diff options
Diffstat (limited to 'indra/newview/llglsandbox.cpp')
-rw-r--r-- | indra/newview/llglsandbox.cpp | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 91beb801ad..b0ccc0f141 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -58,7 +58,6 @@ #include "llviewerobjectlist.h" #include "lltoolselectrect.h" #include "llviewerwindow.h" -#include "llcompass.h" #include "llsurface.h" #include "llwind.h" #include "llworld.h" @@ -338,127 +337,8 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) gViewerWindow->setup3DRender(); } - -const F32 COMPASS_SIZE = 64; -static const F32 COMPASS_RANGE = 0.33f; - -void LLCompass::draw() -{ - glMatrixMode(GL_MODELVIEW); - gGL.pushMatrix(); - - S32 width = 32; - S32 height = 32; - - LLGLSUIDefault gls_ui; - - gGL.translatef( COMPASS_SIZE/2.f, COMPASS_SIZE/2.f, 0.f); - - if (mBkgndTexture) - { - gGL.getTexUnit(0)->bind(mBkgndTexture.get()); - - gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); - - gGL.begin(LLRender::QUADS); - - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(width, height); - - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(-width, height); - - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(-width, -height); - - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(width, -height); - - gGL.end(); - } - - // rotate subsequent draws to agent rotation - F32 rotation = atan2( gAgent.getFrameAgent().getAtAxis().mV[VX], gAgent.getFrameAgent().getAtAxis().mV[VY] ); - glRotatef( - rotation * RAD_TO_DEG, 0.f, 0.f, -1.f); - - if (mTexture) - { - gGL.getTexUnit(0)->bind(mTexture.get()); - gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); - - gGL.begin(LLRender::QUADS); - - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(width, height); - - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(-width, height); - - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(-width, -height); - - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(width, -height); - - gGL.end(); - } - - gGL.popMatrix(); - -} - - - -void LLHorizontalCompass::draw() -{ - LLGLSUIDefault gls_ui; - - S32 width = getRect().getWidth(); - S32 height = getRect().getHeight(); - S32 half_width = width / 2; - - if( mTexture ) - { - const LLVector3& at_axis = LLViewerCamera::getInstance()->getAtAxis(); - F32 center = atan2( at_axis.mV[VX], at_axis.mV[VY] ); - - center += F_PI; - center = llclamp( center, 0.0f, F_TWO_PI ); // probably not necessary... - center /= F_TWO_PI; - F32 left = center - COMPASS_RANGE; - F32 right = center + COMPASS_RANGE; - - gGL.getTexUnit(0)->bind(mTexture.get()); - gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f ); - gGL.begin( LLRender::QUADS ); - - gGL.texCoord2f(right, 1.f); - gGL.vertex2i(width, height); - - gGL.texCoord2f(left, 1.f); - gGL.vertex2i(0, height); - - gGL.texCoord2f(left, 0.f); - gGL.vertex2i(0, 0); - - gGL.texCoord2f(right, 0.f); - gGL.vertex2i(width, 0); - - gGL.end(); - } - - // Draw the focus line - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4fv( mFocusColor.mV ); - gl_line_2d( half_width, 0, half_width, height ); - } -} - - const F32 WIND_ALTITUDE = 180.f; - void LLWind::renderVectors() { // Renders the wind as vectors (used for debug) @@ -1008,8 +888,6 @@ void LLViewerObjectList::renderObjectBeacons() return; } - //const LLFontGL *font = LLResMgr::getInstance()->getRes(LLFONT_SANSSERIF); - LLGLSUIDefault gls_ui; { |