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-rw-r--r--indra/newview/llgesturemgr.cpp91
1 files changed, 45 insertions, 46 deletions
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp
index 0ba7bdf613..fbacbd704f 100644
--- a/indra/newview/llgesturemgr.cpp
+++ b/indra/newview/llgesturemgr.cpp
@@ -67,7 +67,7 @@ static const LLUUID& get_linked_uuid(const LLUUID& item_id);
// Lightweight constructor.
// init() does the heavy lifting.
-LLGestureManager::LLGestureManager()
+LLGestureMgr::LLGestureMgr()
: mValid(FALSE),
mPlaying(),
mActive(),
@@ -79,7 +79,7 @@ LLGestureManager::LLGestureManager()
// We own the data for gestures, so clean them up.
-LLGestureManager::~LLGestureManager()
+LLGestureMgr::~LLGestureMgr()
{
item_map_t::iterator it;
for (it = mActive.begin(); it != mActive.end(); ++it)
@@ -93,12 +93,12 @@ LLGestureManager::~LLGestureManager()
}
-void LLGestureManager::init()
+void LLGestureMgr::init()
{
// TODO
}
-void LLGestureManager::changed(U32 mask)
+void LLGestureMgr::changed(U32 mask)
{
LLInventoryFetchObserver::changed(mask);
@@ -136,7 +136,7 @@ void LLGestureManager::changed(U32 mask)
// Use this version when you have the item_id but not the asset_id,
// and you KNOW the inventory is loaded.
-void LLGestureManager::activateGesture(const LLUUID& item_id)
+void LLGestureMgr::activateGesture(const LLUUID& item_id)
{
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (!item) return;
@@ -152,7 +152,7 @@ void LLGestureManager::activateGesture(const LLUUID& item_id)
}
-void LLGestureManager::activateGestures(LLViewerInventoryItem::item_array_t& items)
+void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items)
{
// Load up the assets
S32 count = 0;
@@ -248,7 +248,7 @@ struct LLLoadInfo
/**
* It will load a gesture from remote storage
*/
-void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
+void LLGestureMgr::activateGestureWithAsset(const LLUUID& item_id,
const LLUUID& asset_id,
BOOL inform_server,
BOOL deactivate_similar)
@@ -257,7 +257,7 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
if( !gAssetStorage )
{
- llwarns << "LLGestureManager::activateGestureWithAsset without valid gAssetStorage" << llendl;
+ llwarns << "LLGestureMgr::activateGestureWithAsset without valid gAssetStorage" << llendl;
return;
}
// If gesture is already active, nothing to do.
@@ -299,7 +299,7 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
}
-void LLGestureManager::deactivateGesture(const LLUUID& item_id)
+void LLGestureMgr::deactivateGesture(const LLUUID& item_id)
{
const LLUUID& base_item_id = get_linked_uuid(item_id);
item_map_t::iterator it = mActive.find(base_item_id);
@@ -338,16 +338,16 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id)
gAgent.sendReliableMessage();
- LLAppearanceManager::instance().removeCOFItemLinks(base_item_id, false);
+ LLAppearanceMgr::instance().removeCOFItemLinks(base_item_id, false);
notifyObservers();
}
-void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& in_item_id)
+void LLGestureMgr::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& in_item_id)
{
const LLUUID& base_in_item_id = get_linked_uuid(in_item_id);
- std::vector<LLUUID> gest_item_ids;
+ uuid_vec_t gest_item_ids;
// Deactivate all gestures that match
item_map_t::iterator it;
@@ -386,7 +386,7 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI
// Inform database of the change
LLMessageSystem* msg = gMessageSystem;
BOOL start_message = TRUE;
- std::vector<LLUUID>::const_iterator vit = gest_item_ids.begin();
+ uuid_vec_t::const_iterator vit = gest_item_ids.begin();
while (vit != gest_item_ids.end())
{
if (start_message)
@@ -431,7 +431,7 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI
}
-BOOL LLGestureManager::isGestureActive(const LLUUID& item_id)
+BOOL LLGestureMgr::isGestureActive(const LLUUID& item_id)
{
const LLUUID& base_item_id = get_linked_uuid(item_id);
item_map_t::iterator it = mActive.find(base_item_id);
@@ -439,7 +439,7 @@ BOOL LLGestureManager::isGestureActive(const LLUUID& item_id)
}
-BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id)
+BOOL LLGestureMgr::isGesturePlaying(const LLUUID& item_id)
{
const LLUUID& base_item_id = get_linked_uuid(item_id);
@@ -452,7 +452,7 @@ BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id)
return gesture->mPlaying;
}
-BOOL LLGestureManager::isGesturePlaying(LLMultiGesture* gesture)
+BOOL LLGestureMgr::isGesturePlaying(LLMultiGesture* gesture)
{
if(!gesture)
{
@@ -462,7 +462,7 @@ BOOL LLGestureManager::isGesturePlaying(LLMultiGesture* gesture)
return gesture->mPlaying;
}
-void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id)
+void LLGestureMgr::replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id)
{
const LLUUID& base_item_id = get_linked_uuid(item_id);
@@ -504,11 +504,11 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new
notifyObservers();
}
-void LLGestureManager::replaceGesture(const LLUUID& item_id, const LLUUID& new_asset_id)
+void LLGestureMgr::replaceGesture(const LLUUID& item_id, const LLUUID& new_asset_id)
{
const LLUUID& base_item_id = get_linked_uuid(item_id);
- item_map_t::iterator it = LLGestureManager::instance().mActive.find(base_item_id);
+ item_map_t::iterator it = LLGestureMgr::instance().mActive.find(base_item_id);
if (it == mActive.end())
{
llwarns << "replaceGesture for inactive gesture " << base_item_id << llendl;
@@ -517,10 +517,10 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, const LLUUID& new_a
// mActive owns this gesture pointer, so clean up memory.
LLMultiGesture* gesture = (*it).second;
- LLGestureManager::instance().replaceGesture(base_item_id, gesture, new_asset_id);
+ LLGestureMgr::instance().replaceGesture(base_item_id, gesture, new_asset_id);
}
-void LLGestureManager::playGesture(LLMultiGesture* gesture)
+void LLGestureMgr::playGesture(LLMultiGesture* gesture)
{
if (!gesture) return;
@@ -539,7 +539,7 @@ void LLGestureManager::playGesture(LLMultiGesture* gesture)
// Convenience function that looks up the item_id for you.
-void LLGestureManager::playGesture(const LLUUID& item_id)
+void LLGestureMgr::playGesture(const LLUUID& item_id)
{
const LLUUID& base_item_id = get_linked_uuid(item_id);
@@ -556,7 +556,7 @@ void LLGestureManager::playGesture(const LLUUID& item_id)
// Iterates through space delimited tokens in string, triggering any gestures found.
// Generates a revised string that has the found tokens replaced by their replacement strings
// and (as a minor side effect) has multiple spaces in a row replaced by single spaces.
-BOOL LLGestureManager::triggerAndReviseString(const std::string &utf8str, std::string* revised_string)
+BOOL LLGestureMgr::triggerAndReviseString(const std::string &utf8str, std::string* revised_string)
{
std::string tokenized = utf8str;
@@ -649,7 +649,7 @@ BOOL LLGestureManager::triggerAndReviseString(const std::string &utf8str, std::s
}
-BOOL LLGestureManager::triggerGesture(KEY key, MASK mask)
+BOOL LLGestureMgr::triggerGesture(KEY key, MASK mask)
{
std::vector <LLMultiGesture *> matching;
item_map_t::iterator it;
@@ -683,7 +683,7 @@ BOOL LLGestureManager::triggerGesture(KEY key, MASK mask)
}
-S32 LLGestureManager::getPlayingCount() const
+S32 LLGestureMgr::getPlayingCount() const
{
return mPlaying.size();
}
@@ -697,7 +697,7 @@ struct IsGesturePlaying : public std::unary_function<LLMultiGesture*, bool>
}
};
-void LLGestureManager::update()
+void LLGestureMgr::update()
{
S32 i;
for (i = 0; i < (S32)mPlaying.size(); ++i)
@@ -740,14 +740,13 @@ void LLGestureManager::update()
// Run all steps until you're either done or hit a wait.
-void LLGestureManager::stepGesture(LLMultiGesture* gesture)
+void LLGestureMgr::stepGesture(LLMultiGesture* gesture)
{
if (!gesture)
{
return;
}
- LLVOAvatar* avatar = gAgent.getAvatarObject();
- if (!avatar) return;
+ if (!isAgentAvatarValid()) return;
// Of the ones that started playing, have any stopped?
@@ -758,8 +757,8 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture)
{
// look in signaled animations (simulator's view of what is
// currently playing.
