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+/**
+ * @file llinspectavatar.cpp
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llinspectavatar.h"
+
+// viewer files
+#include "llagent.h"
+#include "llagentdata.h"
+#include "llavataractions.h"
+#include "llavatarnamecache.h"
+#include "llavatarpropertiesprocessor.h"
+#include "llcallingcard.h"
+#include "lldateutil.h"
+#include "llfloaterreporter.h"
+#include "llfloaterworldmap.h"
+#include "llimview.h"
+#include "llinspect.h"
+#include "llmutelist.h"
+#include "llpanelblockedlist.h"
+#include "llstartup.h"
+#include "llspeakers.h"
+#include "llviewermenu.h"
+#include "llvoiceclient.h"
+#include "llviewerobjectlist.h"
+#include "lltransientfloatermgr.h"
+
+// Linden libraries
+#include "llfloater.h"
+#include "llfloaterreg.h"
+#include "llmenubutton.h"
+#include "lltextbox.h"
+#include "lltooltip.h" // positionViewNearMouse()
+#include "lltrans.h"
+#include "lluictrl.h"
+
+#include "llavatariconctrl.h"
+
+class LLFetchAvatarData;
+
+
+//////////////////////////////////////////////////////////////////////////////
+// LLInspectAvatar
+//////////////////////////////////////////////////////////////////////////////
+
+// Avatar Inspector, a small information window used when clicking
+// on avatar names in the 2D UI and in the ambient inspector widget for
+// the 3D world.
+class LLInspectAvatar : public LLInspect, LLTransientFloater
+{
+ friend class LLFloaterReg;
+
+public:
+ // avatar_id - Avatar ID for which to show information
+ // Inspector will be positioned relative to current mouse position
+ LLInspectAvatar(const LLSD& avatar_id);
+ virtual ~LLInspectAvatar();
+
+ /*virtual*/ BOOL postBuild(void);
+
+ // Because floater is single instance, need to re-parse data on each spawn
+ // (for example, inspector about same avatar but in different position)
+ /*virtual*/ void onOpen(const LLSD& avatar_id);
+
+ // When closing they should close their gear menu
+ /*virtual*/ void onClose(bool app_quitting);
+
+ // Update view based on information from avatar properties processor
+ void processAvatarData(LLAvatarData* data);
+
+ // override the inspector mouse leave so timer is only paused if
+ // gear menu is not open
+ /* virtual */ void onMouseLeave(S32 x, S32 y, MASK mask);
+
+ virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; }
+
+private:
+ // Make network requests for all the data to display in this view.
+ // Used on construction and if avatar id changes.
+ void requestUpdate();
+
+ // Set the volume slider to this user's current client-side volume setting,
+ // hiding/disabling if the user is not nearby.
+ void updateVolumeSlider();
+
+ // Shows/hides moderator panel depending on voice state
+ void updateModeratorPanel();
+
+ // Moderator ability to enable/disable voice chat for avatar
+ void toggleSelectedVoice(bool enabled);
+
+ // Button callbacks
+ void onClickAddFriend();
+ void onClickViewProfile();
+ void onClickIM();
+ void onClickCall();
+ void onClickTeleport();
+ void onClickInviteToGroup();
+ void onClickPay();
+ void onClickShare();
+ void onToggleMute();
+ void onClickReport();
+ void onClickFreeze();
+ void onClickEject();
+ void onClickZoomIn();
+ void onClickFindOnMap();
+ bool onVisibleFindOnMap();
+ bool onVisibleFreezeEject();
+ bool onVisibleZoomIn();
+ void onClickMuteVolume();
+ void onVolumeChange(const LLSD& data);
+ bool enableMute();
+ bool enableUnmute();
+ bool enableTeleportOffer();
+
+ // Is used to determine if "Add friend" option should be enabled in gear menu
+ bool isNotFriend();
+
+ void onAvatarNameCache(const LLUUID& agent_id,
+ const LLAvatarName& av_name);
+
+private:
+ LLUUID mAvatarID;
+ // Need avatar name information to spawn friend add request
+ LLAvatarName mAvatarName;
+ // an in-flight request for avatar properties from LLAvatarPropertiesProcessor
+ // is represented by this object
+ LLFetchAvatarData* mPropertiesRequest;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+// LLFetchAvatarData
+//////////////////////////////////////////////////////////////////////////////
+
+// This object represents a pending request for avatar properties information
+class LLFetchAvatarData : public LLAvatarPropertiesObserver
+{
+public:
