diff options
Diffstat (limited to 'indra/newview/llhudtext.cpp')
-rw-r--r-- | indra/newview/llhudtext.cpp | 666 |
1 files changed, 85 insertions, 581 deletions
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 96638018c4..24a876c59a 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -1,7 +1,6 @@ - /** * @file llhudtext.cpp - * @brief LLHUDText class implementation + * @brief Floating text above objects, set via script with llSetText() * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code @@ -56,16 +55,16 @@ const F32 HORIZONTAL_PADDING = 15.f; const F32 VERTICAL_PADDING = 12.f; const F32 BUFFER_SIZE = 2.f; const F32 MIN_EDGE_OVERLAP = 3.f; -F32 HUD_TEXT_MAX_WIDTH = 190.f; +const F32 HUD_TEXT_MAX_WIDTH = 190.f; const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f; const F32 RESIZE_TIME = 0.f; const S32 NUM_OVERLAP_ITERATIONS = 10; const F32 NEIGHBOR_FORCE_FRACTION = 1.f; const F32 POSITION_DAMPING_TC = 0.2f; const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f; -const F32 LOD_0_SCREEN_COVERAGE = 0.15f; -const F32 LOD_1_SCREEN_COVERAGE = 0.30f; -const F32 LOD_2_SCREEN_COVERAGE = 0.40f; +//const F32 LOD_0_SCREEN_COVERAGE = 0.15f; +//const F32 LOD_1_SCREEN_COVERAGE = 0.30f; +//const F32 LOD_2_SCREEN_COVERAGE = 0.40f; std::set<LLPointer<LLHUDText> > LLHUDText::sTextObjects; std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleTextObjects; @@ -74,15 +73,14 @@ BOOL LLHUDText::sDisplayText = TRUE ; bool lltextobject_further_away::operator()(const LLPointer<LLHUDText>& lhs, const LLPointer<LLHUDText>& rhs) const { - return (lhs->getDistance() > rhs->getDistance()) ? true : false; + return lhs->getDistance() > rhs->getDistance(); } LLHUDText::LLHUDText(const U8 type) : LLHUDObject(type), - mUseBubble(FALSE), - mUsePixelSize(TRUE), - mVisibleOffScreen(FALSE), + mOnHUDAttachment(FALSE), +// mVisibleOffScreen(FALSE), mWidth(0.f), mHeight(0.f), mFontp(LLFontGL::getFontSansSerifSmall()), @@ -92,7 +90,7 @@ LLHUDText::LLHUDText(const U8 type) : mOffsetY(0), mTextAlignment(ALIGN_TEXT_CENTER), mVertAlignment(ALIGN_VERT_CENTER), - mLOD(0), +// mLOD(0), mHidden(FALSE) { mColor = LLColor4(1.f, 1.f, 1.f, 1.f); @@ -100,7 +98,6 @@ LLHUDText::LLHUDText(const U8 type) : mFadeDistance = 8.f; mFadeRange = 4.f; mZCompare = TRUE; - mDropShadow = TRUE; mOffscreen = FALSE; mRadius = 0.1f; LLPointer<LLHUDText> ptr(this); @@ -111,155 +108,26 @@ LLHUDText::~LLHUDText() { } - -BOOL LLHUDText::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render) -{ - if (!mVisible || mHidden) - { - return FALSE; - } - - // don't pick text that isn't bound to a viewerobject or isn't in a bubble - if (!mSourceObject || mSourceObject->mDrawable.isNull() || !mUseBubble) - { - return FALSE; - } - - F32 alpha_factor = 1.f; - LLColor4 text_color = mColor; - if (mDoFade) - { - if (mLastDistance > mFadeDistance) - { - alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange); - text_color.mV[3] = text_color.mV[3]*alpha_factor; - } - } - if (text_color.mV[3] < 0.01f) - { - return FALSE; - } - - mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f)); - - // scale screen size of borders down - //RN: for now, text on hud objects is never occluded - - LLVector3 x_pixel_vec; - LLVector3 y_pixel_vec; - - if (mOnHUDAttachment) - { - x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWindowWidthScaled(); - y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWindowHeightScaled(); - } - else - { - LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); - } - - LLVector3 width_vec = mWidth * x_pixel_vec; - LLVector3 height_vec = mHeight * y_pixel_vec; - - LLCoordGL screen_pos; - LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE); - - LLVector2 screen_offset; - screen_offset = updateScreenPos(mPositionOffset); - - LLVector3 render_position = mPositionAgent - + (x_pixel_vec * screen_offset.mV[VX]) - + (y_pixel_vec * screen_offset.mV[VY]); - - - if (mUseBubble) - { - LLVector3 bg_pos = render_position - + (F32)mOffsetY * y_pixel_vec - - (width_vec / 2.f) - - (height_vec); - //LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]); - - LLVector3 