diff options
Diffstat (limited to 'indra/newview/llgesturemgr.cpp')
-rw-r--r-- | indra/newview/llgesturemgr.cpp | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp index 5671f6dd59..8ee11cdbd2 100644 --- a/indra/newview/llgesturemgr.cpp +++ b/indra/newview/llgesturemgr.cpp @@ -65,7 +65,7 @@ const F32 MAX_WAIT_KEY_SECS = 60.f * 10.f; // Lightweight constructor. // init() does the heavy lifting. LLGestureMgr::LLGestureMgr() -: mValid(FALSE), +: mValid(false), mPlaying(), mActive(), mLoadingCount(0) @@ -145,8 +145,8 @@ void LLGestureMgr::activateGesture(const LLUUID& item_id) mLoadingCount = 1; mDeactivateSimilarNames.clear(); - const BOOL inform_server = TRUE; - const BOOL deactivate_similar = FALSE; + const bool inform_server = true; + const bool deactivate_similar = false; activateGestureWithAsset(item_id, asset_id, inform_server, deactivate_similar); } @@ -185,8 +185,8 @@ void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items) } // Don't inform server, we'll do that in bulk - const BOOL no_inform_server = FALSE; - const BOOL deactivate_similar = TRUE; + const bool no_inform_server = false; + const bool deactivate_similar = true; activateGestureWithAsset(item->getUUID(), item->getAssetUUID(), no_inform_server, deactivate_similar); @@ -195,7 +195,7 @@ void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items) // Inform the database of this change LLMessageSystem* msg = gMessageSystem; - BOOL start_message = TRUE; + bool start_message = true; for (it = items.begin(); it != items.end(); ++it) { @@ -213,7 +213,7 @@ void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items) msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->addU32("Flags", 0x0); - start_message = FALSE; + start_message = false; } msg->nextBlock("Data"); @@ -224,7 +224,7 @@ void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items) if (msg->getCurrentSendTotal() > MTUBYTES) { gAgent.sendReliableMessage(); - start_message = TRUE; + start_message = true; } } @@ -238,8 +238,8 @@ void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items) struct LLLoadInfo { LLUUID mItemID; - BOOL mInformServer; - BOOL mDeactivateSimilar; + bool mInformServer; + bool mDeactivateSimilar; }; // If inform_server is true, will send a message upstream to update @@ -249,8 +249,8 @@ struct LLLoadInfo */ void LLGestureMgr::activateGestureWithAsset(const LLUUID& item_id, const LLUUID& asset_id, - BOOL inform_server, - BOOL deactivate_similar) + bool inform_server, + bool deactivate_similar) { const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id); @@ -284,7 +284,7 @@ void LLGestureMgr::activateGestureWithAsset(const LLUUID& item_id, info->mInformServer = inform_server; info->mDeactivateSimilar = deactivate_similar; - const BOOL high_priority = TRUE; + const bool high_priority = true; gAssetStorage->getAssetData(asset_id, LLAssetType::AT_GESTURE, onLoadComplete, @@ -391,7 +391,7 @@ void LLGestureMgr::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& i // Inform database of the change LLMessageSystem* msg = gMessageSystem; - BOOL start_message = TRUE; + bool start_message = true; uuid_vec_t::const_iterator vit = gest_item_ids.begin(); while (vit != gest_item_ids.end()) { @@ -402,7 +402,7 @@ void LLGestureMgr::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& i msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->addU32("Flags", 0x0); - start_message = FALSE; + start_message = false; } msg->nextBlock("Data"); @@ -412,7 +412,7 @@ void LLGestureMgr::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& i if (msg->getCurrentSendTotal() > MTUBYTES) { gAgent.sendReliableMessage(); - start_message = TRUE; + start_message = true; } ++vit; @@ -437,7 +437,7 @@ void LLGestureMgr::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& i } -BOOL LLGestureMgr::isGestureActive(const LLUUID& item_id) +bool LLGestureMgr::isGestureActive(const LLUUID& item_id) { const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id); item_map_t::iterator it = mActive.find(base_item_id); @@ -445,24 +445,24 @@ BOOL LLGestureMgr::isGestureActive(const LLUUID& item_id) } -BOOL LLGestureMgr::isGesturePlaying(const LLUUID& item_id) +bool LLGestureMgr::isGesturePlaying(const LLUUID& item_id) { const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id); item_map_t::iterator it = mActive.find(base_item_id); - if (it == mActive.end()) return FALSE; + if (it == mActive.end()) return false; LLMultiGesture* gesture = (*it).second; - if (!gesture) return FALSE; + if (!gesture) return false; return gesture->mPlaying; } -BOOL LLGestureMgr::isGesturePlaying(LLMultiGesture* gesture) +bool LLGestureMgr::isGesturePlaying(LLMultiGesture* gesture) { if(!gesture) { - return FALSE; + return false; } return gesture->mPlaying; @@ -501,10 +501,10 @@ void LLGestureMgr::replaceGesture(const LLUUID& item_id, LLMultiGesture* new_ges LLLoadInfo* info = new LLLoadInfo; info->mItemID = base_item_id; - info->mInformServer = TRUE; - info->mDeactivateSimilar = FALSE; + info->mInformServer = true; + info->mDeactivateSimilar = false; - const BOOL high_priority = TRUE; + const bool high_priority = true; gAssetStorage->getAssetData(asset_id, LLAssetType::AT_GESTURE, onLoadComplete, @@ -540,7 +540,7 @@ void LLGestureMgr::playGesture(LLMultiGesture* gesture, bool fromKeyPress) gesture->mTriggeredByKey = fromKeyPress; // Add to list of playing - gesture->mPlaying = TRUE; + gesture->mPlaying = true; mPlaying.push_back(gesture); // Load all needed assets to minimize the delays @@ -569,7 +569,7 @@ void LLGestureMgr::playGesture(LLMultiGesture* gesture, bool fromKeyPress) LLAssetType::AT_ANIMATION, onAssetLoadComplete, (void *)id, - TRUE); + true); } break; } @@ -586,7 +586,7 @@ void LLGestureMgr::playGesture(LLMultiGesture* gesture, bool fromKeyPress) LLAssetType::AT_SOUND, onAssetLoadComplete, NULL, - TRUE); + true); } break; } @@ -628,12 +628,12 @@ void LLGestureMgr::playGesture(const LLUUID& item_id) // Iterates through space delimited tokens in string, triggering any gestures found. // Generates a revised string that has the found tokens replaced by their replacement strings // and (as a minor side effect) has multiple spaces in a row replaced by single spaces. -BOOL LLGestureMgr::triggerAndReviseString(const std::string &utf8str, std::string* revised_string) +bool LLGestureMgr::triggerAndReviseString(const std::string &utf8str, std::string* revised_string) { std::string tokenized = utf8str; - BOOL found_gestures = FALSE; - BOOL first_token = TRUE; + bool found_gestures = false; + bool first_token = true; typedef boost::tokenizer<boost::char_separator<char> > tokenizer; boost::char_separator<char> sep(" "); @@ -671,7 +671,7 @@ BOOL LLGestureMgr::triggerAndReviseString(const std::string &utf8str, std::strin { // choose one at random { - S32 random = ll_rand(matching.size()); + S32 random = ll_rand(static_cast<S32>(matching.size())); gesture = matching[random]; @@ -697,7 +697,7 @@ BOOL LLGestureMgr::triggerAndReviseString(const std::string &utf8str, std::strin revised_string->append( gesture->mReplaceText ); } } - found_gestures = TRUE; + found_gestures = true; } } } @@ -714,14 +714,14 @@ BOOL LLGestureMgr::triggerAndReviseString(const std::string &utf8str, std::strin revised_string->append( cur_token ); } - first_token = FALSE; + first_token = false; gesture = NULL; } return