diff options
Diffstat (limited to 'indra/newview/llinspect.cpp')
-rw-r--r-- | indra/newview/llinspect.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/indra/newview/llinspect.cpp b/indra/newview/llinspect.cpp index c7b8db9635..81cfce53b1 100644 --- a/indra/newview/llinspect.cpp +++ b/indra/newview/llinspect.cpp @@ -32,8 +32,10 @@ #include "llinspect.h" +#include "lltooltip.h" #include "llcontrol.h" // LLCachedControl #include "llui.h" // LLUI::sSettingsGroups +#include "llviewermenu.h" LLInspect::LLInspect(const LLSD& key) : LLFloater(key), @@ -103,8 +105,51 @@ BOOL LLInspect::handleHover(S32 x, S32 y, MASK mask) return LLView::handleHover(x, y, mask); } +BOOL LLInspect::handleToolTip(S32 x, S32 y, MASK mask) +{ + BOOL handled = FALSE; + + + //delegate handling of tooltip to the hovered child + LLView* child_handler = childFromPoint(x,y); + if (child_handler && !child_handler->getToolTip().empty())// show tooltip if a view has non-empty tooltip message + { + //build LLInspector params to get correct tooltip setting, etc. background image + LLInspector::Params params; + params.fillFrom(LLUICtrlFactory::instance().getDefaultParams<LLInspector>()); + params.message = child_handler->getToolTip(); + //set up delay if there is no visible tooltip at this moment + params.delay_time = LLToolTipMgr::instance().toolTipVisible() ? 0.f : LLUI::sSettingGroups["config"]->getF32( "ToolTipDelay" ); + LLToolTipMgr::instance().show(params); + handled = TRUE; + } + return handled; +} // virtual void LLInspect::onMouseLeave(S32 x, S32 y, MASK mask) { mOpenTimer.unpause(); } + +bool LLInspect::childHasVisiblePopupMenu() +{ + // Child text-box may spawn a pop-up menu, if mouse is over the menu, Inspector + // will hide(which is not expected). + // This is an attempt to find out if child control has spawned a menu. + + LLView* child_menu = gMenuHolder->getVisibleMenu(); + if(child_menu) + { + LLRect floater_rc = calcScreenRect(); + LLRect menu_screen_rc = child_menu->calcScreenRect(); + S32 mx, my; + LLUI::getMousePositionScreen(&mx, &my); + + // This works wrong if we spawn a menu near Inspector and menu overlaps Inspector. + if(floater_rc.overlaps(menu_screen_rc) && menu_screen_rc.pointInRect(mx, my)) + { + return true; + } + } + return false; +} |