v[] = - { - bg_pos, - bg_pos + width_vec, - bg_pos + width_vec + height_vec, - bg_pos + height_vec, - }; - - if (debug_render) - { - gGL.begin(LLRender::LINE_STRIP); - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[2].mV); - gGL.vertex3fv(v[3].mV); - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[2].mV); - gGL.end(); - } - - LLVector3 dir = end-start; - F32 t = 0.f; - - if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, NULL, NULL, &t, FALSE) || - LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, NULL, NULL, &t, FALSE) ) - { - if (t <= 1.f) - { - intersection = start + dir*t; - return TRUE; - } - } - } - - return FALSE; -} - void LLHUDText::render() { if (!mOnHUDAttachment && sDisplayText) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - renderText(FALSE); + renderText(); } } -void LLHUDText::renderForSelect() -{ - if (!mOnHUDAttachment) - { - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - renderText(TRUE); - } -} - -void LLHUDText::renderText(BOOL for_select) +void LLHUDText::renderText() { if (!mVisible || mHidden) { return; } - // don't pick text that isn't bound to a viewerobject or isn't in a bubble - if (for_select && - (!mSourceObject || mSourceObject->mDrawable.isNull() || !mUseBubble)) - { - return; - } - - if (for_select) - { - gGL.getTexUnit(0)->disable(); - } - else - { - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - } + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE); - LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE); + LLGLState gls_blend(GL_BLEND, TRUE); + LLGLState gls_alpha(GL_ALPHA_TEST, TRUE); LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f); F32 alpha_factor = 1.f; @@ -284,7 +152,7 @@ void LLHUDText::renderText(BOOL for_select) LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Square"); // *TODO: make this a per-text setting - LLColor4 bg_color = LLUIColorTable::instance().getColor("BackgroundChatColor"); + LLColor4 bg_color = LLUIColorTable::instance().getColor("ObjectBubbleColor"); bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor); const S32 border_height = 16; @@ -326,182 +194,18 @@ void LLHUDText::renderText(BOOL for_select) mRadius = (width_vec + height_vec).magVec() * 0.5f; - LLCoordGL screen_pos; - LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE); - LLVector2 screen_offset; - if (!mUseBubble) - { - screen_offset = mPositionOffset; - } - else - { - screen_offset = updateScreenPos(mPositionOffset); - } + screen_offset = mPositionOffset; LLVector3 render_position = mPositionAgent + (x_pixel_vec * screen_offset.mV[VX]) + (y_pixel_vec * screen_offset.mV[VY]); - //if (mOnHUD) - //{ - // render_position.mV[VY] -= fmodf(render_position.mV[VY], 1.f / (F32)gViewerWindow->getWindowWidthScaled()); - // render_position.mV[VZ] -= fmodf(render_position.mV[VZ], 1.f / (F32)gViewerWindow->getWindowHeightScaled()); - //} - //else - //{ - // render_position = LLViewerCamera::getInstance()->roundToPixel(render_position); - //} - - if (mUseBubble) - { - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - LLUI::pushMatrix(); - { - LLVector3 bg_pos = render_position - + (F32)mOffsetY * y_pixel_vec - - (width_vec / 2.f) - - (height_vec); - LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]); - - if (for_select) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - S32 name = mSourceObject->mGLName; - LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name); - gGL.color4ubv(coloru.mV); - gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec); - LLUI::popMatrix(); - return; - } - else - { - gGL.getTexUnit(0)->bind(imagep->getImage()); - - gGL.color4fv(bg_color.mV); - gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec); - - if ( mLabelSegments.size()) - { - LLUI::pushMatrix(); - { - gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor); - LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec; - LLVector3 label_offset = height_vec - label_height; - LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]); - gl_segmented_rect_3d_tex_top(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, label_height); - } - LLUI::popMatrix(); - } - } - - BOOL