+ // If the inspector closes it will delete the pending request object, so the
+ // inspector pointer will be valid for the lifetime of this object
+ LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector)
+ : mAvatarID(avatar_id),
+ mInspector(inspector)
+ {
+ LLAvatarPropertiesProcessor* processor =
+ LLAvatarPropertiesProcessor::getInstance();
+ // register ourselves as an observer
+ processor->addObserver(mAvatarID, this);
+ // send a request (duplicates will be suppressed inside the avatar
+ // properties processor)
+ processor->sendAvatarPropertiesRequest(mAvatarID);
+ }
+
+ ~LLFetchAvatarData()
+ {
+ // remove ourselves as an observer
+ LLAvatarPropertiesProcessor::getInstance()->
+ removeObserver(mAvatarID, this);
+ }
+
+ void processProperties(void* data, EAvatarProcessorType type)
+ {
+ // route the data to the inspector
+ if (data
+ && type == APT_PROPERTIES)
+ {
+ LLAvatarData* avatar_data = static_cast<LLAvatarData*>(data);
+ mInspector->processAvatarData(avatar_data);
+ }
+ }
+
+ // Store avatar ID so we can un-register the observer on destruction
+ LLUUID mAvatarID;
+ LLInspectAvatar* mInspector;
+};
+
+LLInspectAvatar::LLInspectAvatar(const LLSD& sd)
+: LLInspect( LLSD() ), // single_instance, doesn't really need key
+ mAvatarID(), // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec*
+ mAvatarName(),
+ mPropertiesRequest(NULL)
+{
+ mCommitCallbackRegistrar.add("InspectAvatar.ViewProfile", boost::bind(&LLInspectAvatar::onClickViewProfile, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.AddFriend", boost::bind(&LLInspectAvatar::onClickAddFriend, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.IM",
+ boost::bind(&LLInspectAvatar::onClickIM, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.Call", boost::bind(&LLInspectAvatar::onClickCall, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.Teleport", boost::bind(&LLInspectAvatar::onClickTeleport, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.InviteToGroup", boost::bind(&LLInspectAvatar::onClickInviteToGroup, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.Pay", boost::bind(&LLInspectAvatar::onClickPay, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.Share", boost::bind(&LLInspectAvatar::onClickShare, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.ToggleMute", boost::bind(&LLInspectAvatar::onToggleMute, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.Freeze",
+ boost::bind(&LLInspectAvatar::onClickFreeze, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.Eject",
+ boost::bind(&LLInspectAvatar::onClickEject, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.Report", boost::bind(&LLInspectAvatar::onClickReport, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.FindOnMap", boost::bind(&LLInspectAvatar::onClickFindOnMap, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.ZoomIn", boost::bind(&LLInspectAvatar::onClickZoomIn, this));
+ mCommitCallbackRegistrar.add("InspectAvatar.DisableVoice", boost::bind(&LLInspectAvatar::toggleSelectedVoice, this, false));
+ mCommitCallbackRegistrar.add("InspectAvatar.EnableVoice", boost::bind(&LLInspectAvatar::toggleSelectedVoice, this, true));
+ mEnableCallbackRegistrar.add("InspectAvatar.VisibleFindOnMap", boost::bind(&LLInspectAvatar::onVisibleFindOnMap, this));
+ mEnableCallbackRegistrar.add("InspectAvatar.VisibleFreezeEject",
+ boost::bind(&LLInspectAvatar::onVisibleFreezeEject, this));
+ mEnableCallbackRegistrar.add("InspectAvatar.VisibleZoomIn",
+ boost::bind(&LLInspectAvatar::onVisibleZoomIn, this));
+ mEnableCallbackRegistrar.add("InspectAvatar.Gear.Enable", boost::bind(&LLInspectAvatar::isNotFriend, this));
+ mEnableCallbackRegistrar.add("InspectAvatar.Gear.EnableCall", boost::bind(&LLAvatarActions::canCall));
+ mEnableCallbackRegistrar.add("InspectAvatar.Gear.EnableTeleportOffer", boost::bind(&LLInspectAvatar::enableTeleportOffer, this));
+ mEnableCallbackRegistrar.add("InspectAvatar.EnableMute", boost::bind(&LLInspectAvatar::enableMute, this));
+ mEnableCallbackRegistrar.add("InspectAvatar.EnableUnmute", boost::bind(&LLInspectAvatar::enableUnmute, this));
+
+ // can't make the properties request until the widgets are constructed
+ // as it might return immediately, so do it in postBuild.
