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Diffstat (limited to 'indra/newview/llfolderviewitem.h')
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diff --git a/indra/newview/llfolderviewitem.h b/indra/newview/llfolderviewitem.h new file mode 100644 index 0000000000..31866c83c8 --- /dev/null +++ b/indra/newview/llfolderviewitem.h @@ -0,0 +1,528 @@ +/** +* @file llfolderviewitem.h +* @brief Items and folders that can appear in a hierarchical folder view +* +* $LicenseInfo:firstyear=2001&license=viewergpl$ +* +* Copyright (c) 2001-2009, Linden Research, Inc. +* +* Second Life Viewer Source Code +* The source code in this file ("Source Code") is provided by Linden Lab +* to you under the terms of the GNU General Public License, version 2.0 +* ("GPL"), unless you have obtained a separate licensing agreement +* ("Other License"), formally executed by you and Linden Lab. Terms of +* the GPL can be found in doc/GPL-license.txt in this distribution, or +* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 +* +* There are special exceptions to the terms and conditions of the GPL as +* it is applied to this Source Code. View the full text of the exception +* in the file doc/FLOSS-exception.txt in this software distribution, or +* online at +* http://secondlifegrid.net/programs/open_source/licensing/flossexception +* +* By copying, modifying or distributing this software, you acknowledge +* that you have read and understood your obligations described above, +* and agree to abide by those obligations. +* +* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO +* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, +* COMPLETENESS OR PERFORMANCE. +* $/LicenseInfo$ +*/ +#ifndef LLFOLDERVIEWITEM_H +#define LLFOLDERVIEWITEM_H + +#include "llview.h" + +class LLFontGL; +class LLFolderView; +class LLFolderViewEventListener; +class LLFolderViewFolder; +class LLFolderViewFunctor; +class LLFolderViewItem; +class LLFolderViewListenerFunctor; +class LLInventoryFilter; +class LLMenuGL; +class LLUIImage; + +// These are grouping of inventory types. +// Order matters when sorting system folders to the top. +enum EInventorySortGroup +{ + SG_SYSTEM_FOLDER, + SG_TRASH_FOLDER, + SG_NORMAL_FOLDER, + SG_ITEM +}; + +// JAMESDEBUG *TODO: do we really need one sort object per folder? +// can we just have one of these per LLFolderView ? +class LLInventorySort +{ +public: + LLInventorySort() + : mSortOrder(0), + mByDate(false), + mSystemToTop(false), + mFoldersByName(false) { } + + // Returns true if order has changed + bool updateSort(U32 order); + U32 getSort() { return mSortOrder; } + + bool operator()(const LLFolderViewItem* const& a, const LLFolderViewItem* const& b); +private: + U32 mSortOrder; + bool mByDate; + bool mSystemToTop; + bool mFoldersByName; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFolderViewItem +// +// An instance of this class represents a single item in a folder view +// such as an inventory item or a file. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFolderViewItem : public LLView +{ +public: + static void initClass(); + static void cleanupClass(); + + // jamesdebug was LLUICtrl::Params + struct Params : public LLInitParam::Block<Params, LLView::Params> + { + Optional<LLUIImage*> icon; + Optional<LLFolderView*> root; + Optional<LLFolderViewEventListener*> listener; + + Optional<LLUIImage*> folder_arrow_image; + Optional<LLUIImage*> selection_image; + + Optional<S32> creation_date; //UTC seconds + + Params(); + }; + + // layout constants + static const S32 LEFT_PAD = 5; + static const S32 LEFT_INDENTATION = 13; + static const S32 ICON_PAD = 2; + static const S32 ICON_WIDTH = 16; + static const S32 TEXT_PAD = 1; + static const S32 ARROW_SIZE = 12; + static const S32 MAX_FOLDER_ITEM_OVERLAP = 2; + // animation parameters + static const F32 FOLDER_CLOSE_TIME_CONSTANT; + static const F32 FOLDER_OPEN_TIME_CONSTANT; + +protected: + friend class LLUICtrlFactory; + friend class LLFolderViewEventListener; + + LLFolderViewItem(Params p = LLFolderViewItem::Params()); + + static const LLFontGL* sFont; + static const LLFontGL* sSmallFont; + static LLUIImagePtr sArrowImage; + static LLUIImagePtr sBoxImage; + + std::string mLabel; + std::string mSearchableLabel; + S32 mLabelWidth; + bool mLabelWidthDirty; + time_t mCreationDate; + LLFolderViewFolder* mParentFolder; + LLFolderViewEventListener* mListener; + BOOL mIsSelected; + BOOL