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-rw-r--r--indra/newview/llgesturemgr.cpp236
1 files changed, 165 insertions, 71 deletions
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp
index 59274c8638..fbacbd704f 100644
--- a/indra/newview/llgesturemgr.cpp
+++ b/indra/newview/llgesturemgr.cpp
@@ -37,12 +37,12 @@
// system
#include <functional>
#include <algorithm>
-#include <boost/tokenizer.hpp>
// library
#include "lldatapacker.h"
#include "llinventory.h"
#include "llmultigesture.h"
+#include "llnotificationsutil.h"
#include "llstl.h"
#include "llstring.h" // todo: remove
#include "llvfile.h"
@@ -52,30 +52,34 @@
#include "llagent.h"
#include "lldelayedgestureerror.h"
#include "llinventorymodel.h"
-#include "llnotify.h"
#include "llviewermessage.h"
#include "llvoavatarself.h"
#include "llviewerstats.h"
#include "llnearbychatbar.h"
+#include "llappearancemgr.h"
// Longest time, in seconds, to wait for all animations to stop playing
const F32 MAX_WAIT_ANIM_SECS = 30.f;
+// If this gesture is a link, get the base gesture that this link points to,
+// otherwise just return this id.
+static const LLUUID& get_linked_uuid(const LLUUID& item_id);
// Lightweight constructor.
// init() does the heavy lifting.
-LLGestureManager::LLGestureManager()
+LLGestureMgr::LLGestureMgr()
: mValid(FALSE),
mPlaying(),
mActive(),
mLoadingCount(0)
{
+ mRetryIfMissing = true;
gInventory.addObserver(this);
}
// We own the data for gestures, so clean them up.
-LLGestureManager::~LLGestureManager()
+LLGestureMgr::~LLGestureMgr()
{
item_map_t::iterator it;
for (it = mActive.begin(); it != mActive.end(); ++it)
@@ -89,15 +93,50 @@ LLGestureManager::~LLGestureManager()
}
-void LLGestureManager::init()
+void LLGestureMgr::init()
{
// TODO
}
+void LLGestureMgr::changed(U32 mask)
+{
+ LLInventoryFetchObserver::changed(mask);
+
+ if (mask & LLInventoryObserver::GESTURE)
+ {
+ // If there was a gesture label changed, update all the names in the
+ // active gestures and then notify observers
+ if (mask & LLInventoryObserver::LABEL)
+ {
+ for(item_map_t::iterator it = mActive.begin(); it != mActive.end(); ++it)
+ {
+ if(it->second)
+ {
+ LLViewerInventoryItem* item = gInventory.getItem(it->first);
+ if(item)
+ {
+ it->second->mName = item->getName();
+ }
+ }
+ }
+ notifyObservers();
+ }
+ // If there was a gesture added or removed notify observers
+ // STRUCTURE denotes that the inventory item has been moved
+ // In the case of deleting gesture, it is moved to the trash
+ else if(mask & LLInventoryObserver::ADD ||
+ mask & LLInventoryObserver::REMOVE ||
+ mask & LLInventoryObserver::STRUCTURE)
+ {
+ notifyObservers();
+ }
+ }
+}
+
// Use this version when you have the item_id but not the asset_id,
// and you KNOW the inventory is loaded.
-void LLGestureManager::activateGesture(const LLUUID& item_id)
+void LLGestureMgr::activateGesture(const LLUUID& item_id)
{
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (!item) return;
@@ -113,7 +152,7 @@ void LLGestureManager::activateGesture(const LLUUID& item_id)
}
-void LLGestureManager::activateGestures(LLViewerInventoryItem::item_array_t& items)
+void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items)
{
// Load up the assets
S32 count = 0;
@@ -206,14 +245,19 @@ struct LLLoadInfo
// If inform_server is true, will send a message upstream to update
// the user_gesture_active table.
-void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
+/**
+ * It will load a gesture from remote storage
+ */
+void LLGestureMgr::activateGestureWithAsset(const LLUUID& item_id,
const LLUUID& asset_id,
BOOL inform_server,
BOOL deactivate_similar)
{
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
if( !gAssetStorage )
{
- llwarns << "LLGestureManager::activateGestureWithAsset without valid gAssetStorage" << llendl;
+ llwarns << "LLGestureMgr::activateGestureWithAsset without valid gAssetStorage" << llendl;
return;
}
// If gesture is already active, nothing to do.
@@ -231,13 +275,13 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
// For now, put NULL into the item map. We'll build a gesture
// class object when the asset data arrives.
