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-rw-r--r--indra/newview/llhudtext.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 736c0a5bcd..5ee0ab437d 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -58,7 +58,7 @@ const F32 MAX_DRAW_DISTANCE = 300.f;
std::set<LLPointer<LLHUDText> > LLHUDText::sTextObjects;
std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleTextObjects;
std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleHUDTextObjects;
-BOOL LLHUDText::sDisplayText = TRUE ;
+bool LLHUDText::sDisplayText = true ;
bool lltextobject_further_away::operator()(const LLPointer<LLHUDText>& lhs, const LLPointer<LLHUDText>& rhs) const
{
@@ -68,8 +68,8 @@ bool lltextobject_further_away::operator()(const LLPointer<LLHUDText>& lhs, cons
LLHUDText::LLHUDText(const U8 type) :
LLHUDObject(type),
- mOnHUDAttachment(FALSE),
-// mVisibleOffScreen(FALSE),
+ mOnHUDAttachment(false),
+// mVisibleOffScreen(false),
mWidth(0.f),
mHeight(0.f),
mFontp(LLFontGL::getFontSansSerifSmall()),
@@ -80,14 +80,14 @@ LLHUDText::LLHUDText(const U8 type) :
mTextAlignment(ALIGN_TEXT_CENTER),
mVertAlignment(ALIGN_VERT_CENTER),
// mLOD(0),
- mHidden(FALSE)
+ mHidden(false)
{
mColor = LLColor4(1.f, 1.f, 1.f, 1.f);
- mDoFade = TRUE;
+ mDoFade = true;
mFadeDistance = 8.f;
mFadeRange = 4.f;
- mZCompare = TRUE;
- mOffscreen = FALSE;
+ mZCompare = true;
+ mOffscreen = false;
mRadius = 0.1f;
LLPointer<LLHUDText> ptr(this);
sTextObjects.insert(ptr);
@@ -116,7 +116,7 @@ void LLHUDText::renderText()
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- LLGLState gls_blend(GL_BLEND, TRUE);
+ LLGLState gls_blend(GL_BLEND, true);
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
@@ -274,7 +274,7 @@ void LLHUDText::addLine(const std::string &text_utf8,
do
{
F32 max_pixels = HUD_TEXT_MAX_WIDTH_NO_BUBBLE;
- S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
+ S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, static_cast<S32>(wline.length()), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
mTextSegments.push_back(segment);
line_length += segment_length;
@@ -285,7 +285,7 @@ void LLHUDText::addLine(const std::string &text_utf8,
}
}
-void LLHUDText::setZCompare(const BOOL zcompare)
+void LLHUDText::setZCompare(const bool zcompare)
{
mZCompare = zcompare;
}
@@ -317,7 +317,7 @@ void LLHUDText::setAlpha(F32 alpha)
}
-void LLHUDText::setDoFade(const BOOL do_fade)
+void LLHUDText::setDoFade(const bool do_fade)
{
mDoFade = do_fade;
}
@@ -334,7 +334,7 @@ void LLHUDText::updateVisibility()
if (!mSourceObject)
{
// Beacons
- mVisible = TRUE;
+ mVisible = true;
if (mOnHUDAttachment)
{
sVisibleHUDTextObjects.push_back(LLPointer<LLHUDText> (this));
@@ -349,14 +349,14 @@ void LLHUDText::updateVisibility()
// Not visible if parent object is dead
if (mSourceObject->isDead())
{
- mVisible = FALSE;
+ mVisible = false;
return;
}
// for now, all text on hud objects is visible
if (mOnHUDAttachment)
{
- mVisible = TRUE;
+ mVisible = true;
sVisibleHUDTextObjects.push_back(LLPointer<LLHUDText> (this));
mLastDistance = mPositionAgent.mV[VX];
return;
@@ -369,7 +369,7 @@ void LLHUDText::updateVisibility()
if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f)
{ //text is behind camera, don't render
- mVisible = FALSE;
+ mVisible = false;
return;
}
@@ -386,7 +386,7 @@ void LLHUDText::updateVisibility()
if (!mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange)))
{
- mVisible = FALSE;
+ mVisible = false;
return;
}
@@ -407,7 +407,7 @@ void LLHUDText::updateVisibility()
if(last_distance_center > max_draw_distance)
{
- mVisible = FALSE;
+ mVisible = false;
return;
}
@@ -421,21 +421,21 @@ void LLHUDText::updateVisibility()
(x_pixel_vec * mPositionOffset.mV[VX]) +
(y_pixel_vec * mPositionOffset.mV[VY]);
- mOffscreen = FALSE;
+ mOffscreen = false;
if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius))
{
// if (!mVisibleOffScreen)
// {
- mVisible = FALSE;
+ mVisible = false;
return;
// }
// else
// {
-// mOffscreen = TRUE;
+// mOffscreen = true;
// }
}
- mVisible = TRUE;
+ mVisible = true;
sVisibleTextObjects.push_back(LLPointer<LLHUDText> (this));
}
@@ -447,7 +447,7 @@ LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset)
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
// LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
-// if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen)
+// if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, false) && mVisibleOffScreen)
// {
// // bubble off-screen, so find a spot for it along screen edge
// LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos);