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-rw-r--r--indra/newview/llhudeffectbeam.cpp532
1 files changed, 266 insertions, 266 deletions
diff --git a/indra/newview/llhudeffectbeam.cpp b/indra/newview/llhudeffectbeam.cpp
index d1d83e6e03..b3e98ba561 100644
--- a/indra/newview/llhudeffectbeam.cpp
+++ b/indra/newview/llhudeffectbeam.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llhudeffectbeam.cpp
* @brief LLHUDEffectBeam class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -46,28 +46,28 @@ const F32 BEAM_SPACING = 0.075f;
LLHUDEffectBeam::LLHUDEffectBeam(const U8 type) : LLHUDEffect(type)
{
- mKillTime = mDuration;
-
- // Initialize all of these to defaults
- S32 i;
- for (i = 0; i < NUM_POINTS; i++)
- {
- mInterp[i].setStartTime(BEAM_SPACING*i);
- mInterp[i].setEndTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i);
- mInterp[i].start();
- mInterpFade[i].setStartTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i - 0.5f*NUM_POINTS*BEAM_SPACING);
- mInterpFade[i].setEndTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i);
- mInterpFade[i].setStartVal(1.f);
- mInterpFade[i].setEndVal(0.f);
- }
-
- // Setup default timeouts and fade animations.
- F32 fade_length;
- fade_length = llmin(0.5f, mDuration);
- mFadeInterp.setStartTime(mKillTime - fade_length);
- mFadeInterp.setEndTime(mKillTime);
- mFadeInterp.setStartVal(1.f);
- mFadeInterp.setEndVal(0.f);
+ mKillTime = mDuration;
+
+ // Initialize all of these to defaults
+ S32 i;
+ for (i = 0; i < NUM_POINTS; i++)
+ {
+ mInterp[i].setStartTime(BEAM_SPACING*i);
+ mInterp[i].setEndTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i);
+ mInterp[i].start();
+ mInterpFade[i].setStartTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i - 0.5f*NUM_POINTS*BEAM_SPACING);
+ mInterpFade[i].setEndTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i);
+ mInterpFade[i].setStartVal(1.f);
+ mInterpFade[i].setEndVal(0.f);
+ }
+
+ // Setup default timeouts and fade animations.
+ F32 fade_length;
+ fade_length = llmin(0.5f, mDuration);
+ mFadeInterp.setStartTime(mKillTime - fade_length);
+ mFadeInterp.setEndTime(mKillTime);
+ mFadeInterp.setStartVal(1.f);
+ mFadeInterp.setEndVal(0.f);
}
LLHUDEffectBeam::~LLHUDEffectBeam()
@@ -76,273 +76,273 @@ LLHUDEffectBeam::~LLHUDEffectBeam()
void LLHUDEffectBeam::packData(LLMessageSystem *mesgsys)
{
- if (!mSourceObject)
- {
- LL_WARNS() << "Missing source object!" << LL_ENDL;
- }
-
- // Pack the default data
- LLHUDEffect::packData(mesgsys);
-
- // Pack the type-specific data. Uses a fun packed binary format. Whee!
- // 16 + 24 + 1 = 41
- U8 packed_data[41];
- memset(packed_data, 0, 41);
- if (mSourceObject)
- {
- htolememcpy(packed_data, mSourceObject->mID.mData, MVT_LLUUID, 16);
- }
-
- if (mTargetObject)
- {
- packed_data[16] = 1;
- }
- else
- {
- packed_data[16] = 0;
- }
-
- if (mTargetObject)
- {
- htolememcpy(&(packed_data[17]), mTargetObject->mID.mData, MVT_LLUUID, 16);
- }
- else
- {
- htolememcpy(&(packed_data[17]), mTargetPos.mdV, MVT_LLVector3d, 24);
- }
- mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, 41);
+ if (!mSourceObject)
+ {
+ LL_WARNS() << "Missing source object!" << LL_ENDL;
+ }
+
+ // Pack the default data
+ LLHUDEffect::packData(mesgsys);
+
+ // Pack the type-specific data. Uses a fun packed binary format. Whee!
