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-rwxr-xr-x[-rw-r--r--]indra/newview/llhudicon.cpp112
1 files changed, 60 insertions, 52 deletions
diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp
index eda1d3fc55..825c2b31be 100644..100755
--- a/indra/newview/llhudicon.cpp
+++ b/indra/newview/llhudicon.cpp
@@ -2,31 +2,25 @@
* @file llhudicon.cpp
* @brief LLHUDIcon class implementation
*
- * $LicenseInfo:firstyear=2006&license=viewergpl$
- *
- * Copyright (c) 2006-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,6 +33,7 @@
#include "llviewerobject.h"
#include "lldrawable.h"
+#include "llvector4a.h"
#include "llviewercamera.h"
#include "llviewertexture.h"
#include "llviewerwindow.h"
@@ -103,28 +98,29 @@ void LLHUDIcon::renderIcon(BOOL for_select)
// put icon above object, and in front
// RN: don't use drawable radius, it's fricking HUGE
- LLVector3 icon_relative_pos = (LLViewerCamera::getInstance()->getUpAxis() * ~mSourceObject->getRenderRotation());
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation());
icon_relative_pos.abs();
F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
F32 up_distance = 0.5f * distance_scale;
- LLVector3 icon_position = obj_position + (up_distance * LLViewerCamera::getInstance()->getUpAxis()) * 1.2f;
+ LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f;
LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position;
icon_to_cam.normVec();
icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
- mDistance = dist_vec(icon_position, LLViewerCamera::getInstance()->getOrigin());
+ mDistance = dist_vec(icon_position, camera->getOrigin());
F32 alpha_factor = for_select ? 1.f : clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f);
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
- LLViewerCamera::getInstance()->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
+ camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
F32 scale_factor = 1.f;
if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
@@ -145,8 +141,8 @@ void LLHUDIcon::renderIcon(BOOL for_select)
}
F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ;
- LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec;
- LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec;
+ LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec;
+ LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec;
LLVector3 lower_left = icon_position - (x_scale * 0.5f);
LLVector3 lower_right = icon_position + (x_scale * 0.5f);
@@ -206,12 +202,7 @@ void LLHUDIcon::render()
renderIcon(FALSE);
}
-void LLHUDIcon::renderForSelect()
-{
- renderIcon(TRUE);
-}
-
-BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection)
+BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{
if (mHidden)
return FALSE;
@@ -226,26 +217,27 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
// put icon above object, and in front
// RN: don't use drawable radius, it's fricking HUGE
- LLVector3 icon_relative_pos = (LLViewerCamera::getInstance()->getUpAxis() * ~mSourceObject->getRenderRotation());
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation());
icon_relative_pos.abs();
F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
F32 up_distance = 0.5f * distance_scale;
- LLVector3 icon_position = obj_position + (up_distance * LLViewerCamera::getInstance()->getUpAxis()) * 1.2f;
+ LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f;
LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position;
icon_to_cam.normVec();
icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
- mDistance = dist_vec(icon_position, LLViewerCamera::getInstance()->getOrigin());
+ mDistance = dist_vec(icon_position, camera->getOrigin());
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
- LLViewerCamera::getInstance()->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
+ camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
F32 scale_factor = 1.f;
if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
@@ -261,24 +253,40 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
}
F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ;
- LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec;
- LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec;
+ LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec;
+ LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec;
- LLVector3 lower_left = icon_position - (x_scale * 0.5f);
- LLVector3 lower_right = icon_position + (x_scale * 0.5f);
- LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale;
- LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale;
+ LLVector4a x_scalea;
+ LLVector4a icon_positiona;
+ LLVector4a y_scalea;
-
- F32 t = 0.f;
- LLVector3 dir = end-start;
+ x_scalea.load3(x_scale.mV);
+ x_scalea.mul(0.5f);
+ y_scalea.load3(y_scale.mV);
+
+ icon_positiona.load3(icon_position.mV);
+
+ LLVector4a lower_left;
+ lower_left.setSub(icon_positiona, x_scalea);
+ LLVector4a lower_right;
+ lower_right.setAdd(icon_positiona, x_scalea);
+ LLVector4a upper_left;
+ upper_left.setAdd(lower_left, y_scalea);
+ LLVector4a upper_right;
+ upper_right.setAdd(lower_right, y_scalea);
+
+ LLVector4a dir;
+ dir.setSub(end, start);
+
+ F32 a,b,t;
- if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, NULL, NULL, &t, FALSE) ||
- LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, NULL, NULL, &t, FALSE))
+ if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, a,b,t) ||
+ LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, a,b,t))
{
if (intersection)
{
- *intersection = start + dir*t;
+ dir.mul(t);
+ intersection->setAdd(start, dir);
}
return TRUE;
}
@@ -318,12 +326,12 @@ LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id)
}
//static
-LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection)
+LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{
icon_instance_t::iterator icon_it;
- LLVector3 local_end = end;
- LLVector3 position;
+ LLVector4a local_end = end;
+ LLVector4a position;
LLHUDIcon* ret = NULL;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)