summaryrefslogtreecommitdiff
path: root/indra/newview/llfriendcard.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llfriendcard.h')
-rw-r--r--indra/newview/llfriendcard.h47
1 files changed, 25 insertions, 22 deletions
diff --git a/indra/newview/llfriendcard.h b/indra/newview/llfriendcard.h
index feea05bc1d..98dc3153d0 100644
--- a/indra/newview/llfriendcard.h
+++ b/indra/newview/llfriendcard.h
@@ -58,14 +58,6 @@ public:
}
/**
- * Ensures that all necessary folders are created in Inventory.
- *
- * For now it processes Calling Card, Calling Card/Friends & Calling Card/Friends/All folders
- */
- void ensureFriendFoldersExist();
-
-
- /**
* Determines if specified Inventory Calling Card exists in any of lists
* in the Calling Card/Friends/ folder (Default, or Custom)
*/
@@ -88,11 +80,10 @@ public:
bool isAnyFriendCategory(const LLUUID& catID) const;
/**
- * Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List
- *
- * @return true - if folder is already synchronized, false otherwise.
+ * Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" category
+ * (creates them otherwise) and fetches their contents to synchronize with Agent's Friends List.
*/
- bool syncFriendsFolder();
+ void syncFriendCardsFolders();
/*!
* \brief
@@ -108,6 +99,8 @@ public:
void collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const;
private:
+ typedef boost::function<void()> callback_t;
+
LLFriendCardsManager();
~LLFriendCardsManager();
@@ -133,10 +126,29 @@ private:
const LLUUID& findFriendCardInventoryUUIDImpl(const LLUUID& avatarID);
void findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const;
+ void fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb);
+
+ /**
+ * Checks whether "Calling Cards/Friends" folder exists. If not, creates it with "All"
+ * sub-folder and synchronizes its contents with buddies list.
+ */
+ void ensureFriendsFolderExists();
+
+ /**
+ * Checks whether "Calling Cards/Friends/All" folder exists. If not, creates it and
+ * synchronizes its contents with buddies list.
+ */
+ void ensureFriendsAllFolderExists();
+
+ /**
+ * Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List
+ */
+ void syncFriendsFolder();
+
/**
* Adds avatar specified by its UUID into the Calling Card/Friends/All Global Inventory folder
*/
- bool addFriendCardToInventory(const LLUUID& avatarID);
+ void addFriendCardToInventory(const LLUUID& avatarID);
/**
* Removes an avatar specified by its UUID from the Calling Card/Friends/All Global Inventory folder
@@ -146,20 +158,11 @@ private:
void onFriendListUpdate(U32 changed_mask);
- /**
- * Force fetching of the Inventory folder specified by passed folder's LLUUID.
- *
- * It only sends request to server, server reply should be processed in other place.
- * Because request can be sent via UDP we need to periodically check if request was completed with success.
- */
- void forceFriendListIsLoaded(const LLUUID& folder_id) const;
-
private:
typedef std::set<LLUUID> avatar_uuid_set_t;
avatar_uuid_set_t mBuddyIDSet;
- bool mFriendsAllFolderCompleted;
};
#endif // LL_LLFRIENDCARD_H