mIsCurSelection; + BOOL mSelectPending; + LLFontGL::StyleFlags mLabelStyle; + std::string mLabelSuffix; + LLUIImagePtr mIcon; + std::string mStatusText; + BOOL mHasVisibleChildren; + S32 mIndentation; + S32 mNumDescendantsSelected; + BOOL mFiltered; + S32 mLastFilterGeneration; + std::string::size_type mStringMatchOffset; + F32 mControlLabelRotation; + LLFolderView* mRoot; + BOOL mDragAndDropTarget; + LLUIImagePtr mArrowImage; + LLUIImagePtr mBoxImage; + BOOL mIsLoading; + LLTimer mTimeSinceRequestStart; + + // helper function to change the selection from the root. + void changeSelectionFromRoot(LLFolderViewItem* selection, BOOL selected); + + // helper function to change the selection from the root. + void extendSelectionFromRoot(LLFolderViewItem* selection); + + // this is an internal method used for adding items to folders. A + // no-op at this leve, but reimplemented in derived classes. + virtual BOOL addItem(LLFolderViewItem*) { return FALSE; } + virtual BOOL addFolder(LLFolderViewFolder*) { return FALSE; } + +public: + // This function clears the currently selected item, and records + // the specified selected item appropriately for display and use + // in the UI. If open is TRUE, then folders are opened up along + // the way to the selection. + void setSelectionFromRoot(LLFolderViewItem* selection, BOOL openitem, + BOOL take_keyboard_focus = TRUE); + + // This function is called when the folder view is dirty. It's + // implemented here but called by derived classes when folding the + // views. + void arrangeFromRoot(); + void filterFromRoot( void ); + + void arrangeAndSet(BOOL set_selection, BOOL take_keyboard_focus); + + virtual ~LLFolderViewItem( void ); + + // addToFolder() returns TRUE if it succeeds. FALSE otherwise + enum { ARRANGE = TRUE, DO_NOT_ARRANGE = FALSE }; + virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root); + + virtual EInventorySortGroup getSortGroup() const; + + // Finds width and height of this object and it's children. Also + // makes sure that this view and it's children are the right size. + virtual S32 arrange( S32* width, S32* height, S32 filter_generation ); + virtual S32 getItemHeight(); + + // applies filters to control visibility of inventory items + virtual void filter( LLInventoryFilter& filter); + + // updates filter serial number and optionally propagated value up to root + S32 getLastFilterGeneration() { return mLastFilterGeneration; } + + virtual void dirtyFilter(); + + // If the selection is 'this' then note that otherwise + // ignore. Returns TRUE if this object was affected. If open is + // TRUE, then folders are opened up along the way to the + // selection. + virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, + BOOL take_keyboard_focus); + + // This method is used to toggle the selection of an item. If + // selection is 'this', then note selection, and return TRUE. + virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected); + + // this method is used to group select items + virtual S32 extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items){ return FALSE; } + + // this method is used to group select items + virtual void recursiveDeselect(BOOL deselect_self); + + // gets multiple-element selection + virtual BOOL getSelectionList(std::set<LLUUID> &selection){return TRUE;} + + // Returns true is this object and all of its children can be removed (deleted by user) + virtual BOOL isRemovable(); + + // Returns true is this object and all of its children can be moved + virtual BOOL isMovable(); + + // destroys this item recursively + virtual void destroyView(); + + S32 getNumSelectedDescendants() { return mNumDescendantsSelected; } + + BOOL isSelected() { return mIsSelected; } + + void setIsCurSelection(BOOL select) { mIsCurSelection = select; } + + BOOL getIsCurSelection() { return mIsCurSelection; } + + BOOL hasVisibleChildren() { return mHasVisibleChildren; } + + // Call through to the viewed object and return true if it can be + // removed. Returns true if it's removed. + //virtual BOOL removeRecursively(BOOL single_item); + BOOL remove(); + + // Build an appropriate context menu for the item. Flags unused. + void buildContextMenu(LLMenuGL& menu, U32 flags); + + // This method returns the actual name of the thing being + // viewed. This method will ask the viewed object itself. + const std::string& getName( void ) const; + + const std::string& getSearchableLabel( void ) const; + + // This