diff options
Diffstat (limited to 'indra/newview/llheroprobemanager.h')
-rw-r--r-- | indra/newview/llheroprobemanager.h | 87 |
1 files changed, 3 insertions, 84 deletions
diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h index be761a680e..95e3963d1a 100644 --- a/indra/newview/llheroprobemanager.h +++ b/indra/newview/llheroprobemanager.h @@ -35,13 +35,7 @@ class LLSpatialGroup; class LLViewerObject; // number of reflection probes to keep in vram -#define LL_MAX_REFLECTION_PROBE_COUNT 256 - -// reflection probe resolution -#define LL_IRRADIANCE_MAP_RESOLUTION 64 - -// reflection probe mininum scale -#define LL_REFLECTION_PROBE_MINIMUM_SCALE 1.f; +#define LL_MAX_HERO_PROBE_COUNT 2 class alignas(16) LLHeroProbeManager { @@ -63,30 +57,6 @@ public: // maintain reflection probes void update(); - // add a probe for the given spatial group - LLReflectionMap* addProbe(LLSpatialGroup* group = nullptr); - - // Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size() - // If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr. - // maps -- presized array of Reflection Map pointers - void getReflectionMaps(std::vector<LLReflectionMap*>& maps); - - // called by LLSpatialGroup constructor - // If spatial group should receive a Reflection Probe, will create one for the specified spatial group - LLReflectionMap* registerSpatialGroup(LLSpatialGroup* group); - - // presently hacked into LLViewerObject::setTE - // Used by LLViewerObjects that are Reflection Probes - // vobj must not be null - // Guaranteed to not return null - LLReflectionMap* registerViewerObject(LLViewerObject* vobj); - - // reset all state on the next update - void reset(); - - // called on region crossing to "shift" probes into new coordinate frame - void shift(const LLVector4a& offset); - // debug display, called from llspatialpartition if reflection // probe debug display is active void renderDebug(); @@ -94,28 +64,12 @@ public: // call once at startup to allocate cubemap arrays void initReflectionMaps(); - // True if currently updating a radiance map, false if currently updating an irradiance map - bool isRadiancePass() { return mRadiancePass; } - // perform occlusion culling on all active reflection probes void doOcclusion(); private: friend class LLPipeline; - - // initialize mCubeFree array to default values - void initCubeFree(); - - // delete the probe with the given index in mProbes - void deleteProbe(U32 i); - - // get a free cube index - // returns -1 if allocation failed - S32 allocateCubeIndex(); - - // update the neighbors of the given probe - void updateNeighbors(LLReflectionMap* probe); - + // update UBO used for rendering (call only once per render pipe flush) void updateUniforms(); @@ -132,8 +86,6 @@ private: // storage for reflection probe radiance maps (plus two scratch space cubemaps) LLPointer<LLCubeMapArray> mTexture; - - LLPointer<LLCubeMapArray> mHeroArray; // vertex buffer for pushing verts to filter shaders LLPointer<LLVertexBuffer> mVertexBuffer; @@ -141,61 +93,28 @@ private: // storage for reflection probe irradiance maps LLPointer<LLCubeMapArray> mIrradianceMaps; - // list of free cubemap indices - std::list<S32> mCubeFree; - - // perform an update on the currently updating Probe - void doProbeUpdate(); - // update the specified face of the specified probe - void updateProbeFace(LLReflectionMap* probe, U32 face, U32 probeResolution, LLPointer<LLCubeMapArray> cubeArray, std::vector<LLRenderTarget> &mipChain, U32 probeCount); + void updateProbeFace(LLReflectionMap* probe, U32 face); // list of active reflection maps std::vector<LLPointer<LLReflectionMap> > mProbes; - // list of reflection maps to kill - std::vector<LLPointer<LLReflectionMap> > mKillList; - - // list of reflection maps to create - std::vector<LLPointer<LLReflectionMap> > mCreateList; - // handle to UBO U32 mUBO = 0; - - // Hero UBO - U32 mHeroUBO = 0; // list of maps being used for rendering std::vector<LLReflectionMap*> mReflectionMaps; LLReflectionMap* mUpdatingProbe = nullptr; - U32 mUpdatingFace = 0; - - // if true, we're generating the radiance map for the current probe, otherwise we're generating the irradiance map. - // Update sequence should be to generate the irradiance map from render of the world that has no irradiance, - // then generate the radiance map from a render of the world that includes irradiance. - // This should avoid feedback loops and ensure that the colors in the radiance maps match the colors in the environment. - bool mRadiancePass = false; - - // same as above, but for the realtime probe. - // Realtime probes should update all six sides of the irradiance map on "odd" frames and all six sides of the - // radiance map on "even" frames. - bool mRealtimeRadiancePass = false; LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0) - - LLPointer<LLReflectionMap> mHeroProbe; // number of reflection probes to use for rendering U32 mReflectionProbeCount; - - U32 mHeroProbeCount; // resolution of reflection probes U32 mProbeResolution = 128; - U32 mHeroProbeResolution = 512; - // maximum LoD of reflection probes (mip levels - 1) F32 mMaxProbeLOD = 6.f; |