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-rw-r--r--indra/newview/llinspectavatar.cpp528
1 files changed, 264 insertions, 264 deletions
diff --git a/indra/newview/llinspectavatar.cpp b/indra/newview/llinspectavatar.cpp
index b11c440015..61213c1a5d 100644
--- a/indra/newview/llinspectavatar.cpp
+++ b/indra/newview/llinspectavatar.cpp
@@ -1,24 +1,24 @@
-/**
+/**
* @file llinspectavatar.cpp
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -59,49 +59,49 @@ class LLFetchAvatarData;
// the 3D world.
class LLInspectAvatar : public LLInspect, LLTransientFloater
{
- friend class LLFloaterReg;
-
+ friend class LLFloaterReg;
+
public:
- // avatar_id - Avatar ID for which to show information
- // Inspector will be positioned relative to current mouse position
- LLInspectAvatar(const LLSD& avatar_id);
- virtual ~LLInspectAvatar();
-
- /*virtual*/ BOOL postBuild(void);
-
- // Because floater is single instance, need to re-parse data on each spawn
- // (for example, inspector about same avatar but in different position)
- /*virtual*/ void onOpen(const LLSD& avatar_id);
-
- // Update view based on information from avatar properties processor
- void processAvatarData(LLAvatarData* data);
-
- virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; }
+ // avatar_id - Avatar ID for which to show information
+ // Inspector will be positioned relative to current mouse position
+ LLInspectAvatar(const LLSD& avatar_id);
+ virtual ~LLInspectAvatar();
+
+ /*virtual*/ BOOL postBuild(void);
+
+ // Because floater is single instance, need to re-parse data on each spawn
+ // (for example, inspector about same avatar but in different position)
+ /*virtual*/ void onOpen(const LLSD& avatar_id);
+
+ // Update view based on information from avatar properties processor
+ void processAvatarData(LLAvatarData* data);
+
+ virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; }
private:
- // Make network requests for all the data to display in this view.
- // Used on construction and if avatar id changes.
- void requestUpdate();
-
- // Set the volume slider to this user's current client-side volume setting,
- // hiding/disabling if the user is not nearby.
- void updateVolumeSlider();
-
- // Button callbacks
- void onClickMuteVolume();
- void onVolumeChange(const LLSD& data);
-
- void onAvatarNameCache(const LLUUID& agent_id,
- const LLAvatarName& av_name);
-
+ // Make network requests for all the data to display in this view.
+ // Used on construction and if avatar id changes.
+ void requestUpdate();
+
+ // Set the volume slider to this user's current client-side volume setting,
+ // hiding/disabling if the user is not nearby.
+ void updateVolumeSlider();
+
+ // Button callbacks
+ void onClickMuteVolume();
+ void onVolumeChange(const LLSD& data);
+
+ void onAvatarNameCache(const LLUUID& agent_id,
+ const LLAvatarName& av_name);
+
private:
- LLUUID mAvatarID;
- // Need avatar name information to spawn friend add request
- LLAvatarName mAvatarName;
- // an in-flight request for avatar properties from LLAvatarPropertiesProcessor
- // is represented by this object
- LLFetchAvatarData* mPropertiesRequest;
- boost::signals2::connection mAvatarNameCacheConnection;
+ LLUUID mAvatarID;
+ // Need avatar name information to spawn friend add request
+ LLAvatarName mAvatarName;
+ // an in-flight request for avatar properties from LLAvatarPropertiesProcessor
+ // is represented by this object
+ LLFetchAvatarData* mPropertiesRequest;
+ boost::signals2::connection mAvatarNameCacheConnection;
};
//////////////////////////////////////////////////////////////////////////////
@@ -112,82 +112,82 @@ private:
class LLFetchAvatarData : public LLAvatarPropertiesObserver
{
public:
- // If the inspector closes it will delete the pending request object, so the
- // inspector pointer will be valid for the lifetime of this object
- LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector)
- : mAvatarID(avatar_id),
- mInspector(inspector)
- {
- LLAvatarPropertiesProcessor* processor =
- LLAvatarPropertiesProcessor::getInstance();
- // register ourselves as an observer
- processor->addObserver(mAvatarID, this);
- // send a request (duplicates will be suppressed inside the avatar
- // properties processor)
- processor->sendAvatarPropertiesRequest(mAvatarID);
- }
-
- ~LLFetchAvatarData()
- {
