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-rw-r--r--indra/newview/llfloaterwater.h109
1 files changed, 41 insertions, 68 deletions
diff --git a/indra/newview/llfloaterwater.h b/indra/newview/llfloaterwater.h
index 50fd7dd450..e3db91e80d 100644
--- a/indra/newview/llfloaterwater.h
+++ b/indra/newview/llfloaterwater.h
@@ -2,31 +2,25 @@
* @file llfloaterwindlight.h
* @brief LLFloaterWater class definition
*
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -42,91 +36,70 @@
#include <vector>
#include "llwlparamset.h"
+struct WaterVector2Control;
+struct WaterVector3Control;
struct WaterColorControl;
-struct WaterloatControl;
-
+struct WaterFloatControl;
+struct WaterExpFloatControl;
/// Menuing system for all of windlight's functionality
class LLFloaterWater : public LLFloater
{
public:
- LLFloaterWater();
+ LLFloaterWater(const LLSD& key);
virtual ~LLFloaterWater();
/*virtual*/ BOOL postBuild();
/// initialize all
void initCallbacks(void);
- /// one and one instance only
- static LLFloaterWater* instance();
-
- // help button stuff
- static void onClickHelp(void* data);
- void initHelpBtn(const std::string& name, const std::string& xml_alert);
-
- static bool newPromptCallback(const LLSD& notification, const LLSD& response);
+ bool newPromptCallback(const LLSD& notification, const LLSD& response);
/// general purpose callbacks for dealing with color controllers
- static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
- static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
- static void onColorControlBMoved(LLUICtrl* ctrl, void* userData);
- static void onColorControlAMoved(LLUICtrl* ctrl, void* userData);
- static void onColorControlIMoved(LLUICtrl* ctrl, void* userData);
-
- static void onVector3ControlXMoved(LLUICtrl* ctrl, void* userData);
- static void onVector3ControlYMoved(LLUICtrl* ctrl, void* userData);
- static void onVector3ControlZMoved(LLUICtrl* ctrl, void* userData);
+ void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
+ void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
+ void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
+ void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
+ void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
- static void onVector2ControlXMoved(LLUICtrl* ctrl, void* userData);
- static void onVector2ControlYMoved(LLUICtrl* ctrl, void* userData);
+ void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl);
+ void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl);
+ void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl);
- static void onFloatControlMoved(LLUICtrl* ctrl, void* userData);
+ void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vectorControl);
+ void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vectorControl);
+
+ void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl);
- static void onExpFloatControlMoved(LLUICtrl* ctrl, void* userData);
+ void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl);
- static void onWaterFogColorMoved(LLUICtrl* ctrl, void* userData);
-
- static void onBoolToggle(LLUICtrl* ctrl, void* userData);
+ void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
/// handle if they choose a new normal map
- static void onNormalMapPicked(LLUICtrl* ctrl, void* userData);
+ void onNormalMapPicked(LLUICtrl* ctrl);
/// when user hits the load preset button
- static void onNewPreset(void* userData);
+ void onNewPreset();
/// when user hits the save preset button
- static void onSavePreset(void* userData);
+ void onSavePreset();
/// prompts a user when overwriting a preset
- static bool saveAlertCallback(const LLSD& notification, const LLSD& response);
+ bool saveAlertCallback(const LLSD& notification, const LLSD& response);
/// when user hits the save preset button
- static void onDeletePreset(void* userData);
+ void onDeletePreset();
/// prompts a user when overwriting a preset
- static bool deleteAlertCallback(const LLSD& notification, const LLSD& response);
+ bool deleteAlertCallback(const LLSD& notification, const LLSD& response);
/// what to do when you change the preset name
void onChangePresetName(LLUICtrl* ctrl);
- //// menu management
-
- /// show off our menu
- static void show();
-
- /// return if the menu exists or not
- static bool isOpen();
-
- /// stuff to do on exit
- virtual void onClose(bool app_quitting);
-
/// sync up sliders with parameters
void syncMenu();
private:
- // one instance on the inside
- static LLFloaterWater* sWaterMenu;
-
static std::set<std::string> sDefaultPresets;
};