diff options
Diffstat (limited to 'indra/newview/llfriendcard.h')
-rw-r--r-- | indra/newview/llfriendcard.h | 47 |
1 files changed, 25 insertions, 22 deletions
diff --git a/indra/newview/llfriendcard.h b/indra/newview/llfriendcard.h index feea05bc1d..98dc3153d0 100644 --- a/indra/newview/llfriendcard.h +++ b/indra/newview/llfriendcard.h @@ -58,14 +58,6 @@ public: } /** - * Ensures that all necessary folders are created in Inventory. - * - * For now it processes Calling Card, Calling Card/Friends & Calling Card/Friends/All folders - */ - void ensureFriendFoldersExist(); - - - /** * Determines if specified Inventory Calling Card exists in any of lists * in the Calling Card/Friends/ folder (Default, or Custom) */ @@ -88,11 +80,10 @@ public: bool isAnyFriendCategory(const LLUUID& catID) const; /** - * Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List - * - * @return true - if folder is already synchronized, false otherwise. + * Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" category + * (creates them otherwise) and fetches their contents to synchronize with Agent's Friends List. */ - bool syncFriendsFolder(); + void syncFriendCardsFolders(); /*! * \brief @@ -108,6 +99,8 @@ public: void collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const; private: + typedef boost::function<void()> callback_t; + LLFriendCardsManager(); ~LLFriendCardsManager(); @@ -133,10 +126,29 @@ private: const LLUUID& findFriendCardInventoryUUIDImpl(const LLUUID& avatarID); void findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const; + void fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb); + + /** + * Checks whether "Calling Cards/Friends" folder exists. If not, creates it with "All" + * sub-folder and synchronizes its contents with buddies list. + */ + void ensureFriendsFolderExists(); + + /** + * Checks whether "Calling Cards/Friends/All" folder exists. If not, creates it and + * synchronizes its contents with buddies list. + */ + void ensureFriendsAllFolderExists(); + + /** + * Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List + */ + void syncFriendsFolder(); + /** * Adds avatar specified by its UUID into the Calling Card/Friends/All Global Inventory folder */ - bool addFriendCardToInventory(const LLUUID& avatarID); + void addFriendCardToInventory(const LLUUID& avatarID); /** * Removes an avatar specified by its UUID from the Calling Card/Friends/All Global Inventory folder @@ -146,20 +158,11 @@ private: void onFriendListUpdate(U32 changed_mask); - /** - * Force fetching of the Inventory folder specified by passed folder's LLUUID. - * - * It only sends request to server, server reply should be processed in other place. - * Because request can be sent via UDP we need to periodically check if request was completed with success. - */ - void forceFriendListIsLoaded(const LLUUID& folder_id) const; - private: typedef std::set<LLUUID> avatar_uuid_set_t; avatar_uuid_set_t mBuddyIDSet; - bool mFriendsAllFolderCompleted; }; #endif // LL_LLFRIENDCARD_H |