- // remove ourselves as an observer
- LLAvatarPropertiesProcessor::getInstance()->
- removeObserver(mAvatarID, this);
- }
-
- void processProperties(void* data, EAvatarProcessorType type)
- {
- // route the data to the inspector
- if (data
- && type == APT_PROPERTIES)
- {
- LLAvatarData* avatar_data = static_cast<LLAvatarData*>(data);
- mInspector->processAvatarData(avatar_data);
- }
- }
-
- // Store avatar ID so we can un-register the observer on destruction
- LLUUID mAvatarID;
- LLInspectAvatar* mInspector;
+ // If the inspector closes it will delete the pending request object, so the
+ // inspector pointer will be valid for the lifetime of this object
+ LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector)
+ : mAvatarID(avatar_id),
+ mInspector(inspector)
+ {
+ LLAvatarPropertiesProcessor* processor =
+ LLAvatarPropertiesProcessor::getInstance();
+ // register ourselves as an observer
+ processor->addObserver(mAvatarID, this);
+ // send a request (duplicates will be suppressed inside the avatar
+ // properties processor)
+ processor->sendAvatarPropertiesRequest(mAvatarID);
+ }
+
+ ~LLFetchAvatarData()
+ {
+ // remove ourselves as an observer
+ LLAvatarPropertiesProcessor::getInstance()->
+ removeObserver(mAvatarID, this);
+ }
+
+ void processProperties(void* data, EAvatarProcessorType type)
+ {
+ // route the data to the inspector
+ if (data
+ && type == APT_PROPERTIES)
+ {
+ LLAvatarData* avatar_data = static_cast<LLAvatarData*>(data);
+ mInspector->processAvatarData(avatar_data);
+ }
+ }
+
+ // Store avatar ID so we can un-register the observer on destruction
+ LLUUID mAvatarID;
+ LLInspectAvatar* mInspector;
};
LLInspectAvatar::LLInspectAvatar(const LLSD& sd)
-: LLInspect( LLSD() ), // single_instance, doesn't really need key
- mAvatarID(), // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec*
- mAvatarName(),
- mPropertiesRequest(NULL),
- mAvatarNameCacheConnection()
+: LLInspect( LLSD() ), // single_instance, doesn't really need key
+ mAvatarID(), // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec*
+ mAvatarName(),
+ mPropertiesRequest(NULL),
+ mAvatarNameCacheConnection()
{
- // can't make the properties request until the widgets are constructed
- // as it might return immediately, so do it in onOpen.
+ // can't make the properties request until the widgets are constructed
+ // as it might return immediately, so do it in onOpen.
- LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this);
- LLTransientFloater::init(this);
+ LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this);
+ LLTransientFloater::init(this);
}
LLInspectAvatar::~LLInspectAvatar()
{
- if (mAvatarNameCacheConnection.connected())
- {
- mAvatarNameCacheConnection.disconnect();
- }
- // clean up any pending requests so they don't call back into a deleted
- // view
- delete mPropertiesRequest;
- mPropertiesRequest = NULL;
-
- LLTransientFloaterMgr::getInstance()->removeControlView(this);
+ if (mAvatarNameCacheConnection.connected())
+ {
+ mAvatarNameCacheConnection.disconnect();
+ }
+ // clean up any pending requests so they don't call back into a deleted
+ // view
+ delete mPropertiesRequest;
+ mPropertiesRequest = NULL;
+
+ LLTransientFloaterMgr::getInstance()->removeControlView(this);
}
/*virtual*/
BOOL LLInspectAvatar::postBuild(void)
{
- getChild<LLUICtrl>("mute_btn")->setCommitCallback(
- boost::bind(&LLInspectAvatar::onClickMuteVolume, this) );
+ getChild<LLUICtrl>("mute_btn")->setCommitCallback(
+ boost::bind(&LLInspectAvatar::onClickMuteVolume, this) );
- getChild<LLUICtrl>("volume_slider")->setCommitCallback(
- boost::bind(&LLInspectAvatar::onVolumeChange, this, _2));
+ getChild<LLUICtrl>("volume_slider")->setCommitCallback(
+ boost::bind(&LLInspectAvatar::onVolumeChange, this, _2));
- return TRUE;
+ return TRUE;
}
// Multiple calls to showInstance("inspect_avatar", foo) will provide different
@@ -195,194 +195,194 @@ BOOL LLInspectAvatar::postBuild(void)
//virtual
void LLInspectAvatar::onOpen(const LLSD& data)
{
- // Start open animation
- LLInspect::onOpen(data);
+ // Start open animation
+ LLInspect::onOpen(data);
- // Extract appropriate avatar id
- mAvatarID = data["avatar_id"];
+ // Extract appropriate avatar id
+ mAvatarID = data["avatar_id"];
- LLInspect::repositionInspector(data);
+ LLInspect::repositionInspector(data);
- // Generate link to avatar profile.
