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+/**
+ * @file llflycam.cpp
+ * @brief LLFlycam class implementation
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llflycam.h"
+
+#include <algorithm>
+#include "llcamera.h"
+#include "llcoordframe.h"
+#include "m3math.h"
+
+void LLFlycam::setTransform(const LLVector3d& position, const LLQuaternion& rotation)
+{
+ mPosition = position;
+ mRotation = rotation;
+ mRotation.normalize();
+}
+
+void LLFlycam::getTransform(LLVector3d& position_out, LLQuaternion& rotation_out)
+{
+ position_out = mPosition;
+ rotation_out = mRotation;
+}
+
+// 'view' is expected to be in radians
+void LLFlycam::setView(F32 view)
+{
+ mView = std::clamp(view, MIN_FIELD_OF_VIEW, MAX_FIELD_OF_VIEW);
+}
+
+
+void LLFlycam::setLinearVelocity(const LLVector3& velocity)
+{
+ // Note: this math expects velocity components to be in range [-1.0, 1.0]
+ mLinearVelocity = velocity * mSpeedFactor;
+}
+
+
+void LLFlycam::setPitchRate(F32 pitch_rate)
+{
+ // Note: this math expects pitch_rate to be in range [-1.0, 1.0]
+ constexpr F32 PITCH_RATE_FACTOR = 0.75f;
+ mPitchRate = pitch_rate * mSpeedFactor * PITCH_RATE_FACTOR;
+}
+
+
+void LLFlycam::setYawRate(F32 yaw_rate)
+{
+ // Note: this math expects yaw_rate to be in range [-1.0, 1.0]
+ constexpr F32 YAW_RATE_FACTOR = 0.90f;
+ mYawRate = yaw_rate * mSpeedFactor * YAW_RATE_FACTOR;
+}
+
+
+void LLFlycam::setRollRate(F32 roll_rate)
+{
+ // Note: this math expects roll_rate to be in range [-1.0, 1.0]
+ constexpr F32 ROLL_RATE_FACTOR = 0.90f;
+ mRollRate = mAllowRoll ? roll_rate * mSpeedFactor * ROLL_RATE_FACTOR : 0.0f;
+}
+
+
+void LLFlycam::setSpeedFactor(F32 speed_factor)
+{
+ mSpeedFactor = std::clamp(speed_factor, MIN_FLYCAM_SPEED_FACTOR, MAX_FLYCAM_SPEED_FACTOR);
+}
+
+
+void LLFlycam::setZoomRate(F32 zoom_rate)
+{
+ // Note: this math expects zoom_rate to be in range [-1.0, 1.0]
+ constexpr F32 FULL_ZOOM_PERIOD = 5.0f; // seconds
+ constexpr F32 ZOOM_RATE_FACTOR = (MAX_FIELD_OF_VIEW - MIN_FIELD_OF_VIEW) / FULL_ZOOM_PERIOD;
+ mZoomRate = zoom_rate * ZOOM_RATE_FACTOR;
+}
+
+
+void LLFlycam::setOrbitEngaged(bool engaged, F32 focal_distance)
+{
+ if (engaged && !mOrbitEngaged)
+ {
+ // Rising edge: fix the focal point 'focal_distance' meters in front of
+ // the camera's current forward axis. It stays put in world space for
+ // as long as orbit stays engaged, even as Pan/Truck/Tilt/Roll rotate
+ // the camera around it (see integrate()).
+ LLVector3 forward(LLMatrix3(mRotation).getFwdRow());
+ mOrbitFocalPoint = mPosition + LLVector3d(forward) * (F64)focal_distance;
+ }
+ mOrbitEngaged = engaged;
+}
+
+
+void LLFlycam::setOrbitRadialRate(F32 radial_rate)
+{
+ // Note: this math expects radial_rate to be in range [-1.0, 1.0]. The
+ // resulting rate is a FRACTION of the current distance-to-focal-point per
+ // second (not a fixed speed), so approach slows near the focal point and
+ // retreat speeds up far away from it.
