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+/**
+ * @file llfloatertexturefetchdebugger.h
+ * @brief texture fetching debugger window, debug use only
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
+#define LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
+
+#include "llfloater.h"
+class LLTextureFetchDebugger;
+
+class LLFloaterTextureFetchDebugger : public LLFloater
+{
+ friend class LLFloaterReg;
+public:
+ /// initialize all the callbacks for the menu
+
+ virtual BOOL postBuild() ;
+ virtual void draw() ;
+
+ void onChangeTexelPixelRatio();
+
+ void onClickStart();
+ void onClickClear();
+ void onClickClose();
+
+ void onClickCacheRead();
+ void onClickCacheWrite();
+ void onClickHTTPLoad();
+ void onClickDecode();
+ void onClickGLTexture();
+
+ void onClickRefetchVisCache();
+ void onClickRefetchVisHTTP();
+ void onClickRefetchAllCache();
+ void onClickRefetchAllHTTP();
+public:
+ void idle() ;
+
+private:
+ LLFloaterTextureFetchDebugger(const LLSD& key);
+ virtual ~LLFloaterTextureFetchDebugger();
+
+ void updateButtons();
+ void disableButtons();
+
+ void setStartStatus(S32 status);
+ bool idleStart();
+private:
+ LLTextureFetchDebugger* mDebugger;
+ std::map<std::string, bool> mButtonStateMap;
+ S32 mStartStatus;
+};
+
+#endif // LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H