+ // 16 + 24 + 1 = 41
+ U8 packed_data[41];
+ memset(packed_data, 0, 41);
+ if (mSourceObject)
+ {
+ htolememcpy(packed_data, mSourceObject->mID.mData, MVT_LLUUID, 16);
+ }
+
+ if (mTargetObject)
+ {
+ packed_data[16] = 1;
+ }
+ else
+ {
+ packed_data[16] = 0;
+ }
+
+ if (mTargetObject)
+ {
+ htolememcpy(&(packed_data[17]), mTargetObject->mID.mData, MVT_LLUUID, 16);
+ }
+ else
+ {
+ htolememcpy(&(packed_data[17]), mTargetPos.mdV, MVT_LLVector3d, 24);
+ }
+ mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, 41);
}
void LLHUDEffectBeam::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
{
- LL_ERRS() << "Got beam!" << LL_ENDL;
- BOOL use_target_object;
- LLVector3d new_target;
- U8 packed_data[41];
-
- LLHUDEffect::unpackData(mesgsys, blocknum);
- LLUUID source_id;
- LLUUID target_id;
- S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
- if (size != 41)
- {
- LL_WARNS() << "Beam effect with bad size " << size << LL_ENDL;
- return;
- }
- mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, 41, blocknum);
-
- htolememcpy(source_id.mData, packed_data, MVT_LLUUID, 16);
-
- LLViewerObject *objp = gObjectList.findObject(source_id);
- if (objp)
- {
- setSourceObject(objp);
- }
-
- use_target_object = packed_data[16];
-
- if (use_target_object)
- {
- htolememcpy(target_id.mData, &packed_data[17], MVT_LLUUID, 16);
-
- LLViewerObject *objp = gObjectList.findObject(target_id);
- if (objp)
- {
- setTargetObject(objp);
- }
- }
- else
- {
- htolememcpy(new_target.mdV, &(packed_data[17]), MVT_LLVector3d, 24);
- setTargetPos(new_target);
- }
-
- // We've received an update for the effect, update the various timeouts
- // and fade animations.
- mKillTime = mTimer.getElapsedTimeF32() + mDuration;
- F32 fade_length;
- fade_length = llmin(0.5f, mDuration);
- mFadeInterp.setStartTime(mKillTime - fade_length);
- mFadeInterp.setEndTime(mKillTime);
- mFadeInterp.setStartVal(1.f);
- mFadeInterp.setEndVal(0.f);
+ LL_ERRS() << "Got beam!" << LL_ENDL;
+ BOOL use_target_object;
+ LLVector3d new_target;
+ U8 packed_data[41];
+
+ LLHUDEffect::unpackData(mesgsys, blocknum);
+ LLUUID source_id;
+ LLUUID target_id;
+ S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
+ if (size != 41)
+ {
+ LL_WARNS() << "Beam effect with bad size " << size << LL_ENDL;
+ return;
+ }
+ mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, 41, blocknum);
+
+ htolememcpy(source_id.mData, packed_data, MVT_LLUUID, 16);
+
+ LLViewerObject *objp = gObjectList.findObject(source_id);
+ if (objp)
+ {
+ setSourceObject(objp);
+ }
+
+ use_target_object = packed_data[16];
+
+ if (use_target_object)
+ {
+ htolememcpy(target_id.mData, &packed_data[17], MVT_LLUUID, 16);
+
+ LLViewerObject *objp = gObjectList.findObject(target_id);
+ if (objp)
+ {
+ setTargetObject(objp);
+ }
+ }
+ else
+ {
+ htolememcpy(new_target.mdV, &(packed_data[17]), MVT_LLVector3d, 24);
+ setTargetPos(new_target);
+ }
+
+ // We've received an update for the effect, update the various timeouts
+ // and fade animations.
