diff options
Diffstat (limited to 'indra/newview/llhudtext.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llhudtext.cpp | 19 |
1 files changed, 2 insertions, 17 deletions
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 579b6008ae..2c204170f2 100644..100755 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -48,23 +48,11 @@ #include "pipeline.h" #include <boost/tokenizer.hpp> - -const F32 SPRING_STRENGTH = 0.7f; -const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f; const F32 HORIZONTAL_PADDING = 15.f; const F32 VERTICAL_PADDING = 12.f; const F32 BUFFER_SIZE = 2.f; -const F32 MIN_EDGE_OVERLAP = 3.f; const F32 HUD_TEXT_MAX_WIDTH = 190.f; const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f; -const F32 RESIZE_TIME = 0.f; -const S32 NUM_OVERLAP_ITERATIONS = 10; -const F32 NEIGHBOR_FORCE_FRACTION = 1.f; -const F32 POSITION_DAMPING_TC = 0.2f; -const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f; -//const F32 LOD_0_SCREEN_COVERAGE = 0.15f; -//const F32 LOD_1_SCREEN_COVERAGE = 0.30f; -//const F32 LOD_2_SCREEN_COVERAGE = 0.40f; std::set<LLPointer<LLHUDText> > LLHUDText::sTextObjects; std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleTextObjects; @@ -186,11 +174,8 @@ void LLHUDText::renderText() LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); } - LLVector2 border_scale_vec((F32)border_width / (F32)imagep->getTextureWidth(), (F32)border_height / (F32)imagep->getTextureHeight()); LLVector3 width_vec = mWidth * x_pixel_vec; LLVector3 height_vec = mHeight * y_pixel_vec; - LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec; - LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec; mRadius = (width_vec + height_vec).magVec() * 0.5f; @@ -349,7 +334,7 @@ void LLHUDText::updateVisibility() if (!mSourceObject) { - //llwarns << "LLHUDText::updateScreenPos -- mSourceObject is NULL!" << llendl; + //LL_WARNS() << "LLHUDText::updateScreenPos -- mSourceObject is NULL!" << LL_ENDL; mVisible = TRUE; if (mOnHUDAttachment) { @@ -440,7 +425,7 @@ LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset) LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); - LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); +// LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); // if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen) // { // // bubble off-screen, so find a spot for it along screen edge |