diff options
Diffstat (limited to 'indra/newview/llinventorybridge.cpp')
-rw-r--r-- | indra/newview/llinventorybridge.cpp | 272 |
1 files changed, 206 insertions, 66 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 311d791319..5ba87423c7 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -29,6 +29,7 @@ // external projects #include "lltransfersourceasset.h" +#include "llavatarnamecache.h" // IDEVO #include "llagent.h" #include "llagentcamera.h" @@ -1642,16 +1643,19 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, const BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL) && (LLToolDragAndDrop::SOURCE_AGENT == source); + const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); + const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); + BOOL accept = FALSE; if (is_agent_inventory) { const LLUUID &cat_id = inv_cat->getUUID(); const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false); - const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); + const LLUUID &landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK, false); const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); const BOOL move_is_into_outfit = getCategory() && (getCategory()->getPreferredType() == LLFolderType::FT_OUTFIT); - const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); + const BOOL move_is_into_landmarks = (mUUID == landmarks_id) || model->isObjectDescendentOf(mUUID, landmarks_id); //-------------------------------------------------------------------------------- // Determine if folder can be moved. @@ -1689,6 +1693,21 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } } } + if (move_is_into_landmarks) + { + for (S32 i=0; i < descendent_items.count(); ++i) + { + LLViewerInventoryItem* item = descendent_items[i]; + + // Don't move anything except landmarks and categories into Landmarks folder. + // We use getType() instead of getActua;Type() to allow links to landmarks and folders. + if (LLAssetType::AT_LANDMARK != item->getType() && LLAssetType::AT_CATEGORY != item->getType()) + { + is_movable = FALSE; + break; // It's generally movable, but not into Landmarks. + } + } + } // //-------------------------------------------------------------------------------- @@ -1776,6 +1795,17 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, LLUUID category_id = mUUID; accept = move_inv_category_world_to_agent(object_id, category_id, drop); } + else if (LLToolDragAndDrop::SOURCE_LIBRARY == source) + { + // Accept folders that contain complete outfits. + accept = move_is_into_current_outfit && LLAppearanceMgr::instance().getCanMakeFolderIntoOutfit(inv_cat->getUUID()); + + if (accept && drop) + { + LLAppearanceMgr::instance().wearInventoryCategory(inv_cat, true, false); + } + } + return accept; } @@ -2660,6 +2690,8 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data) { + LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; + //llinfos << "LLFolderBridge::dragOrDrop()" << llendl; BOOL accept = FALSE; switch(cargo_type) @@ -2675,9 +2707,24 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_BODYPART: case DAD_ANIMATION: case DAD_GESTURE: + accept = dragItemIntoFolder(inv_item, drop); + break; case DAD_LINK: - accept = dragItemIntoFolder((LLInventoryItem*)cargo_data, - drop); + // DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER. + // If we have an item of AT_LINK_FOLDER type we should process the linked + // category being dragged or dropped into folder. + if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType()) + { + LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID()); + if (linked_category) + { + accept = dragCategoryIntoFolder((LLInventoryCategory*)linked_category, drop); + } + } + else + { + accept = dragItemIntoFolder(inv_item, drop); + } break; case DAD_CATEGORY: if (LLFriendCardsManager::instance().isAnyFriendCategory(mUUID)) @@ -2856,6 +2903,85 @@ bool move_task_inventory_callback(const LLSD& notification, const LLSD& response return false; } +// Returns true if the item can be moved to Current Outfit or any outfit folder. +static BOOL can_move_to_outfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit) +{ + if ((inv_item->getInventoryType() != LLInventoryType::IT_WEARABLE) && + (inv_item->getInventoryType() != LLInventoryType::IT_GESTURE) && + (inv_item->getInventoryType() != LLInventoryType::IT_ATTACHMENT) && + (inv_item->getInventoryType() != LLInventoryType::IT_OBJECT)) + { + return FALSE; + } + + if (move_is_into_current_outfit && get_is_item_worn(inv_item->getUUID())) + { + return FALSE; + } + + return TRUE; +} + +// Returns TRUE if item is a landmark or a link to a landmark +// and can be moved to Favorites or Landmarks folder. +static BOOL can_move_to_landmarks(LLInventoryItem* inv_item) +{ + // Need to get the linked item to know its type because LLInventoryItem::getType() + // returns actual type AT_LINK for links, not the asset type of a linked item. + if (LLAssetType::AT_LINK == inv_item->getType()) + { + LLInventoryItem* linked_item = gInventory.getItem(inv_item->getLinkedUUID()); + if (linked_item) + { + return LLAssetType::AT_LANDMARK == linked_item->getType(); + } + } + + return LLAssetType::AT_LANDMARK == inv_item->getType(); +} + +void LLFolderBridge::dropToFavorites(LLInventoryItem* inv_item) +{ + // use callback to rearrange favorite landmarks after adding + // to have new one placed before target (on which it was dropped). See EXT-4312. + LLPointer<AddFavoriteLandmarkCallback> cb = new AddFavoriteLandmarkCallback(); + LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + LLFolderViewItem* drag_over_item = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL; + if (drag_over_item && drag_over_item->getListener()) + { + cb.get()->setTargetLandmarkId(drag_over_item->getListener()->getUUID()); + } + + copy_inventory_item( + gAgent.getID(), + inv_item->getPermissions().getOwner(), + inv_item->getUUID(), + mUUID, + std::string(), + cb); +} + +void LLFolderBridge::dropToOutfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit) +{ + // BAP - should skip if dup. + if (move_is_into_current_outfit) + { + LLAppearanceMgr::instance().wearItemOnAvatar(inv_item->getUUID(), true, true); + } + else + { + LLPointer<LLInventoryCallback> cb = NULL; + link_inventory_item( + gAgent.getID(), + inv_item->getLinkedUUID(), + mUUID, + inv_item->getName(), + inv_item->getDescription(), + LLAssetType::AT_LINK, + cb); + } +} + // This is used both for testing whether an item can be dropped // into the folder, as well as performing the actual drop, depending // if drop == TRUE. @@ -2868,20 +2994,24 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, if(!isAgentInventory()) return FALSE; // cannot drag into library if (!isAgentAvatarValid()) return FALSE; + const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); + const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false); + const LLUUID &landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK, false); + + const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); + const BOOL move_is_into_favorites = (mUUID == favorites_id); + const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); + const BOOL move_is_into_landmarks = (mUUID == landmarks_id) || model->isObjectDescendentOf(mUUID, landmarks_id); + LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); BOOL accept = FALSE; LLViewerObject* object = NULL; if(LLToolDragAndDrop::SOURCE_AGENT == source) { const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false); - const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); - const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false); const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); - const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); - const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); const BOOL move_is_outof_current_outfit = LLAppearanceMgr::instance().getIsInCOF(inv_item->getUUID()); - const BOOL folder_allows_reorder = (mUUID == favorites_id); //-------------------------------------------------------------------------------- // Determine if item can be moved. @@ -2927,18 +3057,15 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, if (!is_movable) accept = FALSE; - if ((mUUID == inv_item->getParentUUID()) && !folder_allows_reorder) + if ((mUUID == inv_item->getParentUUID()) && !move_is_into_favorites) accept = FALSE; if (move_is_into_current_outfit || move_is_into_outfit) { - if ((inv_item->getInventoryType() != LLInventoryType::IT_WEARABLE) && - (inv_item->getInventoryType() != LLInventoryType::IT_GESTURE) && - (inv_item->getInventoryType() != LLInventoryType::IT_OBJECT)) - accept = FALSE; + accept = can_move_to_outfit(inv_item, move_is_into_current_outfit); } - if (move_is_into_current_outfit && get_is_item_worn(inv_item->getUUID())) + else if (move_is_into_favorites || move_is_into_landmarks) { - accept = FALSE; + accept = can_move_to_landmarks(inv_item); } if(accept && drop) @@ -2965,8 +3092,8 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, // // REORDER - // (only reorder the item) - if ((mUUID == inv_item->getParentUUID()) && folder_allows_reorder) + // (only reorder the item in Favorites folder) + if ((mUUID == inv_item->getParentUUID()) && move_is_into_favorites) { LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL; @@ -2980,52 +3107,15 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, // FAVORITES folder // (copy the item) - else if (favorites_id == mUUID) + else if (move_is_into_favorites) { - // use callback to rearrange favorite landmarks after adding - // to have new one placed before target (on which it was dropped). See EXT-4312. - LLPointer<AddFavoriteLandmarkCallback> cb = new AddFavoriteLandmarkCallback(); - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); - LLFolderViewItem* drag_over_item = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL; - if (drag_over_item && drag_over_item->getListener()) - { - cb.get()->setTargetLandmarkId(drag_over_item->getListener()->getUUID()); - } - - copy_inventory_item( - gAgent.getID(), - inv_item->getPermissions().getOwner(), - inv_item->getUUID(), - mUUID, - std::string(), - cb); + dropToFavorites(inv_item); } // CURRENT OUTFIT or OUTFIT folder // (link the item) else if (move_is_into_current_outfit || move_is_into_outfit) { - if ((inv_item->getInventoryType() == LLInventoryType::IT_WEARABLE) || - (inv_item->getInventoryType() == LLInventoryType::IT_GESTURE) || - (inv_item->getInventoryType() == LLInventoryType::IT_OBJECT)) - { - // BAP - should skip if dup. - if (move_is_into_current_outfit) - { - LLAppearanceMgr::instance().wearItemOnAvatar(inv_item->getUUID(), true, true); - } - else - { - LLPointer<LLInventoryCallback> cb = NULL; - link_inventory_item( - gAgent.getID(), - inv_item->getLinkedUUID(), - mUUID, - inv_item->getName(), - inv_item->getDescription(), - LLAssetType::AT_LINK, - cb); - } - } + dropToOutfit(inv_item, move_is_into_current_outfit); } // NORMAL or TRASH folder // (move the item, restamp if into trash) @@ -3074,6 +3164,22 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, is_move = TRUE; accept = TRUE; } + + // Don't allow placing an original item into Current Outfit or an outfit folder + // because they must contain only links to wearable items. + // *TODO: Probably we should create a link to an item if it was dragged to outfit or COF. + if(move_is_into_current_outfit || move_is_into_outfit) + { + accept = FALSE; + } + // Don't allow to move a single item to Favorites or Landmarks + // if it is not a landmark or a link to a landmark. + else if ((move_is_into_favorites || move_is_into_landmarks) + && !can_move_to_landmarks(inv_item)) + { + accept = FALSE; + } + if(drop && accept) { LLMoveInv* move_inv = new LLMoveInv; @@ -3113,15 +3219,42 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, if(item && item->isFinished()) { accept = TRUE; - if(drop) + + if (move_is_into_current_outfit || move_is_into_outfit) { - copy_inventory_item( - gAgent.getID(), - inv_item->getPermissions().getOwner(), - inv_item->getUUID(), - mUUID, - std::string(), - LLPointer<LLInventoryCallback>(NULL)); + accept = can_move_to_outfit(inv_item, move_is_into_current_outfit); + } + // Don't allow to move a single item to Favorites or Landmarks + // if it is not a landmark or a link to a landmark. + else if (move_is_into_favorites || move_is_into_landmarks) + { + accept = can_move_to_landmarks(inv_item); + } + + if (accept && drop) + { + // FAVORITES folder + // (copy the item) + if (move_is_into_favorites) + { + dropToFavorites(inv_item); + } + // CURRENT OUTFIT or OUTFIT folder + // (link the item) + else if (move_is_into_current_outfit || move_is_into_outfit) + { + dropToOutfit(inv_item, move_is_into_current_outfit); + } + else + { + copy_inventory_item( + gAgent.getID(), + inv_item->getPermissions().getOwner(), + inv_item->getUUID(), + mUUID, + std::string(), + LLPointer<LLInventoryCallback>(NULL)); + } } } } @@ -3455,6 +3588,13 @@ void LLCallingCardBridge::performAction(LLInventoryModel* model, std::string act { std::string callingcard_name; gCacheName->getFullName(item->getCreatorUUID(), callingcard_name); + // IDEVO + LLAvatarName av_name; + if (LLAvatarNameCache::useDisplayNames() + && LLAvatarNameCache::get(item->getCreatorUUID(), &av_name)) + { + callingcard_name = av_name.mDisplayName + " (" + av_name.mUsername + ")"; + } LLUUID session_id = gIMMgr->addSession(callingcard_name, IM_NOTHING_SPECIAL, item->getCreatorUUID()); if (session_id != LLUUID::null) { |