outside_width = llabs(mPositionOffset.mV[VX]) > mWidth * 0.5f; - BOOL outside_height = llabs(mPositionOffset.mV[VY] + (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.5f : 0.f)) > mHeight * (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.75f : 0.5f); - - // draw line segments pointing to parent object - if (!mOffscreen && (outside_width || outside_height)) - { - LLUI::pushMatrix(); - { - gGL.color4fv(bg_color.mV); - LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec); - target_pos += (width_vec / 2.f); - target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero; - target_pos -= 3.f * x_pixel_vec; - target_pos -= 6.f * y_pixel_vec; - LLUI::translate(target_pos.mV[VX], target_pos.mV[VY], target_pos.mV[VZ]); - gl_segmented_rect_3d_tex(border_scale_vec, 3.f * x_pixel_vec, 3.f * y_pixel_vec, 6.f * x_pixel_vec, 6.f * y_pixel_vec); - } - LLUI::popMatrix(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE); - - LLVector3 box_center_offset; - box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f); - LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]); - gGL.color4fv(bg_color.mV); - LLUI::setLineWidth(2.0); - gGL.begin(LLRender::LINES); - { - if (outside_width) - { - LLVector3 vert; - // draw line in x then y - if (mPositionOffset.mV[VX] < 0.f) - { - // start at right edge - vert = width_vec * 0.5f; - gGL.vertex3fv(vert.mV); - } - else - { - // start at left edge - vert = width_vec * -0.5f; - gGL.vertex3fv(vert.mV); - } - vert = -mPositionOffset.mV[VX] * x_pixel_vec; - gGL.vertex3fv(vert.mV); - gGL.vertex3fv(vert.mV); - vert -= mPositionOffset.mV[VY] * y_pixel_vec; - vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero); - gGL.vertex3fv(vert.mV); - } - else - { - LLVector3 vert; - // draw line in y then x - if (mPositionOffset.mV[VY] < 0.f) - { - // start at top edge - vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec); - gGL.vertex3fv(vert.mV); - } - else - { - // start at bottom edge - vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec); - gGL.vertex3fv(vert.mV); - } - vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec; - vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero); - gGL.vertex3fv(vert.mV); - } - } - gGL.end(); - LLUI::setLineWidth(1.0); - - } - } - LLUI::popMatrix(); - } - F32 y_offset = (F32)mOffsetY; // Render label { gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - - for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin(); - segment_iter != mLabelSegments.end(); ++segment_iter ) - { - const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp; - y_offset -= fontp->getLineHeight(); - - F32 x_offset; - if (mTextAlignment == ALIGN_TEXT_CENTER) - { - x_offset = -0.5f*segment_iter->getWidth(fontp); - } - else // ALIGN_LEFT - { - x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f); - } - - LLColor4 label_color(0.f, 0.f, 0.f, 1.f); - label_color.mV[VALPHA] = alpha_factor; - hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, mOnHUDAttachment); - } } // Render text @@ -522,15 +226,11 @@ void LLHUDText::renderText(BOOL for_select) for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment; segment_iter != mTextSegments.end(); ++segment_iter ) { - const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp; + const LLFontGL* fontp = segment_iter->mFont; y_offset -= fontp->getLineHeight(); U8 style = segment_iter->mStyle; - LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW; - if (mDropShadow) - { - shadow = LLFontGL::DROP_SHADOW; - } + LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW; F32 x_offset; if (mTextAlignment== ALIGN_TEXT_CENTER) @@ -550,21 +250,12 @@ void LLHUDText::renderText(BOOL for_select) } /// Reset the default color to white. The renderer expects this to be the default. gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); - if (for_select) - { - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - } -} - -void LLHUDText::setStringUTF8(const std::string &wtext) -{ - setString(utf8str_to_wstring(wtext)); } -void