diff options
Diffstat (limited to 'indra/newview/llinspectavatar.cpp')
-rw-r--r-- | indra/newview/llinspectavatar.cpp | 793 |
1 files changed, 398 insertions, 395 deletions
diff --git a/indra/newview/llinspectavatar.cpp b/indra/newview/llinspectavatar.cpp index e883abf5c2..dbfa92ac81 100644 --- a/indra/newview/llinspectavatar.cpp +++ b/indra/newview/llinspectavatar.cpp @@ -1,395 +1,398 @@ -/** - * @file llinspectavatar.cpp - * - * $LicenseInfo:firstyear=2009&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llinspectavatar.h" - -// viewer files -#include "llagent.h" -#include "llavataractions.h" -#include "llavatariconctrl.h" -#include "llavatarnamecache.h" -#include "llavatarpropertiesprocessor.h" -#include "lldateutil.h" -#include "llinspect.h" -#include "llmutelist.h" -#include "llslurl.h" -#include "llstartup.h" -#include "llvoiceclient.h" -#include "lltransientfloatermgr.h" - -// Linden libraries -#include "llfloater.h" -#include "llfloaterreg.h" -#include "lltextbox.h" -#include "lltrans.h" - -class LLFetchAvatarData; - - -////////////////////////////////////////////////////////////////////////////// -// LLInspectAvatar -////////////////////////////////////////////////////////////////////////////// - -// Avatar Inspector, a small information window used when clicking -// on avatar names in the 2D UI and in the ambient inspector widget for -// the 3D world. -class LLInspectAvatar : public LLInspect, LLTransientFloater -{ - friend class LLFloaterReg; - -public: - // avatar_id - Avatar ID for which to show information - // Inspector will be positioned relative to current mouse position - LLInspectAvatar(const LLSD& avatar_id); - virtual ~LLInspectAvatar(); - - /*virtual*/ bool postBuild(void); - - // Because floater is single instance, need to re-parse data on each spawn - // (for example, inspector about same avatar but in different position) - /*virtual*/ void onOpen(const LLSD& avatar_id); - - // Update view based on information from avatar properties processor - void processAvatarData(LLAvatarData* data); - - virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; } - -private: - // Make network requests for all the data to display in this view. - // Used on construction and if avatar id changes. - void requestUpdate(); - - // Set the volume slider to this user's current client-side volume setting, - // hiding/disabling if the user is not nearby. - void updateVolumeSlider(); - - // Button callbacks - void onClickMuteVolume(); - void onVolumeChange(const LLSD& data); - - void onAvatarNameCache(const LLUUID& agent_id, - const LLAvatarName& av_name); - -private: - LLUUID mAvatarID; - // Need avatar name information to spawn friend add request - LLAvatarName mAvatarName; - // an in-flight request for avatar properties from LLAvatarPropertiesProcessor - // is represented by this object - LLFetchAvatarData* mPropertiesRequest; - boost::signals2::connection mAvatarNameCacheConnection; -}; - -////////////////////////////////////////////////////////////////////////////// -// LLFetchAvatarData -////////////////////////////////////////////////////////////////////////////// - -// This object represents a pending request for avatar properties information -class LLFetchAvatarData : public LLAvatarPropertiesObserver -{ -public: - // If the inspector closes it will delete the pending request object, so the - // inspector pointer will be valid for the lifetime of this object - LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector) - : mAvatarID(avatar_id), - mInspector(inspector) - { - LLAvatarPropertiesProcessor* processor = - LLAvatarPropertiesProcessor::getInstance(); - // register ourselves as an observer - processor->addObserver(mAvatarID, this); - // send a request (duplicates will be suppressed inside the avatar - // properties processor) - processor->sendAvatarPropertiesRequest(mAvatarID); - } - - ~LLFetchAvatarData() - { - // remove ourselves as an observer - LLAvatarPropertiesProcessor::getInstance()-> - removeObserver(mAvatarID, this); - } - - void processProperties(void* data, EAvatarProcessorType type) - { - // route the data to the inspector - if (data - && type == APT_PROPERTIES) - { - LLAvatarData* avatar_data = static_cast<LLAvatarData*>(data); - mInspector->processAvatarData(avatar_data); - } - } - - // Store avatar ID so we can un-register the observer on