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-rw-r--r--indra/newview/llgesturemgr.h30
1 files changed, 21 insertions, 9 deletions
diff --git a/indra/newview/llgesturemgr.h b/indra/newview/llgesturemgr.h
index 947773d66d..7c3b742780 100644
--- a/indra/newview/llgesturemgr.h
+++ b/indra/newview/llgesturemgr.h
@@ -57,6 +57,12 @@ public:
class LLGestureManager : public LLSingleton<LLGestureManager>, public LLInventoryCompletionObserver
{
public:
+
+ typedef boost::function<void (LLMultiGesture* loaded_gesture)> gesture_loaded_callback_t;
+ // Maps inventory item_id to gesture
+ typedef std::map<LLUUID, LLMultiGesture*> item_map_t;
+ typedef std::map<LLUUID, gesture_loaded_callback_t> callback_map_t;
+
LLGestureManager();
~LLGestureManager();
@@ -97,6 +103,7 @@ public:
BOOL isGesturePlaying(const LLUUID& item_id);
+ const item_map_t& getActiveGestures() const { return mActive; }
// Force a gesture to be played, for example, if it is being
// previewed.
void playGesture(LLMultiGesture* gesture);
@@ -106,7 +113,15 @@ public:
// Also remove from playing list
void stopGesture(LLMultiGesture* gesture);
void stopGesture(const LLUUID& item_id);
-
+ /**
+ * Add cb into callbackMap.
+ * Note:
+ * Manager will call cb after gesture will be loaded and will remove cb automatically.
+ */
+ void setGestureLoadedCallback(LLUUID inv_item_id, gesture_loaded_callback_t cb)
+ {
+ mCallbackMap[inv_item_id] = cb;
+ }
// Trigger the first gesture that matches this key.
// Returns TRUE if it finds a gesture bound to that key.
BOOL triggerGesture(KEY key, MASK mask);
@@ -144,13 +159,7 @@ protected:
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
-public:
- BOOL mValid;
- std::vector<LLMultiGesture*> mPlaying;
-
- // Maps inventory item_id to gesture
- typedef std::map<LLUUID, LLMultiGesture*> item_map_t;
-
+private:
// Active gestures.
// NOTE: The gesture pointer CAN BE NULL. This means that
// there is a gesture with that item_id, but the asset data
@@ -159,8 +168,11 @@ public:
S32 mLoadingCount;
std::string mDeactivateSimilarNames;
-
+
std::vector<LLGestureManagerObserver*> mObservers;
+ callback_map_t mCallbackMap;
+ std::vector<LLMultiGesture*> mPlaying;
+ BOOL mValid;
};
#endif