+
+ LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this);
+ LLTransientFloater::init(this);
+}
+
+LLInspectAvatar::~LLInspectAvatar()
+{
+ // clean up any pending requests so they don't call back into a deleted
+ // view
+ delete mPropertiesRequest;
+ mPropertiesRequest = NULL;
+
+ LLTransientFloaterMgr::getInstance()->removeControlView(this);
+}
+
+/*virtual*/
+BOOL LLInspectAvatar::postBuild(void)
+{
+ getChild<LLUICtrl>("add_friend_btn")->setCommitCallback(
+ boost::bind(&LLInspectAvatar::onClickAddFriend, this) );
+
+ getChild<LLUICtrl>("view_profile_btn")->setCommitCallback(
+ boost::bind(&LLInspectAvatar::onClickViewProfile, this) );
+
+ getChild<LLUICtrl>("mute_btn")->setCommitCallback(
+ boost::bind(&LLInspectAvatar::onClickMuteVolume, this) );
+
+ getChild<LLUICtrl>("volume_slider")->setCommitCallback(
+ boost::bind(&LLInspectAvatar::onVolumeChange, this, _2));
+
+ return TRUE;
+}
+
+
+// Multiple calls to showInstance("inspect_avatar", foo) will provide different
+// LLSD for foo, which we will catch here.
+//virtual
+void LLInspectAvatar::onOpen(const LLSD& data)
+{
+ // Start open animation
+ LLInspect::onOpen(data);
+
+ // Extract appropriate avatar id
+ mAvatarID = data["avatar_id"];
+
+ BOOL self = mAvatarID == gAgent.getID();
+
+ getChild<LLUICtrl>("gear_self_btn")->setVisible(self);
+ getChild<LLUICtrl>("gear_btn")->setVisible(!self);
+
+ // Position the inspector relative to the mouse cursor
+ // Similar to how tooltips are positioned
+ // See LLToolTipMgr::createToolTip
+ if (data.has("pos"))
+ {
+ LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
+ }
+ else
+ {
+ LLUI::positionViewNearMouse(this);
+ }
+
+ // can't call from constructor as widgets are not built yet
+ requestUpdate();
+
+ updateVolumeSlider();
+
+ updateModeratorPanel();
+}
+
+// virtual
+void LLInspectAvatar::onClose(bool app_quitting)
+{
+ getChild<LLMenuButton>("gear_btn")->hideMenu();
+}
+
+void LLInspectAvatar::requestUpdate()
+{
+ // Don't make network requests when spawning from the debug menu at the
+ // login screen (which is useful to work on the layout).
+ if (mAvatarID.isNull())
+ {
+ if (LLStartUp::getStartupState() >= STATE_STARTED)
+ {
+ // once we're running we don't want to show the test floater
+ // for bogus LLUUID::null links
+ closeFloater();
+ }
+ return;
+ }
+
+ // Clear out old data so it doesn't flash between old and new
+ getChild<LLUICtrl>("user_name")->setValue("");
+ getChild<LLUICtrl>("user_name_small")->setValue("");
+ getChild<LLUICtrl>("user_slid")->setValue("");
+ getChild<LLUICtrl>("user_subtitle")->setValue("");
+ getChild<LLUICtrl>("user_details")->setValue("");
+
+ // Make a new request for properties
+ delete mPropertiesRequest;
+ mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this);
+
+ // You can't re-add someone as a friend if they are already your friend
+ bool is_friend = LLAvatarTracker::instance().getBuddyInfo(mAvatarID) != NULL;
+ bool is_self = (mAvatarID == gAgentID);
+ if (is_self)
+ {
+ getChild<LLUICtrl>("add_friend_btn")->setVisible(false);
+ getChild<LLUICtrl>("im_btn")->setVisible(false);
+ }
+ else if (is_friend)
+ {
+ getChild<LLUICtrl>("add_friend_btn")->setVisible(false);
+ getChild<LLUICtrl>("im_btn")->setVisible(true);
+ }
+ else
+ {
+ getChild<LLUICtrl>("add_friend_btn")->setVisible(true);
+ getChild<LLUICtrl>("im_btn")->setVisible(false);
+ }
+
+ // Use an avatar_icon even though the image id will come down with the
+ // avatar properties because the avatar_icon code maintains a cache of icons
+ // and this may result in the image being visible sooner.
+ // *NOTE: This may generate a duplicate avatar properties request, but that
+ // will be suppressed internally in the avatar properties processor.