destruction - LLUUID mAvatarID; - LLInspectAvatar* mInspector; -}; - -LLInspectAvatar::LLInspectAvatar(const LLSD& sd) -: LLInspect( LLSD() ), // single_instance, doesn't really need key - mAvatarID(), // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec* - mAvatarName(), - mPropertiesRequest(NULL), - mAvatarNameCacheConnection() -{ - // can't make the properties request until the widgets are constructed - // as it might return immediately, so do it in onOpen. - - LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this); - LLTransientFloater::init(this); -} - -LLInspectAvatar::~LLInspectAvatar() -{ - if (mAvatarNameCacheConnection.connected()) - { - mAvatarNameCacheConnection.disconnect(); - } - // clean up any pending requests so they don't call back into a deleted - // view - delete mPropertiesRequest; - mPropertiesRequest = NULL; - - LLTransientFloaterMgr::getInstance()->removeControlView(this); -} - -/*virtual*/ -bool LLInspectAvatar::postBuild(void) -{ - getChild<LLUICtrl>("mute_btn")->setCommitCallback( - boost::bind(&LLInspectAvatar::onClickMuteVolume, this) ); - - getChild<LLUICtrl>("volume_slider")->setCommitCallback( - boost::bind(&LLInspectAvatar::onVolumeChange, this, _2)); - - return true; -} - -// Multiple calls to showInstance("inspect_avatar", foo) will provide different -// LLSD for foo, which we will catch here. -//virtual -void LLInspectAvatar::onOpen(const LLSD& data) -{ - // Start open animation - LLInspect::onOpen(data); - - // Extract appropriate avatar id - mAvatarID = data["avatar_id"]; - - LLInspect::repositionInspector(data); - - // Generate link to avatar profile. - LLTextBase* avatar_profile_link = getChild<LLTextBase>("avatar_profile_link"); - avatar_profile_link->setTextArg("[LINK]", LLSLURL("agent", mAvatarID, "about").getSLURLString()); - avatar_profile_link->setIsFriendCallback(LLAvatarActions::isFriend); - - // can't call from constructor as widgets are not built yet - requestUpdate(); - - updateVolumeSlider(); -} - -void LLInspectAvatar::requestUpdate() -{ - // Don't make network requests when spawning from the debug menu at the - // login screen (which is useful to work on the layout). - if (mAvatarID.isNull()) - { - if (LLStartUp::getStartupState() >= STATE_STARTED) - { - // once we're running we don't want to show the test floater - // for bogus LLUUID::null links - closeFloater(); - } - return; - } - - // Clear out old data so it doesn't flash between old and new - getChild<LLUICtrl>("user_name")->setValue(""); - getChild<LLUICtrl>("user_name_small")->setValue(""); - getChild<LLUICtrl>("user_slid")->setValue(""); - getChild<LLUICtrl>("user_subtitle")->setValue(""); - getChild<LLUICtrl>("user_details")->setValue(""); - - // Make a new request for properties - delete mPropertiesRequest; - mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this); - - // Use an avatar_icon even though the image id will come down with the - // avatar properties because the avatar_icon code maintains a cache of icons - // and this may result in the image being visible sooner. - // *NOTE: This may generate a duplicate avatar properties request, but that - // will be suppressed internally in the avatar properties processor. - - //remove avatar id from cache to get fresh info - LLAvatarIconIDCache::getInstance()->remove(mAvatarID); - - getChild<LLUICtrl>("avatar_icon")->setValue(LLSD(mAvatarID) ); - - if (mAvatarNameCacheConnection.connected()) - { - mAvatarNameCacheConnection.disconnect(); - } - mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID,boost::bind(&LLInspectAvatar::onAvatarNameCache,this, _1, _2)); -} - -void LLInspectAvatar::processAvatarData(LLAvatarData* data) -{ - LLStringUtil::format_map_t args; - { - std::string birth_date = LLTrans::getString("AvatarBirthDateFormat"); - LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) data->born_on.secondsSinceEpoch())); - args["[BORN_ON]"] = birth_date; - } - args["[AGE]"] = LLDateUtil::ageFromDate(data->born_on, LLDate::now()); - args["[SL_PROFILE]"] = data->about_text; - args["[RW_PROFILE"] = data->fl_about_text; - args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data); - std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data); - args["[PAYMENTINFO]"] = payment_info; - args["[COMMA]"] = (payment_info.empty() ? "" : ","); - - std::string subtitle = getString("Subtitle", args); - getChild<LLUICtrl>("user_subtitle")->setValue( LLSD(subtitle) ); - std::string details = getString("Details", args); - getChild<LLUICtrl>("user_details")->setValue( LLSD(details) ); - - // Delete the request object as it has been satisfied - delete mPropertiesRequest; - mPropertiesRequest = NULL; -} - -void LLInspectAvatar::updateVolumeSlider() -{ - bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID); - - // Do not display volume slider and mute button if it - // is ourself or we are not in a voice channel together - if (!voice_enabled || (mAvatarID == gAgent.getID())) - { - getChild<LLUICtrl>("mute_btn")->setVisible(false); - getChild<LLUICtrl>("volume_slider")->setVisible(false); - } - - else - { - getChild<LLUICtrl>("mute_btn")->setVisible(true); - getChild<LLUICtrl>("volume_slider")->setVisible(true); - - // By convention, we only display and toggle voice mutes, not all mutes - bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID); - - LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn"); - - bool is_linden = LLStringUtil::endsWith(mAvatarName.getDisplayName(), " Linden"); - - mute_btn->setEnabled( !is_linden); - mute_btn->setValue( is_muted ); - - LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider"); - volume_slider->setEnabled( !is_muted ); - - F32 volume; - - if (is_muted) - { - // it's clearer to display their volume as zero - volume = 0.f; - } - else - { - // actual volume - volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID); - } - volume_slider->setValue( (F64)volume ); - } - -} - -void LLInspectAvatar::onClickMuteVolume() -{ - // By convention, we only display and toggle voice mutes, not all mutes - LLMuteList* mute_list = LLMuteList::getInstance(); - bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat); - - LLMute mute(mAvatarID, mAvatarName.getUserName(), LLMute::AGENT); - if (!is_muted) - { - mute_list->add(mute, LLMute::flagVoiceChat); - } - else - { - mute_list->remove(mute, LLMute::flagVoiceChat); - } - - updateVolumeSlider(); -} - -void LLInspectAvatar::onVolumeChange(const LLSD& data) -{ - F32 volume = (F32)data.asReal(); - LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume); -} - -void LLInspectAvatar::onAvatarNameCache( - const LLUUID& agent_id, - const LLAvatarName& av_name) -{ - mAvatarNameCacheConnection.disconnect(); - - if (agent_id == mAvatarID) - { - getChild<LLUICtrl>("user_name")->setValue(av_name.getDisplayName()); - getChild<LLUICtrl>("user_name_small")->setValue(av_name.getDisplayName()); - getChild<LLUICtrl>("user_slid")->setValue(av_name.getUserName()); - mAvatarName = av_name; - - // show smaller display name if too long to display in regular size - if (getChild<LLTextBox>("user_name")->getTextPixelWidth() > getChild<LLTextBox>("user_name")->getRect().getWidth()) - { - getChild<LLUICtrl>("user_name_small")->setVisible( true ); - getChild<LLUICtrl>("user_name")->setVisible( false ); - } - else - { - getChild<LLUICtrl>("user_name_small")->setVisible( false ); - getChild<LLUICtrl>("user_name")->setVisible( true ); - - } - - } -} - -////////////////////////////////////////////////////////////////////////////// -// LLInspectAvatarUtil -////////////////////////////////////////////////////////////////////////////// -void LLInspectAvatarUtil::registerFloater() -{ - LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml", - &LLFloaterReg::build<LLInspectAvatar>); -} +/**
+ * @file llinspectavatar.cpp
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llinspectavatar.h"
+
+// viewer files
+#include "llagent.h"
+#include "llavataractions.h"
+#include "llavatariconctrl.h"
+#include "llavatarnamecache.h"
+#include "llavatarpropertiesprocessor.h"
+#include "lldateutil.h"
+#include "llinspect.h"
+#include "llmutelist.h"
+#include "llslurl.h"
+#include "llstartup.h"
+#include "llvoiceclient.h"
+#include "lltransientfloatermgr.h"
+
+// Linden libraries
+#include "llfloater.h"
+#include "llfloaterreg.h"
+#include "lltextbox.h"
+#include "lltrans.h"
+
+class LLFetchAvatarData;
+
+
+//////////////////////////////////////////////////////////////////////////////
+// LLInspectAvatar
+//////////////////////////////////////////////////////////////////////////////
+
+// Avatar Inspector, a small information window used when clicking
+// on avatar names in the 2D UI and in the ambient inspector widget for
+// the 3D world.