- LLVOAvatar::AnimIterator play_it = avatar->mSignaledAnimations.find(*gest_it);
- if (play_it != avatar->mSignaledAnimations.end())
+ LLVOAvatar::AnimIterator play_it = gAgentAvatarp->mSignaledAnimations.find(*gest_it);
+ if (play_it != gAgentAvatarp->mSignaledAnimations.end())
{
++gest_it;
}
@@ -777,8 +776,8 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture)
gest_it != gesture->mRequestedAnimIDs.end();
)
{
- LLVOAvatar::AnimIterator play_it = avatar->mSignaledAnimations.find(*gest_it);
- if (play_it != avatar->mSignaledAnimations.end())
+ LLVOAvatar::AnimIterator play_it = gAgentAvatarp->mSignaledAnimations.find(*gest_it);
+ if (play_it != gAgentAvatarp->mSignaledAnimations.end())
{
// Hooray, this animation has started playing!
// Copy into playing.
@@ -888,7 +887,7 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture)
}
-void LLGestureManager::runStep(LLMultiGesture* gesture, LLGestureStep* step)
+void LLGestureMgr::runStep(LLMultiGesture* gesture, LLGestureStep* step)
{
switch(step->getType())
{
@@ -975,7 +974,7 @@ void LLGestureManager::runStep(LLMultiGesture* gesture, LLGestureStep* step)
// static
-void LLGestureManager::onLoadComplete(LLVFS *vfs,
+void LLGestureMgr::onLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
@@ -988,7 +987,7 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
delete info;
info = NULL;
- LLGestureManager& self = LLGestureManager::instance();
+ LLGestureMgr& self = LLGestureMgr::instance();
self.mLoadingCount--;
if (0 == status)
@@ -1094,12 +1093,12 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
llwarns << "Problem loading gesture: " << status << llendl;
- LLGestureManager::instance().mActive.erase(item_id);
+ LLGestureMgr::instance().mActive.erase(item_id);
}
}
-void LLGestureManager::stopGesture(LLMultiGesture* gesture)
+void LLGestureMgr::stopGesture(LLMultiGesture* gesture)
{
if (!gesture) return;
@@ -1139,7 +1138,7 @@ void LLGestureManager::stopGesture(LLMultiGesture* gesture)
}
-void LLGestureManager::stopGesture(const LLUUID& item_id)
+void LLGestureMgr::stopGesture(const LLUUID& item_id)
{
const LLUUID& base_item_id = get_linked_uuid(item_id);
@@ -1153,12 +1152,12 @@ void LLGestureManager::stopGesture(const LLUUID& item_id)
}
-void LLGestureManager::addObserver(LLGestureManagerObserver* observer)
+void LLGestureMgr::addObserver(LLGestureManagerObserver* observer)
{
mObservers.push_back(observer);
}
-void LLGestureManager::removeObserver(LLGestureManagerObserver* observer)
+void LLGestureMgr::removeObserver(LLGestureManagerObserver* observer)
{
std::vector<LLGestureManagerObserver*>::iterator it;
it = std::find(mObservers.begin(), mObservers.end(), observer);
@@ -1171,9 +1170,9 @@ void LLGestureManager::removeObserver(LLGestureManagerObserver* observer)
// Call this method when it's time to update everyone on a new state.
// Copy the list because an observer could respond by removing itself
// from the list.
-void LLGestureManager::notifyObservers()
+void LLGestureMgr::notifyObservers()
{
- lldebugs << "LLGestureManager::notifyObservers" << llendl;
+ lldebugs << "LLGestureMgr::notifyObservers" << llendl;
std::vector<LLGestureManagerObserver*> observers = mObservers;
@@ -1185,7 +1184,7 @@ void LLGestureManager::notifyObservers()
}
}
-BOOL LLGestureManager::matchPrefix(const std::string& in_str, std::string* out_str)
+BOOL LLGestureMgr::matchPrefix(const std::string& in_str, std::string* out_str)
{
S32 in_len = in_str.length();
@@ -1216,7 +1215,7 @@ BOOL LLGestureManager::matchPrefix(const std::string& in_str, std::string* out_s
}
-void LLGestureManager::getItemIDs(std::vector<LLUUID>* ids)
+void LLGestureMgr::getItemIDs(uuid_vec_t* ids)
{
item_map_t::const_iterator it;
for (it = mActive.begin(); it != mActive.end(); ++it)
@@ -1225,7 +1224,7 @@ void LLGestureManager::getItemIDs(std::vector<LLUUID>* ids)
}
}
-void LLGestureManager::done()
+void LLGestureMgr::done()
{
bool notify = false;
for(item_map_t::iterator it = mActive.begin(); it != mActive.end(); ++it)