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Diffstat (limited to 'indra/newview/llglsandbox.cpp')
-rw-r--r--indra/newview/llglsandbox.cpp40
1 files changed, 10 insertions, 30 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 175f1849cf..2e4d0f85b9 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -815,7 +815,7 @@ void LLViewerObjectList::renderObjectBeacons()
const LLVector3 &thisline = debug_beacon.mPositionAgent;
gGL.begin(LLRender::LINES);
- gGL.color4fv(color.mV);
+ gGL.color4fv(linearColor4(color).mV);
draw_cross_lines(thisline, 2.0f, 2.0f, 50.f);
draw_line_cube(0.10f, thisline);
@@ -844,7 +844,7 @@ void LLViewerObjectList::renderObjectBeacons()
const LLVector3 &thisline = debug_beacon.mPositionAgent;
gGL.begin(LLRender::LINES);
- gGL.color4fv(debug_beacon.mColor.mV);
+ gGL.color4fv(linearColor4(debug_beacon.mColor).mV);
draw_cross_lines(thisline, 0.5f, 0.5f, 0.5f);
draw_line_cube(0.10f, thisline);
@@ -987,9 +987,8 @@ private:
//-----------------------------------------------------------------------------
F32 gpu_benchmark()
{
- if (!gGLManager.mHasTimerQuery)
+ if (gGLManager.mGLVersion < 3.3f)
{ // don't bother benchmarking venerable drivers which don't support accurate timing anyway
- // and are likely to be correctly identified by the GPU table already.
return -1.f;
}
@@ -1000,8 +999,8 @@ F32 gpu_benchmark()
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mFeatures.attachNothing = true;
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = 1;
if (!gBenchmarkProgram.createShader(NULL, NULL))
{
@@ -1051,7 +1050,7 @@ F32 gpu_benchmark()
for (U32 i = 0; i < count; ++i)
{
//allocate render targets and textures
- if (!dest[i].allocate(res, res, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true))
+ if (!dest[i].allocate(res, res, GL_RGBA))
{
LL_WARNS("Benchmark") << "Failed to allocate render target." << LL_ENDL;
// abandon the benchmark test
@@ -1084,9 +1083,9 @@ F32 gpu_benchmark()
delete [] pixels;
//make a dummy triangle to draw with
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB);
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX);
- if (!buff->allocateBuffer(3, 0, true))
+ if (!buff->allocateBuffer(3, 0))
{
LL_WARNS("Benchmark") << "Failed to allocate buffer during benchmark." << LL_ENDL;
// abandon the benchmark test
@@ -1110,22 +1109,12 @@ F32 gpu_benchmark()
v[1].set(-1, -3, 0);
v[2].set(3, 1, 0);
- buff->flush();
+ buff->unmapBuffer();
// ensure matched pair of bind() and unbind() calls
ShaderBinder binder(gBenchmarkProgram);
-#ifdef GL_ARB_vertex_array_object
- U32 glarray = 0;
-
- if (LLRender::sGLCoreProfile)
- {
- glGenVertexArrays(1, &glarray);
- glBindVertexArray(glarray);
- }
-#endif
-
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ buff->setBuffer();
glFinish();
F32 time_passed = 0; // seconds
@@ -1157,15 +1146,6 @@ F32 gpu_benchmark()
}
}
-#ifdef GL_ARB_vertex_array_object
- if (LLRender::sGLCoreProfile)
- {
- glBindVertexArray(0);
- glDeleteVertexArrays(1, &glarray);
- }
-#endif
-
-
std::sort(results.begin(), results.end());
F32 gbps = results[results.size()/2];