diff options
Diffstat (limited to 'indra/newview/llgesturemgr.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llgesturemgr.cpp | 532 |
1 files changed, 419 insertions, 113 deletions
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp index 59274c8638..119872ec29 100644..100755 --- a/indra/newview/llgesturemgr.cpp +++ b/indra/newview/llgesturemgr.cpp @@ -2,31 +2,25 @@ * @file llgesturemgr.cpp * @brief Manager for playing gestures on the viewer * - * $LicenseInfo:firstyear=2004&license=viewergpl$ - * - * Copyright (c) 2004-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -37,12 +31,15 @@ // system #include <functional> #include <algorithm> -#include <boost/tokenizer.hpp> // library +#include "llaudioengine.h" #include "lldatapacker.h" +#include "llfloaterreg.h" #include "llinventory.h" +#include "llkeyframemotion.h" #include "llmultigesture.h" +#include "llnotificationsutil.h" #include "llstl.h" #include "llstring.h" // todo: remove #include "llvfile.h" @@ -52,30 +49,35 @@ #include "llagent.h" #include "lldelayedgestureerror.h" #include "llinventorymodel.h" -#include "llnotify.h" #include "llviewermessage.h" #include "llvoavatarself.h" #include "llviewerstats.h" -#include "llnearbychatbar.h" +#include "llfloaterimnearbychat.h" +#include "llappearancemgr.h" +#include "llgesturelistener.h" // Longest time, in seconds, to wait for all animations to stop playing const F32 MAX_WAIT_ANIM_SECS = 30.f; +// If this gesture is a link, get the base gesture that this link points to, +// otherwise just return this id. +static const LLUUID& get_linked_uuid(const LLUUID& item_id); // Lightweight constructor. // init() does the heavy lifting. -LLGestureManager::LLGestureManager() +LLGestureMgr::LLGestureMgr() : mValid(FALSE), mPlaying(), mActive(), mLoadingCount(0) { gInventory.addObserver(this); + mListener.reset(new LLGestureListener()); } // We own the data for gestures, so clean them up. -LLGestureManager::~LLGestureManager() +LLGestureMgr::~LLGestureMgr() { item_map_t::iterator it; for (it = mActive.begin(); it != mActive.end(); ++it) @@ -89,18 +91,55 @@ LLGestureManager::~LLGestureManager() } -void LLGestureManager::init() +void LLGestureMgr::init() { // TODO } +void LLGestureMgr::changed(U32 mask) +{ + LLInventoryFetchItemsObserver::changed(mask); + + if (mask & LLInventoryObserver::GESTURE) + { + // If there was a gesture label changed, update all the names in the + // active gestures and then notify observers + if (mask & LLInventoryObserver::LABEL) + { + for(item_map_t::iterator it = mActive.begin(); it != mActive.end(); ++it) + { + if(it->second) + { + LLViewerInventoryItem* item = gInventory.getItem(it->first); + if(item) + { + it->second->mName = item->getName(); + } + } + } + notifyObservers(); + } + // If there was a gesture added or removed notify observers + // STRUCTURE denotes that the inventory item has been moved + // In the case of deleting gesture, it is moved to the trash + else if(mask & LLInventoryObserver::ADD || + mask & LLInventoryObserver::REMOVE || + mask & LLInventoryObserver::STRUCTURE) + { + notifyObservers(); + } + } +} + // Use this version when you have the item_id but not the asset_id, // and you KNOW the inventory is loaded. -void LLGestureManager::activateGesture(const LLUUID& item_id) +void LLGestureMgr::activateGesture(const LLUUID& item_id) { LLViewerInventoryItem* item = gInventory.getItem(item_id); if (!item) return; + if (item->getType() != LLAssetType::AT_GESTURE) + return; LLUUID asset_id = item->getAssetUUID(); @@ -113,7 +152,7 @@ void LLGestureManager::activateGesture(const LLUUID& item_id) } -void LLGestureManager::activateGestures(LLViewerInventoryItem::item_array_t& items) +void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items) { // Load up the assets S32 count = 0; @@ -127,7 +166,7 @@ void LLGestureManager::activateGestures(LLViewerInventoryItem::item_array_t& ite continue; } else - { // Make gesture active and persistent through login sessions. -spatters 07-12-06 + { // Make gesture active and persistent through login sessions. -Aura 07-12-06 activateGesture(item->getUUID()); } @@ -206,38 +245,43 @@ struct LLLoadInfo // If inform_server is true, will send a message upstream to update // the user_gesture_active table. -void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id, +/** + * It will load a gesture from remote storage + */ +void LLGestureMgr::activateGestureWithAsset(const LLUUID& item_id, const LLUUID& asset_id, BOOL inform_server, BOOL deactivate_similar) { + const LLUUID& base_item_id = get_linked_uuid(item_id); + if( !gAssetStorage ) { - llwarns << "LLGestureManager::activateGestureWithAsset without valid gAssetStorage" << llendl; + LL_WARNS() << "LLGestureMgr::activateGestureWithAsset without valid gAssetStorage" << LL_ENDL; return; } // If gesture is already active, nothing to do. if (isGestureActive(item_id)) { - llwarns << "Tried to loadGesture twice " << item_id << llendl; + LL_WARNS() << "Tried to loadGesture twice " << item_id << LL_ENDL; return; } // if (asset_id.isNull()) // { -// llwarns << "loadGesture() - gesture has no asset" << llendl; +// LL_WARNS() << "loadGesture() - gesture has no asset" << LL_ENDL; // return; // } // For now, put NULL into the item map. We'll build a gesture // class object when the asset data arrives. - mActive[item_id] = NULL; + mActive[base_item_id] = NULL; // Copy the UUID if (asset_id.notNull()) { LLLoadInfo* info = new LLLoadInfo; - info->mItemID = item_id; + info->mItemID = base_item_id; info->mInformServer = inform_server; info->mDeactivateSimilar = deactivate_similar; @@ -255,12 +299,19 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id, } -void LLGestureManager::deactivateGesture(const LLUUID& item_id) +void notify_update_label(const LLUUID& base_item_id) { - item_map_t::iterator it = mActive.find(item_id); + gInventory.addChangedMask(LLInventoryObserver::LABEL, base_item_id); + LLGestureMgr::instance().notifyObservers(); +} + +void LLGestureMgr::deactivateGesture(const LLUUID& item_id) +{ + const LLUUID& base_item_id = get_linked_uuid(item_id); + item_map_t::iterator it = mActive.find(base_item_id); if (it == mActive.end()) { - llwarns << "deactivateGesture for inactive gesture " << item_id << llendl; + LL_WARNS() << "deactivateGesture for inactive gesture " << item_id << LL_ENDL; return; } @@ -277,7 +328,6 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id) } mActive.erase(it); - gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); // Inform the database of this change LLMessageSystem* msg = gMessageSystem; @@ -293,13 +343,18 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id) gAgent.sendReliableMessage(); - notifyObservers(); + LLPointer<LLInventoryCallback> cb = + new LLBoostFuncInventoryCallback(no_op_inventory_func, + boost::bind(notify_update_label,base_item_id)); + + LLAppearanceMgr::instance().removeCOFItemLinks(base_item_id, cb); } -void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& in_item_id) +void LLGestureMgr::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& in_item_id) { - std::vector<LLUUID> gest_item_ids; + const LLUUID& base_in_item_id = get_linked_uuid(in_item_id); + uuid_vec_t gest_item_ids; // Deactivate all gestures that match item_map_t::iterator it; @@ -310,7 +365,7 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI // Don't deactivate the gesture we are looking for duplicates of // (for replaceGesture) - if (!gest || item_id == in_item_id) + if (!gest || item_id == base_in_item_id) { // legal, can have null pointers in list ++it; @@ -338,7 +393,7 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI // Inform database of the change LLMessageSystem* msg = gMessageSystem; BOOL start_message = TRUE; - std::vector<LLUUID>::const_iterator vit = gest_item_ids.begin(); + uuid_vec_t::const_iterator vit = gest_item_ids.begin(); while (vit != gest_item_ids.end()) { if (start_message) @@ -383,16 +438,19 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI } -BOOL LLGestureManager::isGestureActive(const LLUUID& item_id) +BOOL LLGestureMgr::isGestureActive(const LLUUID& item_id) { - item_map_t::iterator it = mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + item_map_t::iterator it = mActive.find(base_item_id); return (it != mActive.end()); } -BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id) +BOOL LLGestureMgr::isGesturePlaying(const LLUUID& item_id) { - item_map_t::iterator it = mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + + item_map_t::iterator it = mActive.find(base_item_id); if (it == mActive.end()) return FALSE; LLMultiGesture* gesture = (*it).second; @@ -401,21 +459,33 @@ BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id) return gesture->mPlaying; } -void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id) +BOOL LLGestureMgr::isGesturePlaying(LLMultiGesture* gesture) { - item_map_t::iterator it = mActive.find(item_id); + if(!gesture) + { + return FALSE; + } + + return gesture->mPlaying; +} + +void LLGestureMgr::replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id) +{ + const LLUUID& base_item_id = get_linked_uuid(item_id); + + item_map_t::iterator it = mActive.find(base_item_id); if (it == mActive.end()) { - llwarns << "replaceGesture for inactive gesture " << item_id << llendl; + LL_WARNS() << "replaceGesture for inactive gesture " << base_item_id << LL_ENDL; return; } LLMultiGesture* old_gesture = (*it).second; stopGesture(old_gesture); - mActive.erase(item_id); + mActive.erase(base_item_id); - mActive[item_id] = new_gesture; + mActive[base_item_id] = new_gesture; delete old_gesture; old_gesture = NULL; @@ -426,7 +496,7 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new mDeactivateSimilarNames.clear(); LLLoadInfo* info = new LLLoadInfo; - info->mItemID = item_id; + info->mItemID = base_item_id; info->mInformServer = TRUE; info->mDeactivateSimilar = FALSE; @@ -441,21 +511,23 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new notifyObservers(); } -void LLGestureManager::replaceGesture(const LLUUID& item_id, const LLUUID& new_asset_id) +void LLGestureMgr::replaceGesture(const LLUUID& item_id, const LLUUID& new_asset_id) { - item_map_t::iterator it = LLGestureManager::instance().mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + + item_map_t::iterator it = LLGestureMgr::instance().mActive.find(base_item_id); if (it == mActive.end()) { - llwarns << "replaceGesture for inactive gesture " << item_id << llendl; + LL_WARNS() << "replaceGesture for inactive gesture " << base_item_id << LL_ENDL; return; } // mActive owns this gesture pointer, so clean up memory. LLMultiGesture* gesture = (*it).second; - LLGestureManager::instance().replaceGesture(item_id, gesture, new_asset_id); + LLGestureMgr::instance().replaceGesture(base_item_id, gesture, new_asset_id); } -void LLGestureManager::playGesture(LLMultiGesture* gesture) +void LLGestureMgr::playGesture(LLMultiGesture* gesture) { if (!gesture) return; @@ -466,6 +538,66 @@ void LLGestureManager::playGesture(LLMultiGesture* gesture) gesture->mPlaying = TRUE; mPlaying.push_back(gesture); + // Load all needed assets to minimize the delays + // when gesture is playing. + for (std::vector<LLGestureStep*>::iterator steps_it = gesture->mSteps.begin(); + steps_it != gesture->mSteps.end(); + ++steps_it) + { + LLGestureStep* step = *steps_it; + switch(step->getType()) + { + case STEP_ANIMATION: + { + LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; + const LLUUID& anim_id = anim_step->mAnimAssetID; + + // Don't request the animation if this step stops it or if it is already in Static VFS + if (!