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-rw-r--r--indra/newview/llhudeffectpointat.cpp432
1 files changed, 432 insertions, 0 deletions
diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp
new file mode 100644
index 0000000000..f72c5b06de
--- /dev/null
+++ b/indra/newview/llhudeffectpointat.cpp
@@ -0,0 +1,432 @@
+/**
+ * @file llhudeffectpointat.cpp
+ * @brief LLHUDEffectPointAt class implementation
+ *
+ * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llhudeffectpointat.h"
+
+#include "llgl.h"
+
+#include "llagent.h"
+#include "lldrawable.h"
+#include "llviewerobjectlist.h"
+#include "llvoavatar.h"
+#include "message.h"
+
+// packet layout
+const S32 SOURCE_AVATAR = 0;
+const S32 TARGET_OBJECT = 16;
+const S32 TARGET_POS = 32;
+const S32 POINTAT_TYPE = 56;
+const S32 PKT_SIZE = 57;
+
+// throttle
+const F32 MAX_SENDS_PER_SEC = 4.f;
+
+const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f;
+
+// timeouts
+// can't use actual F32_MAX, because we add this to the current frametime
+const F32 MAX_TIMEOUT = F32_MAX / 4.f;
+
+const F32 POINTAT_TIMEOUTS[POINTAT_NUM_TARGETS] =
+{
+ MAX_TIMEOUT, //POINTAT_TARGET_NONE
+ MAX_TIMEOUT, //POINTAT_TARGET_SELECT
+ MAX_TIMEOUT, //POINTAT_TARGET_GRAB
+ 0.f, //POINTAT_TARGET_CLEAR
+};
+
+const S32 POINTAT_PRIORITIES[POINTAT_NUM_TARGETS] =
+{
+ 0, //POINTAT_TARGET_NONE
+ 1, //POINTAT_TARGET_SELECT
+ 2, //POINTAT_TARGET_GRAB
+ 3, //POINTAT_TARGET_CLEAR
+};
+
+// statics
+
+BOOL LLHUDEffectPointAt::sDebugPointAt;
+
+
+//-----------------------------------------------------------------------------
+// LLHUDEffectPointAt()
+//-----------------------------------------------------------------------------
+LLHUDEffectPointAt::LLHUDEffectPointAt(const U8 type) :
+ LLHUDEffect(type),
+ mKillTime(0.f),
+ mLastSendTime(0.f)
+{
+ clearPointAtTarget();
+}
+
+//-----------------------------------------------------------------------------
+// ~LLHUDEffectPointAt()
+//-----------------------------------------------------------------------------
+LLHUDEffectPointAt::~LLHUDEffectPointAt()
+{
+}
+
+//-----------------------------------------------------------------------------
+// packData()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::packData(LLMessageSystem *mesgsys)
+{
+ // Pack the default data
+ LLHUDEffect::packData(mesgsys);
+
+ // Pack the type-specific data. Uses a fun packed binary format. Whee!
