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path: root/indra/newview/llgltfmaterialpreviewmgr.cpp
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Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp
index 730a625879..a198d1bdf4 100644
--- a/indra/newview/llgltfmaterialpreviewmgr.cpp
+++ b/indra/newview/llgltfmaterialpreviewmgr.cpp
@@ -118,7 +118,7 @@ namespace
}
else
{
- img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
}
}
if (img)
@@ -185,7 +185,7 @@ namespace
}; // namespace
LLGLTFPreviewTexture::LLGLTFPreviewTexture(LLPointer<LLFetchedGLTFMaterial> material, S32 width)
- : LLViewerDynamicTexture(width, width, 4, EOrder::ORDER_MIDDLE, FALSE)
+ : LLViewerDynamicTexture(width, width, 4, EOrder::ORDER_MIDDLE, false)
, mGLTFMaterial(material)
{
}
@@ -196,7 +196,7 @@ LLPointer<LLGLTFPreviewTexture> LLGLTFPreviewTexture::create(LLPointer<LLFetched
return new LLGLTFPreviewTexture(material, LLPipeline::MAX_BAKE_WIDTH);
}
-BOOL LLGLTFPreviewTexture::needsRender()
+bool LLGLTFPreviewTexture::needsRender()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
@@ -211,7 +211,7 @@ BOOL LLGLTFPreviewTexture::needsRender()
return false;
}
-void LLGLTFPreviewTexture::preRender(BOOL clear_depth)
+void LLGLTFPreviewTexture::preRender(bool clear_depth)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
@@ -393,7 +393,7 @@ void fixup_shader_constants(LLGLSLShader& shader)
const S32 channel = shader.getTextureChannel(LLShaderMgr::DEFERRED_SHADOW0+i);
if (channel != -1)
{
- gGL.getTexUnit(channel)->bind(LLViewerFetchedTexture::sWhiteImagep, TRUE);
+ gGL.getTexUnit(channel)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
}
}
}
@@ -419,11 +419,11 @@ struct SetTemporarily
}; // namespace
-BOOL LLGLTFPreviewTexture::render()
+bool LLGLTFPreviewTexture::render()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
- if (!mShouldRender) { return FALSE; }
+ if (!mShouldRender) { return false; }
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -464,7 +464,7 @@ BOOL LLGLTFPreviewTexture::render()
camera.lookAt(origin, object_position);
camera.setAspect(mFullHeight / mFullWidth);
const LLRect texture_rect(0, mFullHeight, mFullWidth, 0);
- camera.setPerspective(NOT_FOR_SELECTION, texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight(), FALSE, camera.getNear(), MAX_FAR_CLIP*2.f);
+ camera.setPerspective(NOT_FOR_SELECTION, texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight(), false, camera.getNear(), MAX_FAR_CLIP*2.f);
// Generate sphere object on-the-fly. Discard afterwards. (Vertex buffer is
// discarded, but the sphere should be cached in LLVolumeMgr.)
@@ -554,10 +554,10 @@ BOOL LLGLTFPreviewTexture::render()
gPipeline.mReflectionMapManager.forceDefaultProbeAndUpdateUniforms(false);
gSavedSettings.set<S32>("RenderLocalLightCount", old_local_light_count);
- return TRUE;
+ return true;
}
-void LLGLTFPreviewTexture::postRender(BOOL success)
+void LLGLTFPreviewTexture::postRender(bool success)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;