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+/**
+ * @file llinspectremoteobject.cpp
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterreg.h"
+#include "llinspectremoteobject.h"
+#include "llinspect.h"
+#include "llmutelist.h"
+#include "llpanelblockedlist.h"
+#include "llslurl.h"
+#include "lltrans.h"
+#include "llui.h"
+#include "lluictrl.h"
+#include "llurlaction.h"
+
+//////////////////////////////////////////////////////////////////////////////
+// LLInspectRemoteObject
+//////////////////////////////////////////////////////////////////////////////
+
+// Remote Object Inspector, a small information window used to
+// display information about potentially-remote objects. Used
+// to display details about objects sending messages to the user.
+class LLInspectRemoteObject : public LLInspect
+{
+ friend class LLFloaterReg;
+
+public:
+ LLInspectRemoteObject(const LLSD& object_id);
+ virtual ~LLInspectRemoteObject() {};
+
+ /*virtual*/ BOOL postBuild(void);
+ /*virtual*/ void onOpen(const LLSD& avatar_id);
+
+ void onClickMap();
+ void onClickBlock();
+ void onClickClose();
+
+private:
+ void update();
+ static void nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data);
+
+private:
+ LLUUID mObjectID;
+ LLUUID mOwnerID;
+ std::string mOwner;
+ std::string mSLurl;
+ std::string mName;
+ bool mGroupOwned;
+};
+
+LLInspectRemoteObject::LLInspectRemoteObject(const LLSD& sd) :
+ LLInspect(LLSD()),
+ mObjectID(NULL),
+ mOwnerID(NULL),
+ mOwner(""),
+ mSLurl(""),
+ mName(""),
+ mGroupOwned(false)
+{
+}
+
+/*virtual*/
+BOOL LLInspectRemoteObject::postBuild(void)
+{
+ // hook up the inspector's buttons
+ getChild<LLUICtrl>("map_btn")->setCommitCallback(
+ boost::bind(&LLInspectRemoteObject::onClickMap, this));
+ getChild<LLUICtrl>("block_btn")->setCommitCallback(
+ boost::bind(&LLInspectRemoteObject::onClickBlock, this));
+ getChild<LLUICtrl>("close_btn")->setCommitCallback(
+ boost::bind(&LLInspectRemoteObject::onClickClose, this));
+
+ return TRUE;
+}
+
+/*virtual*/
+void LLInspectRemoteObject::onOpen(const LLSD& data)
+{
+ // Start animation
+ LLInspect::onOpen(data);
+
+ // Extract appropriate object information from input LLSD
+ // (Eventually, it might be nice to query server for details
+ // rather than require caller to pass in the information.)
+ mObjectID = data["object_id"].asUUID();
+ mName = data["name"].asString();
+ mOwnerID = data["owner_id"].asUUID();
+ mGroupOwned = data["group_owned"].asBoolean();
+ mSLurl = data["slurl"].asString();
+
+ // work out the owner's name
+ mOwner = "";
+ if (gCacheName)
+ {
+ gCacheName->get(mOwnerID, mGroupOwned, nameCallback, this);
+ }
+
+ // update the inspector with the current object state
+ update();
+
+ // Position the inspector relative to the mouse cursor
+ // Similar to how tooltips are positioned
+ // See LLToolTipMgr::createToolTip
+ if (data.has("pos"))
+ {
+ LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
+ }
+ else
+ {
+ LLUI::positionViewNearMouse(this);
+ }
+}
+
+void LLInspectRemoteObject::onClickMap()
+{
+ std::string url = "secondlife://" + mSLurl;
+ LLUrlAction::showLocationOnMap(url);
+ closeFloater();
+}
+
+void LLInspectRemoteObject::onClickBlock()
+{
+ LLMute::EType mute_type = mGroupOwned ? LLMute::GROUP : LLMute::AGENT;
+ LLMute mute(mOwnerID, mOwner, mute_type);
+ LLMuteList::getInstance()->add(mute);
+ LLPanelBlockedList::showPanelAndSelect(mute.mID);
+ closeFloater();
+}
+
+void LLInspectRemoteObject::onClickClose()
+{
+ closeFloater();
+}
+
+//static
+void LLInspectRemoteObject::nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data)
+{
+ LLInspectRemoteObject *self = (LLInspectRemoteObject*)data;
+ self->mOwner = first;
+ if (!last.empty())
+ {
+ self->mOwner += " " + last;
+ }
+ self->update();
+}
+
+void LLInspectRemoteObject::update()
+{
+ // show the object name as the inspector's title
+ // (don't hyperlink URLs in object names)
+ getChild<LLUICtrl>("object_name")->setValue("<nolink>" + mName + "</nolink>");
+
+ // show the object's owner - click it to show profile
+ std::string owner = mOwner;
+ if (! mOwnerID.isNull())
+ {
+ if (mGroupOwned)
+ {
+ owner = LLSLURL("group", mOwnerID, "about").getSLURLString();
+ }
+ else
+ {
+ owner = LLSLURL("agent", mOwnerID, "about").getSLURLString();
+ }
+ }
+ else
+ {
+ owner = LLTrans::getString("Unknown");
+ }
+ getChild<LLUICtrl>("object_owner")->setValue(owner);
+
+ // display the object's SLurl - click it to teleport
+ std::string url;
+ if (! mSLurl.empty())
+ {
+ url = "secondlife:///app/teleport/" + mSLurl;
+ }
+ getChild<LLUICtrl>("object_slurl")->setValue(url);
+
+ // disable the Map button if we don't have a SLurl
+ getChild<LLUICtrl>("map_btn")->setEnabled(! mSLurl.empty());
+
+ // disable the Block button if we don't have the owner ID
+ getChild<LLUICtrl>("block_btn")->setEnabled(! mOwnerID.isNull());
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// LLInspectRemoteObjectUtil
+//////////////////////////////////////////////////////////////////////////////
+void LLInspectRemoteObjectUtil::registerFloater()
+{
+ LLFloaterReg::add("inspect_remote_object", "inspect_remote_object.xml",
+ &LLFloaterReg::build<LLInspectRemoteObject>);
+}