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+/**
+ * @file llinspectgroup.cpp
+ *
+ * $LicenseInfo:firstyear=2009&license=viewergpl$
+ *
+ * Copyright (c) 2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llinspectgroup.h"
+
+// viewer files
+#include "llgroupactions.h"
+#include "llgroupmgr.h"
+#include "llinspect.h"
+#include "llstartup.h"
+
+// Linden libraries
+#include "llcontrol.h" // LLCachedControl
+#include "llfloater.h"
+#include "llfloaterreg.h"
+#include "llresmgr.h" // getMonetaryString()
+#include "lltooltip.h" // positionViewNearMouse()
+#include "lltrans.h"
+#include "lluictrl.h"
+
+class LLFetchGroupData;
+
+
+//////////////////////////////////////////////////////////////////////////////
+// LLInspectGroup
+//////////////////////////////////////////////////////////////////////////////
+
+/// Group Inspector, a small information window used when clicking
+/// on group names in the 2D UI
+class LLInspectGroup : public LLInspect
+{
+ friend class LLFloaterReg;
+
+public:
+ // key["group_id"] - Group ID for which to show information
+ // Inspector will be positioned relative to current mouse position
+ LLInspectGroup(const LLSD& key);
+ virtual ~LLInspectGroup();
+
+ // Because floater is single instance, need to re-parse data on each spawn
+ // (for example, inspector about same group but in different position)
+ /*virtual*/ void onOpen(const LLSD& group_id);
+
+ // When closing they should close their gear menu
+ /*virtual*/ void onClose(bool app_quitting);
+
+ // Update view based on information from group manager
+ void processGroupData();
+
+ // Make network requests for all the data to display in this view.
+ // Used on construction and if avatar id changes.
+ void requestUpdate();
+
+ // Callback for gCacheName to look up group name
+ // Faster than waiting for group properties to return
+ void nameUpdatedCallback(const LLUUID& id,
+ const std::string& first,
+ const std::string& last,
+ BOOL is_group);
+
+ // Button/menu callbacks
+ void onClickViewProfile();
+ void onClickJoin();
+ void onClickLeave();
+
+private:
+ LLUUID mGroupID;
+ // an in-flight network request for group properties
+ // is represented by this object
+ LLFetchGroupData* mPropertiesRequest;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+// LLFetchGroupData
+//////////////////////////////////////////////////////////////////////////////
+
+// This object represents a pending request for avatar properties information
+class LLFetchGroupData : public LLGroupMgrObserver
+{
+public:
+ // If the inspector closes it will delete the pending request object, so the
+ // inspector pointer will be valid for the lifetime of this object
+ LLFetchGroupData(const LLUUID& group_id, LLInspectGroup* inspector)
+ : LLGroupMgrObserver(group_id),
+ mInspector(inspector)
+ {
+ LLGroupMgr* mgr = LLGroupMgr::getInstance();
+ // register ourselves as an observer
+ mgr->addObserver(this);
+ // send a request
+ mgr->sendGroupPropertiesRequest(group_id);
+ }
+
+ ~LLFetchGroupData()
+ {
+ // remove ourselves as an observer
+ LLGroupMgr::getInstance()->removeObserver(this);
+ }
+
+ void changed(LLGroupChange gc)
+ {
+ if (gc == GC_PROPERTIES)
+ {
+ mInspector->processGroupData();
+ }
+ }
+
+ LLInspectGroup* mInspector;
+};
+
+LLInspectGroup::LLInspectGroup(const LLSD& sd)
+: LLInspect( LLSD() ), // single_instance, doesn't really need key
+ mGroupID(), // set in onOpen()
+ mPropertiesRequest(NULL)
+{
+ mCommitCallbackRegistrar.add("InspectGroup.ViewProfile",
+ boost::bind(&LLInspectGroup::onClickViewProfile, this));
+ mCommitCallbackRegistrar.add("InspectGroup.Join",
+ boost::bind(&LLInspectGroup::onClickJoin, this));
+ mCommitCallbackRegistrar.add("InspectGroup.Leave",
+ boost::bind(&LLInspectGroup::onClickLeave, this));
+
+ // can't make the properties request until the widgets are constructed
+ // as it might return immediately, so do it in postBuild.
+}
+
+LLInspectGroup::~LLInspectGroup()
+{
+ // clean up any pending requests so they don't call back into a deleted
+ // view
+ delete mPropertiesRequest;
+ mPropertiesRequest = NULL;
+}
+
+
+// Multiple calls to showInstance("inspect_avatar", foo) will provide different
+// LLSD for foo, which we will catch here.