- mActive[item_id] = NULL;
+ mActive[base_item_id] = NULL;
// Copy the UUID
if (asset_id.notNull())
{
LLLoadInfo* info = new LLLoadInfo;
- info->mItemID = item_id;
+ info->mItemID = base_item_id;
info->mInformServer = inform_server;
info->mDeactivateSimilar = deactivate_similar;
@@ -255,9 +299,10 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
}
-void LLGestureManager::deactivateGesture(const LLUUID& item_id)
+void LLGestureMgr::deactivateGesture(const LLUUID& item_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+ item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end())
{
llwarns << "deactivateGesture for inactive gesture " << item_id << llendl;
@@ -277,7 +322,7 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id)
}
mActive.erase(it);
- gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
+ gInventory.addChangedMask(LLInventoryObserver::LABEL, base_item_id);
// Inform the database of this change
LLMessageSystem* msg = gMessageSystem;
@@ -293,13 +338,16 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id)
gAgent.sendReliableMessage();
+ LLAppearanceMgr::instance().removeCOFItemLinks(base_item_id, false);
+
notifyObservers();
}
-void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& in_item_id)
+void LLGestureMgr::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& in_item_id)
{
- std::vector<LLUUID> gest_item_ids;
+ const LLUUID& base_in_item_id = get_linked_uuid(in_item_id);
+ uuid_vec_t gest_item_ids;
// Deactivate all gestures that match
item_map_t::iterator it;
@@ -310,7 +358,7 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI
// Don't deactivate the gesture we are looking for duplicates of
// (for replaceGesture)
- if (!gest || item_id == in_item_id)
+ if (!gest || item_id == base_in_item_id)
{
// legal, can have null pointers in list
++it;
@@ -338,7 +386,7 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI
// Inform database of the change
LLMessageSystem* msg = gMessageSystem;
BOOL start_message = TRUE;
- std::vector<LLUUID>::const_iterator vit = gest_item_ids.begin();
+ uuid_vec_t::const_iterator vit = gest_item_ids.begin();
while (vit != gest_item_ids.end())
{
if (start_message)
@@ -383,16 +431,19 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI
}
-BOOL LLGestureManager::isGestureActive(const LLUUID& item_id)
+BOOL LLGestureMgr::isGestureActive(const LLUUID& item_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+ item_map_t::iterator it = mActive.find(base_item_id);
return (it != mActive.end());
}
-BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id)
+BOOL LLGestureMgr::isGesturePlaying(const LLUUID& item_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
+ item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end()) return FALSE;
LLMultiGesture* gesture = (*it).second;
@@ -401,21 +452,33 @@ BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id)
return gesture->mPlaying;
}
-void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id)
+BOOL LLGestureMgr::isGesturePlaying(LLMultiGesture* gesture)
+{
+ if(!gesture)
+ {
+ return FALSE;
+ }
+
+ return gesture->mPlaying;
+}
+
+void LLGestureMgr::replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
+ item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end())
{
- llwarns << "replaceGesture for inactive gesture " << item_id << llendl;
+ llwarns << "replaceGesture for inactive gesture " << base_item_id << llendl;
return;
}
LLMultiGesture* old_gesture = (*it).second;
stopGesture(old_gesture);
- mActive.erase(item_id);
+ mActive.erase(base_item_id);
- mActive[item_id] = new_gesture;
+ mActive[base_item_id] = new_gesture;
delete old_gesture;
old_gesture = NULL;
@@ -426,7 +489,7 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new
mDeactivateSimilarNames.clear();
LLLoadInfo* info = new LLLoadInfo;
- info->mItemID = item_id;
+ info->mItemID = base_item_id;
info->mInformServer = TRUE;
info->mDeactivateSimilar = FALSE;
@@ -441,21 +504,23 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new
notifyObservers();
}
-void LLGestureManager::replaceGesture(const LLUUID& item_id, const LLUUID& new_asset_id)
+void LLGestureMgr::replaceGesture(const LLUUID& item_id, const LLUUID& new_asset_id)
{
- item_map_t::iterator it = LLGestureManager::instance().mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
+ item_map_t::iterator it = LLGestureMgr::instance().mActive.find(base_item_id);
if (it == mActive.end())
{
- llwarns << "replaceGesture for inactive gesture " << item_id << llendl;
+ llwarns << "replaceGesture for inactive gesture " << base_item_id << llendl;
return;
}
// mActive owns this gesture pointer, so clean up memory.
LLMultiGesture* gesture = (*it).second;
- LLGestureManager::instance().replaceGesture(item_id, gesture, new_asset_id);
+ LLGestureMgr::instance().replaceGesture(base_item_id, gesture, new_asset_id);
}
-void LLGestureManager::playGesture(LLMultiGesture* gesture)
+void LLGestureMgr::playGesture(LLMultiGesture* gesture)
{
if (!gesture) return;
@@ -474,9 +539,11 @@ void LLGestureManager::playGesture(LLMultiGesture* gesture)
// Convenience function that looks up the item_id for you.
