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+/**
+ * @file llfriendcard.cpp
+ * @brief Implementation of classes to process Friends Cards
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llinventory.h"
+#include "llinventoryfunctions.h"
+#include "llinventoryobserver.h"
+#include "lltrans.h"
+
+#include "llfriendcard.h"
+
+#include "llcallingcard.h" // for LLAvatarTracker
+#include "llviewerinventory.h"
+#include "llinventorymodel.h"
+
+// Constants;
+
+static const std::string INVENTORY_STRING_FRIENDS_SUBFOLDER = "Friends";
+static const std::string INVENTORY_STRING_FRIENDS_ALL_SUBFOLDER = "All";
+
+// helper functions
+
+// NOTE: For now Friends & All folders are created as protected folders of the LLFolderType::FT_CALLINGCARD type.
+// So, their names will be processed in the LLFolderViewItem::refreshFromListener() to be localized
+// using "InvFolder LABEL_NAME" as LLTrans::findString argument.
+
+// We must use in this file their hard-coded names to ensure found them on different locales. EXT-5829.
+// These hard-coded names will be stored in InventoryItems but shown localized in FolderViewItems
+
+// If hack in the LLFolderViewItem::refreshFromListener() to localize protected folder is removed
+// or these folders are not protected these names should be localized in another place/way.
+inline const std::string get_friend_folder_name()
+{
+ return INVENTORY_STRING_FRIENDS_SUBFOLDER;
+}
+
+inline const std::string get_friend_all_subfolder_name()
+{
+ return INVENTORY_STRING_FRIENDS_ALL_SUBFOLDER;
+}
+
+void move_from_to_arrays(LLInventoryModel::cat_array_t& from, LLInventoryModel::cat_array_t& to)
+{
+ while (from.count() > 0)
+ {
+ to.put(from.get(0));
+ from.remove(0);
+ }
+}
+
+const LLUUID& get_folder_uuid(const LLUUID& parentFolderUUID, LLInventoryCollectFunctor& matchFunctor)
+{
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+
+ gInventory.collectDescendentsIf(parentFolderUUID, cats, items,
+ LLInventoryModel::EXCLUDE_TRASH, matchFunctor);
+
+ S32 cats_count = cats.count();
+
+ if (cats_count > 1)
+ {
+ LL_WARNS("LLFriendCardsManager")
+ << "There is more than one Friend card folder."
+ << "The first folder will be used."
+ << LL_ENDL;
+ }
+
+ return (cats_count >= 1) ? cats.get(0)->getUUID() : LLUUID::null;
+}
+
+/**
+ * Class for fetching initial friend cards data
+ *
+ * Implemented to fix an issue when Inventory folders are in incomplete state.
+ * See EXT-2320, EXT-2061, EXT-1935, EXT-813.
+ * Uses a callback to sync Inventory Friends/All folder with agent's Friends List.
+ */
+class LLInitialFriendCardsFetch : public LLInventoryFetchDescendentsObserver
+{
+public:
+ typedef boost::function<void()> callback_t;
+
+ LLInitialFriendCardsFetch(const LLUUID& folder_id,
+ callback_t cb) :
+ LLInventoryFetchDescendentsObserver(folder_id),
+ mCheckFolderCallback(cb)
+ {}
+
+ /* virtual */ void done();
+
+private:
+ callback_t mCheckFolderCallback;
+};
+
+void LLInitialFriendCardsFetch::done()
+{
+ // This observer is no longer needed.
