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+/**
+ * @file llgltfmateriallist.h
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#pragma once
+
+#include "llassettype.h"
+#include "llextendedstatus.h"
+#include "llfetchedgltfmaterial.h"
+#include "llgltfmaterial.h"
+#include "llpointer.h"
+
+#include <unordered_map>
+
+class LLFetchedGLTFMaterial;
+class LLGLTFOverrideCacheEntry;
+
+class LLGLTFMaterialList
+{
+public:
+ static const LLUUID BLANK_MATERIAL_ASSET_ID;
+
+ LLGLTFMaterialList() {}
+
+
+ LLFetchedGLTFMaterial* getMaterial(const LLUUID& id);
+
+ void addMaterial(const LLUUID& id, LLFetchedGLTFMaterial* material);
+ void removeMaterial(const LLUUID& id);
+
+ void flushMaterials();
+
+ static void registerCallbacks();
+
+ // Queue an modification of a material that we want to send to the simulator. Call "flushUpdates" to flush pending updates.
+ // id - ID of object to modify
+ // side - TexureEntry index to modify, or -1 for all sides
+ // mat - material to apply as override, or nullptr to remove existing overrides and revert to asset
+ //
+ // NOTE: do not use to revert to asset when applying a new asset id, use queueApply below
+ static void queueModify(const LLViewerObject* obj, S32 side, const LLGLTFMaterial* mat);
+
+ // Queue an application of a material asset we want to send to the simulator. Call "flushUpdates" to flush pending updates.
+ // object_id - ID of object to apply material asset to
+ // side - TextureEntry index to apply material to, or -1 for all sides
+ // asset_id - ID of material asset to apply, or LLUUID::null to disassociate current material asset
+ //
+ // NOTE: Implicitly clears most override data if present
+ static void queueApply(const LLViewerObject* obj, S32 side, const LLUUID& asset_id);
+
+ // flush pending material updates to the simulator
+ // Automatically called once per frame, but may be called explicitly
+ // for cases that care about the done_callback forwarded to LLCoros::instance().launch
+ static void flushUpdates(void(*done_callback)(bool) = nullptr);
+
+ static void addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side));
+
+ // Queue an explicit LLSD ModifyMaterialParams update apply given override data
+ // overrides -- LLSD map (or array of maps) in the format:
+ // object_id UUID(required) id of object
+ // side integer(required) TE index of face to set, or -1 for all faces
+ // gltf_json string(optional) override data to set, empty string nulls out override data, omissions of this parameter keeps existing data
+ // asset_id UUID(optional) id of material asset to set, omission of this parameter keeps existing material asset id
+ //
+ // NOTE: Unless you already have a gltf_json string you want to send, strongly prefer using queueModify
+ // If the queue/flush API is insufficient, extend it.
+ static void queueUpdate(const LLSD& data);
+
+ // Called by batch builder to give LLGLTMaterialList an opportunity to apply
+ // any override data that arrived before the object was ready to receive it
+ void applyQueuedOverrides(LLViewerObject* obj);
+
+ static void loadCacheOverrides(const LLGLTFOverrideCacheEntry& override);
+
+private:
+ friend class LLGLTFMaterialOverrideDispatchHandler;
+ // save an override update that we got from the simulator for later (for example, if an override arrived for an unknown object)
+ // NOTE: this is NOT for applying overrides from the UI, see queueModifyMaterial above
+ void queueOverrideUpdate(const LLUUID& id, S32 side, LLGLTFMaterial* override_data);
+
+ static void modifyMaterialCoro(std::string cap_url, LLSD overrides, void(*done_callback)(bool));
+
+protected:
+ static void onAssetLoadComplete(
+ const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data,
+ S32 status,
+ LLExtStat ext_status);
+
+ typedef std::unordered_map<LLUUID, LLPointer<LLFetchedGLTFMaterial > > uuid_mat_map_t;
+ uuid_mat_map_t mList;
+
+ typedef std::vector<LLPointer<LLGLTFMaterial> > override_list_t;
+ typedef std::unordered_map<LLUUID, override_list_t > queued_override_map_t;
+ queued_override_map_t mQueuedOverrides;
+
+ LLUUID mLastUpdateKey;
+
+ struct ModifyMaterialData
+ {
+ LLUUID object_id;
+ S32 side = -1;
+ LLGLTFMaterial override_data;
+
+ bool has_override = false;
+ };
+
+ typedef std::list<ModifyMaterialData> modify_queue_t;
+ static modify_queue_t sModifyQueue;
+
+ struct ApplyMaterialAssetData
+ {
+ LLUUID object_id;
+ S32 side = -1;
+ LLUUID asset_id;
+ LLPointer<LLGLTFMaterial> override_data;
+ };
+
+ typedef std::list<ApplyMaterialAssetData> apply_queue_t;
+ static apply_queue_t sApplyQueue;
+
+ // data to be flushed to ModifyMaterialParams capability
+ static LLSD sUpdates;
+};
+
+extern LLGLTFMaterialList gGLTFMaterialList;
+
+