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-rw-r--r--indra/newview/llheroprobemanager.h87
1 files changed, 3 insertions, 84 deletions
diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h
index be761a680e..95e3963d1a 100644
--- a/indra/newview/llheroprobemanager.h
+++ b/indra/newview/llheroprobemanager.h
@@ -35,13 +35,7 @@ class LLSpatialGroup;
class LLViewerObject;
// number of reflection probes to keep in vram
-#define LL_MAX_REFLECTION_PROBE_COUNT 256
-
-// reflection probe resolution
-#define LL_IRRADIANCE_MAP_RESOLUTION 64
-
-// reflection probe mininum scale
-#define LL_REFLECTION_PROBE_MINIMUM_SCALE 1.f;
+#define LL_MAX_HERO_PROBE_COUNT 2
class alignas(16) LLHeroProbeManager
{
@@ -63,30 +57,6 @@ public:
// maintain reflection probes
void update();
- // add a probe for the given spatial group
- LLReflectionMap* addProbe(LLSpatialGroup* group = nullptr);
-
- // Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size()
- // If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr.
- // maps -- presized array of Reflection Map pointers
- void getReflectionMaps(std::vector<LLReflectionMap*>& maps);
-
- // called by LLSpatialGroup constructor
- // If spatial group should receive a Reflection Probe, will create one for the specified spatial group
- LLReflectionMap* registerSpatialGroup(LLSpatialGroup* group);
-
- // presently hacked into LLViewerObject::setTE
- // Used by LLViewerObjects that are Reflection Probes
- // vobj must not be null
- // Guaranteed to not return null
- LLReflectionMap* registerViewerObject(LLViewerObject* vobj);
-
- // reset all state on the next update
- void reset();
-
- // called on region crossing to "shift" probes into new coordinate frame
- void shift(const LLVector4a& offset);
-
// debug display, called from llspatialpartition if reflection
// probe debug display is active
void renderDebug();
@@ -94,28 +64,12 @@ public:
// call once at startup to allocate cubemap arrays
void initReflectionMaps();
- // True if currently updating a radiance map, false if currently updating an irradiance map
- bool isRadiancePass() { return mRadiancePass; }
-
// perform occlusion culling on all active reflection probes
void doOcclusion();
private:
friend class LLPipeline;
-
- // initialize mCubeFree array to default values
- void initCubeFree();
-
- // delete the probe with the given index in mProbes
- void deleteProbe(U32 i);
-
- // get a free cube index
- // returns -1 if allocation failed
- S32 allocateCubeIndex();
-
- // update the neighbors of the given probe
- void updateNeighbors(LLReflectionMap* probe);
-
+
// update UBO used for rendering (call only once per render pipe flush)
void updateUniforms();
@@ -132,8 +86,6 @@ private:
// storage for reflection probe radiance maps (plus two scratch space cubemaps)
LLPointer<LLCubeMapArray> mTexture;
-
- LLPointer<LLCubeMapArray> mHeroArray;
// vertex buffer for pushing verts to filter shaders
LLPointer<LLVertexBuffer> mVertexBuffer;
@@ -141,61 +93,28 @@ private:
// storage for reflection probe irradiance maps
LLPointer<LLCubeMapArray> mIrradianceMaps;
- // list of free cubemap indices
- std::list<S32> mCubeFree;
-
- // perform an update on the currently updating Probe
- void doProbeUpdate();
-
// update the specified face of the specified probe
- void updateProbeFace(LLReflectionMap* probe, U32 face, U32 probeResolution, LLPointer<LLCubeMapArray> cubeArray, std::vector<LLRenderTarget> &mipChain, U32 probeCount);
+ void updateProbeFace(LLReflectionMap* probe, U32 face);
// list of active reflection maps
std::vector<LLPointer<LLReflectionMap> > mProbes;
- // list of reflection maps to kill
- std::vector<LLPointer<LLReflectionMap> > mKillList;
-
- // list of reflection maps to create
- std::vector<LLPointer<LLReflectionMap> > mCreateList;
-
// handle to UBO
U32 mUBO = 0;
-
- // Hero UBO
- U32 mHeroUBO = 0;
// list of maps being used for rendering
std::vector<LLReflectionMap*> mReflectionMaps;
LLReflectionMap* mUpdatingProbe = nullptr;
- U32 mUpdatingFace = 0;
-
- // if true, we're generating the radiance map for the current probe, otherwise we're generating the irradiance map.
- // Update sequence should be to generate the irradiance map from render of the world that has no irradiance,
- // then generate the radiance map from a render of the world that includes irradiance.
- // This should avoid feedback loops and ensure that the colors in the radiance maps match the colors in the environment.
- bool mRadiancePass = false;
-
- // same as above, but for the realtime probe.
- // Realtime probes should update all six sides of the irradiance map on "odd" frames and all six sides of the
- // radiance map on "even" frames.
- bool mRealtimeRadiancePass = false;
LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0)
-
- LLPointer<LLReflectionMap> mHeroProbe;
// number of reflection probes to use for rendering
U32 mReflectionProbeCount;
-
- U32 mHeroProbeCount;
// resolution of reflection probes
U32 mProbeResolution = 128;
- U32 mHeroProbeResolution = 512;
-
// maximum LoD of reflection probes (mip levels - 1)
F32 mMaxProbeLOD = 6.f;