+ constexpr F32 ORBIT_RADIAL_RATE_FACTOR = 1.0f; // fraction of distance/sec at full deflection; may be tuned later
+ mOrbitRadialRate = radial_rate * ORBIT_RADIAL_RATE_FACTOR;
+}
+
+
+void LLFlycam::startReset(const LLVector3d& target_position, const LLQuaternion& target_rotation, F32 duration)
+{
+ mResetStartPosition = mPosition;
+ mResetStartRotation = mRotation;
+ mResetTargetPosition = target_position;
+ mResetTargetRotation = target_rotation;
+ mResetDuration = std::max(duration, 0.001f);
+ mResetTimeRemaining = mResetDuration;
+
+ // Drop any live rates so leftover input doesn't fight the lerp, or get
+ // applied unexpectedly the moment the reset completes.
+ mLinearVelocity.clear();
+ mPitchRate = mYawRate = mRollRate = mZoomRate = 0.0f;
+}
+
+
+void LLFlycam::integrate(F32 delta_time)
+{
+ // cap delta_time to slow camera motion when framerates are low
+ constexpr F32 MAX_DELTA_TIME = 0.2f;
+ if (delta_time > MAX_DELTA_TIME)
+ {
+ delta_time = MAX_DELTA_TIME;
+ }
+
+ if (mResetTimeRemaining > 0.0f)
+ {
+ // Reset in progress: lerp toward the target transform and ignore
+ // whatever rates setLinearVelocity()/setPitchRate()/etc. set this
+ // frame -- flycam input has no effect until the lerp completes.
+ mResetTimeRemaining = std::max(mResetTimeRemaining - delta_time, 0.0f);
+ F32 fraction = 1.0f - (mResetTimeRemaining / mResetDuration);
+ mPosition = lerp(mResetStartPosition, mResetTargetPosition, fraction);
+ mRotation = nlerp(fraction, mResetStartRotation, mResetTargetRotation);
+ return;
+ }
+
+ F32 angle;
+ bool needs_renormalization = false;
+
+ // Before we adjust the rotation let's prepare precautions against Eulerian spinlock
+ LLVector3 forward = LLVector3::x_axis * mRotation;
+ F32 forward_up = forward.mV[VZ];
+ if (fabsf(forward_up) > 1.0f)
+ {
+ forward_up = forward_up / fabsf(forward_up);
+ }
+ F32 sin_pitch = sqrtf(1.0f - std::min(forward_up*forward_up, 1.0f));
+
+ // Yaw
+ angle = delta_time * mYawRate * (mView / DEFAULT_FIELD_OF_VIEW);
+ angle *= std::max(sin_pitch, 0.1f);
+ if (fabsf(angle) > 0.0f)
+ {
+ LLQuaternion dQ;
+ dQ.setAngleAxis(angle, 0.0f, 0.0f, 1.0f);
+ if (mAllowRoll)
+ {
+ mRotation = dQ * mRotation;
+ }
+ else
+ {
+ mRotation = dQ * mRotation;
+
+ // Un-roll: keep the just-applied forward axis, but rebuild "up" to
+ // lie in the plane spanned by forward and world-up, which removes
+ // any roll the pitch+yaw quaternion multiplications above may have
+ // introduced (they don't commute).
+ LLMatrix3 level(mRotation);
+ LLVector3 forward(level.getFwdRow());
+ forward.normVec();
+
+ LLVector3 world_up = LLVector3::z_axis;
+ LLVector3 new_up = world_up - (world_up * forward) * forward;
+ constexpr F32 MIN_UNROLL_SIN = 0.01f; // ~0.6 degrees off vertical
+ if (new_up.lengthSquared() > MIN_UNROLL_SIN * MIN_UNROLL_SIN)
+ {
+ new_up.normVec();
+ // Right-handed (forward, left, up) basis, per
+ // LLMatrix3::orthogonalize()'s up = forward % left: up % forward == left.
+ LLVector3 new_left = new_up % forward;
+ level.setRows(forward, new_left, new_up);
+ mRotation = LLQuaternion(level);
+ }
+ }
+ needs_renormalization = true;
+ }
+
+ // Pitch
+ // Note: we modulate pitch and yaw rates by view ratio
+ // to make pitch and yaw work better when zoomed in close
+ angle = delta_time * mPitchRate * (mView / DEFAULT_FIELD_OF_VIEW);
+ // and avoid overshooting the vertical by using small angle approximation trick
+ F32 small_angle_approx_to_vertical = 1.0f - fabsf(forward_up);
+ if (angle != 0.0f
+ && !(forward_up > 0.0f && angle < -small_angle_approx_to_vertical)
+ && !(forward_up < 0.0f && angle > small_angle_approx_to_vertical))
+ {
+ LLQuaternion dQ;
+ dQ.setAngleAxis(angle, 0.0f, 1.0f, 0.0f);
+ mRotation = dQ * mRotation;
+ needs_renormalization = true;
+ }
+
+ // Roll about the camera's forward (local X) axis. Like pitch this is a
+ // body-frame rotation, so it pre-multiplies mRotation.