+ gInventory.removeObserver(this);
+
+ mCheckFolderCallback();
+
+ delete this;
+}
+
+// LLFriendCardsManager Constructor / Destructor
+LLFriendCardsManager::LLFriendCardsManager()
+{
+ LLAvatarTracker::instance().addObserver(this);
+}
+
+LLFriendCardsManager::~LLFriendCardsManager()
+{
+ LLAvatarTracker::instance().removeObserver(this);
+}
+
+void LLFriendCardsManager::putAvatarData(const LLUUID& avatarID)
+{
+ llinfos << "Store avatar data, avatarID: " << avatarID << llendl;
+ std::pair< avatar_uuid_set_t::iterator, bool > pr;
+ pr = mBuddyIDSet.insert(avatarID);
+ if (pr.second == false)
+ {
+ llwarns << "Trying to add avatar UUID for the stored avatar: "
+ << avatarID
+ << llendl;
+ }
+}
+
+const LLUUID LLFriendCardsManager::extractAvatarID(const LLUUID& avatarID)
+{
+ LLUUID rv;
+ avatar_uuid_set_t::iterator it = mBuddyIDSet.find(avatarID);
+ if (mBuddyIDSet.end() == it)
+ {
+ llwarns << "Call method for non-existent avatar name in the map: " << avatarID << llendl;
+ }
+ else
+ {
+ rv = (*it);
+ mBuddyIDSet.erase(it);
+ }
+ return rv;
+}
+
+bool LLFriendCardsManager::isItemInAnyFriendsList(const LLViewerInventoryItem* item)
+{
+ if (item->getType() != LLAssetType::AT_CALLINGCARD)
+ return false;
+
+ LLInventoryModel::item_array_t items;
+ findMatchedFriendCards(item->getCreatorUUID(), items);
+
+ return items.count() > 0;
+}
+
+
+bool LLFriendCardsManager::isObjDirectDescendentOfCategory(const LLInventoryObject* obj,
+ const LLViewerInventoryCategory* cat) const
+{
+ // we need both params to proceed.
+ if ( !obj || !cat )
+ return false;
+
+ // Need to check that target category is in the Calling Card/Friends folder.
+ // In other case function returns unpredictable result.
+ if ( !isCategoryInFriendFolder(cat) )
+ return false;
+
+ bool result = false;
+
+ LLInventoryModel::item_array_t* items;
+ LLInventoryModel::cat_array_t* cats;
+
+ gInventory.lockDirectDescendentArrays(cat->getUUID(), cats, items);
+ if ( items )
+ {
+ if ( obj->getType() == LLAssetType::AT_CALLINGCARD )
+ {
+ // For CALLINGCARD compare items by creator's id, if they are equal assume
+ // that it is same card and return true. Note: UUID's of compared items
+ // may be not equal. Also, we already know that obj should be type of LLInventoryItem,
+ // but in case inventory database is broken check what dynamic_cast returns.
+ const LLInventoryItem* item = dynamic_cast < const LLInventoryItem* > (obj);
+ if ( item )
+ {
+ LLUUID creator_id = item->getCreatorUUID();
+ LLViewerInventoryItem* cur_item = NULL;
+ for ( S32 i = items->count() - 1; i >= 0; --i )
+ {
+ cur_item = items->get(i);
+ if ( creator_id == cur_item->getCreatorUUID() )
+ {
+ result = true;
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ // Else check that items have same type and name.
+ // Note: UUID's of compared items also may be not equal.
+ std::string obj_name = obj->getName();
+ LLViewerInventoryItem* cur_item = NULL;
+ for ( S32 i = items->count() - 1; i >= 0; --i )
+ {
+ cur_item = items->get(i);
+ if ( obj->getType() != cur_item->getType() )
+ continue;
+ if ( obj_name == cur_item->getName() )
+ {
+ result = true;
+ break;
+ }
+ }
+ }
+ }
+ if ( !result && cats )
+ {
+ // There is no direct descendent in items, so check categories.
+ // If target obj and descendent category have same type and name
+ // then return true. Note: UUID's of compared items also may be not equal.
+ std::string obj_name = obj->getName();
+ LLViewerInventoryCategory* cur_cat = NULL;
+ for ( S32 i = cats->count() - 1; i >= 0; --i )
+ {
+ cur_cat = cats->get(i);
+ if ( obj->getType() != cur_cat->getType() )
+ continue;
+ if ( obj_name == cur_cat->getName() )
+ {
+ result = true;
+ break;
+ }
+ }
+ }
+ gInventory.unlockDirectDescendentArrays(cat->getUUID());
+
+ return result;
+}
+
+
+bool LLFriendCardsManager::isCategoryInFriendFolder(const LLViewerInventoryCategory* cat) const
+{
+ if (NULL == cat)
+ return false;
+ return TRUE == gInventory.isObjectDescendentOf(cat->getUUID(), findFriendFolderUUIDImpl());
+}
+
+bool LLFriendCardsManager::isAnyFriendCategory(const LLUUID& catID) const
+{
+ const LLUUID& friendFolderID = findFriendFolderUUIDImpl();
+ if (catID == friendFolderID)
+ return true;
+
+ return TRUE == gInventory.isObjectDescendentOf(catID, friendFolderID);
+}
+
+void LLFriendCardsManager::syncFriendCardsFolders()
+{
+ const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
+
+ fetchAndCheckFolderDescendents(callingCardsFolderID,
+ boost::bind(&LLFriendCardsManager::ensureFriendsFolderExists, this));
+}
+
+void LLFriendCardsManager::collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const
+{
+ folderBuddiesMap.clear();
+
+ static bool syncronize_friends_folders = true;
+ if (syncronize_friends_folders)
+ {
+ // Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" folder,
+ // fetches their contents if needed and synchronizes it with buddies list.
