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path: root/indra/newview/llhudtext.cpp
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Diffstat (limited to 'indra/newview/llhudtext.cpp')
-rw-r--r--indra/newview/llhudtext.cpp36
1 files changed, 20 insertions, 16 deletions
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 1d68441231..0468ae5a1a 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -33,6 +33,8 @@
#include "llhudtext.h"
+#include "llglimmediate.h"
+
#include "llagent.h"
#include "llviewercontrol.h"
#include "llchatbar.h"
@@ -262,7 +264,7 @@ void LLHUDText::renderText(BOOL for_select)
LLGLSNoTexture no_texture_state;
S32 name = mSourceObject->mGLName;
LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name);
- glColor4ubv(coloru.mV);
+ gGL.color4ubv(coloru.mV);
gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
LLUI::popMatrix();
return;
@@ -271,14 +273,14 @@ void LLHUDText::renderText(BOOL for_select)
{
LLViewerImage::bindTexture(imagep);
- glColor4fv(bg_color.mV);
+ gGL.color4fv(bg_color.mV);
gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
if ( mLabelSegments.size())
{
LLUI::pushMatrix();
{
- glColor4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
+ gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec;
LLVector3 label_offset = height_vec - label_height;
LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]);
@@ -296,7 +298,7 @@ void LLHUDText::renderText(BOOL for_select)
{
LLUI::pushMatrix();
{
- glColor4fv(bg_color.mV);
+ gGL.color4fv(bg_color.mV);
LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec);
target_pos += (width_vec / 2.f);
target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero;
@@ -308,15 +310,15 @@ void LLHUDText::renderText(BOOL for_select)
LLUI::popMatrix();
- LLGLDisable gls_texture_2d(GL_TEXTURE_2D);
+ LLImageGL::unbindTexture(0);
LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE);
LLVector3 box_center_offset;
box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f);
LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]);
- glColor4fv(bg_color.mV);
+ gGL.color4fv(bg_color.mV);
LLUI::setLineWidth(2.0);
- glBegin(GL_LINES);
+ gGL.begin(GL_LINES);
{
if (outside_width)
{
@@ -326,20 +328,20 @@ void LLHUDText::renderText(BOOL for_select)
{
// start at right edge
vert = width_vec * 0.5f;
- glVertex3fv(vert.mV);
+ gGL.vertex3fv(vert.mV);
}
else
{
// start at left edge
vert = width_vec * -0.5f;
- glVertex3fv(vert.mV);
+ gGL.vertex3fv(vert.mV);
}
vert = -mPositionOffset.mV[VX] * x_pixel_vec;
- glVertex3fv(vert.mV);
- glVertex3fv(vert.mV);
+ gGL.vertex3fv(vert.mV);
+ gGL.vertex3fv(vert.mV);
vert -= mPositionOffset.mV[VY] * y_pixel_vec;
vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
- glVertex3fv(vert.mV);
+ gGL.vertex3fv(vert.mV);
}
else
{
@@ -349,20 +351,20 @@ void LLHUDText::renderText(BOOL for_select)
{
// start at top edge
vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
- glVertex3fv(vert.mV);
+ gGL.vertex3fv(vert.mV);
}
else
{
// start at bottom edge
vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
- glVertex3fv(vert.mV);
+ gGL.vertex3fv(vert.mV);
}
vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec;
vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
- glVertex3fv(vert.mV);
+ gGL.vertex3fv(vert.mV);
}
}
- glEnd();
+ gGL.end();
LLUI::setLineWidth(1.0);
}
@@ -441,6 +443,8 @@ void LLHUDText::renderText(BOOL for_select)
hud_render_text(segment_iter->getText(), render_position, *fontp, style, x_offset, y_offset, text_color, mOnHUDAttachment);
}
}
+ /// Reset the default color to white. The renderer expects this to be the default.
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
void LLHUDText::setStringUTF8(const std::string &wtext)