+
+ //remove avatar id from cache to get fresh info
+ LLAvatarIconIDCache::getInstance()->remove(mAvatarID);
+
+ getChild<LLUICtrl>("avatar_icon")->setValue(LLSD(mAvatarID) );
+
+ LLAvatarNameCache::get(mAvatarID,
+ boost::bind(&LLInspectAvatar::onAvatarNameCache,
+ this, _1, _2));
+}
+
+void LLInspectAvatar::processAvatarData(LLAvatarData* data)
+{
+ LLStringUtil::format_map_t args;
+ {
+ std::string birth_date = LLTrans::getString("AvatarBirthDateFormat");
+ LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) data->born_on.secondsSinceEpoch()));
+ args["[BORN_ON]"] = birth_date;
+ }
+ args["[AGE]"] = LLDateUtil::ageFromDate(data->born_on, LLDate::now());
+ args["[SL_PROFILE]"] = data->about_text;
+ args["[RW_PROFILE"] = data->fl_about_text;
+ args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data);
+ std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data);
+ args["[PAYMENTINFO]"] = payment_info;
+ args["[COMMA]"] = (payment_info.empty() ? "" : ",");
+
+ std::string subtitle = getString("Subtitle", args);
+ getChild<LLUICtrl>("user_subtitle")->setValue( LLSD(subtitle) );
+ std::string details = getString("Details", args);
+ getChild<LLUICtrl>("user_details")->setValue( LLSD(details) );
+
+ // Delete the request object as it has been satisfied
+ delete mPropertiesRequest;
+ mPropertiesRequest = NULL;
+}
+
+// For the avatar inspector, we only want to unpause the fade timer
+// if neither the gear menu or self gear menu are open
+void LLInspectAvatar::onMouseLeave(S32 x, S32 y, MASK mask)
+{
+ LLMenuGL* gear_menu = getChild<LLMenuButton>("gear_btn")->getMenu();
+ LLMenuGL* gear_menu_self = getChild<LLMenuButton>("gear_self_btn")->getMenu();
+ if ( gear_menu && gear_menu->getVisible() &&
+ gear_menu_self && gear_menu_self->getVisible() )
+ {
+ return;
+ }
+
+ if(childHasVisiblePopupMenu())
+ {
+ return;
+ }
+
+ mOpenTimer.unpause();
+}
+
+void LLInspectAvatar::updateModeratorPanel()
+{
+ bool enable_moderator_panel = false;
+
+ if (LLVoiceChannel::getCurrentVoiceChannel() &&
+ mAvatarID != gAgent.getID())
+ {
+ LLUUID session_id = LLVoiceChannel::getCurrentVoiceChannel()->getSessionID();
+
+ if (session_id != LLUUID::null)
+ {
+ LLIMSpeakerMgr* speaker_mgr = LLIMModel::getInstance()->getSpeakerManager(session_id);
+
+ if (speaker_mgr)
+ {
+ LLPointer<LLSpeaker> self_speakerp = speaker_mgr->findSpeaker(gAgent.getID());
+ LLPointer<LLSpeaker> selected_speakerp = speaker_mgr->findSpeaker(mAvatarID);
+
+ if(speaker_mgr->isVoiceActive() && selected_speakerp &&
+ selected_speakerp->isInVoiceChannel() &&
+ ((self_speakerp && self_speakerp->mIsModerator) || gAgent.isGodlike()))
+ {
+ getChild<LLUICtrl>("enable_voice")->setVisible(selected_speakerp->mModeratorMutedVoice);
+ getChild<LLUICtrl>("disable_voice")->setVisible(!selected_speakerp->mModeratorMutedVoice);
+
+ enable_moderator_panel = true;
+ }
+ }
+ }
+ }
+
+ if (enable_moderator_panel)
+ {
+ if (!getChild<LLUICtrl>("moderator_panel")->getVisible())
+ {
+ getChild<LLUICtrl>("moderator_panel")->setVisible(true);
+ // stretch the floater so it can accommodate the moderator panel
+ reshape(getRect().getWidth(), getRect().getHeight() + getChild<LLUICtrl>("moderator_panel")->getRect().getHeight());
+ }
+ }
+ else if (getChild<LLUICtrl>("moderator_panel")->getVisible())
+ {
+ getChild<LLUICtrl>("moderator_panel")->setVisible(false);
+ // shrink the inspector floater back to original size
+ reshape(getRect().getWidth(), getRect().getHeight() - getChild<LLUICtrl>("moderator_panel")->getRect().getHeight());
+ }
+}
+
+void LLInspectAvatar::toggleSelectedVoice(bool enabled)
+{
+ LLUUID session_id = LLVoiceChannel::getCurrentVoiceChannel()->getSessionID();