- LLTextBase* avatar_profile_link = getChild<LLTextBase>("avatar_profile_link");
- avatar_profile_link->setTextArg("[LINK]", LLSLURL("agent", mAvatarID, "about").getSLURLString());
- avatar_profile_link->setIsFriendCallback(LLAvatarActions::isFriend);
+ // Generate link to avatar profile.
+ LLTextBase* avatar_profile_link = getChild<LLTextBase>("avatar_profile_link");
+ avatar_profile_link->setTextArg("[LINK]", LLSLURL("agent", mAvatarID, "about").getSLURLString());
+ avatar_profile_link->setIsFriendCallback(LLAvatarActions::isFriend);
- // can't call from constructor as widgets are not built yet
- requestUpdate();
+ // can't call from constructor as widgets are not built yet
+ requestUpdate();
- updateVolumeSlider();
+ updateVolumeSlider();
}
void LLInspectAvatar::requestUpdate()
{
- // Don't make network requests when spawning from the debug menu at the
- // login screen (which is useful to work on the layout).
- if (mAvatarID.isNull())
- {
- if (LLStartUp::getStartupState() >= STATE_STARTED)
- {
- // once we're running we don't want to show the test floater
- // for bogus LLUUID::null links
- closeFloater();
- }
- return;
- }
-
- // Clear out old data so it doesn't flash between old and new
- getChild<LLUICtrl>("user_name")->setValue("");
- getChild<LLUICtrl>("user_name_small")->setValue("");
- getChild<LLUICtrl>("user_slid")->setValue("");
- getChild<LLUICtrl>("user_subtitle")->setValue("");
- getChild<LLUICtrl>("user_details")->setValue("");
-
- // Make a new request for properties
- delete mPropertiesRequest;
- mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this);
-
- // Use an avatar_icon even though the image id will come down with the
- // avatar properties because the avatar_icon code maintains a cache of icons
- // and this may result in the image being visible sooner.
- // *NOTE: This may generate a duplicate avatar properties request, but that
- // will be suppressed internally in the avatar properties processor.
-
- //remove avatar id from cache to get fresh info
- LLAvatarIconIDCache::getInstance()->remove(mAvatarID);
-
- getChild<LLUICtrl>("avatar_icon")->setValue(LLSD(mAvatarID) );
-
- if (mAvatarNameCacheConnection.connected())
- {
- mAvatarNameCacheConnection.disconnect();
- }
- mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID,boost::bind(&LLInspectAvatar::onAvatarNameCache,this, _1, _2));
+ // Don't make network requests when spawning from the debug menu at the
+ // login screen (which is useful to work on the layout).
+ if (mAvatarID.isNull())
+ {
+ if (LLStartUp::getStartupState() >= STATE_STARTED)
+ {
+ // once we're running we don't want to show the test floater
+ // for bogus LLUUID::null links
+ closeFloater();
+ }
+ return;
+ }
+
+ // Clear out old data so it doesn't flash between old and new
+ getChild<LLUICtrl>("user_name")->setValue("");
+ getChild<LLUICtrl>("user_name_small")->setValue("");
+ getChild<LLUICtrl>("user_slid")->setValue("");
+ getChild<LLUICtrl>("user_subtitle")->setValue("");
+ getChild<LLUICtrl>("user_details")->setValue("");
+
+ // Make a new request for properties
+ delete mPropertiesRequest;
+ mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this);
+
+ // Use an avatar_icon even though the image id will come down with the
+ // avatar properties because the avatar_icon code maintains a cache of icons
+ // and this may result in the image being visible sooner.
+ // *NOTE: This may generate a duplicate avatar properties request, but that
+ // will be suppressed internally in the avatar properties processor.
