diff options
Diffstat (limited to 'indra/newview/llinspect.cpp')
| -rw-r--r-- | indra/newview/llinspect.cpp | 10 | 
1 files changed, 5 insertions, 5 deletions
| diff --git a/indra/newview/llinspect.cpp b/indra/newview/llinspect.cpp index e6cb068613..479e8f9abf 100644 --- a/indra/newview/llinspect.cpp +++ b/indra/newview/llinspect.cpp @@ -28,7 +28,7 @@  #include "lltooltip.h"  #include "llcontrol.h"	// LLCachedControl -#include "llui.h"		// LLUI::sSettingsGroups +#include "llui.h"		// LLUI::getInstance()->mSettingsGroups  #include "llviewermenu.h"  LLInspect::LLInspect(const LLSD& key) @@ -45,8 +45,8 @@ LLInspect::~LLInspect()  // virtual  void LLInspect::draw()  { -	static LLCachedControl<F32> FADE_TIME(*LLUI::sSettingGroups["config"], "InspectorFadeTime", 1.f); -	static LLCachedControl<F32> STAY_TIME(*LLUI::sSettingGroups["config"], "InspectorShowTime", 1.f); +	static LLCachedControl<F32> FADE_TIME(*LLUI::getInstance()->mSettingGroups["config"], "InspectorFadeTime", 1.f); +	static LLCachedControl<F32> STAY_TIME(*LLUI::getInstance()->mSettingGroups["config"], "InspectorShowTime", 1.f);  	if (mOpenTimer.getStarted())  	{  		LLFloater::draw(); @@ -113,7 +113,7 @@ BOOL LLInspect::handleToolTip(S32 x, S32 y, MASK mask)  		params.fillFrom(LLUICtrlFactory::instance().getDefaultParams<LLInspector>());  		params.message = child_handler->getToolTip();  		//set up delay if there is no visible tooltip at this moment -		params.delay_time =  LLToolTipMgr::instance().toolTipVisible() ? 0.f : LLUI::sSettingGroups["config"]->getF32( "ToolTipDelay" ); +		params.delay_time =  LLToolTipMgr::instance().toolTipVisible() ? 0.f : LLUI::getInstance()->mSettingGroups["config"]->getF32( "ToolTipDelay" );  		LLToolTipMgr::instance().show(params);  		handled = TRUE;  	} @@ -137,7 +137,7 @@ bool LLInspect::childHasVisiblePopupMenu()  		LLRect floater_rc = calcScreenRect();  		LLRect menu_screen_rc = child_menu->calcScreenRect();  		S32 mx, my; -		LLUI::getMousePositionScreen(&mx, &my); +		LLUI::getInstance()->getMousePositionScreen(&mx, &my);  		// This works wrong if we spawn a menu near Inspector and menu overlaps Inspector.  		if(floater_rc.overlaps(menu_screen_rc) && menu_screen_rc.pointInRect(mx, my)) | 
