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-rw-r--r--indra/newview/llhudeffectbeam.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/indra/newview/llhudeffectbeam.h b/indra/newview/llhudeffectbeam.h
index fdee5178af..7d9177e7ab 100644
--- a/indra/newview/llhudeffectbeam.h
+++ b/indra/newview/llhudeffectbeam.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llhudeffectbeam.h
* @brief LLHUDEffectBeam class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,31 +40,31 @@ const S32 NUM_POINTS = 5;
class LLHUDEffectBeam : public LLHUDEffect
{
public:
- /*virtual*/ void setSourceObject(LLViewerObject *objp);
+ /*virtual*/ void setSourceObject(LLViewerObject *objp);
- // A beam can have either a target object or a target position
- void setTargetObject(LLViewerObject *objp);
- void setTargetPos(const LLVector3d &target_pos_global);
+ // A beam can have either a target object or a target position
+ void setTargetObject(LLViewerObject *objp);
+ void setTargetPos(const LLVector3d &target_pos_global);
- friend class LLHUDObject;
+ friend class LLHUDObject;
protected:
- LLHUDEffectBeam(const U8 type);
- ~LLHUDEffectBeam();
+ LLHUDEffectBeam(const U8 type);
+ ~LLHUDEffectBeam();
- /*virtual*/ void render();
- /*virtual*/ void renderForTimer();
- /*virtual*/ void packData(LLMessageSystem *mesgsys);
- /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
+ /*virtual*/ void render();
+ /*virtual*/ void renderForTimer();
+ /*virtual*/ void packData(LLMessageSystem *mesgsys);
+ /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
private:
- void setupParticle(const S32 i);
+ void setupParticle(const S32 i);
+
-
- F32 mKillTime;
- LLFrameTimer mTimer;
- LLInterpLinear<LLVector3d> mInterp[NUM_POINTS];
- LLInterpLinear<F32> mInterpFade[NUM_POINTS];
- LLInterpLinear<F32> mFadeInterp;
- LLVector3d mTargetPos;
+ F32 mKillTime;
+ LLFrameTimer mTimer;
+ LLInterpLinear<LLVector3d> mInterp[NUM_POINTS];
+ LLInterpLinear<F32> mInterpFade[NUM_POINTS];
+ LLInterpLinear<F32> mFadeInterp;
+ LLVector3d mTargetPos;
};
#endif // LL_LLHUDEFFECTBEAM_H