+
+ //remove avatar id from cache to get fresh info
+ LLAvatarIconIDCache::getInstance()->remove(mAvatarID);
+
+ getChild<LLUICtrl>("avatar_icon")->setValue(LLSD(mAvatarID) );
+
+ if (mAvatarNameCacheConnection.connected())
+ {
+ mAvatarNameCacheConnection.disconnect();
+ }
+ mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID,boost::bind(&LLInspectAvatar::onAvatarNameCache,this, _1, _2));
}
void LLInspectAvatar::processAvatarData(LLAvatarData* data)
{
- LLStringUtil::format_map_t args;
- {
- std::string birth_date = LLTrans::getString("AvatarBirthDateFormat");
- LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) data->born_on.secondsSinceEpoch()));
- args["[BORN_ON]"] = birth_date;
- }
- args["[AGE]"] = LLDateUtil::ageFromDate(data->born_on, LLDate::now());
- args["[SL_PROFILE]"] = data->about_text;
- args["[RW_PROFILE"] = data->fl_about_text;
- args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data);
- std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data);
- args["[PAYMENTINFO]"] = payment_info;
- args["[COMMA]"] = (payment_info.empty() ? "" : ",");
-
- std::string subtitle = getString("Subtitle", args);
- getChild<LLUICtrl>("user_subtitle")->setValue( LLSD(subtitle) );
- std::string details = getString("Details", args);
- getChild<LLUICtrl>("user_details")->setValue( LLSD(details) );
-
- // Delete the request object as it has been satisfied
- delete mPropertiesRequest;
- mPropertiesRequest = NULL;
+ LLStringUtil::format_map_t args;
+ {
+ std::string birth_date = LLTrans::getString("AvatarBirthDateFormat");
+ LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) data->born_on.secondsSinceEpoch()));
+ args["[BORN_ON]"] = birth_date;
+ }
+ args["[AGE]"] = LLDateUtil::ageFromDate(data->born_on, LLDate::now());
+ args["[SL_PROFILE]"] = data->about_text;
+ args["[RW_PROFILE"] = data->fl_about_text;
+ args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data);
+ std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data);
+ args["[PAYMENTINFO]"] = payment_info;
+ args["[COMMA]"] = (payment_info.empty() ? "" : ",");
+
+ std::string subtitle = getString("Subtitle", args);
+ getChild<LLUICtrl>("user_subtitle")->setValue( LLSD(subtitle) );
+ std::string details = getString("Details", args);
+ getChild<LLUICtrl>("user_details")->setValue( LLSD(details) );
+
+ // Delete the request object as it has been satisfied
+ delete mPropertiesRequest;
+ mPropertiesRequest = NULL;
}
void LLInspectAvatar::updateVolumeSlider()
{
- bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID);
-
- // Do not display volume slider and mute button if it
- // is ourself or we are not in a voice channel together
- if (!voice_enabled || (mAvatarID == gAgent.getID()))
- {
- getChild<LLUICtrl>("mute_btn")->setVisible(false);
- getChild<LLUICtrl>("volume_slider")->setVisible(false);
- }
-
- else
- {
- getChild<LLUICtrl>("mute_btn")->setVisible(true);
- getChild<LLUICtrl>("volume_slider")->setVisible(true);
-
- // By convention, we only display and toggle voice mutes, not all mutes
- bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID);
-
- LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn");
-
- bool is_linden = LLStringUtil::endsWith(mAvatarName.getDisplayName(), " Linden");
-
- mute_btn->setEnabled( !is_linden);
- mute_btn->setValue( is_muted );
-
- LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider");
- volume_slider->setEnabled( !is_muted );
-
- F32 volume;
-
- if (is_muted)
- {
- // it's clearer to display their volume as zero
- volume = 0.f;
- }
- else
- {
- // actual volume
- volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID);
- }
- volume_slider->setValue( (F64)volume );
- }
+ bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID);
+
+ // Do not display volume slider and mute button if it
+ // is ourself or we are not in a voice channel together
+ if (!voice_enabled || (mAvatarID == gAgent.getID()))
+ {
+ getChild<LLUICtrl>("mute_btn")->setVisible(false);
+ getChild<LLUICtrl>("volume_slider")->setVisible(false);
+ }
+
+ else
+ {
+ getChild<LLUICtrl>("mute_btn")->setVisible(true);