-void LLGestureManager::playGesture(const LLUUID& item_id)
+void LLGestureMgr::playGesture(const LLUUID& item_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
+ item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end()) return;
LLMultiGesture* gesture = (*it).second;
@@ -489,7 +556,7 @@ void LLGestureManager::playGesture(const LLUUID& item_id)
// Iterates through space delimited tokens in string, triggering any gestures found.
// Generates a revised string that has the found tokens replaced by their replacement strings
// and (as a minor side effect) has multiple spaces in a row replaced by single spaces.
-BOOL LLGestureManager::triggerAndReviseString(const std::string &utf8str, std::string* revised_string)
+BOOL LLGestureMgr::triggerAndReviseString(const std::string &utf8str, std::string* revised_string)
{
std::string tokenized = utf8str;
@@ -582,7 +649,7 @@ BOOL LLGestureManager::triggerAndReviseString(const std::string &utf8str, std::s
}
-BOOL LLGestureManager::triggerGesture(KEY key, MASK mask)
+BOOL LLGestureMgr::triggerGesture(KEY key, MASK mask)
{
std::vector <LLMultiGesture *> matching;
item_map_t::iterator it;
@@ -616,7 +683,7 @@ BOOL LLGestureManager::triggerGesture(KEY key, MASK mask)
}
-S32 LLGestureManager::getPlayingCount() const
+S32 LLGestureMgr::getPlayingCount() const
{
return mPlaying.size();
}
@@ -630,7 +697,7 @@ struct IsGesturePlaying : public std::unary_function<LLMultiGesture*, bool>
}
};
-void LLGestureManager::update()
+void LLGestureMgr::update()
{
S32 i;
for (i = 0; i < (S32)mPlaying.size(); ++i)
@@ -673,14 +740,13 @@ void LLGestureManager::update()
// Run all steps until you're either done or hit a wait.
-void LLGestureManager::stepGesture(LLMultiGesture* gesture)
+void LLGestureMgr::stepGesture(LLMultiGesture* gesture)
{
if (!gesture)
{
return;
}
- LLVOAvatar* avatar = gAgent.getAvatarObject();
- if (!avatar) return;
+ if (!isAgentAvatarValid()) return;
// Of the ones that started playing, have any stopped?
@@ -691,8 +757,8 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture)
{
// look in signaled animations (simulator's view of what is
// currently playing.
- LLVOAvatar::AnimIterator play_it = avatar->mSignaledAnimations.find(*gest_it);
- if (play_it != avatar->mSignaledAnimations.end())
+ LLVOAvatar::AnimIterator play_it = gAgentAvatarp->mSignaledAnimations.find(*gest_it);
+ if (play_it != gAgentAvatarp->mSignaledAnimations.end())
{
++gest_it;
}
@@ -710,8 +776,8 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture)
gest_it != gesture->mRequestedAnimIDs.end();
)
{
- LLVOAvatar::AnimIterator play_it = avatar->mSignaledAnimations.find(*gest_it);
- if (play_it != avatar->mSignaledAnimations.end())
+ LLVOAvatar::AnimIterator play_it = gAgentAvatarp->mSignaledAnimations.find(*gest_it);
+ if (play_it != gAgentAvatarp->mSignaledAnimations.end())
{
// Hooray, this animation has started playing!
// Copy into playing.
@@ -821,7 +887,7 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture)
}
-void LLGestureManager::runStep(LLMultiGesture* gesture, LLGestureStep* step)
+void LLGestureMgr::runStep(LLMultiGesture* gesture, LLGestureStep* step)
{
switch(step->getType())
{
@@ -908,7 +974,7 @@ void LLGestureManager::runStep(LLMultiGesture* gesture, LLGestureStep* step)
// static
-void LLGestureManager::onLoadComplete(LLVFS *vfs,
+void LLGestureMgr::onLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
@@ -921,8 +987,8 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
delete info;
info = NULL;
-
- LLGestureManager::instance().mLoadingCount--;
+ LLGestureMgr& self = LLGestureMgr::instance();
+ self.mLoadingCount--;
if (0 == status)
{
@@ -944,16 +1010,16 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
{
if (deactivate_similar)
{
- LLGestureManager::instance().deactivateSimilarGestures(gesture, item_id);
+ self.deactivateSimilarGestures(gesture, item_id);
// Display deactivation message if this was the last of the bunch.
