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-rw-r--r--indra/newview/llhudeffectlookat.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp
index 9f1b80e1ba..c95faed438 100644
--- a/indra/newview/llhudeffectlookat.cpp
+++ b/indra/newview/llhudeffectlookat.cpp
@@ -466,7 +466,9 @@ void LLHUDEffectLookAt::calcTargetPosition()
}
else if (looking_at_self && gAgent.cameraCustomizeAvatar())
{
- //FIXME: have animation overrides for lookat behavior and then we don't need to do this
+ // *NOTE: We have to do this because animation
+ // overrides do not set lookat behavior.
+ // *TODO: animation overrides for lookat behavior.
objRot = avatarp->mPelvisp->getWorldRotation();
}
else