+class LLInspectAvatar : public LLInspect, LLTransientFloater
+{
+ friend class LLFloaterReg;
+
+public:
+ // avatar_id - Avatar ID for which to show information
+ // Inspector will be positioned relative to current mouse position
+ LLInspectAvatar(const LLSD& avatar_id);
+ virtual ~LLInspectAvatar();
+
+ /*virtual*/ bool postBuild(void);
+
+ // Because floater is single instance, need to re-parse data on each spawn
+ // (for example, inspector about same avatar but in different position)
+ /*virtual*/ void onOpen(const LLSD& avatar_id);
+
+ // Update view based on information from avatar properties processor
+ void processAvatarData(LLAvatarData* data);
+
+ virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; }
+
+private:
+ // Make network requests for all the data to display in this view.
+ // Used on construction and if avatar id changes.
+ void requestUpdate();
+
+ // Set the volume slider to this user's current client-side volume setting,
+ // hiding/disabling if the user is not nearby.
+ void updateVolumeSlider();
+
+ // Button callbacks
+ void onClickMuteVolume();
+ void onVolumeChange(const LLSD& data);
+
+ void onAvatarNameCache(const LLUUID& agent_id,
+ const LLAvatarName& av_name);
+
+private:
+ LLUUID mAvatarID;
+ // Need avatar name information to spawn friend add request
+ LLAvatarName mAvatarName;
+ // an in-flight request for avatar properties from LLAvatarPropertiesProcessor
+ // is represented by this object
+ LLFetchAvatarData* mPropertiesRequest;
+ boost::signals2::connection mAvatarNameCacheConnection;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+// LLFetchAvatarData
+//////////////////////////////////////////////////////////////////////////////
+
+// This object represents a pending request for avatar properties information
+class LLFetchAvatarData : public LLAvatarPropertiesObserver
+{
+public:
+ // If the inspector closes it will delete the pending request object, so the
+ // inspector pointer will be valid for the lifetime of this object
+ LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector)
+ : mAvatarID(avatar_id),
+ mInspector(inspector)
+ {
+ LLAvatarPropertiesProcessor* processor =
+ LLAvatarPropertiesProcessor::getInstance();
+ // register ourselves as an observer
+ processor->addObserver(mAvatarID, this);
+ // send a request (duplicates will be suppressed inside the avatar
+ // properties processor)
+ processor->sendAvatarPropertiesRequest(mAvatarID);
+ }
+
+ ~LLFetchAvatarData()
+ {
+ // remove ourselves as an observer
+ LLAvatarPropertiesProcessor::getInstance()->
+ removeObserver(mAvatarID, this);
+ }
+
+ void processProperties(void* data, EAvatarProcessorType type)
+ {
+ // route the data to the inspector
+ if (data
+ && type == APT_PROPERTIES)
+ {
+ LLAvatarData* avatar_data = static_cast<LLAvatarData*>(data);
+ mInspector->processAvatarData(avatar_data);
+ }
+ }
+
+ // Store avatar ID so we can un-register the observer on destruction
+ LLUUID mAvatarID;
+ LLInspectAvatar* mInspector;
+};
+
+LLInspectAvatar::LLInspectAvatar(const LLSD& sd)
+: LLInspect( LLSD() ), // single_instance, doesn't really need key
+ mAvatarID(), // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec*
+ mAvatarName(),
+ mPropertiesRequest(NULL),
+ mAvatarNameCacheConnection()
+{
+ // can't make the properties request until the widgets are constructed
+ // as it might return immediately, so do it in onOpen.
