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+/**
+ * @file llfloateruipreview.h
+ * @brief Tool for previewing and editing floaters
+ *
+ * $LicenseInfo:firstyear=2008&license=viewergpl$
+ *
+ * Copyright (c) 2008-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+// Tool for previewing floaters and panels for localization and UI design purposes.
+// See: https://wiki.lindenlab.com/wiki/GUI_Preview_And_Localization_Tools
+// See: https://jira.lindenlab.com/browse/DEV-16869
+
+#ifndef LL_LLUIPREVIEW_H
+#define LL_LLUIPREVIEW_H
+
+#include "llfloater.h" // superclass
+#include "llscrollcontainer.h" // scroll container for overlapping elements
+#include "lllivefile.h" // live file poll/stat/reload
+#include <list>
+#include <map>
+
+// Forward declarations to avoid header dependencies
+class LLEventTimer;
+class LLColor;
+class LLScrollListCtrl;
+class LLComboBox;
+class LLButton;
+class LLXmlTreeNode;
+class LLFloaterUIPreview;
+class LLFadeEventTimer;
+
+// Reset object to ensure that when we change the current language setting for preview purposes,
+// it automatically is reset. Constructed on the stack at the start of the method; the reset
+// occurs as it falls out of scope at the end of the method. See llfloateruipreview.cpp for usage.
+class LLLocalizationResetForcer
+{
+public:
+ LLLocalizationResetForcer(S32 ID);
+ virtual ~LLLocalizationResetForcer();
+
+private:
+ std::string mSavedLocalization; // the localization before we change it
+};
+
+// Implementation of live file
+// When a floater is being previewed, any saved changes to its corresponding
+// file cause the previewed floater to be reloaded
+class LLGUIPreviewLiveFile : public LLLiveFile
+{
+public:
+ LLGUIPreviewLiveFile(std::string path, std::string name, LLFloaterUIPreview* parent);
+ virtual ~LLGUIPreviewLiveFile();
+ LLFloaterUIPreview* mParent;
+ LLFadeEventTimer* mFadeTimer; // timer for fade-to-yellow-and-back effect to warn that file has been reloaded
+ BOOL mFirstFade; // setting this avoids showing the fade reload warning on first load
+ std::string mFileName;
+protected:
+ bool loadFile();
+};
+
+// Implementation of graphical fade in/out (on timer) for when XUI files are updated
+class LLFadeEventTimer : public LLEventTimer
+{
+public:
+ LLFadeEventTimer(F32 refresh, LLGUIPreviewLiveFile* parent);
+ BOOL tick();
+ LLGUIPreviewLiveFile* mParent;
+private:
+ BOOL mFadingOut; // fades in then out; this is toggled in between
+ LLColor4 mOriginalColor; // original color; color is reset to this after fade is coimplete
+};
+
+// Implementation of previewed floater
+// Used to override draw and mouse handler
+class LLPreviewedFloater : public LLFloater
+{
+public:
+ LLPreviewedFloater() : LLFloater() {}
+ virtual void draw();
+ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
+ BOOL selectElement(LLView* parent, int x, int y, int depth); // select element to display its overlappers
+};
+
+// Implementation of custom overlapping element display panel
+class LLOverlapPanel : public LLPanel
+{
+public:
+ struct Params : public LLInitParam::Block<Params, LLPanel::Params>
+ {
+ Params() {}
+ };
+ LLOverlapPanel(Params p = Params()) : LLPanel(p),
+ mSpacing(10),
+ // mClickedElement(NULL),
+ mLastClickedElement(NULL)
+ {
+ mOriginalWidth = getRect().getWidth();
+ mOriginalHeight = getRect().getHeight();
+ }
+ virtual void draw();
+ // LLView *mClickedElement;
+ LLView *mLastClickedElement;
+ int mOriginalWidth, mOriginalHeight, mSpacing;
+};
+
+class LLFloaterUIPreview : public LLFloater
+{
+public:
+ // Setup
+ LLFloaterUIPreview(const LLSD& key);
+ virtual ~LLFloaterUIPreview();
+
+ static std::string getLocStr(S32 ID); // fetches the localization string based on what is selected in the drop-down menu
+ static void displayFloater(BOOL click, S32 ID, bool save = false); // needs to be public so live file can call it when it finds an update
+ static BOOL containerType(LLView* viewp); // check if the element is a container type and tree traverses need to look at its children
+ static LLFloaterUIPreview* sInstance; // static instance of this (for references in handlers)
+
+ BOOL postBuild(); // post-build setup (called by superclass' constructor)
+ void refreshList(); // refresh list (empty it out and fill it up from scratch)
+ void addFloaterEntry(const std::string& path); // add a single file's entry to the list of floaters
+
+ LLPreviewedFloater* mDisplayedFloater; // the floater which is currently being displayed