LLHUDText::setString(const LLWString &wtext) +void LLHUDText::setString(const std::string &text_utf8) { mTextSegments.clear(); - addLine(wtext, mColor); + addLine(text_utf8, mColor); } void LLHUDText::clearString() @@ -573,21 +264,19 @@ void LLHUDText::clearString() } -void LLHUDText::addLine(const std::string &str, const LLColor4& color, const LLFontGL::StyleFlags style) -{ - addLine(utf8str_to_wstring(str), color, style); -} - - -void LLHUDText::addLine(const LLWString &wstr, const LLColor4& color, const LLFontGL::StyleFlags style) +void LLHUDText::addLine(const std::string &text_utf8, + const LLColor4& color, + const LLFontGL::StyleFlags style, + const LLFontGL* font) { - if (gNoRender) + LLWString wline = utf8str_to_wstring(text_utf8); + if (!wline.empty()) { - return; - } - if (!wstr.empty()) - { - LLWString wline(wstr); + // use default font for segment if custom font not specified + if (!font) + { + font = mFontp; + } typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer; LLWString seps(utf8str_to_wstring("\r\n")); boost::char_separator<llwchar> sep(seps.c_str()); @@ -600,8 +289,10 @@ void LLHUDText::addLine(const LLWString &wstr, const LLColor4& color, const LLFo U32 line_length = 0; do { - S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(), mUseBubble ? HUD_TEXT_MAX_WIDTH : HUD_TEXT_MAX_WIDTH_NO_BUBBLE, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); - mTextSegments.push_back(LLHUDTextSegment(iter->substr(line_length, segment_length), style, color)); + F32 max_pixels = HUD_TEXT_MAX_WIDTH_NO_BUBBLE; + S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); + LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font); + mTextSegments.push_back(segment); line_length += segment_length; } while (line_length != iter->size()); @@ -610,47 +301,6 @@ void LLHUDText::addLine(const LLWString &wstr, const LLColor4& color, const LLFo } } -void LLHUDText::setLabel(const std::string &label) -{ - setLabel(utf8str_to_wstring(label)); -} - -void LLHUDText::setLabel(const LLWString &wlabel) -{ - mLabelSegments.clear(); - - if (!wlabel.empty()) - { - LLWString wstr(wlabel); - LLWString seps(utf8str_to_wstring("\r\n")); - LLWString empty; - - typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer; - boost::char_separator<llwchar> sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens); - - tokenizer tokens(wstr, sep); - tokenizer::iterator iter = tokens.begin(); - - while (iter != tokens.end()) - { - U32 line_length = 0; - do - { - S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(), mUseBubble ? HUD_TEXT_MAX_WIDTH : HUD_TEXT_MAX_WIDTH_NO_BUBBLE, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); - mLabelSegments.push_back(LLHUDTextSegment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor)); - line_length += segment_length; - } - while (line_length != iter->size()); - ++iter; - } - } -} - -void LLHUDText::setDropShadow(const BOOL do_shadow) -{ - mDropShadow = do_shadow; -} - void LLHUDText::setZCompare(const BOOL zcompare) { mZCompare = zcompare; @@ -672,12 +322,17 @@ void LLHUDText::setColor(const LLColor4 &color) } } - -void LLHUDText::setUsePixelSize(const BOOL use_pixel_size) +void LLHUDText::setAlpha(F32 alpha) { - mUsePixelSize = use_pixel_size; + mColor.mV[VALPHA] = alpha; + for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin(); + segment_iter != mTextSegments.end(); ++segment_iter ) + { + segment_iter->mColor.mV[VALPHA] = alpha; + } } + void LLHUDText::setDoFade(const BOOL do_fade) { mDoFade = do_fade; @@ -745,7 +400,7 @@ void LLHUDText::updateVisibility() mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec(); - if (mLOD >= 3 || !mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange))) + if (!mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange))) { mVisible = FALSE; return; @@ -763,15 +418,15 @@ void LLHUDText::updateVisibility() mOffscreen = FALSE; if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius)) { - if (!mVisibleOffScreen) - { +// if (!mVisibleOffScreen) +// { mVisible = FALSE; return; - } - else - { - mOffscreen = TRUE; - } +// } +// else +// { +// mOffscreen = TRUE; +// } } mVisible = TRUE; @@ -786,11 +441,11 @@ LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset) LLVector3 y_pixel_vec; LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); - if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen) - { - // bubble off-screen, so find a spot for it along screen edge - LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos); - } +// if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen) +// { +// // bubble off-screen, so find a spot for it along screen edge +// LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos); +// } screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY); @@ -821,12 +476,12 @@ LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset) void LLHUDText::updateSize() { + F32 height = 0.f; F32 width = 0.f; S32 max_lines = getMaxLines(); - S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines); - - F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size()); + //S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines); + //F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size()); S32 start_segment; if (max_lines < 0) start_segment = 0; @@ -835,17 +490,12 @@ void LLHUDText::updateSize() std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment; while (iter != mTextSegments.end()) { - width = llmax(width, llmin(iter->getWidth(mFontp), HUD_TEXT_MAX_WIDTH)); + const LLFontGL* fontp = iter->mFont; + height += fontp->getLineHeight(); + width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH)); ++iter; } - iter = mLabelSegments.begin(); - while (iter != mLabelSegments.end()) - { - width = llmax(width, llmin(iter->getWidth(mFontp), HUD_TEXT_MAX_WIDTH)); - ++iter; - } - if (width == 0.f) { return; @@ -854,18 +504,8 @@ void LLHUDText::updateSize() width += HORIZONTAL_PADDING; height += VERTICAL_PADDING; - if (!mResizeTimer.getStarted() && (width != mWidth || height != mHeight)) - { - mResizeTimer.start(); - } - - // *NOTE: removed logic which did a divide by zero. - F32 u = 1.f;//llclamp(mResizeTimer.getElapsedTimeF32() / RESIZE_TIME, 0.f, 1.f); - if (u == 1.f) - { - mResizeTimer.stop(); - } - + // *TODO: Could do some sort of timer-based resize logic here + F32 u = 1.f; mWidth = llmax(width, lerp(mWidth, (F32)width, u)); mHeight = llmax(height, lerp(mHeight, (F32)height, u)); } @@ -889,146 +529,31 @@ void LLHUDText::updateAll() // sort back to front for rendering purposes std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), lltextobject_further_away()); std::sort(sVisibleHUDTextObjects.begin(), sVisibleHUDTextObjects.end(), lltextobject_further_away()); - - // iterate from front to back, and set LOD based on current screen coverage - F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled()); - F32 current_screen_area = 0.f; - std::vector<LLPointer<LLHUDText> >::reverse_iterator r_it; - for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it) - { - LLHUDText* textp = (*r_it); - if (textp->mUseBubble) - { - if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE) - { - textp->setLOD(3); - } - else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE) - { - textp->setLOD(2); - } - else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE) - { - textp->setLOD(1); - } - else - { - textp->setLOD(0); - } - textp->updateSize(); - // find on-screen position and initialize collision rectangle - textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero); - current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight()); - } - } - - LLStat* camera_vel_stat = LLViewerCamera::getInstance()->getVelocityStat(); - F32 camera_vel = camera_vel_stat->getCurrent(); - if (camera_vel > MAX_STABLE_CAMERA_VELOCITY) - { - return; - } - - VisibleTextObjectIterator src_it; - - for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++) - { - for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it) - { - LLHUDText* src_textp = (*src_it); - - if (!src_textp->mUseBubble) - { - continue; - } - VisibleTextObjectIterator dst_it = src_it; - ++dst_it; - for (; dst_it != sVisibleTextObjects.end(); ++dst_it) - { - LLHUDText* dst_textp = (*dst_it); - - if (!dst_textp->mUseBubble) - { - continue; - } - if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect)) - { - LLRectf intersect_rect = src_textp->mSoftScreenRect; - intersect_rect.intersectWith(dst_textp->mSoftScreenRect); - intersect_rect.stretch(-BUFFER_SIZE * 0.5f); - - F32 src_center_x = src_textp->mSoftScreenRect.getCenterX(); - F32 src_center_y = src_textp->mSoftScreenRect.getCenterY(); - F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX(); - F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY(); - F32 intersect_center_x = intersect_rect.getCenterX(); - F32 intersect_center_y = intersect_rect.getCenterY(); - LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y), - LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y), - 0.5f); - force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y); - force.normVec(); - - LLVector2 src_force = -1.f * force; - LLVector2 dst_force = force; - - LLVector2 force_strength; - F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass); - F32 dst_mult = 1.f - src_mult; - F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight(); - F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight(); - src_force.mV[VY] *= src_aspect_ratio; - src_force.normVec(); - dst_force.mV[VY] *= dst_aspect_ratio; - dst_force.normVec(); - - src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH); - src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH); - dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH); - dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH); - - src_textp->mTargetPositionOffset += src_force; - dst_textp->mTargetPositionOffset += dst_force; - src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset); - dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset); - } - } - } - } - - VisibleTextObjectIterator this_object_it; - for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it) - { - if (!(*this_object_it)->mUseBubble) - { - continue; - } - (*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLCriticalDamp::getInterpolant(POSITION_DAMPING_TC)); - } } -void LLHUDText::setLOD(S32 lod) -{ - mLOD = lod; - //RN: uncomment this to visualize LOD levels - //std::string label = llformat("%d", lod); - //setLabel(label); -} +//void LLHUDText::setLOD(S32 lod) +//{ +// mLOD = lod; +// //RN: uncomment this to visualize LOD levels +// //std::string label = llformat("%d", lod); +// //setLabel(label); +//} S32 LLHUDText::getMaxLines() { - switch(mLOD) - { - case 0: - return mMaxLines; - case 1: - return mMaxLines > 0 ? mMaxLines / 2 : 5; - case 2: - return mMaxLines > 0 ? mMaxLines / 3 : 2; - default: - // label only - return 0; - } + return mMaxLines; + //switch(mLOD) + //{ + //case 0: + // return mMaxLines; + //case 1: + // return mMaxLines > 0 ? mMaxLines / 2 : 5; + //case 2: + // return mMaxLines > 0 ? mMaxLines / 3 : 2; + //default: + // // label only + // return 0; + //} } void LLHUDText::markDead() @@ -1051,7 +576,7 @@ void LLHUDText::renderAllHUD() for (text_it = sVisibleHUDTextObjects.begin(); text_it != sVisibleHUDTextObjects.end(); ++text_it) { - (*text_it)->renderText(FALSE); + (*text_it)->renderText(); } } @@ -1079,22 +604,6 @@ void LLHUDText::shift(const LLVector3& offset) mPositionAgent += offset; } -//static -void LLHUDText::addPickable(std::set<LLViewerObject*> &pick_list) -{ - //this might put an object on the pick list a second time, overriding it's mGLName, which is ok - // *FIX: we should probably cull against pick frustum - VisibleTextObjectIterator text_it; - for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it) - { - if (!(*text_it)->mUseBubble) - { - continue; - } - pick_list.insert((*text_it)->mSourceObject); - } -} - //static // called when UI scale changes, to flush font width caches void LLHUDText::reshape() @@ -1109,11 +618,6 @@ void LLHUDText::reshape() { segment_iter->clearFontWidthMap(); } - for(segment_iter = textp->mLabelSegments.begin(); - segment_iter != textp->mLabelSegments.end(); ++segment_iter ) - { - segment_iter->clearFontWidthMap(); - } } } |