diff options
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 30 |
1 files changed, 9 insertions, 21 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index cf6b08797d..5ca841f9f1 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -523,31 +523,19 @@ bool LLGLTFPreviewTexture::render() gPipeline.copyScreenSpaceReflections(&screen, &gPipeline.mSceneMap); gPipeline.generateLuminance(&screen, &gPipeline.mLuminanceMap); gPipeline.generateExposure(&gPipeline.mLuminanceMap, &gPipeline.mExposureMap, /*use_history = */ false); - gPipeline.gammaCorrect(&screen, &gPipeline.mPostMap); - LLVertexBuffer::unbind(); - gPipeline.generateGlow(&gPipeline.mPostMap); - gPipeline.combineGlow(&gPipeline.mPostMap, &screen); - gPipeline.renderDoF(&screen, &gPipeline.mPostMap); - gPipeline.applyFXAA(&gPipeline.mPostMap, &screen); - // *HACK: Restore mExposureMap (it will be consumed by generateExposure next frame) - gPipeline.mExposureMap.swapFBORefs(gPipeline.mLastExposure); + LLRenderTarget* src = &gPipeline.mPostPingMap; + LLRenderTarget* dst = &gPipeline.mPostPongMap; + gPipeline.tonemap(&screen, dst); + std::swap(src, dst); // Final render + LLVertexBuffer::unbind(); + gPipeline.generateGlow(src); + gPipeline.combineGlow(src, nullptr); - gDeferredPostNoDoFProgram.bind(); - - // From LLPipeline::renderFinalize: "Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems." - gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &screen); - gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, mBoundTarget, true); - - { - LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS); - gPipeline.mScreenTriangleVB->setBuffer(); - gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - - gDeferredPostNoDoFProgram.unbind(); + // *HACK: Restore mExposureMap (it will be consumed by generateExposure next frame) + gPipeline.mExposureMap.swapFBORefs(gPipeline.mLastExposure); // Clean up gPipeline.setupHWLights(); |