+ // If the folders are not found they are created.
+ LLFriendCardsManager::instance().syncFriendCardsFolders();
+ syncronize_friends_folders = false;
+ }
+
+
+ LLInventoryModel::cat_array_t* listFolders;
+ LLInventoryModel::item_array_t* items;
+
+ // get folders in the Friend folder. Items should be NULL due to Cards should be in lists.
+ gInventory.getDirectDescendentsOf(findFriendFolderUUIDImpl(), listFolders, items);
+
+ if (NULL == listFolders)
+ return;
+
+ LLInventoryModel::cat_array_t::const_iterator itCats; // to iterate Friend Lists (categories)
+ LLInventoryModel::item_array_t::const_iterator itBuddy; // to iterate Buddies in each List
+ LLInventoryModel::cat_array_t* fakeCatsArg;
+ for (itCats = listFolders->begin(); itCats != listFolders->end(); ++itCats)
+ {
+ if (items)
+ items->clear();
+
+ // *HACK: Only Friends/All content will be shown for now
+ // *TODO: Remove this hack, implement sorting if it will be needded by spec.
+ if ((*itCats)->getUUID() != findFriendAllSubfolderUUIDImpl())
+ continue;
+
+ gInventory.getDirectDescendentsOf((*itCats)->getUUID(), fakeCatsArg, items);
+
+ if (NULL == items)
+ continue;
+
+ uuid_vec_t buddyUUIDs;
+ for (itBuddy = items->begin(); itBuddy != items->end(); ++itBuddy)
+ {
+ buddyUUIDs.push_back((*itBuddy)->getCreatorUUID());
+ }
+
+ folderBuddiesMap.insert(make_pair((*itCats)->getUUID(), buddyUUIDs));
+ }
+}
+
+
+/************************************************************************/
+/* Private Methods */
+/************************************************************************/
+const LLUUID& LLFriendCardsManager::findFriendFolderUUIDImpl() const
+{
+ const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
+
+ std::string friendFolderName = get_friend_folder_name();
+
+ return findChildFolderUUID(callingCardsFolderID, friendFolderName);
+}
+
+const LLUUID& LLFriendCardsManager::findFriendAllSubfolderUUIDImpl() const
+{
+ LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
+
+ std::string friendAllSubfolderName = get_friend_all_subfolder_name();
+
+ return findChildFolderUUID(friendFolderUUID, friendAllSubfolderName);
+}
+
+const LLUUID& LLFriendCardsManager::findChildFolderUUID(const LLUUID& parentFolderUUID, const std::string& nonLocalizedName) const
+{
+ LLNameCategoryCollector matchFolderFunctor(nonLocalizedName);
+
+ return get_folder_uuid(parentFolderUUID, matchFolderFunctor);
+}
+const LLUUID& LLFriendCardsManager::findFriendCardInventoryUUIDImpl(const LLUUID& avatarID)
+{
+ LLUUID friendAllSubfolderUUID = findFriendAllSubfolderUUIDImpl();
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ LLInventoryModel::item_array_t::const_iterator it;
+
+ // it is not necessary to check friendAllSubfolderUUID against NULL. It will be processed by collectDescendents
+ gInventory.collectDescendents(friendAllSubfolderUUID, cats, items, LLInventoryModel::EXCLUDE_TRASH);
+ for (it = items.begin(); it != items.end(); ++it)
+ {
+ if ((*it)->getCreatorUUID() == avatarID)
+ return (*it)->getUUID();
+ }
+
+ return LLUUID::null;
+}
+
+void LLFriendCardsManager::findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const
+{
+ LLInventoryModel::cat_array_t cats;
+ LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
+
+
+ LLViewerInventoryCategory* friendFolder = gInventory.getCategory(friendFolderUUID);
+ if (NULL == friendFolder)
+ return;
+
+ LLParticularBuddyCollector matchFunctor(avatarID);
+ LLInventoryModel::cat_array_t subFolders;
+ subFolders.push_back(friendFolder);
+
+ while (subFolders.count() > 0)
+ {
+ LLViewerInventoryCategory* cat = subFolders.get(0);
+ subFolders.remove(0);
+
+ gInventory.collectDescendentsIf(cat->getUUID(), cats, items,
+ LLInventoryModel::EXCLUDE_TRASH, matchFunctor);
+
+ move_from_to_arrays(cats, subFolders);
+ }
+}
+
+void LLFriendCardsManager::fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb)
+{
+ // This instance will be deleted in LLInitialFriendCardsFetch::done().