+
+ LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this);
+ LLTransientFloater::init(this);
+}
+
+LLInspectAvatar::~LLInspectAvatar()
+{
+ if (mAvatarNameCacheConnection.connected())
+ {
+ mAvatarNameCacheConnection.disconnect();
+ }
+ // clean up any pending requests so they don't call back into a deleted
+ // view
+ delete mPropertiesRequest;
+ mPropertiesRequest = NULL;
+
+ LLTransientFloaterMgr::getInstance()->removeControlView(this);
+}
+
+/*virtual*/
+bool LLInspectAvatar::postBuild(void)
+{
+ getChild<LLUICtrl>("mute_btn")->setCommitCallback(
+ boost::bind(&LLInspectAvatar::onClickMuteVolume, this) );
+
+ getChild<LLUICtrl>("volume_slider")->setCommitCallback(
+ boost::bind(&LLInspectAvatar::onVolumeChange, this, _2));
+
+ return true;
+}
+
+// Multiple calls to showInstance("inspect_avatar", foo) will provide different
+// LLSD for foo, which we will catch here.
+//virtual
+void LLInspectAvatar::onOpen(const LLSD& data)
+{
+ // Start open animation
+ LLInspect::onOpen(data);
+
+ // Extract appropriate avatar id
+ mAvatarID = data["avatar_id"];
+
+ LLInspect::repositionInspector(data);
+
+ // Generate link to avatar profile.
+ LLTextBase* avatar_profile_link = getChild<LLTextBase>("avatar_profile_link");
+ avatar_profile_link->setTextArg("[LINK]", LLSLURL("agent", mAvatarID, "about").getSLURLString());
+ avatar_profile_link->setIsFriendCallback(LLAvatarActions::isFriend);
+
+ // can't call from constructor as widgets are not built yet
+ requestUpdate();
+
+ updateVolumeSlider();
+}
+
+void LLInspectAvatar::requestUpdate()
+{
+ // Don't make network requests when spawning from the debug menu at the
+ // login screen (which is useful to work on the layout).
+ if (mAvatarID.isNull())
+ {
+ if (LLStartUp::getStartupState() >= STATE_STARTED)
+ {
+ // once we're running we don't want to show the test floater
+ // for bogus LLUUID::null links
+ closeFloater();
+ }
+ return;
+ }
+
+ // Clear out old data so it doesn't flash between old and new
+ getChild<LLUICtrl>("user_name")->setValue("");
+ getChild<LLUICtrl>("user_name_small")->setValue("");
+ getChild<LLUICtrl>("user_slid")->setValue("");
+ getChild<LLUICtrl>("user_subtitle")->setValue("");
+ getChild<LLUICtrl>("user_details")->setValue("");
+
+ // Make a new request for properties
+ delete mPropertiesRequest;
+ mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this);
+
+ // Use an avatar_icon even though the image id will come down with the
+ // avatar properties because the avatar_icon code maintains a cache of icons
+ // and this may result in the image being visible sooner.
+ // *NOTE: This may generate a duplicate avatar properties request, but that
+ // will be suppressed internally in the avatar properties processor.
+
+ //remove avatar id from cache to get fresh info
+ LLAvatarIconIDCache::getInstance()->remove(mAvatarID);
+
+ getChild<LLUICtrl>("avatar_icon")->setValue(LLSD(mAvatarID) );
+
+ if (mAvatarNameCacheConnection.connected())
+ {
+ mAvatarNameCacheConnection.disconnect();
+ }
+ mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID,boost::bind(&LLInspectAvatar::onAvatarNameCache,this, _1, _2));
+}
+
+void LLInspectAvatar::processAvatarData(LLAvatarData* data)
+{
+ LLStringUtil::format_map_t args;
+
+ std::string birth_date = LLTrans::getString(data->hide_age ?
+ "AvatarBirthDateFormatShort" :
+ "AvatarBirthDateFormatFull");
+ LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) data->born_on.secondsSinceEpoch()));
+ args["[BORN_ON]"] = birth_date;
+ args["[AGE]"] = data->hide_age ?