+ mKillTime = mTimer.getElapsedTimeF32() + mDuration;
+ F32 fade_length;
+ fade_length = llmin(0.5f, mDuration);
+ mFadeInterp.setStartTime(mKillTime - fade_length);
+ mFadeInterp.setEndTime(mKillTime);
+ mFadeInterp.setStartVal(1.f);
+ mFadeInterp.setEndVal(0.f);
}
void LLHUDEffectBeam::setSourceObject(LLViewerObject *objp)
{
- if (objp->isDead())
- {
- LL_WARNS() << "HUDEffectBeam: Source object is dead!" << LL_ENDL;
- mSourceObject = NULL;
- return;
- }
-
- if (mSourceObject == objp)
- {
- return;
- }
-
- mSourceObject = objp;
- if (mSourceObject)
- {
- S32 i;
- for (i = 0; i < NUM_POINTS; i++)
- {
- if (mSourceObject->isAvatar())
- {
- LLViewerObject *objp = mSourceObject;
- LLVOAvatar *avatarp = (LLVOAvatar *)objp;
- LLVector3d hand_pos_global = gAgent.getPosGlobalFromAgent(avatarp->mWristLeftp->getWorldPosition());
- mInterp[i].setStartVal(hand_pos_global);
- mInterp[i].start();
- }
- else
- {
- mInterp[i].setStartVal(mSourceObject->getPositionGlobal());
- mInterp[i].start();
- }
- }
- }
+ if (objp->isDead())
+ {
+ LL_WARNS() << "HUDEffectBeam: Source object is dead!" << LL_ENDL;
+ mSourceObject = NULL;
+ return;
+ }
+
+ if (mSourceObject == objp)
+ {
+ return;
+ }
+
+ mSourceObject = objp;
+ if (mSourceObject)
+ {
+ S32 i;
+ for (i = 0; i < NUM_POINTS; i++)
+ {
+ if (mSourceObject->isAvatar())
+ {
+ LLViewerObject *objp = mSourceObject;
+ LLVOAvatar *avatarp = (LLVOAvatar *)objp;
+ LLVector3d hand_pos_global = gAgent.getPosGlobalFromAgent(avatarp->mWristLeftp->getWorldPosition());
+ mInterp[i].setStartVal(hand_pos_global);
+ mInterp[i].start();
+ }
+ else
+ {
+ mInterp[i].setStartVal(mSourceObject->getPositionGlobal());
+ mInterp[i].start();
+ }
+ }
+ }
}
void LLHUDEffectBeam::setTargetObject(LLViewerObject *objp)
{
- if (mTargetObject->isDead())
- {
- LL_WARNS() << "HUDEffectBeam: Target object is dead!" << LL_ENDL;
- }
+ if (mTargetObject->isDead())
+ {
+ LL_WARNS() << "HUDEffectBeam: Target object is dead!" << LL_ENDL;
+ }
- mTargetObject = objp;
+ mTargetObject = objp;
}
void LLHUDEffectBeam::setTargetPos(const LLVector3d &pos_global)
{
- mTargetPos = pos_global;
- mTargetObject = NULL;
+ mTargetPos = pos_global;
+ mTargetObject = NULL;
}
void LLHUDEffectBeam::render()
{
- if (!mSourceObject)
- {
- markDead();
- return;
- }
- if (mSourceObject->isDead())
- {
- markDead();
- return;
- }
-
- F32 time = mTimer.getElapsedTimeF32();
-
- // Kill us if our time is over...
- if (mKillTime < time)
- {
- markDead();
- return;
- }
-
- LLGLSPipelineAlpha gls_pipeline_alpha;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
-
- // Interpolate the global fade alpha
- mFadeInterp.update(time);
-
- if (mTargetObject.notNull() && mTargetObject->mDrawable.notNull())
- {
- // use viewer object position on freshly created objects
- if (mTargetObject->mDrawable->getGeneration() == -1)
- {
- mTargetPos = mTargetObject->getPositionGlobal();
- }
- // otherwise use drawable
- else
- {
- mTargetPos = gAgent.getPosGlobalFromAgent(mTargetObject->mDrawable->getPositionAgent());
- }
- }
-
-
- // Init the color of the particles
- LLColor4U coloru = mColor;
-
- // Draw the particles
- S32 i;
- for (i = 0; i < NUM_POINTS; i++)
- {
- mInterp[i].update(time);
- if (!mInterp[i].isActive())
- {
- continue;
- }
- mInterpFade[i].update(time);
-
- if (mInterp[i].isDone())
- {
- // Reinitialize the particle when the particle has finished its animation.
- setupParticle(i);
- }
-
- F32 frac = mInterp[i].getCurFrac();
- F32 scale = 0.025f + fabs(0.05f*sin(2.f*F_PI*(frac - time)));
- scale *= mInterpFade[i].getCurVal();
-
- LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(mInterp[i].getCurVal());
-
- F32 alpha = mFadeInterp.getCurVal()*mColor.mV[3];
- alpha *= mInterpFade[i].getCurVal();
- coloru.mV[3] = (U8)alpha;
- gGL.color4ubv(coloru.mV);
-
- gGL.pushMatrix();
- gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
- gGL.scalef(scale, scale, scale);
- gSphere.render();
- gGL.popMatrix();
- }
+ if (!mSourceObject)
+ {
+ markDead();
+ return;
+ }
+ if (mSourceObject->isDead())
+ {
+ markDead();
+ return;
+ }
+
+ F32 time = mTimer.getElapsedTimeF32();
+
+ // Kill us if our time is over...