+ LLInitialFriendCardsFetch* fetch = new LLInitialFriendCardsFetch(folder_id, cb);
+ fetch->startFetch();
+ if(fetch->isFinished())
+ {
+ // everything is already here - call done.
+ fetch->done();
+ }
+ else
+ {
+ // it's all on it's way - add an observer, and the inventory
+ // will call done for us when everything is here.
+ gInventory.addObserver(fetch);
+ }
+}
+
+// Make sure LLInventoryModel::buildParentChildMap() has been called before it.
+// This method must be called before any actions with friends list.
+void LLFriendCardsManager::ensureFriendsFolderExists()
+{
+ const LLUUID calling_cards_folder_ID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
+
+ // If "Friends" folder exists in "Calling Cards" we should check if "All" sub-folder
+ // exists in "Friends", otherwise we create it.
+ LLUUID friends_folder_ID = findFriendFolderUUIDImpl();
+ if (friends_folder_ID.notNull())
+ {
+ fetchAndCheckFolderDescendents(friends_folder_ID,
+ boost::bind(&LLFriendCardsManager::ensureFriendsAllFolderExists, this));
+ }
+ else
+ {
+ if (!gInventory.isCategoryComplete(calling_cards_folder_ID))
+ {
+ LLViewerInventoryCategory* cat = gInventory.getCategory(calling_cards_folder_ID);
+ std::string cat_name = cat ? cat->getName() : "unknown";
+ llwarns << "Failed to find \"" << cat_name << "\" category descendents in Category Tree." << llendl;
+ }
+
+ friends_folder_ID = gInventory.createNewCategory(calling_cards_folder_ID,
+ LLFolderType::FT_CALLINGCARD, get_friend_folder_name());
+
+ gInventory.createNewCategory(friends_folder_ID,
+ LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name());
+
+ // Now when we have all needed folders we can sync their contents with buddies list.
+ syncFriendsFolder();
+ }
+}
+
+// Make sure LLFriendCardsManager::ensureFriendsFolderExists() has been called before it.
+void LLFriendCardsManager::ensureFriendsAllFolderExists()
+{
+ LLUUID friends_all_folder_ID = findFriendAllSubfolderUUIDImpl();
+ if (friends_all_folder_ID.notNull())
+ {
+ fetchAndCheckFolderDescendents(friends_all_folder_ID,
+ boost::bind(&LLFriendCardsManager::syncFriendsFolder, this));
+ }
+ else
+ {
+ LLUUID friends_folder_ID = findFriendFolderUUIDImpl();
+
+ if (!gInventory.isCategoryComplete(friends_folder_ID))
+ {
+ LLViewerInventoryCategory* cat = gInventory.getCategory(friends_folder_ID);
+ std::string cat_name = cat ? cat->getName() : "unknown";
+ llwarns << "Failed to find \"" << cat_name << "\" category descendents in Category Tree." << llendl;
+ }
+
+ friends_all_folder_ID = gInventory.createNewCategory(friends_folder_ID,
+ LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name());
+
+ // Now when we have all needed folders we can sync their contents with buddies list.