+ LLPreviewedFloater* mDisplayedFloater_2; // the floater which is currently being displayed
+ LLGUIPreviewLiveFile* mLiveFile; // live file for checking for updates to the currently-displayed XML file
+ LLOverlapPanel* mOverlapPanel; // custom overlapping elements panel
+ // BOOL mHighlightingDiffs; // bool for whether localization diffs are being highlighted or not
+ BOOL mHighlightingOverlaps; // bool for whether overlapping elements are being highlighted
+
+ typedef std::map<LLView*, std::list<LLView*> > OverlapMap;
+ OverlapMap mOverlapMap; // map, of XUI element to a list of XUI elements it overlaps
+
+ // typedef std::map<std::string,std::pair<std::list<std::string>,std::list<std::string> > > DiffMap; // this version copies the lists etc., and thus is bad memory-wise
+ typedef std::list<std::string> StringList;
+ typedef boost::shared_ptr<StringList> StringListPtr;
+ typedef std::map<std::string, std::pair<StringListPtr,StringListPtr> > DiffMap;
+ DiffMap mDiffsMap; // map, of filename to pair of list of changed element paths and list of errors
+
+protected:
+ virtual void onClose(bool app_quitting);
+
+private:
+ // XUI elements for this floater
+ LLScrollListCtrl* mFileList; // scroll list control for file list
+ LLLineEditor* mEditorPathTextBox; // text field for path to editor executable
+ LLLineEditor* mEditorArgsTextBox; // text field for arguments to editor executable
+ LLLineEditor* mDiffPathTextBox; // text field for path to diff file
+ LLButton* mDisplayFloaterBtn; // button to display primary floater
+ LLButton* mDisplayFloaterBtn_2; // button to display secondary floater
+ LLButton* mEditFloaterBtn; // button to edit floater
+ LLButton* mExecutableBrowseButton; // button to browse for executable
+ LLButton* mCloseOtherButton; // button to close primary displayed floater
+ LLButton* mCloseOtherButton_2; // button to close secondary displayed floater
+ LLButton* mDiffBrowseButton; // button to browse for diff file
+ LLButton* mToggleHighlightButton; // button to toggle highlight of files/elements with diffs
+ LLButton* mToggleOverlapButton; // button to togle overlap panel/highlighting
+ LLComboBox* mLanguageSelection; // combo box for primary language selection
+ LLComboBox* mLanguageSelection_2; // combo box for secondary language selection
+ LLScrollContainer* mOverlapScrollView; // overlapping elements scroll container
+ S32 mLastDisplayedX, mLastDisplayedY; // stored position of last floater so the new one opens up in the same place
+ std::string mDelim; // the OS-specific delimiter character (/ or \) (*TODO: this shouldn't be needed, right?)
+
+ static std::string mSavedEditorPath; // stored editor path so closing this floater doesn't reset it
+ static std::string mSavedEditorArgs; // stored editor args so closing this floater doesn't reset it
+ static std::string mSavedDiffPath; // stored diff file path so closing this floater doesn't reset it
+
+ // Internal functionality
+ static void popupAndPrintWarning(std::string& warning); // pop up a warning
+ std::string getLocalizedDirectory(); // build and return the path to the XUI directory for the currently-selected localization
+ void scanDiffFile(LLXmlTreeNode* file_node); // scan a given XML node for diff entries and highlight them in its associated file
+ void highlightChangedElements(); // look up the list of elements to highlight and highlight them in the current floater
+ void highlightChangedFiles(); // look up the list of changed files to highlight and highlight them in the scroll list
+ void findOverlapsInChildren(LLView* parent); // fill the map below with element overlap information
+ static BOOL overlapIgnorable(LLView* viewp); // check it the element can be ignored for overlap/localization purposes
+
+ // check if two elements overlap using their rectangles
+ // used instead of llrect functions because by adding a few pixels of leeway I can cut down drastically on the number of overlaps
+ BOOL elementOverlap(LLView* view1, LLView* view2);
+
+ // Button/drop-down action listeners (self explanatory)
+ static void onClickDisplayFloater(void*);
+ static void onClickSaveFloater(void*);
+ static void onClickSaveAll(void*);
+ static void onClickEditFloater(void*);
+ static void onClickBrowseForEditor(void*);
+ static void onClickBrowseForDiffs(void*);
+ static void onClickToggleDiffHighlighting(void*);
+ static void onClickToggleOverlapping(void*);
+ static void onClickCloseDisplayedFloater(void*);
+ void onLanguageComboSelect(LLUICtrl* ctrl);
+};
+#endif // LL_LLUIPREVIEW_H
+