- if (LLGestureManager::instance().mLoadingCount == 0
- && LLGestureManager::instance().mDeactivateSimilarNames.length() > 0)
+ if (self.mLoadingCount == 0
+ && self.mDeactivateSimilarNames.length() > 0)
{
// we're done with this set of deactivations
LLSD args;
- args["NAMES"] = LLGestureManager::instance().mDeactivateSimilarNames;
- LLNotifications::instance().add("DeactivatedGesturesTrigger", args);
+ args["NAMES"] = self.mDeactivateSimilarNames;
+ LLNotificationsUtil::add("DeactivatedGesturesTrigger", args);
}
}
@@ -965,9 +1031,11 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
else
{
// Watch this item and set gesture name when item exists in inventory
- LLGestureManager::instance().watchItem(item_id);
+ item_ref_t ids;
+ ids.push_back(item_id);
+ self.fetchItems(ids);
}
- LLGestureManager::instance().mActive[item_id] = gesture;
+ self.mActive[item_id] = gesture;
// Everything has been successful. Add to the active list.
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
@@ -989,14 +1057,21 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
gAgent.sendReliableMessage();
}
+ callback_map_t::iterator i_cb = self.mCallbackMap.find(item_id);
+
+ if(i_cb != self.mCallbackMap.end())
+ {
+ i_cb->second(gesture);
+ self.mCallbackMap.erase(i_cb);
+ }
- LLGestureManager::instance().notifyObservers();
+ self.notifyObservers();
}
else
{
llwarns << "Unable to load gesture" << llendl;
- LLGestureManager::instance().mActive.erase(item_id);
+ self.mActive.erase(item_id);
delete gesture;
gesture = NULL;
@@ -1018,12 +1093,12 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
llwarns << "Problem loading gesture: " << status << llendl;
- LLGestureManager::instance().mActive.erase(item_id);
+ LLGestureMgr::instance().mActive.erase(item_id);
}
}
-void LLGestureManager::stopGesture(LLMultiGesture* gesture)
+void LLGestureMgr::stopGesture(LLMultiGesture* gesture)
{
if (!gesture) return;
@@ -1063,9 +1138,11 @@ void LLGestureManager::stopGesture(LLMultiGesture* gesture)
}
-void LLGestureManager::stopGesture(const LLUUID& item_id)
+void LLGestureMgr::stopGesture(const LLUUID& item_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
+ item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end()) return;
LLMultiGesture* gesture = (*it).second;
@@ -1075,12 +1152,12 @@ void LLGestureManager::stopGesture(const LLUUID& item_id)
}
-void LLGestureManager::addObserver(LLGestureManagerObserver* observer)
+void LLGestureMgr::addObserver(LLGestureManagerObserver* observer)
{
mObservers.push_back(observer);
}
-void LLGestureManager::removeObserver(LLGestureManagerObserver* observer)
+void LLGestureMgr::removeObserver(LLGestureManagerObserver* observer)
{
std::vector<LLGestureManagerObserver*>::iterator it;
it = std::find(mObservers.begin(), mObservers.end(), observer);
@@ -1093,9 +1170,9 @@ void LLGestureManager::removeObserver(LLGestureManagerObserver* observer)
// Call this method when it's time to update everyone on a new state.
// Copy the list because an observer could respond by removing itself
// from the list.
-void LLGestureManager::notifyObservers()
+void LLGestureMgr::notifyObservers()
{
- lldebugs << "LLGestureManager::notifyObservers" << llendl;
+ lldebugs << "LLGestureMgr::notifyObservers" << llendl;
std::vector<LLGestureManagerObserver*> observers = mObservers;
@@ -1107,7 +1184,7 @@ void LLGestureManager::notifyObservers()
}
}
-BOOL LLGestureManager::matchPrefix(const std::string& in_str, std::string* out_str)
+BOOL LLGestureMgr::matchPrefix(const std::string& in_str, std::string* out_str)
{
S32 in_len = in_str.length();
@@ -1138,7 +1215,7 @@ BOOL LLGestureManager::matchPrefix(const std::string& in_str, std::string* out_s
}
-void LLGestureManager::getItemIDs(std::vector<LLUUID>* ids)
+void LLGestureMgr::getItemIDs(uuid_vec_t* ids)
{
item_map_t::const_iterator it;
for (it = mActive.begin(); it != mActive.end(); ++it)
@@ -1147,8 +1224,9 @@ void LLGestureManager::getItemIDs(std::vector<LLUUID>* ids)
}
}
-void LLGestureManager::done()
+void LLGestureMgr::done()
{
+ bool notify = false;
for(item_map_t::iterator it = mActive.begin(); it != mActive.end(); ++it)
{
if(it->second && it->second->mName.empty())
@@ -1157,8 +1235,24 @@ void LLGestureManager::done()
if(item)
{
it->second->mName = item->getName();
+ notify = true;
}
}
}
- notifyObservers();
+ if(notify)
+ {
+ notifyObservers();
+ }
}
+
+// static
+const LLUUID& get_linked_uuid(const LLUUID &item_id)
+{
+ LLViewerInventoryItem* item = gInventory.getItem(item_id);
+ if (item && item->getIsLinkType())
+ {
+ return item->getLinkedUUID();
+ }
+ return item_id;
+}
+