(anim_id.isNull() + || anim_step->mFlags & ANIM_FLAG_STOP + || gAssetStorage->hasLocalAsset(anim_id, LLAssetType::AT_ANIMATION))) + { + mLoadingAssets.insert(anim_id); + + LLUUID* id = new LLUUID(gAgentID); + gAssetStorage->getAssetData(anim_id, + LLAssetType::AT_ANIMATION, + onAssetLoadComplete, + (void *)id, + TRUE); + } + break; + } + case STEP_SOUND: + { + LLGestureStepSound* sound_step = (LLGestureStepSound*)step; + const LLUUID& sound_id = sound_step->mSoundAssetID; + if (!(sound_id.isNull() + || gAssetStorage->hasLocalAsset(sound_id, LLAssetType::AT_SOUND))) + { + mLoadingAssets.insert(sound_id); + + gAssetStorage->getAssetData(sound_id, + LLAssetType::AT_SOUND, + onAssetLoadComplete, + NULL, + TRUE); + } + break; + } + case STEP_CHAT: + case STEP_WAIT: + case STEP_EOF: + { + break; + } + default: + { + LL_WARNS() << "Unknown gesture step type: " << step->getType() << LL_ENDL; + } + } + } + // And get it going stepGesture(gesture); @@ -474,9 +606,11 @@ void LLGestureManager::playGesture(LLMultiGesture* gesture) // Convenience function that looks up the item_id for you. -void LLGestureManager::playGesture(const LLUUID& item_id) +void LLGestureMgr::playGesture(const LLUUID& item_id) { - item_map_t::iterator it = mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + + item_map_t::iterator it = mActive.find(base_item_id); if (it == mActive.end()) return; LLMultiGesture* gesture = (*it).second; @@ -489,7 +623,7 @@ void LLGestureManager::playGesture(const LLUUID& item_id) // Iterates through space delimited tokens in string, triggering any gestures found. // Generates a revised string that has the found tokens replaced by their replacement strings // and (as a minor side effect) has multiple spaces in a row replaced by single spaces. -BOOL LLGestureManager::triggerAndReviseString(const std::string &utf8str, std::string* revised_string) +BOOL LLGestureMgr::triggerAndReviseString(const std::string &utf8str, std::string* revised_string) { std::string tokenized = utf8str; @@ -582,7 +716,7 @@ BOOL LLGestureManager::triggerAndReviseString(const std::string &utf8str, std::s } -BOOL LLGestureManager::triggerGesture(KEY key, MASK mask) +BOOL LLGestureMgr::triggerGesture(KEY key, MASK mask) { std::vector <LLMultiGesture *> matching; item_map_t::iterator it; @@ -616,7 +750,7 @@ BOOL LLGestureManager::triggerGesture(KEY key, MASK mask) } -S32 LLGestureManager::getPlayingCount() const +S32 LLGestureMgr::getPlayingCount() const { return mPlaying.size(); } @@ -630,7 +764,7 @@ struct IsGesturePlaying : public std::unary_function<LLMultiGesture*, bool> } }; -void LLGestureManager::update() +void LLGestureMgr::update() { S32 i; for (i = 0; i < (S32)mPlaying.size(); ++i) @@ -673,14 +807,13 @@ void LLGestureManager::update() // Run all steps until you're either done or hit a wait. -void LLGestureManager::stepGesture(LLMultiGesture* gesture) +void LLGestureMgr::stepGesture(LLMultiGesture* gesture) { if (!gesture) { return; } - LLVOAvatar* avatar = gAgent.getAvatarObject(); - if (!avatar) return; + if (!isAgentAvatarValid() || hasLoadingAssets(gesture)) return; // Of the ones that started playing, have any stopped? @@ -691,8 +824,8 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture) { // look in signaled animations (simulator's view of what is // currently playing. - LLVOAvatar::AnimIterator play_it = avatar->mSignaledAnimations.find(*gest_it); - if (play_it != avatar->mSignaledAnimations.end()) + LLVOAvatar::AnimIterator play_it = gAgentAvatarp->mSignaledAnimations.find(*gest_it); + if (play_it != gAgentAvatarp->mSignaledAnimations.end()) { ++gest_it; } @@ -710,8 +843,8 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture) gest_it != gesture->mRequestedAnimIDs.end(); ) { - LLVOAvatar::AnimIterator play_it = avatar->mSignaledAnimations.find(*gest_it); - if (play_it != avatar->mSignaledAnimations.end()) + LLVOAvatar::AnimIterator play_it = gAgentAvatarp->mSignaledAnimations.find(*gest_it); + if (play_it != gAgentAvatarp->mSignaledAnimations.end()) { // Hooray, this animation has started playing! // Copy into playing. @@ -781,8 +914,8 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture) else if (gesture->mWaitTimer.getElapsedTimeF32() > MAX_WAIT_ANIM_SECS) { // we've waited too long for an animation - llinfos << "Waited too long for animations to stop, continuing gesture." - << llendl; + LL_INFOS() << "Waited too long for animations to stop, continuing gesture." + << LL_ENDL; gesture->mWaitingAnimations = FALSE; gesture->mCurrentStep++; } @@ -821,7 +954,7 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture) } -void LLGestureManager::runStep(LLMultiGesture* gesture, LLGestureStep* step) +void LLGestureMgr::runStep(LLMultiGesture* gesture, LLGestureStep* step) { switch(step->getType()) { @@ -872,7 +1005,8 @@ void LLGestureManager::runStep(LLMultiGesture* gesture, LLGestureStep* step) const BOOL animate = FALSE; - LLNearbyChatBar::getInstance()->sendChatFromViewer(chat_text, CHAT_TYPE_NORMAL, animate); + (LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))-> + sendChatFromViewer(chat_text, CHAT_TYPE_NORMAL, animate); gesture->mCurrentStep++; break; @@ -908,7 +1042,7 @@ void LLGestureManager::runStep(LLMultiGesture* gesture, LLGestureStep* step) // static -void LLGestureManager::onLoadComplete(LLVFS *vfs, +void LLGestureMgr::onLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) @@ -921,8 +1055,8 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs, delete info; info = NULL; - - LLGestureManager::instance().mLoadingCount--; + LLGestureMgr& self = LLGestureMgr::instance(); + self.mLoadingCount--; if (0 == status) { @@ -944,16 +1078,16 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs, { if (deactivate_similar) { - LLGestureManager::instance().deactivateSimilarGestures(gesture, item_id); + self.deactivateSimilarGestures(gesture, item_id); // Display deactivation message if this was the last of the bunch. - if (LLGestureManager::instance().mLoadingCount == 0 - && LLGestureManager::instance().mDeactivateSimilarNames.length() > 0) + if (self.mLoadingCount == 0 + && self.mDeactivateSimilarNames.length() > 0) { // we're done with this set of deactivations LLSD args; - args["NAMES"] = LLGestureManager::instance().mDeactivateSimilarNames; - LLNotifications::instance().add("DeactivatedGesturesTrigger", args); + args["NAMES"] = self.mDeactivateSimilarNames; + LLNotificationsUtil::add("DeactivatedGesturesTrigger", args); } } @@ -965,9 +1099,10 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs, else { // Watch this item and set gesture name when item exists in inventory - LLGestureManager::instance().watchItem(item_id); + self.setFetchID(item_id); + self.startFetch(); } - LLGestureManager::instance().mActive[item_id] = gesture; + self.mActive[item_id] = gesture; // Everything has been successful. Add to the active list. gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); @@ -989,14 +1124,21 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs, gAgent.sendReliableMessage(); } + callback_map_t::iterator i_cb = self.mCallbackMap.find(item_id); + + if(i_cb != self.mCallbackMap.end()) + { + i_cb->second(gesture); + self.mCallbackMap.erase(i_cb); + } - LLGestureManager::instance().notifyObservers(); + self.notifyObservers(); } else { - llwarns << "Unable to load gesture" << llendl; + LL_WARNS() << "Unable to load gesture" << LL_ENDL; - LLGestureManager::instance().mActive.erase(item_id); + self.mActive.erase(item_id); delete