+ syncFriendsFolder();
+ }
+}
+
+void LLFriendCardsManager::syncFriendsFolder()
+{
+ LLAvatarTracker::buddy_map_t all_buddies;
+ LLAvatarTracker::instance().copyBuddyList(all_buddies);
+
+ // 1. Remove Friend Cards for non-friends
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+
+ gInventory.collectDescendents(findFriendAllSubfolderUUIDImpl(), cats, items, LLInventoryModel::EXCLUDE_TRASH);
+
+ LLInventoryModel::item_array_t::const_iterator it;
+ for (it = items.begin(); it != items.end(); ++it)
+ {
+ lldebugs << "Check if buddy is in list: " << (*it)->getName() << " " << (*it)->getCreatorUUID() << llendl;
+ if (NULL == get_ptr_in_map(all_buddies, (*it)->getCreatorUUID()))
+ {
+ lldebugs << "NONEXISTS, so remove it" << llendl;
+ removeFriendCardFromInventory((*it)->getCreatorUUID());
+ }
+ }
+
+ // 2. Add missing Friend Cards for friends
+ LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin();
+ llinfos << "try to build friends, count: " << all_buddies.size() << llendl;
+ for(; buddy_it != all_buddies.end(); ++buddy_it)
+ {
+ const LLUUID& buddy_id = (*buddy_it).first;
+ addFriendCardToInventory(buddy_id);
+ }
+}
+
+class CreateFriendCardCallback : public LLInventoryCallback
+{
+public:
+ void fire(const LLUUID& inv_item_id)
+ {
+ LLViewerInventoryItem* item = gInventory.getItem(inv_item_id);
+
+ if (item)
+ LLFriendCardsManager::instance().extractAvatarID(item->getCreatorUUID());
+ }
+};
+
+void LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID)
+{
+
+ bool shouldBeAdded = true;
+ std::string name;
+ gCacheName->getFullName(avatarID, name);
+
+ lldebugs << "Processing buddy name: " << name
+ << ", id: " << avatarID
+ << llendl;
+
+ if (shouldBeAdded && findFriendCardInventoryUUIDImpl(avatarID).notNull())
+ {
+ shouldBeAdded = false;
+ lldebugs << "is found in Inventory: " << name << llendl;
+ }
+
+ if (shouldBeAdded && isAvatarDataStored(avatarID))
+ {
+ shouldBeAdded = false;
+ lldebugs << "is found in sentRequests: " << name << llendl;
+ }
+
+ if (shouldBeAdded)
+ {
+ putAvatarData(avatarID);
+ lldebugs << "Sent create_inventory_item for " << avatarID << ", " << name << llendl;
+
+ // TODO: mantipov: Is CreateFriendCardCallback really needed? Probably not
+ LLPointer<LLInventoryCallback> cb = new CreateFriendCardCallback();
+
+ create_inventory_callingcard(avatarID, findFriendAllSubfolderUUIDImpl(), cb);
+ }
+}
+
+void LLFriendCardsManager::removeFriendCardFromInventory(const LLUUID& avatarID)
+{
+ LLInventoryModel::item_array_t items;
+ findMatchedFriendCards(avatarID, items);
+
+ LLInventoryModel::item_array_t::const_iterator it;
+ for (it = items.begin(); it != items.end(); ++ it)
+ {
+ gInventory.removeItem((*it)->getUUID());
+ }
+}
+
+void LLFriendCardsManager::onFriendListUpdate(U32 changed_mask)
+{
+ LLAvatarTracker& at = LLAvatarTracker::instance();
+
+ switch(changed_mask) {
+ case LLFriendObserver::ADD:
+ {
+ const std::set<LLUUID>& changed_items = at.getChangedIDs();
+ std::set<LLUUID>::const_iterator id_it = changed_items.begin();
+ std::set<LLUUID>::const_iterator id_end = changed_items.end();
+ for (;id_it != id_end; ++id_it)
+ {
+ LLFriendCardsManager::instance().addFriendCardToInventory(*id_it);
+ }
+ }
+ break;
+ case LLFriendObserver::REMOVE:
+ {
+ const std::set<LLUUID>& changed_items = at.getChangedIDs();
+ std::set<LLUUID>::const_iterator id_it = changed_items.begin();
+ std::set<LLUUID>::const_iterator id_end = changed_items.end();
+ for (;id_it != id_end; ++id_it)
+ {
+ LLFriendCardsManager::instance().removeFriendCardFromInventory(*id_it);
+ }
+ }
+
+ default:;
+ }
+}
+
+// EOF