found_gestures; } -BOOL LLGestureMgr::triggerGesture(KEY key, MASK mask) +bool LLGestureMgr::triggerGesture(KEY key, MASK mask) { std::vector <LLMultiGesture *> matching; item_map_t::iterator it; @@ -736,7 +736,7 @@ BOOL LLGestureMgr::triggerGesture(KEY key, MASK mask) if (gesture->mKey == key && gesture->mMask == mask - && gesture->mWaitingKeyRelease == FALSE) + && gesture->mWaitingKeyRelease == false) { matching.push_back(gesture); } @@ -745,18 +745,18 @@ BOOL LLGestureMgr::triggerGesture(KEY key, MASK mask) // choose one and play it if (matching.size() > 0) { - U32 random = ll_rand(matching.size()); + U32 random = ll_rand(static_cast<S32>(matching.size())); LLMultiGesture* gesture = matching[random]; - playGesture(gesture, TRUE); - return TRUE; + playGesture(gesture, true); + return true; } - return FALSE; + return false; } -BOOL LLGestureMgr::triggerGestureRelease(KEY key, MASK mask) +bool LLGestureMgr::triggerGestureRelease(KEY key, MASK mask) { std::vector <LLMultiGesture *> matching; item_map_t::iterator it; @@ -772,7 +772,7 @@ BOOL LLGestureMgr::triggerGestureRelease(KEY key, MASK mask) if (gesture->mKey == key && gesture->mMask == mask) { - gesture->mKeyReleased = TRUE; + gesture->mKeyReleased = true; } } @@ -783,7 +783,7 @@ BOOL LLGestureMgr::triggerGestureRelease(KEY key, MASK mask) S32 LLGestureMgr::getPlayingCount() const { - return mPlaying.size(); + return static_cast<S32>(mPlaying.size()); } @@ -890,7 +890,7 @@ void LLGestureMgr::stepGesture(LLMultiGesture* gesture) } // Run the current steps - BOOL waiting = FALSE; + bool waiting = false; while (!waiting && gesture->mPlaying) { // Get the current step, if there is one. @@ -904,7 +904,7 @@ void LLGestureMgr::stepGesture(LLMultiGesture* gesture) else { // step stays null, we're off the end - gesture->mWaitingAtEnd = TRUE; + gesture->mWaitingAtEnd = true; } @@ -919,12 +919,12 @@ void LLGestureMgr::stepGesture(LLMultiGesture* gesture) && gesture->mPlayingAnimIDs.empty())) { // all animations are done playing - gesture->mWaitingAtEnd = FALSE; - gesture->mPlaying = FALSE; + gesture->mWaitingAtEnd = false; + gesture->mPlaying = false; } else { - waiting = TRUE; + waiting = true; } continue; } @@ -937,20 +937,20 @@ void LLGestureMgr::stepGesture(LLMultiGesture* gesture) if (gesture->mKeyReleased) { // wait is done, continue execution - gesture->mWaitingKeyRelease = FALSE; + gesture->mWaitingKeyRelease = false; gesture->mCurrentStep++; } else if (gesture->mWaitTimer.getElapsedTimeF32() > MAX_WAIT_KEY_SECS) { LL_INFOS("GestureMgr") << "Waited too long for key release, continuing gesture." << LL_ENDL; - gesture->mWaitingKeyRelease = FALSE; + gesture->mWaitingKeyRelease = false; gesture->mCurrentStep++; } else { // we're waiting, so execution is done for now - waiting = TRUE; + waiting = true; } continue; } @@ -965,7 +965,7 @@ void LLGestureMgr::stepGesture(LLMultiGesture* gesture) && gesture->mPlayingAnimIDs.empty())) { // all animations are done playing - gesture->mWaitingAnimations = FALSE; + gesture->mWaitingAnimations = false; gesture->mCurrentStep++; } else if (gesture->mWaitTimer.getElapsedTimeF32() > MAX_WAIT_ANIM_SECS) @@ -973,12 +973,12 @@ void LLGestureMgr::stepGesture(LLMultiGesture* gesture) // we've waited too long for an animation LL_INFOS("GestureMgr") << "Waited too long for animations to stop, continuing gesture." << LL_ENDL; - gesture->mWaitingAnimations = FALSE; + gesture->mWaitingAnimations = false; gesture->mCurrentStep++; } else { - waiting = TRUE; + waiting = true; } continue; } @@ -994,13 +994,13 @@ void LLGestureMgr::stepGesture(LLMultiGesture* gesture) if (elapsed > wait_step->mWaitSeconds) { // wait is done, continue execution - gesture->mWaitingTimer = FALSE; + gesture->mWaitingTimer = false; gesture->mCurrentStep++; } else { // we're waiting, so execution is done for now - waiting = TRUE; + waiting = true; } continue; } @@ -1060,7 +1060,7 @@ void LLGestureMgr::runStep(LLMultiGesture* gesture, LLGestureStep* step) // Don't animate the nodding, as this might not blend with // other playing animations. - const BOOL animate = FALSE; + const bool animate = false; (LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))-> sendChatFromViewer(chat_text, CHAT_TYPE_NORMAL, animate); @@ -1072,23 +1072,23 @@ void LLGestureMgr::runStep(LLMultiGesture* gesture, LLGestureStep* step) { LLGestureStepWait* wait_step = (LLGestureStepWait*)step; if (gesture->mTriggeredByKey // Only wait here IF we were triggered by a key! - && gesture->mWaitingKeyRelease == FALSE // We can only do this once! Prevent gestures infinitely running + && gesture->mWaitingKeyRelease == false // We can only do this once! Prevent gestures infinitely running && wait_step->mFlags & WAIT_FLAG_KEY_RELEASE) { // Lets wait for the key release first so we don't hold up re-presses - gesture->mWaitingKeyRelease = TRUE; - gesture->mKeyReleased = FALSE; + gesture->mWaitingKeyRelease = true; + gesture->mKeyReleased = false; // Use the wait timer as a deadlock breaker for key release waits. gesture->mWaitTimer.reset(); } else if (wait_step->mFlags & WAIT_FLAG_TIME) { - gesture->mWaitingTimer = TRUE; + gesture->mWaitingTimer = true; gesture->mWaitTimer.reset(); } else if (wait_step->mFlags & WAIT_FLAG_ALL_ANIM) { - gesture->mWaitingAnimations = TRUE; + gesture->mWaitingAnimations = true; // Use the wait timer as a deadlock breaker for animation waits. gesture->mWaitTimer.reset(); } @@ -1115,8 +1115,8 @@ void LLGestureMgr::onLoadComplete(const LLUUID& asset_uuid, LLLoadInfo* info = (LLLoadInfo*)user_data; LLUUID item_id = info->mItemID; - BOOL inform_server = info->mInformServer; - BOOL deactivate_similar = info->mDeactivateSimilar; + bool inform_server = info->mInformServer; + bool deactivate_similar = info->mDeactivateSimilar; delete info; info = NULL; @@ -1137,7 +1137,7 @@ void LLGestureMgr::onLoadComplete(const LLUUID& asset_uuid, LLMultiGesture* gesture = new LLMultiGesture(); LLDataPackerAsciiBuffer dp(&buffer[0], size+1); - BOOL ok = gesture->deserialize(dp); + bool ok = gesture->deserialize(dp); if (ok) { @@ -1460,9 +1460,9 @@ void LLGestureMgr::notifyObservers() } } -BOOL LLGestureMgr::matchPrefix(const std::string& in_str, std::string* out_str) +bool LLGestureMgr::matchPrefix(const std::string& in_str, std::string* out_str) { - S32 in_len = in_str.length(); + auto in_len = in_str.length(); //return whole trigger, if received text equals to it item_map_t::iterator it; @@ -1475,7 +1475,7 @@ BOOL LLGestureMgr::matchPrefix(const std::string& in_str, std::string* out_str) if (!LLStringUtil::compareInsensitive(in_str, trigger)) { *out_str = trigger; - return TRUE; + return true; } } } @@ -1490,7 +1490,7 @@ BOOL LLGestureMgr::matchPrefix(const std::string& in_str, std::string* out_str) { const std::string& trigger = gesture->getTrigger(); - if (in_len > (S32)trigger.length()) + if (in_len > trigger.length()) { // too short, bail out continue; @@ -1526,7 +1526,7 @@ BOOL LLGestureMgr::matchPrefix(const std::string& in_str, std::string* out_str) } if (rest_of_match.compare("") == 0) { - return TRUE; + return true; } if (buf.compare("") != 0) { @@ -1540,10 +1540,10 @@ BOOL LLGestureMgr::matchPrefix(const std::string& in_str, std::string* out_str) if (rest_of_match.compare("") != 0) { *out_str = in_str+rest_of_match; - return TRUE; + return true; } - return FALSE; + return false; } |