_WEARABLE) ||
- (inv_item->getInventoryType() == LLInventoryType::IT_GESTURE) ||
- (inv_item->getInventoryType() == LLInventoryType::IT_OBJECT))
- {
- // BAP - should skip if dup.
- if (move_is_into_current_outfit)
- {
- LLAppearanceMgr::instance().wearItemOnAvatar(inv_item->getUUID(), true, true);
- }
- else
- {
- LLPointer<LLInventoryCallback> cb = NULL;
- link_inventory_item(
- gAgent.getID(),
- inv_item->getLinkedUUID(),
- mUUID,
- inv_item->getName(),
- inv_item->getDescription(),
- LLAssetType::AT_LINK,
- cb);
- }
- }
+ dropToOutfit(inv_item, move_is_into_current_outfit);
}
// NORMAL or TRASH folder
// (move the item, restamp if into trash)
@@ -3074,6 +3164,22 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
is_move = TRUE;
accept = TRUE;
}
+
+ // Don't allow placing an original item into Current Outfit or an outfit folder
+ // because they must contain only links to wearable items.
+ // *TODO: Probably we should create a link to an item if it was dragged to outfit or COF.
+ if(move_is_into_current_outfit || move_is_into_outfit)
+ {
+ accept = FALSE;
+ }
+ // Don't allow to move a single item to Favorites or Landmarks
+ // if it is not a landmark or a link to a landmark.
+ else if ((move_is_into_favorites || move_is_into_landmarks)
+ && !can_move_to_landmarks(inv_item))
+ {
+ accept = FALSE;
+ }
+
if(drop && accept)
{
LLMoveInv* move_inv = new LLMoveInv;
@@ -3113,15 +3219,42 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
if(item && item->isFinished())
{
accept = TRUE;
- if(drop)
+
+ if (move_is_into_current_outfit || move_is_into_outfit)
{
- copy_inventory_item(
- gAgent.getID(),
- inv_item->getPermissions().getOwner(),
- inv_item->getUUID(),
- mUUID,
- std::string(),
- LLPointer<LLInventoryCallback>(NULL));
+ accept = can_move_to_outfit(inv_item, move_is_into_current_outfit);
+ }
+ // Don't allow to move a single item to Favorites or Landmarks
+ // if it is not a landmark or a link to a landmark.
+ else if (move_is_into_favorites || move_is_into_landmarks)
+ {
+ accept = can_move_to_landmarks(inv_item);
+ }
+
+ if (accept && drop)
+ {
+ // FAVORITES folder
+ // (copy the item)
+ if (move_is_into_favorites)
+ {
+ dropToFavorites(inv_item);
+ }
+ // CURRENT OUTFIT or OUTFIT folder
+ // (link the item)
+ else if (move_is_into_current_outfit || move_is_into_outfit)
+ {
+ dropToOutfit(inv_item, move_is_into_current_outfit);
+ }
+ else
+ {
+ copy_inventory_item(
+ gAgent.getID(),
+ inv_item->getPermissions().getOwner(),
+ inv_item->getUUID(),
+ mUUID,
+ std::string(),
+ LLPointer<LLInventoryCallback>(NULL));
+ }
}
}
}
@@ -3455,6 +3588,13 @@ void LLCallingCardBridge::performAction(LLInventoryModel* model, std::string act
{
std::string callingcard_name;
gCacheName->getFullName(item->getCreatorUUID(), callingcard_name);
+ // IDEVO
+ LLAvatarName av_name;
+ if (LLAvatarNameCache::useDisplayNames()
+ && LLAvatarNameCache::get(item->getCreatorUUID(), &av_name))
+ {
+ callingcard_name = av_name.mDisplayName + " (" + av_name.mUsername + ")";
+ }
LLUUID session_id = gIMMgr->addSession(callingcard_name, IM_NOTHING_SPECIAL, item->getCreatorUUID());
if (session_id != LLUUID::null)
{