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Diffstat (limited to 'indra/newview/llfloatervoicevolume.cpp')
-rw-r--r-- | indra/newview/llfloatervoicevolume.cpp | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/indra/newview/llfloatervoicevolume.cpp b/indra/newview/llfloatervoicevolume.cpp new file mode 100644 index 0000000000..87b388b30a --- /dev/null +++ b/indra/newview/llfloatervoicevolume.cpp @@ -0,0 +1,209 @@ +/** + * @file llfloatervoicevolume.cpp + * + * $LicenseInfo:firstyear=2012&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2012, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloatervoicevolume.h" + +// Linden libraries +#include "llavatarname.h" +#include "llavatarnamecache.h" +#include "llfloater.h" +#include "llfloaterreg.h" +#include "lltextbox.h" + +// viewer files +#include "llagent.h" +#include "llavataractions.h" +#include "llinspect.h" +#include "lltransientfloatermgr.h" +#include "llvoiceclient.h" + +class LLAvatarName; + +////////////////////////////////////////////////////////////////////////////// +// LLFloaterVoiceVolume +////////////////////////////////////////////////////////////////////////////// + +// Avatar Inspector, a small information window used when clicking +// on avatar names in the 2D UI and in the ambient inspector widget for +// the 3D world. +class LLFloaterVoiceVolume : public LLInspect, LLTransientFloater +{ + friend class LLFloaterReg; + +public: + // avatar_id - Avatar ID for which to show information + // Inspector will be positioned relative to current mouse position + LLFloaterVoiceVolume(const LLSD& avatar_id); + virtual ~LLFloaterVoiceVolume(); + + /*virtual*/ BOOL postBuild(void); + + // Because floater is single instance, need to re-parse data on each spawn + // (for example, inspector about same avatar but in different position) + /*virtual*/ void onOpen(const LLSD& avatar_id); + + /*virtual*/ LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; } + +private: + // Set the volume slider to this user's current client-side volume setting, + // hiding/disabling if the user is not nearby. + void updateVolumeControls(); + + void onClickMuteVolume(); + void onVolumeChange(const LLSD& data); + void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name); + +private: + LLUUID mAvatarID; + // Need avatar name information to spawn friend add request + LLAvatarName mAvatarName; +}; + +LLFloaterVoiceVolume::LLFloaterVoiceVolume(const LLSD& sd) +: LLInspect(LLSD()) // single_instance, doesn't really need key +, mAvatarID() // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec* +, mAvatarName() +{ + LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this); + LLTransientFloater::init(this); +} + +LLFloaterVoiceVolume::~LLFloaterVoiceVolume() +{ + LLTransientFloaterMgr::getInstance()->removeControlView(this); +} + +/*virtual*/ +BOOL LLFloaterVoiceVolume::postBuild(void) +{ + getChild<LLUICtrl>("mute_btn")->setCommitCallback( + boost::bind(&LLFloaterVoiceVolume::onClickMuteVolume, this) ); + + getChild<LLUICtrl>("volume_slider")->setCommitCallback( + boost::bind(&LLFloaterVoiceVolume::onVolumeChange, this, _2)); + + return TRUE; +} + + +// Multiple calls to showInstance("floater_voice_volume", foo) will provide different +// LLSD for foo, which we will catch here. +//virtual +void LLFloaterVoiceVolume::onOpen(const LLSD& data) +{ + // Start open animation + LLInspect::onOpen(data); + + // Extract appropriate avatar id + mAvatarID = data["avatar_id"]; + + LLUI::positionViewNearMouse(this); + + getChild<LLUICtrl>("avatar_name")->setValue(""); + updateVolumeControls(); + + LLAvatarNameCache::get(mAvatarID, + boost::bind(&LLFloaterVoiceVolume::onAvatarNameCache, this, _1, _2)); +} + +void LLFloaterVoiceVolume::updateVolumeControls() +{ + bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID); + + LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn"); + LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider"); + + // Do not display volume slider and mute button if it + // is ourself or we are not in a voice channel together + if (!voice_enabled || (mAvatarID == gAgent.getID())) + { + mute_btn->setVisible(false); + volume_slider->setVisible(false); + } + else + { + mute_btn->setVisible(true); + volume_slider->setVisible(true); + + // By convention, we only display and toggle voice mutes, not all mutes + bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID); + bool is_linden = LLStringUtil::endsWith(mAvatarName.getLegacyName(), " Linden"); + + mute_btn->setEnabled(!is_linden); + mute_btn->setValue(is_muted); + + volume_slider->setEnabled(!is_muted); + + F32 volume; + if (is_muted) + { + // it's clearer to display their volume as zero + volume = 0.f; + } + else + { + // actual volume + volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID); + } + volume_slider->setValue((F64)volume); + } + +} + +void LLFloaterVoiceVolume::onClickMuteVolume() +{ + LLAvatarActions::toggleMuteVoice(mAvatarID); + updateVolumeControls(); +} + +void LLFloaterVoiceVolume::onVolumeChange(const LLSD& data) +{ + F32 volume = (F32)data.asReal(); + LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume); +} + +void LLFloaterVoiceVolume::onAvatarNameCache( + const LLUUID& agent_id, + const LLAvatarName& av_name) +{ + if (agent_id != mAvatarID) + { + return; + } + + getChild<LLUICtrl>("avatar_name")->setValue(av_name.getCompleteName()); + mAvatarName = av_name; +} + +////////////////////////////////////////////////////////////////////////////// +// LLFloaterVoiceVolumeUtil +////////////////////////////////////////////////////////////////////////////// +void LLFloaterVoiceVolumeUtil::registerFloater() +{ + LLFloaterReg::add("floater_voice_volume", "floater_voice_volume.xml", + &LLFloaterReg::build<LLFloaterVoiceVolume>); +} |