+ U8 packed_data[PKT_SIZE];
+ memset(packed_data, 0, PKT_SIZE);
+
+ if (mSourceObject)
+ {
+ htonmemcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16);
+ }
+ else
+ {
+ htonmemcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16);
+ }
+
+ // pack both target object and position
+ // position interpreted as offset if target object is non-null
+ if (mTargetObject)
+ {
+ htonmemcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
+ }
+ else
+ {
+ htonmemcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
+ }
+
+ htonmemcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24);
+
+ U8 pointAtTypePacked = (U8)mTargetType;
+ htonmemcpy(&(packed_data[POINTAT_TYPE]), &pointAtTypePacked, MVT_U8, 1);
+
+ mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
+
+ mLastSendTime = mTimer.getElapsedTimeF32();
+}
+
+//FIXME: avatar selection does a weird double take
+
+//-----------------------------------------------------------------------------
+// unpackData()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
+{
+ LLVector3d new_target;
+ U8 packed_data[PKT_SIZE];
+
+ LLUUID dataId;
+ mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);
+
+ // ignore messages from ourselves
+ if (!gAgent.mPointAt.isNull() && dataId == gAgent.mPointAt->getID())
+ {
+ return;
+ }
+
+ LLHUDEffect::unpackData(mesgsys, blocknum);
+ LLUUID source_id;
+ LLUUID target_id;
+ S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
+ if (size != PKT_SIZE)
+ {
+ llwarns << "PointAt effect with bad size " << size << llendl;
+ return;
+ }
+ mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
+
+ htonmemcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16);
+
+ LLViewerObject *objp = gObjectList.findObject(source_id);
+ if (objp && objp->isAvatar())
+ {
+ setSourceObject(objp);
+ }
+ else
+ {
+ //llwarns << "Could not find source avatar for pointat effect" << llendl;
+ return;
+ }
+
+ htonmemcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
+
+ objp = gObjectList.findObject(target_id);
+
+ htonmemcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24);
+
+ if (objp)
+ {
+ setTargetObjectAndOffset(objp, new_target);
+ }
+ else if (target_id.isNull())
+ {
+ setTargetPosGlobal(new_target);
+ }
+
+ U8 pointAtTypeUnpacked = 0;
+ htonmemcpy(&pointAtTypeUnpacked, &(packed_data[POINTAT_TYPE]), MVT_U8, 1);
+ mTargetType = (EPointAtType)pointAtTypeUnpacked;
+
+// mKillTime = mTimer.getElapsedTimeF32() + mDuration;
+ update();
+}
+
+//-----------------------------------------------------------------------------
+// setTargetObjectAndOffset()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset)
+{
+ mTargetObject = objp;
+ mTargetOffsetGlobal = offset;
+}
+
+//-----------------------------------------------------------------------------
+// setTargetPosGlobal()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::setTargetPosGlobal(const LLVector3d &target_pos_global)
+{
+ mTargetObject = NULL;
+ mTargetOffsetGlobal = target_pos_global;
+}
+
+//-----------------------------------------------------------------------------
+// setPointAt()
+// called by agent logic to set look at behavior locally, and propagate to sim
+//-----------------------------------------------------------------------------
+BOOL LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
+{
+ if (!mSourceObject)
+ {
+ return FALSE;
+ }
+
+ llassert(target_type < POINTAT_NUM_TARGETS);
+
+ // must be same or higher priority than existing effect
+ if (POINTAT_PRIORITIES[target_type] < POINTAT_PRIORITIES[mTargetType])
+ {
+ return FALSE;
+ }
+
+ F32 current_time = mTimer.getElapsedTimeF32();
+
+ // type of pointat behavior or target object has changed
+ BOOL targetTypeChanged = (target_type != mTargetType) ||
+ (object != mTargetObject);
+
+ BOOL targetPosChanged = (dist_vec(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE) &&
+ ((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
+
+ if (targetTypeChanged || targetPosChanged)
+ {
+ mLastSentOffsetGlobal = position;
+ setDuration(POINTAT_TIMEOUTS[target_type]);
+ setNeedsSendToSim(TRUE);
+// llinfos << "Sending pointat data" << llendl;