+ LLIMSpeakerMgr* speaker_mgr = LLIMModel::getInstance()->getSpeakerManager(session_id);
+
+ if (speaker_mgr)
+ {
+ if (!gAgent.getRegion())
+ return;
+
+ std::string url = gAgent.getRegion()->getCapability("ChatSessionRequest");
+ LLSD data;
+ data["method"] = "mute update";
+ data["session-id"] = session_id;
+ data["params"] = LLSD::emptyMap();
+ data["params"]["agent_id"] = mAvatarID;
+ data["params"]["mute_info"] = LLSD::emptyMap();
+ // ctrl value represents ability to type, so invert
+ data["params"]["mute_info"]["voice"] = !enabled;
+
+ class MuteVoiceResponder : public LLHTTPClient::Responder
+ {
+ public:
+ MuteVoiceResponder(const LLUUID& session_id)
+ {
+ mSessionID = session_id;
+ }
+
+ virtual void error(U32 status, const std::string& reason)
+ {
+ llwarns << status << ": " << reason << llendl;
+
+ if ( gIMMgr )
+ {
+ //403 == you're not a mod
+ //should be disabled if you're not a moderator
+ if ( 403 == status )
+ {
+ gIMMgr->showSessionEventError(
+ "mute",
+ "not_a_moderator",
+ mSessionID);
+ }
+ else
+ {
+ gIMMgr->showSessionEventError(
+ "mute",
+ "generic",
+ mSessionID);
+ }
+ }
+ }
+
+ private:
+ LLUUID mSessionID;
+ };
+
+ LLHTTPClient::post(
+ url,
+ data,
+ new MuteVoiceResponder(speaker_mgr->getSessionID()));
+ }
+
+ closeFloater();
+
+}
+
+void LLInspectAvatar::updateVolumeSlider()
+{
+ bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID);
+
+ // Do not display volume slider and mute button if it
+ // is ourself or we are not in a voice channel together
+ if (!voice_enabled || (mAvatarID == gAgent.getID()))
+ {
+ getChild<LLUICtrl>("mute_btn")->setVisible(false);
+ getChild<LLUICtrl>("volume_slider")->setVisible(false);
+ }
+
+ else
+ {
+ getChild<LLUICtrl>("mute_btn")->setVisible(true);
+ getChild<LLUICtrl>("volume_slider")->setVisible(true);
+
+ // By convention, we only display and toggle voice mutes, not all mutes
+ bool is_muted = LLMuteList::getInstance()->
+ isMuted(mAvatarID, LLMute::flagVoiceChat);
+
+ LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn");
+
+ bool is_linden = LLStringUtil::endsWith(mAvatarName.getLegacyName(), " Linden");
+
+ mute_btn->setEnabled( !is_linden);
+ mute_btn->setValue( is_muted );
+
+ LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider");
+ volume_slider->setEnabled( !is_muted );
+
+ F32 volume;
+
+ if (is_muted)
+ {
+ // it's clearer to display their volume as zero
+ volume = 0.f;
+ }
+ else
+ {
+ // actual volume
+ volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID);
+ }
+ volume_slider->setValue( (F64)volume );
+ }
+
+}
+
+void LLInspectAvatar::onClickMuteVolume()
+{
+ // By convention, we only display and toggle voice mutes, not all mutes
+ LLMuteList* mute_list = LLMuteList::getInstance();
+ bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat);
+
+ LLMute mute(mAvatarID, mAvatarName.getLegacyName(), LLMute::AGENT);
+ if (!is_muted)
+ {
+ mute_list->add(mute, LLMute::flagVoiceChat);
+ }
+ else
+ {
+ mute_list->remove(mute, LLMute::flagVoiceChat);
+ }
+
+ updateVolumeSlider();
+}
+
+void LLInspectAvatar::onVolumeChange(const LLSD& data)
+{
+ F32 volume = (F32)data.asReal();
+ LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume);
+}
+
+void LLInspectAvatar::onAvatarNameCache(
+ const LLUUID& agent_id,
+ const LLAvatarName& av_name)
+{
+ if (agent_id == mAvatarID)
+ {
+ getChild<LLUICtrl>("user_name")->setValue(av_name.mDisplayName);
+ getChild<LLUICtrl>("user_name_small")->setValue(av_name.mDisplayName);
+ getChild<LLUICtrl>("user_slid")->setValue(av_name.mUsername);
+ mAvatarName = av_name;
+
+ // show smaller display name if too long to display in regular size
+ if (getChild<LLTextBox>("user_name")->getTextPixelWidth() > getChild<LLTextBox>("user_name")->getRect().getWidth())
