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-rw-r--r--indra/newview/llhudrender.cpp214
1 files changed, 107 insertions, 107 deletions
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index c1f17c9d33..e862fc7bc1 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llhudrender.cpp
* @brief LLHUDRender class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,111 +39,111 @@
#include "llui.h"
void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent,
- const LLFontGL &font,
- const U8 style,
- const LLFontGL::ShadowType shadow,
- const F32 x_offset, const F32 y_offset,
- const LLColor4& color,
- const BOOL orthographic)
+ const LLFontGL &font,
+ const U8 style,
+ const LLFontGL::ShadowType shadow,
+ const F32 x_offset, const F32 y_offset,
+ const LLColor4& color,
+ const BOOL orthographic)
{
- LLWString wstr(utf8str_to_wstring(str));
- hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic);
+ LLWString wstr(utf8str_to_wstring(str));
+ hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic);
}
void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
- const LLFontGL &font,
- const U8 style,
- const LLFontGL::ShadowType shadow,
- const F32 x_offset, const F32 y_offset,
- const LLColor4& color,
- const BOOL orthographic)
+ const LLFontGL &font,
+ const U8 style,
+ const LLFontGL::ShadowType shadow,
+ const F32 x_offset, const F32 y_offset,
+ const LLColor4& color,
+ const BOOL orthographic)
{
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- // Do cheap plane culling
- LLVector3 dir_vec = pos_agent - camera->getOrigin();
- dir_vec /= dir_vec.magVec();
-
- if (wstr.empty() || (!orthographic && dir_vec * camera->getAtAxis() <= 0.f))
- {
- return;
- }
-
- LLVector3 right_axis;
- LLVector3 up_axis;
- if (orthographic)
- {
- right_axis.setVec(0.f, -1.f / gViewerWindow->getWorldViewHeightScaled(), 0.f);
- up_axis.setVec(0.f, 0.f, 1.f / gViewerWindow->getWorldViewHeightScaled());
- }
- else
- {
- camera->getPixelVectors(pos_agent, up_axis, right_axis);
- }
- LLCoordFrame render_frame = *camera;
- LLQuaternion rot;
- if (!orthographic)
- {
- rot = render_frame.getQuaternion();
- rot = rot * LLQuaternion(-F_PI_BY_TWO, camera->getYAxis());
- rot = rot * LLQuaternion(F_PI_BY_TWO, camera->getXAxis());
- }
- else
- {
- rot = LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 0.f, 1.f));
- rot = rot * LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 1.f, 0.f));
- }
- F32 angle;
- LLVector3 axis;
- rot.getAngleAxis(&angle, axis);
-
- LLVector3 render_pos = pos_agent + (floorf(x_offset) * right_axis) + (floorf(y_offset) * up_axis);
-
- //get the render_pos in screen space
-
- F64 winX, winY, winZ;
- LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
- S32 viewport[4];
- viewport[0] = world_view_rect.mLeft;
- viewport[1] = world_view_rect.mBottom;
- viewport[2] = world_view_rect.getWidth();
- viewport[3] = world_view_rect.getHeight();
-
- F64 mdlv[16];
- F64 proj[16];
-
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
-
- gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
- mdlv, proj, (GLint*) viewport,
- &winX, &winY, &winZ);
-
- //fonts all render orthographically, set up projection``
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- LLUI::pushMatrix();
-
- gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
- gViewerWindow->setup3DViewport();
-
- winX -= world_view_rect.mLeft;
- winY -= world_view_rect.mBottom;
- LLUI::loadIdentity();
- gGL.loadIdentity();
- LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
- F32 right_x;
-
- font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true);
-
- LLUI::popMatrix();
- gGL.popMatrix();
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ // Do cheap plane culling
+ LLVector3 dir_vec = pos_agent - camera->getOrigin();
+ dir_vec /= dir_vec.magVec();
+
+ if (wstr.empty() || (!orthographic && dir_vec * camera->getAtAxis() <= 0.f))
+ {
+ return;
+ }
+
+ LLVector3 right_axis;
+ LLVector3 up_axis;
+ if (orthographic)
+ {
+ right_axis.setVec(0.f, -1.f / gViewerWindow->getWorldViewHeightScaled(), 0.f);
+ up_axis.setVec(0.f, 0.f, 1.f / gViewerWindow->getWorldViewHeightScaled());
+ }
+ else
+ {
+ camera->getPixelVectors(pos_agent, up_axis, right_axis);
+ }
+ LLCoordFrame render_frame = *camera;
+ LLQuaternion rot;
+ if (!orthographic)
+ {
+ rot = render_frame.getQuaternion();
+ rot = rot * LLQuaternion(-F_PI_BY_TWO, camera->getYAxis());
+ rot = rot * LLQuaternion(F_PI_BY_TWO, camera->getXAxis());
+ }
+ else
+ {
+ rot = LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 0.f, 1.f));
+ rot = rot * LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 1.f, 0.f));
+ }
+ F32 angle;
+ LLVector3 axis;
+ rot.getAngleAxis(&angle, axis);
+
+ LLVector3 render_pos = pos_agent + (floorf(x_offset) * right_axis) + (floorf(y_offset) * up_axis);
+
+ //get the render_pos in screen space
+
+ F64 winX, winY, winZ;
+ LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
+ S32 viewport[4];
+ viewport[0] = world_view_rect.mLeft;
+ viewport[1] = world_view_rect.mBottom;
+ viewport[2] = world_view_rect.getWidth();
+ viewport[3] = world_view_rect.getHeight();
+
+ F64 mdlv[16];
+ F64 proj[16];
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ mdlv[i] = (F64) gGLModelView[i];
+ proj[i] = (F64) gGLProjection[i];
+ }
+
+ gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
+ mdlv, proj, (GLint*) viewport,
+ &winX, &winY, &winZ);
+
+ //fonts all render orthographically, set up projection``
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ LLUI::pushMatrix();
+
+ gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
+ gViewerWindow->setup3DViewport();
+
+ winX -= world_view_rect.mLeft;
+ winY -= world_view_rect.mBottom;
+ LLUI::loadIdentity();
+ gGL.loadIdentity();
+ LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
+ F32 right_x;
+
+ font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true);
+
+ LLUI::popMatrix();
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}