+//virtual
+void LLInspectGroup::onOpen(const LLSD& data)
+{
+ // start fade animation
+ LLInspect::onOpen(data);
+
+ mGroupID = data["group_id"];
+
+ // Position the inspector relative to the mouse cursor
+ // Similar to how tooltips are positioned
+ // See LLToolTipMgr::createToolTip
+ if (data.has("pos"))
+ {
+ LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
+ }
+ else
+ {
+ LLUI::positionViewNearMouse(this);
+ }
+
+ // can't call from constructor as widgets are not built yet
+ requestUpdate();
+}
+
+// virtual
+void LLInspectGroup::onClose(bool app_quitting)
+{
+ // *TODO: If we add a gear menu, close it here
+}
+
+void LLInspectGroup::requestUpdate()
+{
+ // Don't make network requests when spawning from the debug menu at the
+ // login screen (which is useful to work on the layout).
+ if (mGroupID.isNull())
+ {
+ if (LLStartUp::getStartupState() >= STATE_STARTED)
+ {
+ // once we're running we don't want to show the test floater
+ // for bogus LLUUID::null links
+ closeFloater();
+ }
+ return;
+ }
+
+ // Clear out old data so it doesn't flash between old and new
+ getChild<LLUICtrl>("group_name")->setValue("");
+ getChild<LLUICtrl>("group_subtitle")->setValue("");
+ getChild<LLUICtrl>("group_details")->setValue("");
+ getChild<LLUICtrl>("group_cost")->setValue("");
+ // Must have a visible button so the inspector can take focus
+ getChild<LLUICtrl>("view_profile_btn")->setVisible(true);
+ getChild<LLUICtrl>("leave_btn")->setVisible(false);
+ getChild<LLUICtrl>("join_btn")->setVisible(false);
+
+ // Make a new request for properties
+ delete mPropertiesRequest;
+ mPropertiesRequest = new LLFetchGroupData(mGroupID, this);
+
+ // Name lookup will be faster out of cache, use that
+ gCacheName->get(mGroupID, TRUE,
+ boost::bind(&LLInspectGroup::nameUpdatedCallback,
+ this, _1, _2, _3, _4));
+}
+
+void LLInspectGroup::nameUpdatedCallback(
+ const LLUUID& id,
+ const std::string& first,
+ const std::string& last,
+ BOOL is_group)
+{
+ if (id == mGroupID)
+ {
+ // group names are returned as a first name
+ childSetValue("group_name", LLSD(first) );
+ }
+
+ // Otherwise possibly a request for an older inspector, ignore it
+}
+
+void LLInspectGroup::processGroupData()
+{
+ LLGroupMgrGroupData* data =
+ LLGroupMgr::getInstance()->getGroupData(mGroupID);
+
+ if (data)
+ {
+ // Noun pluralization depends on language
+ std::string lang = LLUI::getLanguage();
+ std::string members =
+ LLTrans::getCountString(lang, "GroupMembers", data->mMemberCount);
+ getChild<LLUICtrl>("group_subtitle")->setValue( LLSD(members) );
+
+ getChild<LLUICtrl>("group_details")->setValue( LLSD(data->mCharter) );
+
+ getChild<LLUICtrl>("group_icon")->setValue( LLSD(data->mInsigniaID) );
+
+ std::string cost;
+ bool is_member = LLGroupActions::isInGroup(mGroupID);
+ if (is_member)
+ {
+ cost = getString("YouAreMember");
+ }
+ else if (data->mOpenEnrollment)
+ {
+ if (data->mMembershipFee == 0)
+ {
+ cost = getString("FreeToJoin");
+ }
+ else
+ {
+ std::string amount =
+ LLResMgr::getInstance()->getMonetaryString(
+ data->mMembershipFee);
+ LLStringUtil::format_map_t args;
+ args["[AMOUNT]"] = amount;
+ cost = getString("CostToJoin", args);
+ }
+ }
+ else
+ {
+ cost = getString("PrivateGroup");
+ }
+ getChild<LLUICtrl>("group_cost")->setValue(cost);
+
+ getChild<LLUICtrl>("join_btn")->setVisible(!is_member);
+ getChild<LLUICtrl>("leave_btn")->setVisible(is_member);
+
+ // Only enable join button if you are allowed to join
+ bool can_join = !is_member && data->mOpenEnrollment;
+ getChild<LLUICtrl>("join_btn")->setEnabled(can_join);
+ }
+
+ // Delete the request object as it has been satisfied
+ delete mPropertiesRequest;
+ mPropertiesRequest = NULL;
+}
+
+void LLInspectGroup::onClickViewProfile()
+{
+ closeFloater();
+ LLGroupActions::show(mGroupID);
+}
+
+void LLInspectGroup::onClickJoin()
+{
+ closeFloater();
+ LLGroupActions::join(mGroupID);
+}
+
+void LLInspectGroup::onClickLeave()
+{
+ closeFloater();
+ LLGroupActions::leave(mGroupID);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// LLInspectGroupUtil
+//////////////////////////////////////////////////////////////////////////////
+void LLInspectGroupUtil::registerFloater()
+{
+ LLFloaterReg::add("inspect_group", "inspect_group.xml",
+ &LLFloaterReg::build<LLInspectGroup>);
+}