+ {
+ getChild<LLUICtrl>("user_name_small")->setVisible( true );
+ getChild<LLUICtrl>("user_name")->setVisible( false );
+ }
+ else
+ {
+ getChild<LLUICtrl>("user_name_small")->setVisible( false );
+ getChild<LLUICtrl>("user_name")->setVisible( true );
+
+ }
+
+ }
+}
+
+void LLInspectAvatar::onClickAddFriend()
+{
+ LLAvatarActions::requestFriendshipDialog(mAvatarID, mAvatarName.getLegacyName());
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickViewProfile()
+{
+ LLAvatarActions::showProfile(mAvatarID);
+ closeFloater();
+}
+
+bool LLInspectAvatar::isNotFriend()
+{
+ return !LLAvatarActions::isFriend(mAvatarID);
+}
+
+bool LLInspectAvatar::onVisibleFindOnMap()
+{
+ return gAgent.isGodlike() || is_agent_mappable(mAvatarID);
+}
+
+bool LLInspectAvatar::onVisibleFreezeEject()
+{
+ return enable_freeze_eject( LLSD(mAvatarID) );
+}
+
+bool LLInspectAvatar::onVisibleZoomIn()
+{
+ return gObjectList.findObject(mAvatarID);
+}
+
+void LLInspectAvatar::onClickIM()
+{
+ LLAvatarActions::startIM(mAvatarID);
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickCall()
+{
+ LLAvatarActions::startCall(mAvatarID);
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickTeleport()
+{
+ LLAvatarActions::offerTeleport(mAvatarID);
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickInviteToGroup()
+{
+ LLAvatarActions::inviteToGroup(mAvatarID);
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickPay()
+{
+ LLAvatarActions::pay(mAvatarID);
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickShare()
+{
+ LLAvatarActions::share(mAvatarID);
+ closeFloater();
+}
+
+void LLInspectAvatar::onToggleMute()
+{
+ LLMute mute(mAvatarID, mAvatarName.getLegacyName(), LLMute::AGENT);
+
+ if (LLMuteList::getInstance()->isMuted(mute.mID, mute.mName))
+ {
+ LLMuteList::getInstance()->remove(mute);
+ }
+ else
+ {
+ LLMuteList::getInstance()->add(mute);
+ }
+
+ LLPanelBlockedList::showPanelAndSelect(mute.mID);
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickReport()
+{
+ LLFloaterReporter::showFromAvatar(mAvatarID, mAvatarName.getCompleteName());
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickFreeze()
+{
+ handle_avatar_freeze( LLSD(mAvatarID) );
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickEject()
+{
+ handle_avatar_eject( LLSD(mAvatarID) );
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickZoomIn()
+{
+ handle_zoom_to_object(mAvatarID);
+ closeFloater();
+}
+
+void LLInspectAvatar::onClickFindOnMap()
+{
+ gFloaterWorldMap->trackAvatar(mAvatarID, mAvatarName.mDisplayName);
+ LLFloaterReg::showInstance("world_map");
+}
+
+
+bool LLInspectAvatar::enableMute()
+{
+ bool is_linden = LLStringUtil::endsWith(mAvatarName.getLegacyName(), " Linden");
+ bool is_self = mAvatarID == gAgent.getID();
+
+ if (!is_linden && !is_self && !LLMuteList::getInstance()->isMuted(mAvatarID, mAvatarName.getLegacyName()))
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool LLInspectAvatar::enableUnmute()
+{
+ bool is_linden = LLStringUtil::endsWith(mAvatarName.getLegacyName(), " Linden");
+ bool is_self = mAvatarID == gAgent.getID();
+
+ if (!is_linden && !is_self && LLMuteList::getInstance()->isMuted(mAvatarID, mAvatarName.getLegacyName()))
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool LLInspectAvatar::enableTeleportOffer()
+{
+ return LLAvatarActions::canOfferTeleport(mAvatarID);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// LLInspectAvatarUtil
+//////////////////////////////////////////////////////////////////////////////
+void LLInspectAvatarUtil::registerFloater()
+{
+ LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml",
+ &LLFloaterReg::build<LLInspectAvatar>);
+}