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-rw-r--r--indra/newview/llglsandbox.cpp122
1 files changed, 0 insertions, 122 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 91beb801ad..b0ccc0f141 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -58,7 +58,6 @@
#include "llviewerobjectlist.h"
#include "lltoolselectrect.h"
#include "llviewerwindow.h"
-#include "llcompass.h"
#include "llsurface.h"
#include "llwind.h"
#include "llworld.h"
@@ -338,127 +337,8 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
gViewerWindow->setup3DRender();
}
-
-const F32 COMPASS_SIZE = 64;
-static const F32 COMPASS_RANGE = 0.33f;
-
-void LLCompass::draw()
-{
- glMatrixMode(GL_MODELVIEW);
- gGL.pushMatrix();
-
- S32 width = 32;
- S32 height = 32;
-
- LLGLSUIDefault gls_ui;
-
- gGL.translatef( COMPASS_SIZE/2.f, COMPASS_SIZE/2.f, 0.f);
-
- if (mBkgndTexture)
- {
- gGL.getTexUnit(0)->bind(mBkgndTexture.get());
-
- gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
-
- gGL.begin(LLRender::QUADS);
-
- gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(width, height);
-
- gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(-width, height);
-
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(-width, -height);
-
- gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(width, -height);
-
- gGL.end();
- }
-
- // rotate subsequent draws to agent rotation
- F32 rotation = atan2( gAgent.getFrameAgent().getAtAxis().mV[VX], gAgent.getFrameAgent().getAtAxis().mV[VY] );
- glRotatef( - rotation * RAD_TO_DEG, 0.f, 0.f, -1.f);
-
- if (mTexture)
- {
- gGL.getTexUnit(0)->bind(mTexture.get());
- gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
-
- gGL.begin(LLRender::QUADS);
-
- gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(width, height);
-
- gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(-width, height);
-
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(-width, -height);
-
- gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(width, -height);
-
- gGL.end();
- }
-
- gGL.popMatrix();
-
-}
-
-
-
-void LLHorizontalCompass::draw()
-{
- LLGLSUIDefault gls_ui;
-
- S32 width = getRect().getWidth();
- S32 height = getRect().getHeight();
- S32 half_width = width / 2;
-
- if( mTexture )
- {
- const LLVector3& at_axis = LLViewerCamera::getInstance()->getAtAxis();
- F32 center = atan2( at_axis.mV[VX], at_axis.mV[VY] );
-
- center += F_PI;
- center = llclamp( center, 0.0f, F_TWO_PI ); // probably not necessary...
- center /= F_TWO_PI;
- F32 left = center - COMPASS_RANGE;
- F32 right = center + COMPASS_RANGE;
-
- gGL.getTexUnit(0)->bind(mTexture.get());
- gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f );
- gGL.begin( LLRender::QUADS );
-
- gGL.texCoord2f(right, 1.f);
- gGL.vertex2i(width, height);
-
- gGL.texCoord2f(left, 1.f);
- gGL.vertex2i(0, height);
-
- gGL.texCoord2f(left, 0.f);
- gGL.vertex2i(0, 0);
-
- gGL.texCoord2f(right, 0.f);
- gGL.vertex2i(width, 0);
-
- gGL.end();
- }
-
- // Draw the focus line
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4fv( mFocusColor.mV );
- gl_line_2d( half_width, 0, half_width, height );
- }
-}
-
-
const F32 WIND_ALTITUDE = 180.f;
-
void LLWind::renderVectors()
{
// Renders the wind as vectors (used for debug)
@@ -1008,8 +888,6 @@ void LLViewerObjectList::renderObjectBeacons()
return;
}
- //const LLFontGL *font = LLResMgr::getInstance()->getRes(LLFONT_SANSSERIF);
-
LLGLSUIDefault gls_ui;
{