+ }
+
+ if (target_type == POINTAT_TARGET_CLEAR)
+ {
+ clearPointAtTarget();
+ }
+ else
+ {
+ mTargetType = target_type;
+ mTargetObject = object;
+ if (object)
+ {
+ mTargetOffsetGlobal.setVec(position);
+ }
+ else
+ {
+ mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position);
+ }
+
+ mKillTime = mTimer.getElapsedTimeF32() + mDuration;
+
+ //set up requisite animation data
+ update();
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// clearPointAtTarget()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::clearPointAtTarget()
+{
+ mTargetObject = NULL;
+ mTargetOffsetGlobal.clearVec();
+ mTargetType = POINTAT_TARGET_NONE;
+}
+
+//-----------------------------------------------------------------------------
+// markDead()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::markDead()
+{
+ if (!mSourceObject.isNull() && mSourceObject->isAvatar())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint");
+ }
+
+ clearPointAtTarget();
+ LLHUDEffect::markDead();
+}
+
+void LLHUDEffectPointAt::setSourceObject(LLViewerObject* objectp)
+{
+ // restrict source objects to avatars
+ if (objectp && objectp->isAvatar())
+ {
+ LLHUDEffect::setSourceObject(objectp);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::render()
+{
+ update();
+ if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE)
+ {
+ LLGLSNoTexture gls_no_texture;
+
+ LLVector3 target = mTargetPos + mSourceObject->getRenderPosition();
+ glPushMatrix();
+ glTranslatef(target.mV[VX], target.mV[VY], target.mV[VZ]);
+ glScalef(0.3f, 0.3f, 0.3f);
+ glBegin(GL_LINES);
+ {
+ glColor3f(1.f, 0.f, 0.f);
+ glVertex3f(-1.f, 0.f, 0.f);
+ glVertex3f(1.f, 0.f, 0.f);
+
+ glVertex3f(0.f, -1.f, 0.f);
+ glVertex3f(0.f, 1.f, 0.f);
+
+ glVertex3f(0.f, 0.f, -1.f);
+ glVertex3f(0.f, 0.f, 1.f);
+ } glEnd();
+ glPopMatrix();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// update()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::update()
+{
+ // If the target object is dead, set the target object to NULL
+ if (!mTargetObject.isNull() && mTargetObject->isDead())
+ {
+ clearPointAtTarget();
+ }
+
+ if (mSourceObject.isNull() || mSourceObject->isDead())
+ {
+ markDead();
+ return;
+ }
+
+ F32 time = mTimer.getElapsedTimeF32();
+
+ // clear out the effect if time is up
+ if (mKillTime != 0.f && time > mKillTime)
+ {
+ mTargetType = POINTAT_TARGET_NONE;
+ }
+
+ if (mSourceObject->isAvatar())
+ {
+ if (mTargetType == POINTAT_TARGET_NONE)
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint");
+ }
+ else
+ {
+ calcTargetPosition();
+
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_EDITING);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcTargetPosition()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::calcTargetPosition()
+{
+ LLViewerObject *targetObject = (LLViewerObject *)mTargetObject;
+ LLVector3 local_offset;
+
+ if (targetObject)
+ {
+ local_offset.setVec(mTargetOffsetGlobal);
+ }
+ else
+ {
+ local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal);
+ }
+
+ if (targetObject && targetObject->mDrawable.notNull())
+ {
+ LLQuaternion objRot;
+ if (targetObject->isAvatar())
+ {
+ LLVOAvatar *avatarp = (LLVOAvatar *)targetObject;
+ mTargetPos = avatarp->mHeadp->getWorldPosition();
+ objRot = avatarp->mPelvisp->getWorldRotation();
+ }
+ else
+ {
+ if (targetObject->mDrawable->getGeneration() == -1)
+ {
+ mTargetPos = targetObject->getPositionAgent();
+ objRot = targetObject->getWorldRotation();
+ }
+ else
+ {
+ mTargetPos = targetObject->getRenderPosition();
+ objRot = targetObject->getRenderRotation();
+ }
+ }
+
+ mTargetPos += (local_offset * objRot);
+ }
+ else
+ {
+ mTargetPos = local_offset;
+ }
+
+ mTargetPos -= mSourceObject->getRenderPosition();
+
+ if (mSourceObject->isAvatar())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->setAnimationData("PointAtPoint", (void *)&mTargetPos);
+ }
+}
+
+const LLVector3d LLHUDEffectPointAt::getPointAtPosGlobal()
+{
+ LLVector3d global_pos;
+ global_pos.setVec(mTargetPos);
+ if (mSourceObject.notNull())
+ {
+ global_pos += mSourceObject->getPositionGlobal();
+ }
+
+ return global_pos;
+}