method returns the label displayed on the view. This + // method was primarily added to allow sorting on the folder + // contents possible before the entire view has been constructed. + const std::string& getLabel() const { return mLabel; } + + // Used for sorting, like getLabel() above. + virtual time_t getCreationDate() const { return mCreationDate; } + + LLFolderViewFolder* getParentFolder( void ) { return mParentFolder; } + const LLFolderViewFolder* getParentFolder( void ) const { return mParentFolder; } + + LLFolderViewItem* getNextOpenNode( BOOL include_children = TRUE ); + LLFolderViewItem* getPreviousOpenNode( BOOL include_children = TRUE ); + + const LLFolderViewEventListener* getListener( void ) const { return mListener; } + LLFolderViewEventListener* getListener( void ) { return mListener; } + + // just rename the object. + void rename(const std::string& new_name); + + // open + virtual void openItem( void ); + virtual void preview(void); + + // Show children (unfortunate that this is called "open") + virtual void setOpen(BOOL open = TRUE) {}; + + virtual BOOL isOpen() { return FALSE; } + + virtual LLFolderView* getRoot(); + BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor ); + S32 getIndentation() { return mIndentation; } + + virtual BOOL potentiallyVisible(); // do we know for a fact that this item has been filtered out? + + virtual BOOL getFiltered(); + virtual BOOL getFiltered(S32 filter_generation); + virtual void setFiltered(BOOL filtered, S32 filter_generation); + + // change the icon + void setIcon(LLUIImagePtr icon); + + // refresh information from the object being viewed. + void refreshFromListener(); + virtual void refresh(); + + virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor); + + // LLView functionality + virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask ); + virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ); + virtual BOOL handleHover( S32 x, S32 y, MASK mask ); + virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask ); + virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask ); + virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); + + // virtual void handleDropped(); + virtual void draw(); + virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); +}; + + +// function used for sorting. +typedef bool (*sort_order_f)(LLFolderViewItem* a, LLFolderViewItem* b); + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFolderViewFolder +// +// An instance of an LLFolderViewFolder represents a collection of +// more folders and items. This is used to build the hierarchy of +// items found in the folder view. :) +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFolderViewFolder : public LLFolderViewItem +{ +protected: + LLFolderViewFolder( const LLFolderViewItem::Params& ); + friend class LLUICtrlFactory; + +public: + typedef enum e_trash + { + UNKNOWN, TRASH, NOT_TRASH + } ETrash; + +protected: + typedef std::list<LLFolderViewItem*> items_t; + typedef std::list<LLFolderViewFolder*> folders_t; + items_t mItems; + folders_t mFolders; + LLInventorySort mSortFunction; + + BOOL mIsOpen; + BOOL mExpanderHighlighted; + F32 mCurHeight; + F32 mTargetHeight; + F32 mAutoOpenCountdown; + time_t mSubtreeCreationDate; + mutable ETrash mAmTrash; + S32 mLastArrangeGeneration; + S32 mLastCalculatedWidth; + S32 mCompletedFilterGeneration; + S32 mMostFilteredDescendantGeneration; + bool mNeedsSort; +public: + typedef enum e_recurse_type + { + RECURSE_NO, + RECURSE_UP, + RECURSE_DOWN, + RECURSE_UP_DOWN + } ERecurseType; + + + virtual ~LLFolderViewFolder( void ); + + virtual BOOL potentiallyVisible(); + + LLFolderViewItem* getNextFromChild( LLFolderViewItem*, BOOL include_children = TRUE ); + LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, BOOL include_children = TRUE ); + + // addToFolder() returns TRUE if it succeeds. FALSE otherwise + virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root); + + // Finds width and height of this object and it's children. Also + // makes sure that this view and it's children are the right size. + virtual S32 arrange( S32* width, S32* height, S32 filter_generation ); + + BOOL needsArrange(); + void requestSort(); + + // Returns the sort group (system, trash, folder) for this folder. + virtual EInventorySortGroup getSortGroup() const; + + virtual void setCompletedFilterGeneration(S32 generation, BOOL recurse_up); + virtual S32 