+ angle = delta_time * mRollRate * (mView / DEFAULT_FIELD_OF_VIEW);
+ if (fabsf(angle) > 0.0f)
+ {
+ LLQuaternion dQ;
+ dQ.setAngleAxis(angle, 1.0f, 0.0f, 0.0f);
+ mRotation = dQ * mRotation;
+ needs_renormalization = true;
+ }
+
+ if (mOrbitEngaged)
+ {
+ // Re-derive position from the just-rotated forward axis, so the
+ // camera stays (radially adjusted) 'distance' meters from the fixed
+ // focal point, always facing it. Pan/Truck (yaw, above) and Tilt
+ // (pitch, above) therefore sweep/swing the camera around the focal
+ // point as a side effect of simply rotating the camera; only the
+ // radius itself is orbit-specific here.
+ constexpr F32 MIN_ORBIT_DISTANCE = 0.1f; // meters
+ F32 distance = (F32)(mPosition - mOrbitFocalPoint).length();
+ distance = std::max(distance * (1.0f + delta_time * mOrbitRadialRate), MIN_ORBIT_DISTANCE);
+ // 'forward' points from the camera toward the focal point, so the
+ // camera itself sits behind the focal point along that axis.
+ LLVector3 forward(LLMatrix3(mRotation).getFwdRow());
+ mPosition = mOrbitFocalPoint - LLVector3d(forward) * (F64)distance;
+ }
+
+ if (mLinearVelocity.lengthSquared() > 0.0f)
+ {
+ // Boom (local Z) still translates the camera directly here, on top of
+ // the orbit reposition above, regardless of mOrbitEngaged -- Truck/
+ // Dolly's contributions are zeroed out by LLAgentCamera::updateFlycam()
+ // while orbiting, since they're redirected into yaw/radial rate instead.
+ LLVector3d translation((delta_time * mLinearVelocity) * mRotation);
+ mPosition += translation;
+ if (mOrbitEngaged)
+ {
+ // Boom doesn't reorient the camera or change its distance from
+ // the focal point -- drag the focal point along with it instead,
+ // so the next frame's orbit reposition still measures 'distance'
+ // from wherever boom just moved it to.
+ mOrbitFocalPoint += translation;
+ }
+ }
+
+ if (mZoomRate != 0.0f)
+ {
+ // Note: we subtract the delta because "positive" zoom (e.g. "zoom in")
+ // produces smaller view angle
+ mView = std::clamp(mView - delta_time * mZoomRate, MIN_FIELD_OF_VIEW, MAX_FIELD_OF_VIEW);
+ }
+
+ if (needs_renormalization)
+ {
+ mRotation.normalize();
+ }
+}
+
+
+void LLFlycam::applyFrameDelta(const F32 local_delta[7],
+ bool auto_level, F32 auto_level_fraction,
+ bool direct_view, F32 direct_view_value)
+{
+ mPosition += LLVector3d(local_delta[VX], local_delta[VY], local_delta[VZ]) * mRotation;
+
+ LLMatrix3 rot_mat(local_delta[3], local_delta[4], local_delta[5]);
+ mRotation = LLQuaternion(rot_mat) * mRotation;
+
+ if (auto_level)
+ {
+ LLMatrix3 level(mRotation);
+
+ LLVector3 x = LLVector3(level.mMatrix[0]);
+ LLVector3 y = LLVector3(level.mMatrix[1]);
+ LLVector3 z = LLVector3(level.mMatrix[2]);
+
+ y.mV[2] = 0.f;
+ y.normVec();
+
+ level.setRows(x, y, z);
+ level.orthogonalize();
+
+ LLQuaternion quat(level);
+ mRotation = nlerp(auto_level_fraction, mRotation, quat);
+ }
+
+ if (direct_view)
+ {
+ setView(direct_view_value);
+ }
+ else
+ {
+ setView(mView + local_delta[6]);
+ }
+}