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-rw-r--r--indra/newview/llhudeffectresetskeleton.cpp211
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diff --git a/indra/newview/llhudeffectresetskeleton.cpp b/indra/newview/llhudeffectresetskeleton.cpp
deleted file mode 100644
index 31065a3e76..0000000000
--- a/indra/newview/llhudeffectresetskeleton.cpp
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-/**
- * @file llhudeffectresetskeleton.cpp
- * @brief LLHUDEffectResetSkeleton class implementation
- *
- * $LicenseInfo:firstyear=2024&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2024, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llhudeffectresetskeleton.h"
-
-#include "llagent.h"
-#include "llviewerobjectlist.h"
-#include "llvoavatar.h"
-#include "message.h"
-
-// packet layout
-const S32 TARGET_OBJECT = 0; // This is to allow for targetting owned animesh
-const S32 RESET_ANIMATIONS = 16; //This can also be a flags if needed
-const S32 PKT_SIZE = 17;
-
-//-----------------------------------------------------------------------------
-// LLHUDEffectResetSkeleton()
-//-----------------------------------------------------------------------------
-LLHUDEffectResetSkeleton::LLHUDEffectResetSkeleton(const U8 type) :
- LLHUDEffect(type)
-{
-}
-
-//-----------------------------------------------------------------------------
-// ~LLHUDEffectResetSkeleton()
-//-----------------------------------------------------------------------------
-LLHUDEffectResetSkeleton::~LLHUDEffectResetSkeleton()
-{
-}
-
-//-----------------------------------------------------------------------------
-// packData()
-//-----------------------------------------------------------------------------
-void LLHUDEffectResetSkeleton::packData(LLMessageSystem *mesgsys)
-{
- // Pack the default data
- LLHUDEffect::packData(mesgsys);
-
- // Pack the type-specific data. Uses a fun packed binary format. Whee!
- U8 packed_data[PKT_SIZE];
- memset(packed_data, 0, PKT_SIZE);
-
- // pack both target object and position
- // position interpreted as offset if target object is non-null
- if (mTargetObject)
- {
- htolememcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
- }
- else
- {
- htolememcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
- }
-
- U8 resetAnimations = (U8)mResetAnimations;
- htolememcpy(&(packed_data[RESET_ANIMATIONS]), &resetAnimations, MVT_U8, 1);
-
- mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
-}
-
-//-----------------------------------------------------------------------------
-// unpackData()
-//-----------------------------------------------------------------------------
-void LLHUDEffectResetSkeleton::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
-{
- LLVector3d new_target;
- U8 packed_data[PKT_SIZE];
-
-
- LLHUDEffect::unpackData(mesgsys, blocknum);
-
- LLUUID source_id;
- mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_AgentID, source_id, blocknum);
-
- LLViewerObject *objp = gObjectList.findObject(source_id);
- if (objp && objp->isAvatar())
- {
- setSourceObject(objp);
- }
- else
- {
- //LL_WARNS() << "Could not find source avatar for ResetSkeleton effect" << LL_ENDL;
- return;
- }
-
- S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
- if (size != PKT_SIZE)
- {
- LL_WARNS() << "ResetSkeleton effect with bad size " << size << LL_ENDL;
- return;
- }
-
- mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
-
- LLUUID target_id;
- htolememcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
-
- // The purpose for having a target ID is if we want to reset animesh, or
- // other things in the future.
- // I implemented this, but due to issues regarding various permission
- // checks, I scrapped it for now. --Chaser Zaks
- // See https://github.com/secondlife/viewer/pull/1212 for additional info
-
- if (target_id.isNull())
- {
- target_id = source_id;
- }
-
- objp = gObjectList.findObject(target_id);
-
- if (objp)
- {
- setTargetObject(objp);
- }
-
- U8 resetAnimations = 0;
- htolememcpy(&resetAnimations, &(packed_data[RESET_ANIMATIONS]), MVT_U8, 1);
-
- // Pre-emptively assume this is going to be flags in the future.
- // It isn't needed now, but this will assure that only bit 1 is set
- mResetAnimations = resetAnimations & 1;
-
- update();
-}
-
-//-----------------------------------------------------------------------------
-// setTargetObjectAndOffset()
-//-----------------------------------------------------------------------------
-void LLHUDEffectResetSkeleton::setTargetObject(LLViewerObject *objp)
-{
- mTargetObject = objp;
-}
-
-
-//-----------------------------------------------------------------------------
-// markDead()
-//-----------------------------------------------------------------------------
-void LLHUDEffectResetSkeleton::markDead()
-{
- LLHUDEffect::markDead();
-}
-
-void LLHUDEffectResetSkeleton::setSourceObject(LLViewerObject* objectp)
-{
- // restrict source objects to avatars
- if (objectp && objectp->isAvatar())
- {
- LLHUDEffect::setSourceObject(objectp);
- }
-}
-
-//-----------------------------------------------------------------------------
-// update()
-//-----------------------------------------------------------------------------
-void LLHUDEffectResetSkeleton::update()
-{
- // If the target object is dead, set the target object to NULL
- if (mTargetObject.isNull() || mTargetObject->isDead())
- {
- markDead();
- return;
- }
-
- if (mSourceObject.isNull() || mSourceObject->isDead())
- {
- markDead();
- return;
- }
-
- if (mTargetObject->isAvatar())
- {
- // Only the owner of a avatar can reset their skeleton like this
- // Also allow reset if we created the effect (Local resetting)
- if (mSourceObject->getID() == mTargetObject->getID() || getOriginatedHere())
- {
- LLVOAvatar* avatar = mTargetObject->asAvatar();
- avatar->resetSkeleton(mResetAnimations);
- }
- }
- else
- {
- LL_WARNS() << mSourceObject->getID() << " attempted to reset skeleton on "
- << mTargetObject->getID() << ", but it is not a avatar!" << LL_ENDL;
- }
-
- markDead();
-}