+ LLStringUtilBase<char>::null :
+ LLDateUtil::ageFromDate(data->born_on, LLDate::now());
+ args["[SL_PROFILE]"] = data->about_text;
+ args["[RW_PROFILE"] = data->fl_about_text;
+ args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data);
+ std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data);
+ args["[PAYMENTINFO]"] = payment_info;
+ args["[COMMA]"] = (payment_info.empty() ? "" : ",");
+
+ std::string subtitle = getString("Subtitle", args);
+ getChild<LLUICtrl>("user_subtitle")->setValue( LLSD(subtitle) );
+ std::string details = getString("Details", args);
+ getChild<LLUICtrl>("user_details")->setValue( LLSD(details) );
+
+ // Delete the request object as it has been satisfied
+ delete mPropertiesRequest;
+ mPropertiesRequest = NULL;
+}
+
+void LLInspectAvatar::updateVolumeSlider()
+{
+ bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID);
+
+ // Do not display volume slider and mute button if it
+ // is ourself or we are not in a voice channel together
+ if (!voice_enabled || (mAvatarID == gAgent.getID()))
+ {
+ getChild<LLUICtrl>("mute_btn")->setVisible(false);
+ getChild<LLUICtrl>("volume_slider")->setVisible(false);
+ }
+
+ else
+ {
+ getChild<LLUICtrl>("mute_btn")->setVisible(true);
+ getChild<LLUICtrl>("volume_slider")->setVisible(true);
+
+ // By convention, we only display and toggle voice mutes, not all mutes
+ bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID);
+
+ LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn");
+
+ bool is_linden = LLStringUtil::endsWith(mAvatarName.getDisplayName(), " Linden");
+
+ mute_btn->setEnabled( !is_linden);
+ mute_btn->setValue( is_muted );
+
+ LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider");
+ volume_slider->setEnabled( !is_muted );
+
+ F32 volume;
+
+ if (is_muted)
+ {
+ // it's clearer to display their volume as zero
+ volume = 0.f;
+ }
+ else
+ {
+ // actual volume
+ volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID);
+ }
+ volume_slider->setValue( (F64)volume );
+ }
+
+}
+
+void LLInspectAvatar::onClickMuteVolume()
+{
+ // By convention, we only display and toggle voice mutes, not all mutes
+ LLMuteList* mute_list = LLMuteList::getInstance();
+ bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat);
+
+ LLMute mute(mAvatarID, mAvatarName.getUserName(), LLMute::AGENT);
+ if (!is_muted)
+ {
+ mute_list->add(mute, LLMute::flagVoiceChat);
+ }
+ else
+ {
+ mute_list->remove(mute, LLMute::flagVoiceChat);
+ }
+
+ updateVolumeSlider();
+}
+
+void LLInspectAvatar::onVolumeChange(const LLSD& data)
+{
+ F32 volume = (F32)data.asReal();
+ LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume);
+}
+
+void LLInspectAvatar::onAvatarNameCache(
+ const LLUUID& agent_id,
+ const LLAvatarName& av_name)
+{
+ mAvatarNameCacheConnection.disconnect();
+
+ if (agent_id == mAvatarID)
+ {
+ getChild<LLUICtrl>("user_name")->setValue(av_name.getDisplayName());
+ getChild<LLUICtrl>("user_name_small")->setValue(av_name.getDisplayName());
+ getChild<LLUICtrl>("user_slid")->setValue(av_name.getUserName());
+ mAvatarName = av_name;
+
+ // show smaller display name if too long to display in regular size
+ if (getChild<LLTextBox>("user_name")->getTextPixelWidth() > getChild<LLTextBox>("user_name")->getRect().getWidth())
+ {
+ getChild<LLUICtrl>("user_name_small")->setVisible( true );
+ getChild<LLUICtrl>("user_name")->setVisible( false );
+ }
+ else
+ {
+ getChild<LLUICtrl>("user_name_small")->setVisible( false );
+ getChild<LLUICtrl>("user_name")->setVisible( true );
+
+ }
+
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// LLInspectAvatarUtil
+//////////////////////////////////////////////////////////////////////////////
+void LLInspectAvatarUtil::registerFloater()
+{
+ LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml",
+ &LLFloaterReg::build<LLInspectAvatar>);
+}
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