+ getChild<LLUICtrl>("volume_slider")->setVisible(true);
+
+ // By convention, we only display and toggle voice mutes, not all mutes
+ bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID);
+
+ LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn");
+
+ bool is_linden = LLStringUtil::endsWith(mAvatarName.getDisplayName(), " Linden");
+
+ mute_btn->setEnabled( !is_linden);
+ mute_btn->setValue( is_muted );
+
+ LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider");
+ volume_slider->setEnabled( !is_muted );
+
+ F32 volume;
+
+ if (is_muted)
+ {
+ // it's clearer to display their volume as zero
+ volume = 0.f;
+ }
+ else
+ {
+ // actual volume
+ volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID);
+ }
+ volume_slider->setValue( (F64)volume );
+ }
}
void LLInspectAvatar::onClickMuteVolume()
{
- // By convention, we only display and toggle voice mutes, not all mutes
- LLMuteList* mute_list = LLMuteList::getInstance();
- bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat);
-
- LLMute mute(mAvatarID, mAvatarName.getUserName(), LLMute::AGENT);
- if (!is_muted)
- {
- mute_list->add(mute, LLMute::flagVoiceChat);
- }
- else
- {
- mute_list->remove(mute, LLMute::flagVoiceChat);
- }
-
- updateVolumeSlider();
+ // By convention, we only display and toggle voice mutes, not all mutes
+ LLMuteList* mute_list = LLMuteList::getInstance();
+ bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat);
+
+ LLMute mute(mAvatarID, mAvatarName.getUserName(), LLMute::AGENT);
+ if (!is_muted)
+ {
+ mute_list->add(mute, LLMute::flagVoiceChat);
+ }
+ else
+ {
+ mute_list->remove(mute, LLMute::flagVoiceChat);
+ }
+
+ updateVolumeSlider();
}
void LLInspectAvatar::onVolumeChange(const LLSD& data)
{
- F32 volume = (F32)data.asReal();
- LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume);
+ F32 volume = (F32)data.asReal();
+ LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume);
}
void LLInspectAvatar::onAvatarNameCache(
- const LLUUID& agent_id,
- const LLAvatarName& av_name)
+ const LLUUID& agent_id,
+ const LLAvatarName& av_name)
{
- mAvatarNameCacheConnection.disconnect();
-
- if (agent_id == mAvatarID)
- {
- getChild<LLUICtrl>("user_name")->setValue(av_name.getDisplayName());
- getChild<LLUICtrl>("user_name_small")->setValue(av_name.getDisplayName());
- getChild<LLUICtrl>("user_slid")->setValue(av_name.getUserName());
- mAvatarName = av_name;
-
- // show smaller display name if too long to display in regular size
- if (getChild<LLTextBox>("user_name")->getTextPixelWidth() > getChild<LLTextBox>("user_name")->getRect().getWidth())
- {
- getChild<LLUICtrl>("user_name_small")->setVisible( true );
- getChild<LLUICtrl>("user_name")->setVisible( false );
- }
- else
- {
- getChild<LLUICtrl>("user_name_small")->setVisible( false );
- getChild<LLUICtrl>("user_name")->setVisible( true );
-
- }
-
- }
+ mAvatarNameCacheConnection.disconnect();
+
+ if (agent_id == mAvatarID)
+ {
+ getChild<LLUICtrl>("user_name")->setValue(av_name.getDisplayName());
+ getChild<LLUICtrl>("user_name_small")->setValue(av_name.getDisplayName());
+ getChild<LLUICtrl>("user_slid")->setValue(av_name.getUserName());
+ mAvatarName = av_name;
+
+ // show smaller display name if too long to display in regular size
+ if (getChild<LLTextBox>("user_name")->getTextPixelWidth() > getChild<LLTextBox>("user_name")->getRect().getWidth())
+ {
+ getChild<LLUICtrl>("user_name_small")->setVisible( true );
+ getChild<LLUICtrl>("user_name")->setVisible( false );
+ }
+ else
+ {
+ getChild<LLUICtrl>("user_name_small")->setVisible( false );
+ getChild<LLUICtrl>("user_name")->setVisible( true );
+
+ }
+
+ }
}
//////////////////////////////////////////////////////////////////////////////
@@ -390,6 +390,6 @@ void LLInspectAvatar::onAvatarNameCache(
//////////////////////////////////////////////////////////////////////////////
void LLInspectAvatarUtil::registerFloater()
{
- LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml",
- &LLFloaterReg::build<LLInspectAvatar>);
+ LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml",
+ &LLFloaterReg::build<LLInspectAvatar>);
}