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-rw-r--r--indra/newview/llhudeffectblob.cpp90
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+/**
+ * @file llhudeffecttrail.cpp
+ * @brief LLHUDEffectSpiral class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llhudeffectblob.h"
+
+#include "llagent.h"
+#include "llviewercamera.h"
+#include "llui.h"
+
+LLHUDEffectBlob::LLHUDEffectBlob(const U8 type)
+: LLHUDEffect(type),
+ mPixelSize(10)
+{
+ mTimer.start();
+ mImage = LLUI::getUIImage("Camera_Drag_Dot");
+}
+
+LLHUDEffectBlob::~LLHUDEffectBlob()
+{
+}
+
+void LLHUDEffectBlob::render()
+{
+ F32 time = mTimer.getElapsedTimeF32();
+ if (mDuration < time)
+ {
+ markDead();
+ }
+
+ LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(mPositionGlobal);
+
+ LLVector3 pixel_up, pixel_right;
+
+ LLViewerCamera::instance().getPixelVectors(pos_agent, pixel_up, pixel_right);
+
+ LLGLSPipelineAlpha gls_pipeline_alpha;
+ gGL.getTexUnit(0)->bind(mImage->getImage());
+
+ LLColor4U color = mColor;
+ color.mV[VALPHA] = (U8)clamp_rescale(time, 0.f, mDuration, 255.f, 0.f);
+ gGL.color4ubv(color.mV);
+
+ { gGL.pushMatrix();
+ gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
+ LLVector3 u_scale = pixel_right * (F32)mPixelSize;
+ LLVector3 v_scale = pixel_up * (F32)mPixelSize;
+
+ { gGL.begin(LLRender::QUADS);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv((v_scale - u_scale).mV);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3fv((-v_scale - u_scale).mV);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv((-v_scale + u_scale).mV);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3fv((v_scale + u_scale).mV);
+ } gGL.end();
+
+ } gGL.popMatrix();
+}
+
+void LLHUDEffectBlob::renderForTimer()
+{
+}
+