gesture; gesture = NULL; @@ -1004,8 +1146,6 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs, } else { - LLViewerStats::getInstance()->incStat( LLViewerStats::ST_DOWNLOAD_FAILED ); - if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status || LL_ERR_FILE_EMPTY == status) { @@ -1016,14 +1156,106 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs, LLDelayedGestureError::gestureFailedToLoad( item_id ); } - llwarns << "Problem loading gesture: " << status << llendl; + LL_WARNS() << "Problem loading gesture: " << status << LL_ENDL; - LLGestureManager::instance().mActive.erase(item_id); + LLGestureMgr::instance().mActive.erase(item_id); } } +// static +void LLGestureMgr::onAssetLoadComplete(LLVFS *vfs, + const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status) +{ + LLGestureMgr& self = LLGestureMgr::instance(); + + // Complete the asset loading process depending on the type and + // remove the asset id from pending downloads list. + switch(type) + { + case LLAssetType::AT_ANIMATION: + { + LLKeyframeMotion::onLoadComplete(vfs, asset_uuid, type, user_data, status, ext_status); -void LLGestureManager::stopGesture(LLMultiGesture* gesture) + self.mLoadingAssets.erase(asset_uuid); + + break; + } + case LLAssetType::AT_SOUND: + { + LLAudioEngine::assetCallback(vfs, asset_uuid, type, user_data, status, ext_status); + + self.mLoadingAssets.erase(asset_uuid); + + break; + } + default: + { + LL_WARNS() << "Unexpected asset type: " << type << LL_ENDL; + + // We don't want to return from this callback without + // an animation or sound callback being fired + // and *user_data handled to avoid memory leaks. + llassert(type == LLAssetType::AT_ANIMATION || type == LLAssetType::AT_SOUND); + } + } +} + +// static +bool LLGestureMgr::hasLoadingAssets(LLMultiGesture* gesture) +{ + LLGestureMgr& self = LLGestureMgr::instance(); + + for (std::vector<LLGestureStep*>::iterator steps_it = gesture->mSteps.begin(); + steps_it != gesture->mSteps.end(); + ++steps_it) + { + LLGestureStep* step = *steps_it; + switch(step->getType()) + { + case STEP_ANIMATION: + { + LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; + const LLUUID& anim_id = anim_step->mAnimAssetID; + + if (!(anim_id.isNull() + || anim_step->mFlags & ANIM_FLAG_STOP + || self.mLoadingAssets.find(anim_id) == self.mLoadingAssets.end())) + { + return true; + } + break; + } + case STEP_SOUND: + { + LLGestureStepSound* sound_step = (LLGestureStepSound*)step; + const LLUUID& sound_id = sound_step->mSoundAssetID; + + if (!(sound_id.isNull() + || self.mLoadingAssets.find(sound_id) == self.mLoadingAssets.end())) + { + return true; + } + break; + } + case STEP_CHAT: + case STEP_WAIT: + case STEP_EOF: + { + break; + } + default: + { + LL_WARNS() << "Unknown gesture step type: " << step->getType() << LL_ENDL; + } + } + } + + return false; +} + +void LLGestureMgr::stopGesture(LLMultiGesture* gesture) { if (!gesture) return; @@ -1063,9 +1295,11 @@ void LLGestureManager::stopGesture(LLMultiGesture* gesture) } -void LLGestureManager::stopGesture(const LLUUID& item_id) +void LLGestureMgr::stopGesture(const LLUUID& item_id) { - item_map_t::iterator it = mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + + item_map_t::iterator it = mActive.find(base_item_id); if (it == mActive.end()) return; LLMultiGesture* gesture = (*it).second; @@ -1075,12 +1309,12 @@ void LLGestureManager::stopGesture(const LLUUID& item_id) } -void LLGestureManager::addObserver(LLGestureManagerObserver* observer) +void LLGestureMgr::addObserver(LLGestureManagerObserver* observer) { mObservers.push_back(observer); } -void LLGestureManager::removeObserver(LLGestureManagerObserver* observer) +void LLGestureMgr::removeObserver(LLGestureManagerObserver* observer) { std::vector<LLGestureManagerObserver*>::iterator