getCompletedFilterGeneration() { return mCompletedFilterGeneration; } + + BOOL hasFilteredDescendants(S32 filter_generation) { return mMostFilteredDescendantGeneration >= filter_generation; } + BOOL hasFilteredDescendants(); + + // applies filters to control visibility of inventory items + virtual void filter( LLInventoryFilter& filter); + virtual void setFiltered(BOOL filtered, S32 filter_generation); + virtual void dirtyFilter(); + + // Passes selection information on to children and record + // selection information if necessary. Returns TRUE if this object + // (or a child) was affected. + virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, + BOOL take_keyboard_focus); + + // This method is used to change the selection of an item. If + // selection is 'this', then note selection as true. Returns TRUE + // if this or a child is now selected. + virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected); + + // this method is used to group select items + virtual S32 extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items); + + virtual void recursiveDeselect(BOOL deselect_self); + + // Returns true is this object and all of its children can be removed. + virtual BOOL isRemovable(); + + // Returns true is this object and all of its children can be moved + virtual BOOL isMovable(); + + // destroys this folder, and all children + virtual void destroyView(); + + // If this folder can be removed, remove all children that can be + // removed, return TRUE if this is empty after the operation and + // it's viewed folder object can be removed. + //virtual BOOL removeRecursively(BOOL single_item); + //virtual BOOL remove(); + + // remove the specified item (and any children) if + // possible. Return TRUE if the item was deleted. + BOOL removeItem(LLFolderViewItem* item); + + // simply remove the view (and any children) Don't bother telling + // the listeners. + void removeView(LLFolderViewItem* item); + + // extractItem() removes the specified item from the folder, but + // doesn't delete it. + void extractItem( LLFolderViewItem* item ); + + // This function is called by a child that needs to be resorted. + void resort(LLFolderViewItem* item); + + void setItemSortOrder(U32 ordering); + void sortBy(U32); + //BOOL (*func)(LLFolderViewItem* a, LLFolderViewItem* b)); + + void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; } + + // folders can be opened. This will usually be called by internal + // methods. + virtual void toggleOpen(); + + // Force a folder open or closed + virtual void setOpen(BOOL openitem = TRUE); + + // Called when a child is refreshed. + // don't rearrange child folder contents unless explicitly requested + virtual void requestArrange(BOOL include_descendants = FALSE); + + // internal method which doesn't update the entire view. This + // method was written because the list iterators destroy the state + // of other iterations, thus, we can't arrange while iterating + // through the children (such as when setting which is selected. + virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse = RECURSE_NO); + + // Get the current state of the folder. + virtual BOOL isOpen() { return mIsOpen; } + + // special case if an object is dropped on the child. + BOOL handleDragAndDropFromChild(MASK mask, + BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); + + void applyFunctorRecursively(LLFolderViewFunctor& functor); + virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor); + + virtual void openItem( void ); + virtual BOOL addItem(LLFolderViewItem* item); + virtual BOOL addFolder( LLFolderViewFolder* folder); + + // LLView functionality + virtual BOOL handleHover(S32 x, S32 y, MASK mask); + virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask ); + virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ); + virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask ); + virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); + virtual void draw(); + + time_t getCreationDate() const; + bool isTrash() const; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFolderViewListenerFunctor +// +// This simple abstract base class can be used to applied to all +// listeners in a hierarchy. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFolderViewListenerFunctor +{ +public: + virtual ~LLFolderViewListenerFunctor() {} + virtual void operator()(LLFolderViewEventListener* listener) = 0; +}; + +#endif // LLFOLDERVIEWITEM_H |