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-rw-r--r--indra/newview/llglsandbox.cpp66
1 files changed, 39 insertions, 27 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 112008172e..5484ce6276 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -903,6 +903,39 @@ private:
};
+F32 shader_timer_benchmark(std::vector<LLRenderTarget> & dest, TextureHolder & texHolder, U32 textures_count, LLVertexBuffer * buff, F32 &seconds)
+{
+ // run GPU timer benchmark
+
+ //number of samples to take
+ const S32 samples = 64;
+
+ {
+ ShaderProfileHelper initProfile;
+ dest[0].bindTarget();
+ gBenchmarkProgram.bind();
+ for (S32 c = 0; c < samples; ++c)
+ {
+ for (U32 i = 0; i < textures_count; ++i)
+ {
+ texHolder.bind(i);
+ buff->setBuffer();
+ buff->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+ }
+ gBenchmarkProgram.unbind();
+ dest[0].flush();
+ }
+
+ F32 ms = gBenchmarkProgram.mTimeElapsed / 1000000.f;
+ seconds = ms / 1000.f;
+
+ F64 samples_drawn = (F64)gBenchmarkProgram.mSamplesDrawn;
+ F64 gpixels_drawn = samples_drawn / 1000000000.0;
+ F32 samples_sec = (F32)(gpixels_drawn / seconds);
+ return samples_sec * 4; // 4 bytes per sample
+}
+
//-----------------------------------------------------------------------------
// gpu_benchmark()
// returns measured memory bandwidth of GPU in gigabytes per second
@@ -944,9 +977,6 @@ F32 gpu_benchmark()
//number of textures
const U32 count = 32;
- //number of samples to take
- const S32 samples = 64;
-
//time limit, allocation operations shouldn't take longer then 30 seconds, same for actual benchmark.
const F32 time_limit = 30;
@@ -1036,33 +1066,15 @@ F32 gpu_benchmark()
LLGLSLShader::unbind();
- // run GPU timer benchmark
- {
- ShaderProfileHelper initProfile;
- dest[0].bindTarget();
- gBenchmarkProgram.bind();
- for (S32 c = 0; c < samples; ++c)
- {
- for (U32 i = 0; i < count; ++i)
- {
- texHolder.bind(i);
- buff->setBuffer();
- buff->drawArrays(LLRender::TRIANGLES, 0, 3);
- }
- }
- gBenchmarkProgram.unbind();
- dest[0].flush();
- }
+ // run GPU timer benchmark twice
+ F32 seconds = 0;
+ F32 gbps = shader_timer_benchmark(dest, texHolder, count, buff.get(), seconds);
- F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f;
- F32 seconds = ms/1000.f;
+ LL_INFOS("Benchmark") << "Memory bandwidth, 1st run is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL;
- F64 samples_drawn = (F64)gBenchmarkProgram.mSamplesDrawn;
- F64 gpixels_drawn = samples_drawn / 1000000000.0;
- F32 samples_sec = (F32)(gpixels_drawn/seconds);
- F32 gbps = samples_sec*4; // 4 bytes per sample
+ gbps = shader_timer_benchmark(dest, texHolder, count, buff.get(), seconds);
- LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL;
+ LL_INFOS("Benchmark") << "Memory bandwidth, final run is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL;
return gbps;
}