it; it = std::find(mObservers.begin(), mObservers.end(), observer); @@ -1093,24 +1327,24 @@ void LLGestureManager::removeObserver(LLGestureManagerObserver* observer) // Call this method when it's time to update everyone on a new state. // Copy the list because an observer could respond by removing itself // from the list. -void LLGestureManager::notifyObservers() +void LLGestureMgr::notifyObservers() { - lldebugs << "LLGestureManager::notifyObservers" << llendl; - - std::vector<LLGestureManagerObserver*> observers = mObservers; + LL_DEBUGS() << "LLGestureMgr::notifyObservers" << LL_ENDL; - std::vector<LLGestureManagerObserver*>::iterator it; - for (it = observers.begin(); it != observers.end(); ++it) + for(std::vector<LLGestureManagerObserver*>::iterator iter = mObservers.begin(); + iter != mObservers.end(); + ++iter) { - LLGestureManagerObserver* observer = *it; + LLGestureManagerObserver* observer = (*iter); observer->changed(); } } -BOOL LLGestureManager::matchPrefix(const std::string& in_str, std::string* out_str) +BOOL LLGestureMgr::matchPrefix(const std::string& in_str, std::string* out_str) { S32 in_len = in_str.length(); + //return whole trigger, if received text equals to it item_map_t::iterator it; for (it = mActive.begin(); it != mActive.end(); ++it) { @@ -1118,7 +1352,24 @@ BOOL LLGestureManager::matchPrefix(const std::string& in_str, std::string* out_s if (gesture) { const std::string& trigger = gesture->getTrigger(); - + if (!LLStringUtil::compareInsensitive(in_str, trigger)) + { + *out_str = trigger; + return TRUE; + } + } + } + + //return common chars, if more than one trigger matches the prefix + std::string rest_of_match = ""; + std::string buf = ""; + for (it = mActive.begin(); it != mActive.end(); ++it) + { + LLMultiGesture* gesture = (*it).second; + if (gesture) + { + const std::string& trigger = gesture->getTrigger(); + if (in_len > (S32)trigger.length()) { // too short, bail out @@ -1129,16 +1380,54 @@ BOOL LLGestureManager::matchPrefix(const std::string& in_str, std::string* out_s LLStringUtil::truncate(trigger_trunc, in_len); if (!LLStringUtil::compareInsensitive(in_str, trigger_trunc)) { - *out_str = trigger; - return TRUE; + if (rest_of_match.compare("") == 0) + { + rest_of_match = trigger.substr(in_str.size()); + } + std::string cur_rest_of_match = trigger.substr(in_str.size()); + buf = ""; + S32 i=0; + + while (i<rest_of_match.length() && i<cur_rest_of_match.length()) + { + if (rest_of_match[i]==cur_rest_of_match[i]) + { + buf.push_back(rest_of_match[i]); + } + else + { + if(i==0) + { + rest_of_match = ""; + } + break; + } + i++; + } + if (rest_of_match.compare("") == 0) + { + return TRUE; + } + if (buf.compare("") != 0) + { + rest_of_match = buf; + } + } } } + + if (rest_of_match.compare("") != 0) + { + *out_str = in_str+rest_of_match; + return TRUE; + } + return FALSE; } -void LLGestureManager::getItemIDs(std::vector<LLUUID>* ids) +void LLGestureMgr::getItemIDs(uuid_vec_t* ids) { item_map_t::const_iterator it; for (it = mActive.begin(); it != mActive.end(); ++it) @@ -1147,8 +1436,9 @@ void LLGestureManager::getItemIDs(std::vector<LLUUID>* ids) } } -void LLGestureManager::done() +void LLGestureMgr::done() { + bool notify = false; for(item_map_t::iterator it = mActive.begin(); it != mActive.end(); ++it) { if(it->second && it->second->mName.empty()) @@ -1157,8 +1447,24 @@ void LLGestureManager::done() if(item) { it->second->mName = item->getName(); + notify = true; } } } - notifyObservers(); + if(notify) + { + notifyObservers(); + } } + +// static +const LLUUID& get_linked_uuid(const LLUUID &item_id) +{ + LLViewerInventoryItem* item = gInventory.getItem(item_id); + if (item && item->getIsLinkType()) + { + return item->getLinkedUUID(); + } + return item_id; +} + |