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+/**
+ * @file llinspectremoteobject.cpp
+ *
+ * $LicenseInfo:firstyear=2009&license=viewergpl$
+ *
+ * Copyright (c) 2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llinspectremoteobject.h"
+#include "llinspect.h"
+#include "llslurl.h"
+#include "llmutelist.h"
+#include "llurlaction.h"
+#include "llpanelblockedlist.h"
+#include "llfloaterreg.h"
+#include "llui.h"
+#include "lluictrl.h"
+
+class LLViewerObject;
+
+//////////////////////////////////////////////////////////////////////////////
+// LLInspectRemoteObject
+//////////////////////////////////////////////////////////////////////////////
+
+// Remote Object Inspector, a small information window used to
+// display information about potentially-remote objects. Used
+// to display details about objects sending messages to the user.
+class LLInspectRemoteObject : public LLInspect
+{
+ friend class LLFloaterReg;
+
+public:
+ LLInspectRemoteObject(const LLSD& object_id);
+ virtual ~LLInspectRemoteObject() {};
+
+ /*virtual*/ BOOL postBuild(void);
+ /*virtual*/ void onOpen(const LLSD& avatar_id);
+
+ void onClickMap();
+ void onClickBlock();
+ void onClickClose();
+
+private:
+ void update();
+ static void nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data);
+
+private:
+ LLUUID mObjectID;
+ LLUUID mOwnerID;
+ std::string mOwner;
+ std::string mSLurl;
+ std::string mName;
+ bool mGroupOwned;
+};
+
+LLInspectRemoteObject::LLInspectRemoteObject(const LLSD& sd) :
+ LLInspect(LLSD()),
+ mObjectID(NULL),
+ mOwnerID(NULL),
+ mOwner(""),
+ mSLurl(""),
+ mName(""),
+ mGroupOwned(false)
+{
+}
+
+/*virtual*/
+BOOL LLInspectRemoteObject::postBuild(void)
+{
+ // hook up the inspector's buttons
+ getChild<LLUICtrl>("map_btn")->setCommitCallback(
+ boost::bind(&LLInspectRemoteObject::onClickMap, this));
+ getChild<LLUICtrl>("block_btn")->setCommitCallback(
+ boost::bind(&LLInspectRemoteObject::onClickBlock, this));
+ getChild<LLUICtrl>("close_btn")->setCommitCallback(
+ boost::bind(&LLInspectRemoteObject::onClickClose, this));
+
+ return TRUE;
+}
+
+/*virtual*/
+void LLInspectRemoteObject::onOpen(const LLSD& data)
+{
+ // Start animation
+ LLInspect::onOpen(data);
+
+ // Extract appropriate object information from input LLSD
+ // (Eventually, it might be nice to query server for details
+ // rather than require caller to pass in the information.)
+ mObjectID = data["object_id"].asUUID();
+ mName = data["name"].asString();
+ mOwnerID = data["owner_id"].asUUID();
+ mGroupOwned = data["group_owned"].asBoolean();
+ mSLurl = data["slurl"].asString();
+
+ // work out the owner's name
+ mOwner = "";
+ if (gCacheName)
+ {
+ gCacheName->get(mOwnerID, mGroupOwned, nameCallback, this);
+ }
+
+ // update the inspector with the current object state
+ update();
+
+ // Position the inspector relative to the mouse cursor
+ LLUI::positionViewNearMouse(this);
+}
+
+void LLInspectRemoteObject::onClickMap()
+{
+ std::string url = "secondlife://" + mSLurl;
+ LLUrlAction::showLocationOnMap(url);
+ closeFloater();
+}
+
+void LLInspectRemoteObject::onClickBlock()
+{
+ LLMute::EType mute_type = mGroupOwned ? LLMute::GROUP : LLMute::AGENT;
+ LLMute mute(mOwnerID, mOwner, mute_type);
+ LLMuteList::getInstance()->add(mute);
+ LLPanelBlockedList::showPanelAndSelect(mute.mID);
+ closeFloater();
+}
+
+void LLInspectRemoteObject::onClickClose()
+{
+ closeFloater();
+}
+
+//static
+void LLInspectRemoteObject::nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data)
+{
+ LLInspectRemoteObject *self = (LLInspectRemoteObject*)data;
+ self->mOwner = first;
+ if (!last.empty())
+ {
+ self->mOwner += " " + last;
+ }
+ self->update();
+}
+
+void LLInspectRemoteObject::update()
+{
+ // show the object name as the inspector's title
+ getChild<LLUICtrl>("object_name")->setValue(mName);
+
+ // show the object's owner - click it to show profile
+ std::string owner = mOwner;
+ if (! mOwnerID.isNull())
+ {
+ if (mGroupOwned)
+ {
+ owner = LLSLURL::buildCommand("group", mOwnerID, "about");
+ }
+ else
+ {
+ owner = LLSLURL::buildCommand("agent", mOwnerID, "about");
+ }
+ }
+ getChild<LLUICtrl>("object_owner")->setValue(owner);
+
+ // display the object's SLurl - click it to teleport
+ std::string url = "secondlife:///app/teleport/" + mSLurl;
+ getChild<LLUICtrl>("object_slurl")->setValue(url);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// LLInspectRemoteObjectUtil
+//////////////////////////////////////////////////////////////////////////////
+void LLInspectRemoteObjectUtil::registerFloater()
+{
+ LLFloaterReg::add("inspect_remote_object", "inspect_remote_object.xml",
+ &LLFloaterReg::build<LLInspectRemoteObject>);
+}