+ if (mKillTime < time)
+ {
+ markDead();
+ return;
+ }
+
+ LLGLSPipelineAlpha gls_pipeline_alpha;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+
+ // Interpolate the global fade alpha
+ mFadeInterp.update(time);
+
+ if (mTargetObject.notNull() && mTargetObject->mDrawable.notNull())
+ {
+ // use viewer object position on freshly created objects
+ if (mTargetObject->mDrawable->getGeneration() == -1)
+ {
+ mTargetPos = mTargetObject->getPositionGlobal();
+ }
+ // otherwise use drawable
+ else
+ {
+ mTargetPos = gAgent.getPosGlobalFromAgent(mTargetObject->mDrawable->getPositionAgent());
+ }
+ }
+
+
+ // Init the color of the particles
+ LLColor4U coloru = mColor;
+
+ // Draw the particles
+ S32 i;
+ for (i = 0; i < NUM_POINTS; i++)
+ {
+ mInterp[i].update(time);
+ if (!mInterp[i].isActive())
+ {
+ continue;
+ }
+ mInterpFade[i].update(time);
+
+ if (mInterp[i].isDone())
+ {
+ // Reinitialize the particle when the particle has finished its animation.
+ setupParticle(i);
+ }
+
+ F32 frac = mInterp[i].getCurFrac();
+ F32 scale = 0.025f + fabs(0.05f*sin(2.f*F_PI*(frac - time)));
+ scale *= mInterpFade[i].getCurVal();
+
+ LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(mInterp[i].getCurVal());
+
+ F32 alpha = mFadeInterp.getCurVal()*mColor.mV[3];
+ alpha *= mInterpFade[i].getCurVal();
+ coloru.mV[3] = (U8)alpha;
+ gGL.color4ubv(coloru.mV);
+
+ gGL.pushMatrix();
+ gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
+ gGL.scalef(scale, scale, scale);
+ gSphere.render();
+ gGL.popMatrix();
+ }
}
void LLHUDEffectBeam::renderForTimer()
{
- render();
+ render();
}
void LLHUDEffectBeam::setupParticle(const S32 i)
{
- LLVector3d start_pos_global;
- if (mSourceObject->getPCode() == LL_PCODE_LEGACY_AVATAR)
- {
- LLViewerObject *objp = mSourceObject;
- LLVOAvatar *avatarp = (LLVOAvatar *)objp;
- start_pos_global = gAgent.getPosGlobalFromAgent(avatarp->mWristLeftp->getWorldPosition());
- }
- else
- {
- start_pos_global = mSourceObject->getPositionGlobal();
- }
-
- // Generate a random offset for the target point.
- const F32 SCALE = 0.5f;
- F32 x, y, z;
- x = ll_frand(SCALE) - 0.5f*SCALE;
- y = ll_frand(SCALE) - 0.5f*SCALE;
- z = ll_frand(SCALE) - 0.5f*SCALE;
-
- LLVector3d target_pos_global(mTargetPos);
- target_pos_global += LLVector3d(x, y, z);
-
- mInterp[i].setStartTime(mInterp[i].getEndTime());
- mInterp[i].setEndTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS);
- mInterp[i].setStartVal(start_pos_global);
- mInterp[i].setEndVal(target_pos_global);
- mInterp[i].start();
-
-
- // Setup the interpolator that fades out the alpha.
- mInterpFade[i].setStartTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS - 0.5f*NUM_POINTS*BEAM_SPACING);
- mInterpFade[i].setEndTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS - 0.05f);
- mInterpFade[i].start();
+ LLVector3d start_pos_global;
+ if (mSourceObject->getPCode() == LL_PCODE_LEGACY_AVATAR)
+ {
+ LLViewerObject *objp = mSourceObject;
+ LLVOAvatar *avatarp = (LLVOAvatar *)objp;
+ start_pos_global = gAgent.getPosGlobalFromAgent(avatarp->mWristLeftp->getWorldPosition());
+ }
+ else
+ {
+ start_pos_global = mSourceObject->getPositionGlobal();
+ }
+
+ // Generate a random offset for the target point.
+ const F32 SCALE = 0.5f;
+ F32 x, y, z;
+ x = ll_frand(SCALE) - 0.5f*SCALE;
+ y = ll_frand(SCALE) - 0.5f*SCALE;
+ z = ll_frand(SCALE) - 0.5f*SCALE;
+
+ LLVector3d target_pos_global(mTargetPos);
+ target_pos_global += LLVector3d(x, y, z);
+
+ mInterp[i].setStartTime(mInterp[i].getEndTime());
+ mInterp[i].setEndTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS);
+ mInterp[i].setStartVal(start_pos_global);
+ mInterp[i].setEndVal(target_pos_global);
+ mInterp[i].start();
+
+
+ // Setup the interpolator that fades out the alpha.
+ mInterpFade[i].setStartTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS - 0.5f*NUM_POINTS*BEAM_SPACING);
+ mInterpFade[i].setEndTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS - 0.05f);
+ mInterpFade[i].start();
}