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+/**
+ * @file llgltfmaterialpreviewmgr.h
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "lldrawpool.h"
+#include "lldynamictexture.h"
+#include "llfetchedgltfmaterial.h"
+#include "llsingleton.h"
+#include "lltexture.h"
+
+class LLGLTFPreviewTexture : public LLViewerDynamicTexture
+{
+protected:
+ LLGLTFPreviewTexture(LLPointer<LLFetchedGLTFMaterial> material, S32 width);
+
+public:
+ // Width scales with size of material's textures
+ static LLPointer<LLGLTFPreviewTexture> create(LLPointer<LLFetchedGLTFMaterial> material);
+
+ bool needsRender() override;
+ void preRender(bool clear_depth = TRUE) override;
+ bool render() override;
+ void postRender(bool success) override;
+
+ struct MaterialLoadLevels
+ {
+ S32 levels[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT];
+
+ MaterialLoadLevels();
+ bool isFullyLoaded();
+ S32& operator[](size_t i);
+ const S32& operator[](size_t i) const;
+ // Less is better
+ // Returns false if lhs is not strictly less or equal for all levels
+ bool operator<(const MaterialLoadLevels& other) const;
+ // Less is better
+ // Returns false if lhs is not strictly greater or equal for all levels
+ bool operator>(const MaterialLoadLevels& other) const;
+ };
+
+private:
+ LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
+ bool mShouldRender = true;
+ MaterialLoadLevels mBestLoad;
+};
+
+class LLGLTFMaterialPreviewMgr
+{
+ public:
+ // Returns null if the material is not loaded yet.
+ // *NOTE: User should cache the texture if the same material is being previewed
+ LLPointer<LLViewerTexture> getPreview(LLPointer<LLFetchedGLTFMaterial> &material);
+};
+
+extern LLGLTFMaterialPreviewMgr gGLTFMaterialPreviewMgr;